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[Pay][REQ] TF2 Freeze Tag


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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 06-16-2012 , 03:11   [Pay][REQ] TF2 Freeze Tag
Reply With Quote #1

I know there have been other FT plugins, but unless I'm looking in the wrong threads, they all seem outdated (using custom models) and the game has changed a little which could favor this type of plugin, if there's any interest at all.

Melee only.
Enemy melee's you, your player model is replaced with the spycicle model of that class, with a team colored outline, you are frozen in place, and you are switched to thirdperson.
You are unfrozen by a melee hit from a teammate.
The objective is to freeze/gib the entire enemy team.
A cvar could be used to set how much "damage" a teammate would have to do to you to unfreeze.
Unfreezing a teammate could put them into a humiliation stance very temporarily...
Cvars could enable/disable & control how long this humiliation stance lasts in seconds.
A cvar could control how many times you are allowed to be frozen, if you exceed that limit, you explode, and are possibly prevented from respawning until round end, similar to arena.
A cvar to enable/disable respawning after exploding.
A cvar to enable/disable FreezeTag on any standard map/gametype, not just arena.
Every enemy gibbed can cause either an increase in your team's move speed or a decrease in enemy team's move speed...configurable in a cvar (0 for disable, 1 for increase in team, 2 for decrease in enemy's team).
If entire enemy team is frozen at the same time, they all gib.
Should also include game mode instructions similar to a vote menu.

I know it's not the most original idea, but I'm surprised this doesn't exist (unless I'm mistaken), and it may prove to be fun. I've honestly never played any of the old freeze tag plugins on TF2, so I really don't know much fun it'd be, but I'm willing to pitch in some cash for a public release.
If others are interested in seeing this plugin released, feel free to speak up if you'd be willing to pitch in as well.

Thoughts? Ideas? Concerns?
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 07-17-2012 , 14:35   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #2

Quote:
Originally Posted by SlimeCounty View Post
I know there have been other FT plugins, but unless I'm looking in the wrong threads, they all seem outdated (using custom models) and the game has changed a little which could favor this type of plugin, if there's any interest at all.

Melee only.
Enemy melee's you, your player model is replaced with the spycicle model of that class, with a team colored outline, you are frozen in place, and you are switched to thirdperson.
You are unfrozen by a melee hit from a teammate.
The objective is to freeze/gib the entire enemy team.
A cvar could be used to set how much "damage" a teammate would have to do to you to unfreeze.
Unfreezing a teammate could put them into a humiliation stance very temporarily...
Cvars could enable/disable & control how long this humiliation stance lasts in seconds.
A cvar could control how many times you are allowed to be frozen, if you exceed that limit, you explode, and are possibly prevented from respawning until round end, similar to arena.
A cvar to enable/disable respawning after exploding.
A cvar to enable/disable FreezeTag on any standard map/gametype, not just arena.
Every enemy gibbed can cause either an increase in your team's move speed or a decrease in enemy team's move speed...configurable in a cvar (0 for disable, 1 for increase in team, 2 for decrease in enemy's team).
If entire enemy team is frozen at the same time, they all gib.
Should also include game mode instructions similar to a vote menu.

I know it's not the most original idea, but I'm surprised this doesn't exist (unless I'm mistaken), and it may prove to be fun. I've honestly never played any of the old freeze tag plugins on TF2, so I really don't know much fun it'd be, but I'm willing to pitch in some cash for a public release.
If others are interested in seeing this plugin released, feel free to speak up if you'd be willing to pitch in as well.

Thoughts? Ideas? Concerns?
I would be willing to PAY if someone can revive and update one of the freeze tag plugins...
I would ideally like it to be compatible with Freak Fortress for an completely new game concept...
moxie2020 is offline
SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 07-18-2012 , 00:31   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #3

Quote:
Originally Posted by moxie2020 View Post
I would be willing to PAY...
Welp, that's two of us, and honestly I'm not interested in paying for a private plugin, I'd be happy to shell out some cash for a public release, as long as it saw some regular maintenance when necessary. It'd be great if it was compatible with FF2, but I certainly don't want it built into FF2, I'd prefer a standalone plugin.
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Last edited by SlimeCounty; 07-18-2012 at 00:40.
SlimeCounty is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 07-18-2012 , 01:39   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #4

Quote:
Originally Posted by SlimeCounty View Post
I'd prefer a standalone plugin.
i didnt read OP, but this would probably be more of a minigame than anything, seeing how it dosent have much potential of getting players to play.
Mitchell is offline
SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 07-18-2012 , 02:17   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #5

Quote:
Originally Posted by Mitchell View Post
i didnt read OP...
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 07-18-2012 , 10:55   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #6

I've been planning on writing a freeze tag plugin, but it doesn't work the same way you are asking:

All weapons enabled
Standard class health
When your health drops to 1, you are frozen in a manner identical to sm_freeze
Your health will never drop below 1, so you won't die
When a friend stands near you, they will begin to unfreeze you, and a progress indicator will appear on their screen
As you're unfrozen, your health will regain to 150% (max overheal)
Medics can speed along the unfreezing process by using their medigun

So... yeah. I'll work on it when I get a chance.
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Last edited by Dr. McKay; 07-18-2012 at 15:40.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-19-2012 , 09:15   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #7

I wonder if you could create a ragdoll in the player's location and then turn them invisible. The reason for this? To set m_bIceRagdoll on the ragdoll, of course! The downside would be that the ice ragdolls fall over after a while and can be moved using physics. I'm not sure if you can SetEntityMoveType to MOVETYPE_NONE on ragdolls to prevent this or not.

Also, I'm not sure if Ragdolls disappear after a while automatically or not. You may be able to get around this by storing an array[MAXPLAYERS] of the ragdoll entity for each player and recreating them in OnEntityDestroyed, making sure you unset the array value for a player on unfreeze before using Kill on the ragdoll.

Note: I'm not sure how to manipulate the wearables of a ragdoll since Valve blocked attachables.
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Last edited by Powerlord; 07-19-2012 at 09:22.
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Smarmy
Senior Member
Join Date: Mar 2012
Old 07-19-2012 , 23:24   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #8

Quote:
Originally Posted by Powerlord View Post
I wonder if you could create a ragdoll in the player's location and then turn them invisible. The reason for this? To set m_bIceRagdoll on the ragdoll, of course! The downside would be that the ice ragdolls fall over after a while and can be moved using physics. I'm not sure if you can SetEntityMoveType to MOVETYPE_NONE on ragdolls to prevent this or not.

Also, I'm not sure if Ragdolls disappear after a while automatically or not. You may be able to get around this by storing an array[MAXPLAYERS] of the ragdoll entity for each player and recreating them in OnEntityDestroyed, making sure you unset the array value for a player on unfreeze before using Kill on the ragdoll.

Note: I'm not sure how to manipulate the wearables of a ragdoll since Valve blocked attachables.
One major issue with this is that a lot of people use FPS configs that disable ragdolls.
Smarmy is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 07-28-2012 , 18:20   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #9

Looking forward to the release of a working freeze tag plugin too!!!
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pr0ton
Junior Member
Join Date: Oct 2012
Old 10-19-2012 , 20:12   Re: [Pay][REQ] TF2 Freeze Tag
Reply With Quote #10

One of my personal top mods. Such a mod will improve the team spirit at LANs. Also willing to pay.

I remember playing on the FreeFrag - Freezetag servers, such a fun time. Their mod was in every detail a beauty, players went in a sort of zombiefrozen attitude after they died.
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