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[L4D & L4D2] Infected Ghost Everywhere


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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 07-14-2009 , 14:33   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #11

Quote:
Originally Posted by AngryVag View Post
L 07/13/2009 - 18:23:25: SourceMod error session started
L 07/13/2009 - 18:23:25: Info (map "l4d_vs_hospital02_subway") (file "errors_20090713.log")
L 07/13/2009 - 18:23:25: [SM] Native "GetClientAbsOrigin" reported: Client 5 is not in game
L 07/13/2009 - 18:23:25: [SM] Displaying call stack trace for plugin "l4d_infectedghosteverywhere.smx":
L 07/13/2009 - 18:23:25: [SM] [0] Line 98, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach:layerPressesUse()
L 07/13/2009 - 18:23:25: [SM] [1] Line 50, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach::OnGameFrame()
L 07/13/2009 - 18:23:26: [SM] Native "GetClientAbsOrigin" reported: Client 5 is not in game
L 07/13/2009 - 18:23:26: [SM] Displaying call stack trace for plugin "l4d_infectedghosteverywhere.smx":
L 07/13/2009 - 18:23:26: [SM] [0] Line 98, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach:layerPressesUse()
L 07/13/2009 - 18:23:26: [SM] [1] Line 50, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach::OnGameFrame()
L 07/13/2009 - 181:11: Error log file session closed.

I am getting these errors as well.


Quote:
Originally Posted by AtomicStryker View Post
And another plugin gives me this error in a line that had a if IsClientIngame infront of it

Well. I've added what should be a fix to these messages.

Do I need to just update SM then?
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olj
Veteran Member
Join Date: Jun 2009
Old 07-14-2009 , 18:15   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #12

Ok, i tested it with 1.3 source mod 2745 build. Still the same result - i teleport to leading survivor.
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Anduril
Member
Join Date: Jul 2009
Old 07-14-2009 , 19:42   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #13

Using SM version 1.2:
When me and my friend were testing it out, as long as he was moving it wouldn't toggle between the survivors (this was him and 3 bots). We both went infected and it toggled through all the bots with no problem. Just wondering if anyone else is having this same issue.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 07-15-2009 , 03:42   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #14

Quote:
Originally Posted by olj View Post
Ok, i tested it with 1.3 source mod 2745 build. Still the same result - i teleport to leading survivor.
Uhh .. does the plugin show as loaded? Feel free to un-outcomment the many debug PrintToChatAlls in the code to see where exactly the plugin fails for you.

Quote:
Originally Posted by Anduril View Post
Using SM version 1.2:
When me and my friend were testing it out, as long as he was moving it wouldn't toggle between the survivors (this was him and 3 bots). We both went infected and it toggled through all the bots with no problem. Just wondering if anyone else is having this same issue.
I think that's a limitation of the OnGameFrame Workaround for the buttons. Get Sourcemod 1.3 ^^
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olj
Veteran Member
Join Date: Jun 2009
Old 07-15-2009 , 04:17   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #15

Quote:
Originally Posted by AtomicStryker View Post
Uhh .. does the plugin show as loaded? Feel free to un-outcomment the many debug PrintToChatAlls in the code to see where exactly the plugin fails for you.
Thats a good advice, will try this when i will have time.

Last edited by olj; 07-15-2009 at 04:27.
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Anduril
Member
Join Date: Jul 2009
Old 07-15-2009 , 11:33   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #16

Quote:
I think that's a limitation of the OnGameFrame Workaround for the buttons. Get Sourcemod 1.3 ^^
Just wondering which version of 1.3 is sufficiently stable to run most/all plugins I am currently using with 1.2. http://www.sourcemod.net/snapshots.php is the place to get 1.3, aye?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-15-2009 , 13:38   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #17

Unless it says otherwise on the waterfall page, consider them all mostly stable. (You see, developing something that is unstable by itself is rather pointless)
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 07-28-2009 , 11:15   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #18

I have been notified the 1.1 versions didn't work (anymore?). I've rewritten the code in the meantime, have the new version.
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olj
Veteran Member
Join Date: Jun 2009
Old 07-28-2009 , 11:29   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #19

So, does it work actually now? That would be soo nice =)
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olj
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Join Date: Jun 2009
Old 07-31-2009 , 04:44   Re: [L4D] Infected Ghost Everywhere
Reply With Quote #20

Doesnt work again. I think its working only on dedicated (same problem as with votemanager2).
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