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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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RazorYL
Junior Member
Join Date: Nov 2017
Old 10-31-2018 , 08:28   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #461

Hi all, what value to put to the player is not revived so close.
dm_spawn_distance
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 12-07-2018 , 08:02   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #462

New csgo update Plugin is broken
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UntitledMcC
Member
Join Date: Sep 2016
Old 12-07-2018 , 12:38   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #463

Quote:
Originally Posted by Laser32 View Post
New csgo update Plugin is broken

Mine was been broken since the update too

*edit* updated to newest version! fixed

Last edited by UntitledMcC; 12-07-2018 at 23:14.
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Munoon
Member
Join Date: Jul 2018
Location: www.Train4Game.com
Old 12-08-2018 , 04:15   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #464

server broked too((
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MsNs7
Member
Join Date: Oct 2012
Location: Greece
Old 12-10-2018 , 23:01   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #465

Hi.

I have few questions. I checked every single page of comments but i didn't find any useful answer.

1) When a new player joins the server and spawns in the map, i want the plugin to open the gun menu on it's own for once. Since there are no saved selected weapons for that player yet, i don't want the player to spawn with just a knife and have to type guns. I want the guns menu to open automatically for that first spawn of the new players. Otherwise i will have to use the mp_ct_default_* and mp_t_default_* cvars, but i don't really like that way.

2) Is there any way i block specific weapons for bots without having to install extra plugin? Or the only available solution is to use the bot_allow_* cvars?

3) Is it possible the weapons of those who die be removed faster? I ask that because i had only deagle today (i didn't equip primary weapon), i killed a bot which showed up in front of me and as soon as it died i took its primary weapon. So i believe a faster removal of the weapons of those who die would be a good idea.

Also i would like to know what that fast weapon equipping cvar does exactly.

Thanks in advance.
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Last edited by MsNs7; 12-10-2018 at 23:37.
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AlinXD
Senior Member
Join Date: Feb 2016
Old 12-12-2018 , 11:09   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #466

How do I make it so I don't have a warmup and it's infinite instead of rounds?
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gulverene
Senior Member
Join Date: Nov 2008
Location: Türkiye
Old 01-12-2019 , 16:54   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #467

Quote:
Originally Posted by r0xi View Post
Hello, how set this deathmatch
first 5min - only pistols sections
after 5min - only smg sections
after 5 min - only riffle sections
afte 5 min - only knife sections

can u help me with this ?
yeah I same needing.
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UntitledMcC
Member
Join Date: Sep 2016
Old 01-21-2019 , 18:16   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #468

Is there anyway to disable the color when someone is spawned?

Thanks!
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Munoon
Member
Join Date: Jul 2018
Location: www.Train4Game.com
Old 01-25-2019 , 10:54   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #469

Hi! Before i didnt using you spawn points and just deleted them, but now i understood that i need my own spawn poins and setted them up. I saved my configuration but your plugin didn't spawn players on them. No idia how to fix it...

Last edited by Munoon; 01-25-2019 at 10:54.
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Le1T
Member
Join Date: Oct 2018
Old 02-02-2019 , 12:25   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #470

what happend to MP5-SD?
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