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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-04-2013 , 09:38   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #31

Quote:
Originally Posted by Dr. McKay View Post
Using this on TF2, the zones aren't actually created after the map loads unless I start creating a zone via the menu, then either save or cancel. Once I do that, all the zones defined for the map are loaded.
This happens to me as well in TF2. I make a zone and change the map and the zone is gone. It's still saved but just doesn't work until I fiddle with the menu.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-04-2013 , 12:20   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #32

Quote:
Originally Posted by Doc-Holiday View Post
I have 2 zones created for 1 map. I want to figure out if he's in one zone or another.

Kinda like the buyzones are set up
You can different zones with different name, of course
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Doc-Holiday
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Join Date: Jul 2007
Old 10-04-2013 , 13:24   Re: Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #33

Quote:
Originally Posted by Franc1sco View Post
You can different zones with different name, of course
Awesome will have to check this out. Had some ideas arise again for an old cz mod I stopped supporting. (Obv this is source mod lol since I now so go nearly exclusively.... got like 6pms saying this thread was sourcemod)

Would it be possible to add a native to create and delete zones?

Yes I know about the menu but for my application that wouldn't work. Thanks anyway if not.

Last edited by Doc-Holiday; 10-13-2013 at 10:15.
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sjvcs
Junior Member
Join Date: Oct 2009
Old 10-19-2013 , 05:05   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #34

hi francisco can fix the problem OnlyKnife with the parachute?

and that the knife does not disappear when entering the area onlyknife ?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-22-2013 , 23:41   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #35

Quote:
Originally Posted by Fearts View Post
This happens to me as well in TF2. I make a zone and change the map and the zone is gone. It's still saved but just doesn't work until I fiddle with the menu.
Figured out why this is happening. round_start isn't called in TF2, you need to hook teamplay_round_start instead. Attached is a version that should work in TF2.
Attached Files
File Type: sp Get Plugin or Get Source (devzones.sp - 328 views - 32.0 KB)
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Last edited by Dr. McKay; 10-22-2013 at 23:42.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-23-2013 , 00:01   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #36

Lol.
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painn
Member
Join Date: Mar 2009
Old 10-23-2013 , 00:27   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #37

and it is possible to generate !god zone ? tf2 server
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-05-2013 , 13:38   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #38

Ever since the TF2 Halloween update, this plugin has been crashing my server every 15 minutes or so. The model cvar is fetched and precached in OnMapStart, before configs are executed. The precaching should be moved to OnConfigsExecuted.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 11-05-2013 , 13:44   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #39

Quote:
Originally Posted by Dr. McKay View Post
Ever since the TF2 Halloween update, this plugin has been crashing my server every 15 minutes or so. The model cvar is fetched and precached in OnMapStart, before configs are executed. The precaching should be moved to OnConfigsExecuted.
This makes me wonder if any plugins that precache stuff should have their precaching lines moved to an OnConfigsExecuted variable, to prevent any crashes. Whaddya think Doctor?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-05-2013 , 13:44   Re: [Any] Dev Zones (with natives for developers) v2.0
Reply With Quote #40

Quote:
Originally Posted by abrandnewday View Post
This makes me wonder if any plugins that precache stuff should have their precaching lines moved to an OnConfigsExecuted variable, to prevent any crashes. Whaddya think Doctor?
It depends on if the stuff you're precaching is stored in a cvar. If it is, then yes. Otherwise, OnMapStart will suffice.
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