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[L4D] VS Infected Bots (1.6) (old)


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djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-19-2009 , 23:21   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #211

Version 1.5.7 is out.

I rewrited a lot some routines on map end and round end, and also when kicking bots.

Thanks to your feedback i managed to see that the problem was with threading (timers) and that it happened on map end, where i was kicking all infected bots by setting up a timer for each. No more timers for this routine.

Also, i hooked the round_end as "pre", because i think the plugin was executing some code "after" the server entered hibernation mode.

Remember, all the servers hibernate when no players are connected, that's normal.
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AcidTester
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Join Date: Jan 2009
Old 02-20-2009 , 09:28   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #212

I removed reserved slots, never use it again anymore ))
But now when last man quit versus server, it forces to coop state, but on versus map, till map end. After new map loading all is back to normal versus and infected bots are working. But bots not working in coop anymore.
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-20-2009 , 09:53   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #213

Quote:
Originally Posted by AcidTester View Post
I removed reserved slots, never use it again anymore ))
But now when last man quit versus server, it forces to coop state, but on versus map, till map end. After new map loading all is back to normal versus and infected bots are working. But bots not working in coop anymore.
Bots weren't suposed to work on COOP , if they did, it was a bug

About the server being forced to coop after a VS campaign ends, well, that's normal, it's a well know bug of the game, but don't worry, as soon a you create a new lobby and join your server, it will switch back to VS (if your lobby is vs).
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DDR Khat
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Join Date: Feb 2006
Old 02-20-2009 , 10:04   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #214

Quote:
Originally Posted by djromero View Post
Bots weren't suposed to work on COOP , if they did, it was a bug

About the server being forced to coop after a VS campaign ends, well, that's normal, it's a well know bug of the game, but don't worry, as soon a you create a new lobby and join your server, it will switch back to VS (if your lobby is vs).
Depends, it was also an issue enduced by my plugin, If he is running an older version of my plugin then this could be the case.

Also - a nice option for the clients would be to disable that (personally, annoying) HUD for the bots health. So they could have it disabled if they want.
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Dark-Reaper
Member
Join Date: Jan 2009
Old 02-20-2009 , 12:38   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #215

Waow, since the 1.5.7 is installed on my server, no bot spawns.

The plugin is loaded, but nothing happens.
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fanggaming
Junior Member
Join Date: Nov 2007
Old 02-20-2009 , 14:07   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #216

same for me i have loaded the plugin and it shows in the list but no bots. do I need to set any cvars or should there be bots by default?
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-20-2009 , 15:03   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #217

Quote:
Originally Posted by fanggaming View Post
same for me i have loaded the plugin and it shows in the list but no bots. do I need to set any cvars or should there be bots by default?
darn .... if the plugin is installed, there should be bots :S .... check the SM logs to see if you're getting some kind of error from the plugin.
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-20-2009 , 15:04   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #218

Quote:
Originally Posted by DDR Khat View Post
Depends, it was also an issue enduced by my plugin, If he is running an older version of my plugin then this could be the case.

Also - a nice option for the clients would be to disable that (personally, annoying) HUD for the bots health. So they could have it disabled if they want.
Sure thing, i'll add a cvar to remove the HUD. HUD will be on by default.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 02-20-2009 , 15:12   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #219

Hey guys, just wanted to say that I'm no longer getting those crashes at the end of the map. Everything is working so far. Thanks djromero!
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djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-20-2009 , 15:55   Re: [L4D] VS Infected Bots (1.5.7)
Reply With Quote #220

Quote:
Originally Posted by mi123645 View Post
Hey guys, just wanted to say that I'm no longer getting those crashes at the end of the map. Everything is working so far. Thanks djromero!
You're welcome.

Just a few questions ..... are you using version 1.5.7 ?? are bots spawning??

At least a couple of ppl reported that bots weren't spawning :S
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