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[L4D2] A2S Info Change (1.1.2) [28-Feb-2024]


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Iciaria
Member
Join Date: Aug 2022
Old 12-23-2023 , 04:19   Re: [L4D2] A2S Info Change (1.1.1) [20-Aug-2023]
Reply With Quote #11

Weird thing: After installing the plugin, the server disappears from the Steam group server list...

Any ideas?

(solved)Edit:
Code:
       /* ----------------------------- 内存修补相关 ----------------------------- */
        // 无法正确检测?
        g_bisLakwshVersion = true;
        // Steam数据包
        g_mBypassSteamPatch = MemoryPatch.CreateFromConf(hGameData, "ProcessConnectionlessPacket_BypassSteam");
        if (!g_bisLakwshVersion && !g_mBypassSteamPatch.Validate())
                SetFailState("[A2S_EDIT] Failed to verify patch: \"ProcessConnectionlessPacket_BypassSteam\"");
        else if (g_bisLakwshVersion) {
                PrintToServer("[A2S_EDIT] Engine lib is lakwsh version, Skip patch!");
        } else if (g_mBypassSteamPatch.Enable()) {
                PrintToServer("[A2S_EDIT] Enabled patch: \"ProcessConnectionlessPacket_BypassSteam\"");
                //g_bBypassSteamEnable = true;
        }
this solved the problem:
Code:
g_bisLakwshVersion = true;
I'm using the version of lakwsh but the plugin doesn't detect it correctly?
__________________
Sorry,my english not good

Last edited by Iciaria; 12-23-2023 at 06:37. Reason: Edit
Iciaria is offline
ShakeAndBake
New Member
Join Date: Mar 2024
Old 03-26-2024 , 11:42   Re: [L4D2] A2S Info Change (1.1.2) [28-Feb-2024]
Reply With Quote #12

Recently L4D2 has been experincing a wave of DoS attacks that target servers when specific players connect. (https://steamcommunity.com/app/550/d...2360096439305/) It would be benificial to be able to control the reporting of A2S_PLAYER to the client and server browser in the same manner that CS2/GO already does. (https://totalcsgo.com/commands/hostplayersshow)

I do not know if you would be interested in implimenting such functionality but I want to spread the idea so that maybe somebody more skilled then myself would consider taking a look at it. For that reason I also made a post under Plugin Suggestions and linked this thread as a technical reference.

Thank you for your contributions to L4D2.

Last edited by ShakeAndBake; 03-26-2024 at 11:47.
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