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[L4D2] All 8 Survivors


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XD001
Member
Join Date: Jun 2010
Old 04-20-2012 , 13:03   Re: [L4D2] All 8 Survivors
Reply With Quote #21

This works great for me, but is it possible to make the characters change models instantly, and to also make Bill silent and have his name at least?

Thanks again!
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Sev
Veteran Member
Join Date: May 2010
Old 04-20-2012 , 13:15   Re: [L4D2] All 8 Survivors
Reply With Quote #22

I think in order for the plugin to work properly. It has to be allowed to check models/characters to know what it has and what to change to so instantly changing might be out of the question. I didn't code nor am I coder but I suspect that is the reason.

Unless they decide to further work on it to make the characters solid without any change to the character when the player goes idle/afk that way when players join the server, they ARE the character they play as without change until maybe a map change that makes them another character to keep things fresh.

Regarding Bill.

Masking Bill as Francis is a good, safe alternative but if you want to use Bill himself. I'd suggest using the character select plugin feature and simply change to Mi's Bill and the Francis Bill will change to Nick or whomever isn't being used.

That way you can use all 8 survivors without much error. The only error will be if you use Mi's Bill as a bot as it will crash the server because it doesn't change back to Nick on a map change. If you play AS Bill with Mii's Bill. He will change and change back on a map change so no problems there.

Overall, I think its very well done. The best All 8 survivor since its inception.

Last edited by Sev; 04-20-2012 at 13:19.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-20-2012 , 17:15   Re: [L4D2] All 8 Survivors
Reply With Quote #23

Update #3: Added Linux version!
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-21-2012 , 01:32   Re: [L4D2] All 8 Survivors
Reply With Quote #24

lol. no problem
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-21-2012 , 15:52   Re: [L4D2] All 8 Survivors
Reply With Quote #25

Quote:
Originally Posted by XD001 View Post
This works great for me, but is it possible to make the characters change models instantly, and to also make Bill silent and have his name at least?

Thanks again!

!TESTING VERSION ONLY!

TEST this version below. I simply changed this line...
CreateTimer(6.0, delayedCheck, client);

to this...
CreateTimer(1.0, delayedCheck, client);

Now it should be almost instant.


As for making Bill silent and have his name. I have no idea how to do that. Ill ask atomic.
Attached Files
File Type: sp Get Plugin or Get Source (allsurvivorsmod_instant.sp - 687 views - 4.9 KB)
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Last edited by Chronic1; 04-21-2012 at 19:18.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-21-2012 , 15:58   Re: [L4D2] All 8 Survivors
Reply With Quote #26

Quote:
Originally Posted by Chronic1
Try this version below. I simply changed this line...
CreateTimer(6.0, delayedCheck, client);

to this...
CreateTimer(0.01, delayedCheck, client);

Now it should be almost instant!


As for making Bill silent and have his name. I have no idea how to do that. Ill ask atomic.
chronic, I belive 0.1 second is the smallest interval possible for sourcemod timers. you should never be using any lower value than 0.1

Last edited by Visual77; 04-21-2012 at 16:03.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-21-2012 , 16:19   Re: [L4D2] All 8 Survivors
Reply With Quote #27

Atomic told me 0.01 is the smallest possible.
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Last edited by Chronic1; 04-21-2012 at 16:19.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-21-2012 , 16:28   Re: [L4D2] All 8 Survivors
Reply With Quote #28

Quote:
Originally Posted by Chronic1;
Atomic told me 0.01 is the smallest possible.
he's wrong. http://wiki.alliedmods.net/Timers_%2...d_Scripting%29
Quote:
The smallest possible interval is 0.1 seconds.
As I've never seen anyone use 0.01 before, are you sure he's not just confusing 100 milliseconds with 1000 milliseconds?

If 0.01 is the smallest possible, the sourcemod wiki would have told so.

Last edited by Visual77; 04-21-2012 at 18:56.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-21-2012 , 16:31   Re: [L4D2] All 8 Survivors
Reply With Quote #29

From my testing 0.01 seemed to always fire before 0.1, but only by a tiny bit. 0.01 is more like 0.09. Somewhere on AlliedMods it's stated timers are checked to fire every 100ms. So 0.01 is pretty much pointless you may as well set 0.1.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-21-2012 , 19:10   Re: [L4D2] All 8 Survivors
Reply With Quote #30

Quote:
Originally Posted by Silvers View Post
From my testing 0.01 seemed to always fire before 0.1, but only by a tiny bit. 0.01 is more like 0.09. Somewhere on AlliedMods it's stated timers are checked to fire every 100ms. So 0.01 is pretty much pointless you may as well set 0.1.
Same here. I have a plugin that teleports on a 0.01 delay and you can definitely tell 0.01 is faster than 0.1

As for this plugin. 1.0 should be fine. I changed my previous post and the source to a 1 second delay for testing purposes. The original source still has a 6 second delay. I think it needs a slight delay for it to work correctly.
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Last edited by Chronic1; 04-21-2012 at 21:04.
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