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Infinite Round (v2.1.2)


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(--eRRoR--)
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Join Date: Mar 2008
Location: Romania
Old 08-28-2010 , 18:03   Re: Infinite Round
Reply With Quote #191

i will se wich plugin allows that and se if i can do something about that.
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 09-04-2010 , 18:44   Re: Infinite Round
Reply With Quote #192

I'm having troubles installing it again.
I reuploaded everything so many times that i can't even remember it.
Everything seems to be in place.

It's a windows cs 1.6 steam server.

Orpheu output:
Code:
         Orpheu functions search started.
         
         <TAB>Parsing functions started.
         <TAB><TAB>Parsing file "EndRoundMessage" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB>Parsing file "EndRoundMessage" ended
         <TAB><TAB>Parsing file "InstallGameRules" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB>Parsing file "InstallGameRules" ended
         <TAB><TAB>Parsing file "SV_GetIDString" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB>Parsing file "SV_GetIDString" ended
         <TAB><TAB>Parsing folder "CHalfLifeMultiplay" started
         <TAB><TAB><TAB>Parsing file "CheckMapConditions" started
         <TAB><TAB><TAB><TAB>Return type "bool" validated
         <TAB><TAB><TAB><TAB>Searching for signature "[0x53][0x56][0x33][0xdb][0x68](...)" ... NOT FOUND
         <TAB><TAB><TAB>Parsing file "CheckMapConditions" ended
         <TAB><TAB><TAB>Parsing file "CheckWinConditions" started
         <TAB><TAB><TAB><TAB>Function is updated
         <TAB><TAB><TAB>Parsing file "CheckWinConditions" ended
         <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" started

<TAB><TAB><TAB><TAB>Return type "bool" validated
         <TAB><TAB><TAB>Parsing file "HasRoundTimeExpired" ended
         <TAB><TAB><TAB>Parsing file "UpdateTeamScores" started
         <TAB><TAB><TAB><TAB>Searching for signature "[0xa1][*][*][*][*](...)" ... NOT FOUND
         <TAB><TAB><TAB>Parsing file "UpdateTeamScores" ended
         <TAB><TAB>Parsing folder "CHalfLifeMultiplay" ended
         <TAB>Parsing functions ended.
         
         Orpheu functions search ended.
         
         Orpheu virtual functions search started.
         
         <TAB>Parsing virtual functions started.
         <TAB>Parsing virtual functions ended.
         
         Orpheu virtual functions search ended.
         
         Orpheu memory structures search started.
         
         <TAB>Parsing memory structures started.
         <TAB><TAB>Parsing memory file "CGameRulesOffsets"
         <TAB><TAB><TAB>File "CGameRulesOffsets" is updated
         <TAB><TAB>Parsing memory file "patchRemoveRoundTimeCheck"
         <TAB><TAB><TAB>File "patchRemoveRoundTimeCheck" is updated
         <TAB>Parsing memory structures ended.
         
         Orpheu memory structures search ended.
amxx modules:
Code:
[ 1] Fun                     1.8.1.3746  AMX Mod X Dev Team   running    
          [ 2] CStrike                 1.8.1.3746  AMX Mod X Dev Team   running    
          [ 3] CSX                     1.8.1.3746  AMX Mod X Dev Team   running    
          [ 4] FakeMeta                1.8.1.3746  AMX Mod X Dev Team   running    
          [ 5] Ham Sandwich            1.8.1.3746  AMX Mod X Dev Team   running    
          [ 6] Engine                  1.8.1.3746  AMX Mod X Dev Team   running    
          [ 7] GeoIP                   1.8.1.3746  AMX Mod X Dev Team   running    
          [ 8] Orpheu                  2.3a        joaquimandrade       running    
          [ 9] nVault                  1.8.1.3746  AMX Mod X Dev Team   running    
          [10] CSDM2                   2.1.2       CSDM Team            running    
         10 modules, 10 correct
I tried changing the signature value that you posted here, but that's not working either. I don't know what i'm doing wrong.
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V I R U S
Senior Member
Join Date: Jul 2004
Location: Russia / Germany
Old 09-04-2010 , 19:25   Re: Infinite Round
Reply With Quote #193

Omg... such amount of tabs...
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drekes
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Old 09-04-2010 , 19:35   Re: Infinite Round
Reply With Quote #194

I didn't do that, he did it himself.
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DarkGod
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Join Date: Jul 2007
Location: Sweden
Old 09-05-2010 , 11:54   Re: Infinite Round
Reply With Quote #195

Quote:
Originally Posted by drekes View Post
I didn't do that, he did it himself.
You mean HLSW did.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-05-2010 , 12:07   Re: Infinite Round
Reply With Quote #196

@drekes, I'm will review again the signatures.
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drekes
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Old 09-05-2010 , 12:08   Re: Infinite Round
Reply With Quote #197

Quote:
Originally Posted by DarkGod View Post
You mean HLSW did.
Yeah

Quote:
Originally Posted by Arkshine View Post
@drekes, I'm will review again the signatures.
Thanks.
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Quote:
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Arkshine
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Join Date: Oct 2005
Old 09-05-2010 , 13:47   Re: Infinite Round
Reply With Quote #198

Do you use the switch -beta hlbeta ?
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drekes
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Old 09-05-2010 , 13:58   Re: Infinite Round
Reply With Quote #199

No
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Arkshine
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Join Date: Oct 2005
Old 09-05-2010 , 15:08   Re: Infinite Round
Reply With Quote #200

For CheckMapConditions, try this one :

Code:
[0x53,0x56,0x33,0xDB,0x68,"*","*","*","*","*","*","*",0xE8,"*","*","*","*",0x83,"*","*",0x85,0xC0,0x74,"*",0xC6,0x46,"*","*",0xC6,0x46,"*","*",0xEB]
If still not, I'm going to use it as virtual function. I should have done that since the start.
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