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[L4D2] Survivor AI Trigger fix


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commandertediz
Junior Member
Join Date: Jul 2010
Old 08-04-2011 , 03:12   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #171

i hate it when people abandon their work.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-04-2011 , 08:25   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #172

I hate it when retarded people use the Left4Dead1 version on Left4Dead2 and blame the plugin author
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commandertediz
Junior Member
Join Date: Jul 2010
Old 08-04-2011 , 11:51   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #173

Quote:
Originally Posted by AtomicStryker View Post
I hate it when retarded people use the Left4Dead1 version on Left4Dead2 and blame the plugin author
i'm using the file located on post 1 dork face. last time i checked the file name was l4d2_survivorai_triggerfix.smx - don't get snippy.

Last edited by commandertediz; 08-04-2011 at 11:54.
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 08-04-2011 , 11:54   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #174

Quote:
Originally Posted by commandertediz View Post
i'm using the file located on post 1 dork face. it that is the l4d1 version, you should have posted the l4d2 version.
...It is the L4D2 version. Atomic links to the other topic that is the L4D1 version in the first post saying that this one is it's predecessor.
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paul92
Senior Member
Join Date: Sep 2010
Old 08-04-2011 , 12:06   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #175

Being 1 of the most usefull plugins, i'm going to test ALL campaigns released until now, and going to post all problems i find out!
So if you want, instead of searching pages and pages of this thread, you have an unique post with all problems listed.

Let's start: (For left4dead1 maps, i tried also with l4d1 AI triggerfix)

Dead Center:
Map 1) Valve now improved bot's AI, and they can press the elevator's botton. Your workaround anyway conflict with this new bot's AI, and teleporting them 10 seconds after they pressed the button result in an huge fall which kill them all, and if not, they are stuck on the "roof" of the elevator. You just need to delete this part from your plugin, as it isn't anymore needed. ;)
So, all considered, they can do all the first map without help.
Map 2) They need your help in the Coca-Cola event. Your workaround anyway is bugged (i think). Everytime they arrived about to the trash can, the camion blows up! It's a bit extreme! If bots will rescue before the gun shop (and this is very possible) you can jump the coca-cola crescendo! Can you blows up the camion just after Whittacker open the door of the gun shop?
EDIT: I looked at your code with Noobs' eyes (never studied it) but i find on the related part of this map these 2 lines:
CreateTimer(95.0, WarpAllBots, posdata);
CreateTimer(100.0, CallTankerBoom);
If CallTankerBoom is the camion explosion as i think, then you wanted it so it warp all bots inside the market after 95 seconds, and 5 seconds after the camion explodes, so they can't be hit by it, right? Well, i think that those 100.0 seconds start to countdown at the start of the map, instead of the moment they open the market door. That's also an explanation of why everytime they're near the trash can (about 100 seconds after the start of the map) the camion blows up. True or not (i don't know), there is something that needs fix here...
Map 3) Fine!
Map 4) Fine as it is, except the known problem of the scavenge part

The Passing:
Map 1) Fine!
Map 2) If you can stop the panic event after some seconds (as you have done on the rolling coaster and on the mall panic event) it would be fine! As now, they can't survive an endless horde staying still. Moreover, near the "midnight raider bus" easter egg, they've got stuck, and can't move... Looks like they want to overtake a wall. (http://**************/photo/my-images...80400003j.jpg/ http://**************/photo/my-images...080400004.jpg/ http://**************/photo/my-images...080400005.jpg/ )
Map 3) Fine as it is, apart from the scavenge part.


Dark Carnival:
Map 1) Fine!
Map 2) Fine!
Map 3) Similar to the map 2 of The Passing they got stuck near the end of the roller coaster... (http://**************/photo/my-images...080400009.jpg/ http://**************/photo/my-images...080400006.jpg/ http://**************/photo/my-images...080400007.jpg/ http://**************/photo/my-images...080400008.jpg/)
Map 4) Fine as it is... But they cannot manage to pass the final part of the map, where there is the ANNOYING endless horde which come from the safe house... If you can stop them after a while, it would be good.
Map 5) All fine, but looks like that survivors' AI input them to go to the elicopter in the right side (going to put screens to show it what right side is for me), so if the elicopter approach to the left side, they start a loop (http://**************/photo/my-images...080400015.jpg/ http://**************/photo/my-images...080400011.jpg/ http://**************/photo/my-images...080400012.jpg/ http://**************/photo/my-images...080400013.jpg/ http://**************/photo/my-images...080400014.jpg/).

Swamp Fever:
Map 1) New survivors' AI can do this level alone now... You don't need anymore to teleport them.
Map 2) Also here, they can do it without workarounds.
Map 3) Fine!
Map 4) On the finale, my chat is spammed by "BOTFIX: Bot found ready for Finale. Going on..." But never happen... They stay stuck near the turret, and don't approach near the radio, or neither they teleport near it... Anything messed here? (You need to teleport them twice near the radio at an interval of 15 seconds to make them start properly the finale. Other than this, all fine.

Hard Rain:
Map 1) Fine!
Map 2) Fine! (Nice workaround with the "cheaterbots" XD)
Map 3) Fine!
Map 4) Fine!
Map 5) Fine!

The Parish:
Map 1) Fine!
Map 2) Fine as it is! If you could add a "relieve" time during the bus stop event, it would be fine! Survivors hardly survive on Normal difficulty and without Special infected. (2 times out 5 they died, with medkits unused because of non-stop zombies which didn't give enough "free-time" to heal)
Map 3) Fine!
Map 4) Fine!
Map 5) Fine!

Cold Stream:
It isn't supported yet, right?

No Mercy:

Map 1) Bots can make it alone!
Map 2) Same as above!
Map 3) Same as above!
Map 4) Bots can call the elevator, but can't use it while inside.
Map 5) Bots can call the radio only 1 time... Then, they start walking on the rooftop endless.


The Sacrifice:

Map 1) Bots can't open the first and the second doors of the train in which the tank is trapped. They can't hold it for 5 seconds.
Map 2) Bot's got stuck in a point before the "crows" event (http://**************/photo/my-images...080400021.jpg/ http://**************/photo/my-images...080400017.jpg/ http://**************/photo/my-images...080400018.jpg/). But i found out the right spot where they need to be teleported to find their own path (http://**************/photo/my-images...080400019.jpg/ http://**************/photo/my-images...080400020.jpg/)
Map 3) They can't activate the three generators because of the same reason of the map 1. Probably they can't neither activate the last one and sacrifice themself....

Dead Air:
Map 1) No problems!
Map 2) They can't activate the gru!
Map 3) They can't burn the wood wall.
Map 4) They need a "relieve" for the finale endless horde.
Map 5) They need to activate the finale.

Last edited by paul92; 08-04-2011 at 17:18.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-04-2011 , 19:33   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #176

Quote:
Originally Posted by commandertediz View Post
i'm using the file located on post 1 dork face. last time i checked the file name was l4d2_survivorai_triggerfix.smx - don't get snippy.

Do you know how i can tell, moron, despite you trying to talk yourself out of it? Because the error line you bitch about does not have a convar in the L4D2 plugin. Do you know which one does? Uh huh. The L4D1 version.








@paul

That is nice and everything, but i really do not have the time to go into these maps, look at the problem, find the relevant triggers, write a code snippet for them, then go back in the game, and test everything. Do you know how many hours and hours that would be? I dont even dare project.


An interested guy with a LOT of spare time can look at how i do it, (its easy but time consuming) and make code patches for those maps.

Last edited by AtomicStryker; 08-04-2011 at 19:36.
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commandertediz
Junior Member
Join Date: Jul 2010
Old 08-05-2011 , 02:38   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #177

Quote:
Originally Posted by AtomicStryker View Post
Do you know how i can tell, moron, despite you trying to talk yourself out of it? Because the error line you bitch about does not have a convar in the L4D2 plugin. Do you know which one does? Uh huh. The L4D1 version.

Atomic - you are incorrect. i am using your l4d2 filename version as you can see from the jpg. if the error line is curious, so be it, but i have the l4d2 file loaded. don't get angry because i sited your plugin has problems.
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Visual77
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Join Date: Jan 2009
Old 08-05-2011 , 05:30   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #178

commandertedis
Atomicstryker was looking at your error report from page 17 and that error is clearly from the L4D1 version. Also it's wrong to jump at people like that.
Authors can do whatever they want with their plugins. Not happy, then do it yourself.
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commandertediz
Junior Member
Join Date: Jul 2010
Old 08-05-2011 , 12:59   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #179

Quote:
Originally Posted by Visual77 View Post
commandertedis
Atomicstryker was looking at your error report from page 17 and that error is clearly from the L4D1 version. Also it's wrong to jump at people like that.
Authors can do whatever they want with their plugins. Not happy, then do it yourself.
Are you his guard dog? I simply stated i hated when people abandon their work. Do you know why? Because i saw a 3 month timeline where he hadn't responded to other posts. That makes it look like he has abandoned it. I am allowed to say what I did. He is the one that took it the wrong way and got butt hurt about the whole thing. I have not replaced the version I uploaded and the version I have uploaded is the l4d2 version as you can see in the screen shot. I will test again tonight but i had the same issues as the previous poster who listed each campaign and section.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-05-2011 , 16:52   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #180

Never mind him. Its just another entry for the ignore list
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