Server waking up from hibernation
L 07/26/2014 - 23:20:01: "go game<2><STEAM_1:1
0608302><>" connected, address ""
Client "go game" connected (78.137.14.67:27005).
L 07/26/2014 - 23:20:01: World triggered "Round_Start"
L 07/26/2014 - 23:20:01: server_cvar: "sm_nextmap" "de_train"
L 07/26/2014 - 23:20:01: server_cvar: "sv_tags" "SM Hosties v2.1"
L 07/26/2014 - 23:20:01: "go game<2><STEAM_1:1
0608302><>" STEAM USERID validated
PreMinidumpCallback: updating dump comment
Uploading dump (out-of-process) [proxy '']
/tmp/dumps/assert_20140726231944_2.dmp
Segmentation fault (core dumped)
Error while mapping shared library sections:
linux-gate.so.1: No such file or directory.
email debug.log to
[email protected]
Sat Jul 26 23:20:08 EEST 2014: Server restart in 10 seconds
Finished uploading minidump (out-of-process): success = yes
response: CrashID=bp-8de357cb-c2de-4431-a62c-02dbc2140726
LD_LIBRARY_PATH=/var/gamepanel/clients/5324/bin:/var/gamepanel/clients/5324:/var/gamepanel/clients/5324/bin:
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#KeyValues Error: RecursiveLoadFromBuffer: got empty keyname in file gamemodes_server.txt
#GameModes_Server.txt, #{, #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Setting mapgroup to 'mg_active'
---- Host_NewGame ----
Host_NewGame on map de_dust2
L 07/26/2014 - 23:20:19: -------- Mapchange to de_dust2 --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
KeyValues Error: RecursiveLoadFromBuffer: got empty keyname in file gamemodes_server.txt
GameModes_Server.txt, {, (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
(*GameModes_Server.txt*), (*{*), (*gameTypes*), (*classic*), (*gameModes*), (*casual*), (*mapgroupsMP*),
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
ConVarRef room_type doesn't point to an existing ConVar
bot_autodifficulty_threshold_high - 2.0
bot_autodifficulty_threshold_low - -6.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -3300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.6
sv_stopspeed - 75
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 4.8
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L031_028_168_207_27034_201407262320_002.log
L 07/26/2014 - 23:20:19: Log file started (file "logs/L031_028_168_207_27034_201407262320_002.log") (game "/var/gamepanel/clients/5324/csgo") (version "5714")
L 07/26/2014 - 23:20:19: server_cvar: "mp_autoteambalance" "0"
L 07/26/2014 - 23:20:19: server_cvar: "mp_c4timer" "35"
L 07/26/2014 - 23:20:19: server_cvar: "mp_freezetime" "5"
L 07/26/2014 - 23:20:19: server_cvar: "mp_limitteams" "0"
L 07/26/2014 - 23:20:19: server_cvar: "mp_maxrounds" "30"
L 07/26/2014 - 23:20:19: server_cvar: "mp_roundtime" "2"
L 07/26/2014 - 23:20:19: server_cvar: "mp_timelimit" "30"
L 07/26/2014 - 23:20:19: server_cvar: "sv_alltalk" "1"
L 07/26/2014 - 23:20:19: server_cvar: "sv_contact" "
[email protected]"
L 07/26/2014 - 23:20:19: server_cvar: "sv_deadtalk" "1"
Unknown command "sv_maxcmdrate"
Unknown command "sv_search_team_key"
L 07/26/2014 - 23:20:19: server_cvar: "sv_steamgroup" "0"
L 07/26/2014 - 23:20:19: server_cvar: "sv_tags" "csgo,gungame"
Can't use cheat cvar bot_randombuy in multiplayer, unless the server has sv_cheats set to 1.
L 07/26/2014 - 23:20:19: server_cvar: "tv_relaypassword" "***PROTECTED***"
--------------------------------------------------------
sv_pure set to 0.
--------------------------------------------------------
L 07/26/2014 - 23:20:19: server_cvar: "cash_player_bomb_defused" "200"
L 07/26/2014 - 23:20:19: server_cvar: "cash_player_bomb_planted" "200"
L 07/26/2014 - 23:20:19: server_cvar: "cash_player_interact_with_hostage" "300"
L 07/26/2014 - 23:20:19: server_cvar: "cash_player_killed_enemy_default" "200"
L 07/26/2014 - 23:20:19: server_cvar: "cash_player_killed_enemy_factor" "0.5"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_elimination_bomb_map" "2700"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_elimination_hostage_map_t" "2000"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_elimination_hostage_map_ct" "2300"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_loser_bonus" "2400"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_loser_bonus_consecutive_rounds " "0"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_planted_bomb_but_defused" "200"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_terrorist_win_bomb" "2700"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_win_by_defusing_bomb" "2700"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_win_by_hostage_rescue" "3000"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_win_by_time_running_out_hostag e" "2000"
L 07/26/2014 - 23:20:19: server_cvar: "cash_team_win_by_time_running_out_bomb" "2700"
L 07/26/2014 - 23:20:19: server_cvar: "mp_friendlyfire" "1"
L 07/26/2014 - 23:20:19: server_cvar: "mp_maxrounds" "15"
L 07/26/2014 - 23:20:19: server_cvar: "mp_roundtime" "3"
L 07/26/2014 - 23:20:19: server_cvar: "mp_roundtime_hostage" "2"
L 07/26/2014 - 23:20:19: server_cvar: "mp_roundtime_defuse" "3"
L 07/26/2014 - 23:20:19: server_cvar: "mp_timelimit" "0"
L 07/26/2014 - 23:20:19: server_cvar: "sv_deadtalk" "0"
exec: couldn't exec gamemode_casual_server.cfg
PrecacheScriptSound 'atv_impact_medium' failed, no such sound script entry
FS: Tried to Size NULL filename!
FS: Tried to Size NULL filename!
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/var/gamepanel/clients/5324//.steam/sdk32/steamclient.so
with error:
/var/gamepanel/clients/5324//.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
dlopen failed trying to load:
/var/gamepanel/clients/5324//.steam/sdk32/steamclient.so
with error:
/var/gamepanel/clients/5324//.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
L 07/26/2014 - 23:20:20: server_cvar: "sv_tags" "*grp:0i,csgo,gungame"
Connection to Steam servers successful.
Assigned anonymous gameserver Steam ID [A:1:1993021445(4499)].
VAC secure mode is activated.
GC Connection established for server version 0, instance idx 1