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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
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Old 02-03-2022 , 23:25   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1221

Quote:
Originally Posted by thewintersoldier97 View Post
Actually my sourcemod version is 1.11.0.6837 :cry:
Did you make sure to use the compiler from the 6837 package? I'm able to compile MT on the 6837 compiler just fine.
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ddd123
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Join Date: May 2021
Old 02-04-2022 , 06:08   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1222

Hi, i update your mutant tank
But i was wondering did you change the way of screen fade effect(Ability Effect) when tank activate abilities?

From previous version, the screen effect has some sort of transparent and i still can sorta see where do i shoot
But now after the update the screen effect are now completely cover the screen with no transparent and i can't see it until the screen effect fade out

I felt like every tank has short-time blind abilities if they use "ability effect"

Last edited by ddd123; 02-04-2022 at 06:16.
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Psyk0tik
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Old 02-04-2022 , 06:24   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1223

Quote:
Originally Posted by ddd123 View Post
Hi, i update your mutant tank
But i was wondering did you change the way of screen fade effect(Ability Effect) when tank activate abilities?

From previous version, the screen effect has some sort of transparent and i still can sorta see where i shoot but now after the update the screen effect are now completely cover the screen with no transparent and i can't see it until the screen effect fade out

I felt like every tank has short time blind abilities if they use "ability effect"
The transparency used to be hardcoded as 150, but now it determines the transparency by either the Tank's transparency or a random value between 0 (nothing) and 255 (fully visible). This was unintentional but I also don't consider it a bug/issue. I may revert it back to the old transparency if there's a next update required.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 02-04-2022 , 12:38   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1224

Quote:
Originally Posted by Psyk0tik View Post
Did you make sure to use the compiler from the 6837 package? I'm able to compile MT on the 6837 compiler just fine.
I update my Sourcemod both manually and through an update tool (seDirector). Compiled the two mt_abilities.sp just fine. Only got error with mutant_tanks.sp.
Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// mutant_tanks.sp
//
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(17850) : error 180: function return type differs from prototype. expected 'int', but got 'void'
//
// 1 Error.
//
// Compilation Time: 0.22 sec
// ----------------------------------------

Press enter to exit ...
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lightphoenix2
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Join Date: Feb 2016
Old 02-04-2022 , 16:34   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1225

L 02/05/2022 - 052:10: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": Unable to load plugin (invalid enum struct field type).
L 02/05/2022 - 052:10: [SM] Failed to load plugin "mutant_tanks\mt_abilities2.smx": Unable to load plugin (invalid enum struct field type).
L 02/05/2022 - 052:10: [SM] Failed to load plugin "mutant_tanks\mutant_tanks.smx": Unable to load plugin (invalid enum struct field type).

After I updated to the latest Mutant Tank.
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Psyk0tik
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Old 02-04-2022 , 17:18   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1226

Quote:
Originally Posted by thewintersoldier97 View Post
I update my Sourcemod both manually and through an update tool (seDirector). Compiled the two mt_abilities.sp just fine. Only got error with mutant_tanks.sp.
Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// mutant_tanks.sp
//
// D:\GAMES\SERVER\L4D2 #TEST\left4dead2\addons\sourcemod\scripting\mutant_tanks.sp(17850) : error 180: function return type differs from prototype. expected 'int', but got 'void'
//
// 1 Error.
//
// Compilation Time: 0.22 sec
// ----------------------------------------

Press enter to exit ...
Do you have Updater installed? You may have an old version of the "updater.inc". I used this version to compile. Unfortunately, there are a few versions of Updater going around and I had to pick one that is actively supported since the other ones use old syntax which is what causes that error you're getting.

If you don't want to mess with "updater.inc" then you can always open up "mutant_tanks.sp" and fix the line yourself.

Change this on line 17850:
PHP Code:
public void Updater_OnPluginUpdated() 
To this:
PHP Code:
public int Updater_OnPluginUpdated() 
Quote:
Originally Posted by lightphoenix2 View Post
L 02/05/2022 - 05:32:10: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": Unable to load plugin (invalid enum struct field type).
L 02/05/2022 - 05:32:10: [SM] Failed to load plugin "mutant_tanks\mt_abilities2.smx": Unable to load plugin (invalid enum struct field type).
L 02/05/2022 - 05:32:10: [SM] Failed to load plugin "mutant_tanks\mutant_tanks.smx": Unable to load plugin (invalid enum struct field type).

After I updated to the latest Mutant Tank.
Which version of SM are you using? You'll want to recompile the plugins with your own version of the compiler. The ".smx" files I included in the package were compiled on 1.11.0.6806.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 02-04-2022 , 22:32   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1227

Quote:
Originally Posted by Psyk0tik View Post
Do you have Updater installed? You may have an old version of the "updater.inc". I used this version to compile. Unfortunately, there are a few versions of Updater going around and I had to pick one that is actively supported since the other ones use old syntax which is what causes that error you're getting.

If you don't want to mess with "updater.inc" then you can always open up "mutant_tanks.sp" and fix the line yourself.

Change this on line 17850:
PHP Code:
public void Updater_OnPluginUpdated() 
To this:
PHP Code:
public int Updater_OnPluginUpdated() 
Oh I see, I followed your Updater link in the change log and that version look like still working despite released long time ago so I didn't think that would be the cause Updated and compiled fine now, thank you.
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Last edited by thewintersoldier97; 02-04-2022 at 22:33.
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lightphoenix2
Member
Join Date: Feb 2016
Old 02-04-2022 , 23:42   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1228

Quote:
Originally Posted by Psyk0tik View Post
Do you have Updater installed? You may have an old version of the "updater.inc". I used this version to compile. Unfortunately, there are a few versions of Updater going around and I had to pick one that is actively supported since the other ones use old syntax which is what causes that error you're getting.

If you don't want to mess with "updater.inc" then you can always open up "mutant_tanks.sp" and fix the line yourself.

Change this on line 17850:
PHP Code:
public void Updater_OnPluginUpdated() 
To this:
PHP Code:
public int Updater_OnPluginUpdated() 


Which version of SM are you using? You'll want to recompile the plugins with your own version of the compiler. The ".smx" files I included in the package were compiled on 1.11.0.6806.

Thanks, I complied it and it works. I'm using SM 1.11.0.6851.
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ConstantCrashes47
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Join Date: Feb 2022
Location: doodoo land
Old 02-14-2022 , 20:20   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1229

Sorry for the noob question , but after compiling it for the sm version i am using,
I can't seem to activate any of the tanks in the mutant_tanks.cfg (just wanna see what the abilities are like before config my own tank)

I tried changing "tank enabled" from "-1" to "1" and "0" but they don't show up in the list , enabled "custom tanks" as well ,also there are no abilities when I check through menu , sm plugins list shows that all plugins have loaded but uh , there are no abilities for some reason. I can spawn a tank with no abilities though


-snipped by me-

EDIT:
I just realized the abilities might not have gotten compiled with the abilities smx at all for some reason
both of my abilities smx files are 9kb while the one in the zip is like 400kb+ , gonna uh. find out how to include them.


EDIT2:
Turns out I'm retarded and I wasn't supposed to compile inside the mutant_tanks folder. oops. dunno where I got the idea of compiling it inside the mutant tanks folder first.


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Last edited by ConstantCrashes47; 02-15-2022 at 07:51. Reason: snippity snip snip
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WhatsAnName
Member
Join Date: Jun 2018
Old 02-15-2022 , 14:32   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1230

(V 8.8 the rock shower ability causes instant incaps on expert despite mt custom damage value combo with track such as like the tremor tank idk if it's fixed or intended but didn't see it on the 89 or 90 changelog
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