Raised This Month: $12 Target: $400
 3% 

FF2 Freak Fortress 2 1.10.14 Released


Post New Thread Reply   
 
Thread Tools Display Modes
Spyper
Senior Member
Join Date: Sep 2013
Old 08-03-2014 , 10:44   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #981

Can you replace ff2 superjump with vsh super jump
Spyper is offline
M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-03-2014 , 11:05   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #982

Quote:
Originally Posted by Spyper View Post
Can you replace ff2 superjump with vsh super jump
go to cfg/sourcemod folder and search for FreakFortress2.cfg,
open it and search for this:
ff2_oldjump "0"
change "0" "with "1" to use the vsh jump equations.
M76030 is offline
Spyper
Senior Member
Join Date: Sep 2013
Old 08-03-2014 , 11:36   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #983

Thanks
Spyper is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 08-03-2014 , 12:26   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #984

Added the convar to the convars list; forgot about that one, sorry.
__________________
~Wliu
Wliu is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-03-2014 , 12:34   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #985

Quote:
Originally Posted by rswallen View Post
Update the code to use entity references (and check the healthbar is a valid entity before setting its health percentage)
Quote:
Originally Posted by Wliu View Post
Fixed by checking that the healthbar is valid before updating the healthbar.

Probably do need to convert it to entity references though.

If I'm lucky, 1.10.1 will be released today.
It'd also help to use SDKHooks to catch the creation (and destruction) of the monster_resource entity.

That should only happen at map end / map start, though.

For reference, you can consult the Horseman Healthbar code.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 08-03-2014 , 14:22   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #986

Quote:
Originally Posted by Powerlord View Post
It'd also help to use SDKHooks to catch the creation (and destruction) of the monster_resource entity.

That should only happen at map end / map start, though.

For reference, you can consult the Horseman Healthbar code.
Oh yeah, I did that for a little plugin called "gay meter" that pics a random number between 0-255 and fills up the bar until that number, and they it says the percent (number/255 * 100) of homosexuality in the server. I used that plugin as a base!
ClassicGuzzi is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 08-04-2014 , 14:49   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #987

Code:
freak_fortress_2.sp(8035) : error 017: undefined symbol "BlueAlivePlayers"

1 Error.
Getting this error when I try to compile ff2 github stable branch.

Should I use a different version? :s
__________________
AeroAcrobat is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 08-04-2014 , 15:19   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #988

Quote:
Originally Posted by AeroAcrobat View Post
Code:
freak_fortress_2.sp(8035) : error 017: undefined symbol "BlueAlivePlayers"

1 Error.
Getting this error when I try to compile ff2 github stable branch.

Should I use a different version? :s
Whoops, fixed.
__________________
~Wliu
Wliu is offline
lyric
Veteran Member
Join Date: Sep 2012
Old 08-04-2014 , 19:17   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #989

is there a way to force a freak on a player? for testing i'd like to force it on a player thanks
__________________
lyric is offline
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 08-04-2014 , 19:19   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #990

Quote:
Originally Posted by lyric View Post
is there a way to force a freak on a player? for testing i'd like to force it on a player thanks
ff2_addpoints command
__________________
WildCard65 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode