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[L4D & L4D2] No Friendly-fire (v10.0, 6-1-2022)


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Psyk0tik
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Old 11-26-2017 , 00:12   Re: [L4D & L4D2] No Friendly Fire (v2.0, 11-25-2017)
Reply With Quote #11

Quote:
Originally Posted by Lux View Post
I use these cvars on my server to disable friendly fire, it's a simple way for all survivors not to kill each other.

Thought i would share

PHP Code:
#include <sourcemod>
#include <sdktools>

public Plugin:myinfo =
{
    
name "RemoveFF",
    
author "Lux",
    
description "",
    
version "",
    
url ""
};

public 
OnPluginStart()
{
    
HookEvent("round_start"RoundStart);
    
HookEvent("round_end"RoundStart);
}

public 
Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast
{
    
SetConVarString(FindConVar("survivor_friendly_fire_factor_easy"), "0");
    
SetConVarString(FindConVar("survivor_friendly_fire_factor_expert"), "0");
    
SetConVarString(FindConVar("survivor_friendly_fire_factor_hard"), "0");
    
SetConVarString(FindConVar("survivor_friendly_fire_factor_normal"), "0");
    
SetConVarString(FindConVar("grenadelauncher_ff_scale"), "0");
    
SetConVarString(FindConVar("survivor_burn_factor_easy"), "0");
    
SetConVarString(FindConVar("survivor_burn_factor_normal"), "0");
    
SetConVarString(FindConVar("survivor_burn_factor_hard"), "0");
    
SetConVarString(FindConVar("survivor_burn_factor_expert"), "0");

Note the cvars stop self damage from explosive ammo too
Thank you for sharing.
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cravenge
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Old 11-26-2017 , 02:46   Re: [L4D & L4D2] No Friendly Fire (v2.0, 11-25-2017)
Reply With Quote #12

Quote:
Originally Posted by Lux View Post
[...]
SetConVarString? Why not SetConVarInt?
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Lux
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Old 11-26-2017 , 16:39   Re: [L4D & L4D2] No Friendly Fire (v2.0, 11-25-2017)
Reply With Quote #13

Quote:
Originally Posted by Crasher_3637 View Post
Thank you for sharing.
NP ;D

Quote:
Originally Posted by cravenge View Post
SetConVarString? Why not SetConVarInt?
Was just a copy and paste from my plugin, All cvars are strings, just saves me from SetConVarFloat and SetConVarInt and checking.

Having all SetConVarString is much more simple
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-08-2017 , 19:31   Re: [L4D & L4D2] No Friendly Fire (v3.0, 12-08-2017)
Reply With Quote #14

Version 3.0 is out!

Changes

1. Used a completely different code.
2. Added a check for game mode.

Please redownload the plugin from the first post and delete your l4d_nofriendlyfire.cfg file!
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eziosid
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Join Date: Sep 2017
Old 12-19-2017 , 06:08   Re: [L4D & L4D2] No Friendly Fire (v3.0, 12-08-2017)
Reply With Quote #15

its competable work for l4d2 versus mode ?
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Psyk0tik
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Old 12-19-2017 , 09:43   Re: [L4D & L4D2] No Friendly Fire (v3.0, 12-08-2017)
Reply With Quote #16

Quote:
Originally Posted by eziosid View Post
its competable work for l4d2 versus mode ?
Nope.
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Psyk0tik
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Old 01-12-2018 , 21:11   Re: [L4D & L4D2] No Friendly-fire (v4.0, 01-12-2018)
Reply With Quote #17

Version 4.0 is out!

Changes

1. Added support for other game modes.
2. Code optimization.
3. Renamed the source code and .cfg files.

Please redownload the plugin from the first post and delete any files related to the previous version!
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Psyk0tik
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Old 01-12-2018 , 21:12   Re: [L4D & L4D2] No Friendly Fire (v3.0, 12-08-2017)
Reply With Quote #18

Quote:
Originally Posted by eziosid View Post
its competable work for l4d2 versus mode ?
It now supports all game modes.
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WhatsAnName
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Join Date: Jun 2018
Old 06-10-2018 , 13:59   Re: [L4D & L4D2] No Friendly-fire (v4.0, 01-12-2018)
Reply With Quote #19

doesnt work as its meant to cause upon starting game or rather called round start it doesnt auto load correctly have to enter sm plugins reload (your plugin) just for it to work but just the other day n weeks before it was working just fine even deleted the plugin and re downloaded twice as well remove other plugins to try to see the problem still doesnt work right
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Psyk0tik
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Old 06-10-2018 , 14:05   Re: [L4D & L4D2] No Friendly-fire (v4.0, 01-12-2018)
Reply With Quote #20

I'm not sure exactly what the problem is since it always loads fine for me. If a plugin isn't loading properly on your server, then the issue must be caused by something else.
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