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L4DToolZ Metamod plugin (l4d1 & l4d2)


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MonkeyDrone
AlliedModders Donor
Join Date: Jul 2011
Old 11-23-2011 , 14:42   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1011

Quote:
Originally Posted by jake84 View Post
After reading it all, i have no idea what rava is saying but visual is right on the matter. I did what he adviced me to do and my server started working again.

you guys should leave him alone, as all he's trying to do is to correct the clueless people on here. this guy aint some noob and if you've been a member here long enough you know who this guy is.

im not gonna go any further with this, but just don't make it any worse then it already is. just be happy that l4dtoolz works.
if you don't want to make it worst, don't make any posts about visual anymore, this is after all a l4dtoolz forum and here on, peace out.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 12-04-2011 , 20:20   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1012

What is the "sv_maxplayers init error"?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-05-2011 , 10:55   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1013

Quote:
Originally Posted by xioSlayer View Post
What is the "sv_maxplayers init error"?
init error means that the sv_maxplayer signature is outdated, possibly because you're not using the latest gamedata file.
Use this one: http://forums.alliedmods.net/showpos...&postcount=906

Last edited by Visual77; 12-06-2011 at 09:09.
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YoChris
Junior Member
Join Date: Dec 2011
Old 12-15-2011 , 04:28   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1014

lovely plugin. and a lot of time spend into this i see.

Been working with this plugin to get a 32 player server to work without problems.

so far i've been able to get 32 bots on 1 team.

and managed to get sv_maxplayers bumped up to 64 players.
only problem i'm getting at the moment is that the maxplayers is set to max 32 players
which i'm not able to get higher due to the .so file
a max of maxplayers has been set to 32. and cant get overwriten by ConvarBounds.
And due to this. its not possible to spawn infected as they require a slot as fakeclient

But i guess without the .cpp or .h files i wont be able to change this.
or would someone have a great idea for this?

Btw thanks again for this great plugin. if i manage to get this working i will update it here.


believe its this code not allowing me to set it higher
engine->ServerCommand("maxplayers 32\n");

Last edited by YoChris; 12-15-2011 at 05:21.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-15-2011 , 05:38   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1015

You won't be allowed to connect to a server that has maxplayers set to 64 (or >32, atleast that was my conclution after trying)

Edit the .so file with a simple hexeditor. search for text maxplayers, edit 32 to what you want and save. then you'll probably see what I mean.

Last edited by Visual77; 12-15-2011 at 05:47.
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YoChris
Junior Member
Join Date: Dec 2011
Old 12-15-2011 , 06:33   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1016

yes i know ;) somewhere in the l4dtoolz the maxplayers is set to 32. and you cant change it with Convarbound.
was able to set it to 64 players and it will show 32/64. but then no infected can spawn if 32 survivors are there

so iam trying to find out if we can get the maxplayers in l4dtoolz set higher somehow.

also like i said, i was able to set sv_maxplayers to 64. but as l4dtoolz uses "maxplayers" i cant change it. as i get an message like " cant change this while server is running" and if i change the cvar before server start it wont change it higher then 32.

atleast 32 players can join the server without problems

Last edited by YoChris; 12-15-2011 at 06:35.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-15-2011 , 07:38   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1017

Like I said above, you can change maxplayers 32 that is hardcoded in l4dtoolz_mm_i486.so to lets say 40, by using a hexeditor, but it's pretty much useless because once you do, you won't be able to connect to your server for some weird reason.

I can't help you out more on this - maybe someone else can. Maybe you should write ivailosp a PM?
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YoChris
Junior Member
Join Date: Dec 2011
Old 12-16-2011 , 03:59   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1018

ah yes, i see what you mean.

i get this message:

Bad maxclients (64) from server.


guess client sided it looks if maxclients isn't higher then 32?

will do some more testing and see if i can change some stuff on client side.

was able to spawn bots on both sides. showing my server 64/64 now hehe. just cant connect myself
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-16-2011 , 04:35   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1019

Only the CS:S build is designed to handle 64 players, everything else has a hard limit of 32.
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YoChris
Junior Member
Join Date: Dec 2011
Old 12-16-2011 , 05:32   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1020

had to alter the engine.dll files to make it work. but that will require people to download it and need to run the server VAC -nosecure.

it works then. but this isn't an option.

guess will run max on 32 then like you say.
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