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Ultimate KillStreak Advanced


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jim_yang
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Join Date: Aug 2006
Old 12-17-2006 , 07:01   Re: Ultimate KillStreak Advanced
Reply With Quote #21

Code:
new weapon = read_data(4);
should be
Code:
new weapon[24] read_data(4, weapon, 23)
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<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>
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SAMURAI16
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Old 12-17-2006 , 07:04   Re: Ultimate KillStreak Advanced
Reply With Quote #22

where are differences ?
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jim_yang
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Join Date: Aug 2006
Old 12-17-2006 , 07:04   Re: Ultimate KillStreak Advanced
Reply With Quote #23

actually you can do this
Code:
new weapon[2] read_data(4,weapon,1) if(weapon[0] == 'k') { //knife kill }
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>
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SAMURAI16
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Old 12-17-2006 , 07:13   Re: Ultimate KillStreak Advanced
Reply With Quote #24

-updated . thanks
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jim_yang
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Join Date: Aug 2006
Old 12-17-2006 , 07:34   Re: Ultimate KillStreak Advanced
Reply With Quote #25

is there a good sound for nade kill ? if so, hope you can add it in this plugin to make it ultimate
Code:
new weapon[3] read_data(4, weapon, 2) if(weapon[1] == 'r') {// nade kill }
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>
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SAMURAI16
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Old 12-17-2006 , 08:23   Re: Ultimate KillStreak Advanced
Reply With Quote #26

* [UPDATE] 0.3 -> 0.4
- Added Grenade Kill Events :

Cvar : ut_nade_events (default 1)
Sounds : 1 sound
Messages : 4 hud messages (random display)

- Added Suicide Events :
Cvar : ut_suicide_events (default 1)
Sounds : 4 (random play)
Messages : 2 hud messages (random display)
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Ywa*NL
Senior Member
Join Date: Apr 2005
Location: The Netherlands
Old 12-17-2006 , 09:55   Re: Ultimate KillStreak Advanced
Reply With Quote #27

Nice man! Thanks you update it. It's great.
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nordy
Senior Member
Join Date: Apr 2006
Location: Latvia
Old 12-17-2006 , 11:40   Re: Ultimate KillStreak Advanced
Reply With Quote #28

maybe add double kill sound and hud message -double i mean 2 kill with 1 bullet
- there must be like this:
multikill - 3
ultrakill - 4
killingspree - 5
monsterkill - 6
rampage - 7
unstoppable - 8
megakill - 10
ludicrouskill - 12
hollyshit - 14


you could also add all those things which was in miscstats so it wil be 1 complete plugin

Last edited by nordy; 12-17-2006 at 11:46.
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SAMURAI16
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Old 12-17-2006 , 15:21   Re: Ultimate KillStreak Advanced
Reply With Quote #29

* [UPDATE] 0.4 -> 0.5
- Added Double Kill Events
Cvar : ut_doublekill_events (default 1)
Sounds : 2 sounds (random play)

Messages : 1 Hud Message

This is only if you kill 2 players with a bullet
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jim_yang
Veteran Member
Join Date: Aug 2006
Old 12-18-2006 , 00:01   Re: Ultimate KillStreak Advanced
Reply With Quote #30

public event_death(id) ---> public event_death()

new i
i = random_num(0,hsounds-1)
client_cmd(0,"spk %s",hslist[i])
\/
client_cmd(0, "spk %s", hslist[random(hsounds)])

if(dbkill && !selfkill && get_pcvar_num(cvardouble) ==1)
not define its value
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>
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