Raised This Month: $18 Target: $400
 4% 

Stripper:Source (Updated 2011-04-15)


Post New Thread Reply   
 
Thread Tools Display Modes
3axap
Member
Join Date: Dec 2012
Old 04-20-2020 , 16:28   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1721

Any body? ) Connections dont work on prop_dynamic same :/, in css, in csgo. Some one can halp me?
3axap is offline
eyal282
Veteran Member
Join Date: Aug 2011
Old 05-23-2020 , 16:10   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1722

IDK why but map specific changes never work but global_filters always work.
__________________
Accepting private work. Contact me if you're interested.
If you like my work, feel free to donate in appreciation with PayPal or CSGO Skins.

Total Donated: 10$
eyal282 is offline
vikingo12
New Member
Join Date: Nov 2018
Old 05-23-2020 , 16:25   L4D2 stripper
Reply With Quote #1723

How do I replace hunting rifle with sniper scout?When in game,scout nowhere to be found
vikingo12 is offline
Gurrth
Junior Member
Join Date: Feb 2020
Old 05-24-2020 , 19:12   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1724

What text do I put to change the flags of an entity?

Say, I want to change the flag "damage activates" on a func_button to true?
Gurrth is offline
Alienmario
Senior Member
Join Date: Aug 2013
Old 05-30-2020 , 12:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1725

Quote:
Originally Posted by Gurrth View Post
What text do I put to change the flags of an entity?

Say, I want to change the flag "damage activates" on a func_button to true?
"spawnflags" is the property. You can get the value to set from hammer after you turn smart edit off.
Alienmario is offline
rtokuda
Member
Join Date: Dec 2019
Old 07-29-2020 , 18:10   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1726

Can anyone help me with this code? I can't make the pipebomb explode in the stage c2m3_Coaster of L4D2:

PHP Code:
; =====================================================
; =========  
PROMOD HUNTINGRIFLE REPLACEMENT  =========
; =====================================================

remove hr in end saferoomreplace possible hr spawns with other weapons

filter
:
{
    
"weapon_selection" "any_sniper_rifle"
}

; =====================================================
; ============  
PRO MOD ADDITIONAL MELEE   ============
; =====================================================

add:
{
    
"classname" "weapon_melee_spawn"
    "angles" "0 240 90"
    "count" "1"
    "disableshadows" "1"
    "melee_weapon" "fireaxe"
    "solid" "0"
    "spawnflags" "2"
    "origin" "-2537.91 2380.99 1.10389"
}

; =====================================================
; ============  
PRO MOD PILL MODIFICATION   ===========
; =====================================================

add:
{
    
"classname" "weapon_pain_pills_spawn"
    "spawnflags" "2"
    "origin" "-2474 1217 6"
    "angles" "0 0 0"
}

{
    
"classname" "weapon_pain_pills_spawn"
    "spawnflags" "2"
    "origin" "-3553 1323 4"
    "angles" "0 0 0"
}

modify:
{
    
match:
    {
        
"model" "models/props_interiors/medicalcabinet02.mdl"
    
}
    
replace:
    {
        
"HealthCount" "2"
    
}
}


; =====================================================
; ================  
EXPLOITS BLOCKED  =================
; =====================================================

add:
; --- 
block saferoom trigger bounds (fixes versus start before saferoom opened)

{
    ; 
invisible block inside saferoom door
    
"targetname" "block_versus_start_checkpoint"
    "origin" "3865 2180 -54"
    "mins" "-24 -254 0"
    "maxs" "0 0 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block along sign
    
"origin" "3888 2092 -54"
    "mins" "-42 0 0"
    "maxs" "0 49 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; <
remove block as soon as door is opened>
modify:
{
    
match:
    {
        
"targetname" "checkpoint_exit"
    
}
    
insert:
    {
        
"OnOpen" "block_versus_start_checkpointKill0-1"
    
}
}

add:
; --- 
block standing on window frame at bottom of ramp

{
    ; 
invisible block above window frame
    
"origin" "2808 1912 176"
    "mins" "-120 -10 -64"
    "maxs" "120 10 64"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block shipping boxes to prevent climbing/being punched up on them
{
    ; 
invisible block above shipping box near pallet 
    
"origin" "-896 2241 459"
    "mins" "-68 -200 -330"
    "maxs" "68 196 330"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above shipping box in corner
    
"origin" "-728 592 384"
    "mins" "-196 -68 -256"
    "maxs" "196 68 256"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above shipping box by truck
    
"origin" "-1584 1616 398"
    "mins" "-196 -68 -266"
    "maxs" "196 68 266"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block door shutters to prevent zombie jumping/tank punch on top of
{
    ; 
invisible block above door shutter 1
    
"origin" "-780 1920 349"
    "mins" "-12 -67 -205"
    "maxs" "12 67 205"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 2
    
"origin" "-780 1218 349"
    "mins" "-12 -67 -205"
    "maxs" "12 67 205"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 3
    
"origin" "-1013 898 349"
    "mins" "-12 -67 -205"
    "maxs" "12 67 205"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 4
    
"origin" "-1268 2305 467"
    "mins" "-12 -196 -322"
    "maxs" "12 196 322"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 5
    
"origin" "-1804 1218 468"
    "mins" "-12 -68 -324"
    "maxs" "12 68 324"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
roofing above coaster switch blocked on timer to prevent bhop/charged on top of
{
    ; 
invisible block wall in front of roof
    
"targetname" "coaster_skip_blocker"
    "origin" "-2728 1839 458"
    "mins" "-316 -3 -314"
    "maxs" "316 3 314"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block wall in corner adjacent
    
"targetname" "coaster_skip_blocker"
    "origin" "-2422 1880 458"
    "mins" "-6 -36 -314"
    "maxs" "6 36 314"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; <
remove blocks after 27 seconds to allow backtracking>
modify:
{
    
match:
    {
        
"targetname" "minifinale_button"
    
}
    
insert:
    {
        
"OnPressed" "coaster_skip_blockerKill27-1"
    
}
}

add:
; --- 
zombie jump to skip coaster/panic event off switch
{
    ; 
invisible block around pillar (left)
    
"origin" "-3720 1144 96"
    "mins" "-10 -10 -64"
    "maxs" "10 10 64"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block around pillar (center)
    
"origin" "-3720 1352 72"
    "mins" "-10 -10 -56"
    "maxs" "10 10 56"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block around pillar (right)
    
"origin" "-3720 1768 77"
    "mins" "-10 -10 -52"
    "maxs" "10 10 52"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block skipping inside coaster section by climbing side of coaster
{
    ; 
invisible block on side of coaster 1
    
"origin" "-3920 2980 247"
    "mins" "-80 -8 -118"
    "maxs" "80 8 118"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block on side of coaster 2
    
"origin" "-3794 2964 294"
    "mins" "-30 -8 -162"
    "maxs" "30 8 162"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block hang-lift and zombie jump on top of coaster tunnel
{
    ; 
invisible block above coaster tunnel entrance
    
"origin" "-3418 3460 652"
    "mins" "-82 -92 -108"
    "maxs" "82 92 108"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above coaster tunnel exit
    
"origin" "-3902 3052 652"
    "mins" "-82 -108 -108"
    "maxs" "82 108 108"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block shortcut over hedge after exiting tunnel
{
    
"origin" "-4240 2600 564"
    "mins" "-16 -232 -396"
    "maxs" "16 232 396"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    
"origin" "-4168 2784 556"
    "mins" "-56 -48 -404"
    "maxs" "56 48 404"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
exploit to get on roof of main coaster building with hang-lift
{
    
"origin" "-3596 1560 640"
    "mins" "-108 -224 -320"
    "maxs" "108 224 320"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block hang-leg-up on sign-roof near end
{
    
"origin" "-3600 2386 400"
    "mins" "-612 -136 0"
    "maxs" "0 0 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block stuck spot near some bushes under the coaster
{
    
"origin" "-3040 336 62"
    "mins" "-103 -71 -98"
    "maxs" "103 71 98"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block top of a hanging fence in the tunnel of love
{
    
"classname" "env_physics_blocker"
    "angles" "-15 -15 0"
    "BlockType" "1"
    "maxs" "64 64 50"
    "mins" "-64 -64 -50"
    "boxmaxs" "64 64 50"
    "boxmins" "-64 -64 -50"
    "initialstate" "1"
    "origin" "1662 3314 136"
}

; --- 
block a high tickrate shortcut in swan room
{
    
"origin" "224 4544 101"
    "mins" "-33 -129 -12"
    "maxs" "33 129 12"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block survivors getting punched onto swan room water tank
{
    
"origin" "677 4842 147"
    "mins" "-27.5 -23 -155.5"
    "maxs" "27.5 23 155.5"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block an exploit to skip the event by walking up the side of the coaster
{
    
"origin" "-2905 2678 194"
    "mins" "-12 -75 -75"
    "maxs" "12 75 75"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block unteleportably stuck spot in swan room and improve shelf clipping
{
    
"origin" "495 4099 44"
    "mins" "-240.5 -38.5 -53.5"
    "maxs" "240.5 38.5 53.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block survivors from getting on top of the shelves in the room after maintenence room
{
    
"origin" "-595 4290 208"
    "mins" "-37.5 -177.5 -81"
    "maxs" "37.5 177.5 81"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block a god spot underneath the first ramp of the coaster

{
    
"origin" "-2784 2606 104"
    "mins" "-123 -8.5 -109"
    "maxs" "123 8.5 109"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block another way onto the wooden supports of the coaster
{
    
"classname" "env_physics_blocker"
    "angles" "0 45 0"
    "BlockType" "1"
    "mins" "-125 -8 -143.5"
    "maxs" "125 8 143.5"
    "boxmins" "-125 -8 -143.5"
    "boxmaxs" "125 8 143.5"
    "initialstate" "1"
    "origin" "-2858.05 2916.95 127.5"
}

; --- 
block a way to skip the first half of the coaster

{
    
"origin" "-2865 1906 251"
    "mins" "-4 -66 -122.5"
    "maxs" "4 66 122.5"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block a way to skip the last half of the coaster

{
    
"origin" "-3848 1976 72"
    "mins" "-10 -10 -72"
    "maxs" "10 10 72"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block to replace Valve's clips of the bush jump exploit at the end
; --- of the coaster

{
    "origin" "-4140 2136 366"
    "mins" "-44 -152 -366"
    "maxs" "44 152 366"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    "origin" "-4176 2136 366"
    "mins" "-4 -152 -366"
    "maxs" "4 152 366"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- block the one way drop exploit to avoid falling down it fully
{
    "origin" "352 3760 184"
    "mins" "-6 -8 -23.5"
    "maxs" "6 8 23.5"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- Blocked a stuck spot near the event button building at the end of the map
{
    "origin" "-3799 1100 82"
    "mins" "-31 -36 -54"
    "maxs" "31 36 54"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- Blocked an exploit to skip the ramp drop choke on the coaster
{
    "origin" "-2954 118 216"
    "mins" "-2 -105.5 -96"
    "maxs" "2 105.5 96"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; =====================================================
; ================  NUISANCE CHANGES  =================
; =====================================================

modify:
; --- change tank only breakable wall before one way drop to be breakable by all SI
{
    match:
    {
        "targetname" "breakwall"
    }
    replace:
    {
        "BreakableType" "1"
    }
}

add:
; --- improve clipping on swans
{
    "origin" "379 4505 -26"
    "mins" "-48.5 -46.5 -14"
    "maxs" "48.5 46.5 14"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "677 4180 4"
    "mins" "-59.5 -44 -14.5"
    "maxs" "59.5 44 14.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "1156 4098 -31"
    "mins" "-35.5 -45.5 -11.5"
    "maxs" "35.5 45.5 11.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2803 1640 -27"
    "mins" "-38 -29.5 -13"
    "maxs" "38 29.5 13"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2342 1639 -27"
    "mins" "-34.5 -30.5 -13"
    "maxs" "34.5 30.5 13"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2127 1742 -28"
    "mins" "-20 -35 -12"
    "maxs" "20 35 12"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2158 1733 -28"
    "mins" "-10.5 -19 -12"
    "maxs" "10.5 19 12"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2023 1933 -28"
    "mins" "-28 -35.5 -12.5"
    "maxs" "28 35.5 12.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "348 3757 -13"
    "mins" "-10.5 -27 -17"
    "maxs" "10.5 27 17"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "374 3763 -13"
    "mins" "-15.5 -32.5 -17"
    "maxs" "15.5 32.5 17"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "399 3763 -13"
    "mins" "-9.5 -15.5 -17"
    "maxs" "9.5 15.5 -17"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- Make the coaster nonsolid and not damage anyone
modify:
{
    match:
    {
        "model" "models/props_fairgrounds/coaster_car01.mdl"
    }
    replace:
    {
        "solid" "0"
    }
}
filter:
{
    "targetname" "coaster_damage_1"
}
{
    "targetname" "coaster_damage_2"
}
{
    "targetname" "coaster_damage_3"
}
{
    "targetname" "coaster_damage_4"
}

; --- Add props to cover up invis walls valve added so it doesn'
t look like you get
; --- blocked by nothing

add
:
{
    
"classname" "prop_dynamic"
    "angles" "0 270 0"
    "disableshadows" "1"
    "model" "models/props_industrial/warehouse_shelf003.mdl"
    "solid" "6"
    "origin" "728 4136 121"
}
{
    ; 
clip for the shelf
    
"origin" "649 4099 225"
    "mins" "-86 -38.5 -127"
    "maxs" "86 38.5 127"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 179.5 0"
    "disableshadows" "1"
    "model" "models/props_foliage/swamp_shrubwall_block_128_deep.mdl"
    "solid" "6"
    "origin" "-3176 209 -30.0883"
}

; =====================================================
add:
{
    
"classname" "prop_dynamic"
    "angles" "0.0 180.0 0.0"
    "disableshadows" "1"
    "model" "models/props_urban/fence_cover001_128.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-2698 2029 -0.675446"
}
{
    
"classname" "prop_dynamic"
    "angles" "0.0 165.0 0.0"
    "disableshadows" "1"
    "model" "models/props_urban/fence_cover001_128.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-2682 2155 -0.675446"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 0 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acvent04.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1824.24 470.24 159.918"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 270 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acunit01.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1816.59 2526.63 244.259"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 90 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acvent04.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1680.24 2526.76 160.918"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 90 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acvent04.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1680.24 2458.76 160.918"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 180 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acunit01.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1825 605 231"
}

; =====================================================
; === 
Sky.cfg byElectrikJaneDoeVisorvintik  ===
; =====================================================
add:
{
    
"classname" "logic_auto"
    "OnMapSpawn" "sky_hint_glowaddoutputmins 0 0 00-1"
    "OnMapSpawn" "sky_hint_glowaddoutputmaxs 58 0 1150-1"
    "OnMapSpawn" "sky_hint_glowaddoutputsolid 20-1"
    "OnMapSpawn" "sky_button_01addoutputmins -10 -10 -100-1"
    "OnMapSpawn" "sky_button_01addoutputmaxs 10 10 100-1"
    "OnMapSpawn" "sky_button_01addoutputsolid 20-1"
    "OnMapSpawn" "sky_button_02addoutputmins -10 -10 -100-1"
    "OnMapSpawn" "sky_button_02addoutputmaxs 10 10 100-1"
    "OnMapSpawn" "sky_button_02addoutputsolid 20-1"    
}
{
    
"classname" "func_timescale"
    "minBlendRate" "2"
    "desiredTimescale" "0.2"
    "blendDeltaMultiplier" "3.0"
    "acceleration" "0.05"
    "targetname" "sky_timescale"
}
{
    
"classname" "color_correction"
    "fadeInDuration" "1.0"
    "fadeOutDuration" "2.0"
    "filename" "materials/correction/el_timescale.raw"
    "maxfalloff" "-1"
    "maxweight" "0.9"
    "minfalloff" "-1"
    "spawnflags" "0"
    "StartDisabled" "1"
    "targetname" "sky_bt_colorcorrect"
}
{
    
"classname" "ambient_generic"
    "health" "8"
    "message" "player/heartbeatloop.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_heart_sound"
    "origin" "2799 1042 682"
}
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-473 1781 0"
    "angles" "0 -53 0"
    "model"    "models/props/de_nuke/cinderblock_stack.mdl"
    "disableshadows" "1"
}
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-443 2006 0"
    "angles" "0 55 0"
    "model"    "models/props/de_prodigy/concretebags3.mdl"
    "disableshadows" "1"
}
{
    
"classname" "prop_dynamic"
    "glowcolor" "255 0 0"
    "glowstate" "0"
    "model" "models/w_models/weapons/w_eq_pipebomb.mdl"
    "renderamt" "0"
    "rendercolor" "255 255 255"
    "rendermode" "1"
    "solid" "0"
    "spawnflags" "0"
    "targetname" "sky_pipe_activate"
    "origin" "-382.462 1919 38"
    "disableshadows" "1"
}
{
    
"classname" "prop_dynamic"
    "glowcolor" "0 255 0"
    "glowstate" "0"
    "angles" "0 93 0"
    "model" "models/deadbodies/dead_male_civilian_body.mdl"
    "solid" "6"
    "origin" "-36 3543 -8"
    "targetname" "sky_dead_body"
    "disableshadows" "1"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-385 1885 72"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-385 1956 70"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-385 1876 21"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-384 1966 21"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-382.462 1919 38"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_pipebomb_fuse"
    "targetname" "sky_particle_fuse"
    "origin" "-384 1920.7 45.8"
}
{
    
"classname" "ambient_generic"
    "health" "10"
    "message" "weapons/hegrenade/explode4.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_exp_sound"
    "origin" "-384 1920.7 45.8"
}
{
    
"classname" "ambient_generic"
    "health" "9"
    "message" "items/itempickup.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "1000"
    "spawnflags" "48"
    "targetname" "sky_plant_sound"
    "origin" "-384 1920.7 45.8"
}
{
    
"classname" "env_explosion"
    "fireballsprite" "sprites/zerogxplode.spr"
    "iMagnitude" "180"
    "iRadiusOverride" "150"
    "rendermode" "5"
    "spawnflags" "1852"
    "targetname" "sky_damage_explode"
    "origin" "-382.462 1919 38"
}
{
    
"targetname" "sky_filter_survs"
    "classname" "filter_activator_team"
    "filterteam" "2"
    "Negated" "0"
}
{
    
"classname" "env_instructor_hint"
    "targetname" "sky_instructor_hint"
    "hint_target" "sky_instructor_target"
    "hint_caption" "Loot the corpse, it may have something useful!"
    "hint_timeout" "0"
    "hint_range" "5000"
    "hint_auto_start" "0"
    "hint_icon_onscreen" "icon_alert_red"
    "hint_icon_offscreen" "icon_alert"
    "hint_allow_nodraw_target" "1"
    "hint_color" "255 255 255"
    "hint_static" "0"
    "hint_shakeoption" "0"
    "hint_pulseoption" "0"
    "hint_nooffscreen" "0"
    "hint_icon_offset" "0"
    "hint_forcecaption" "0"
    "hint_alphaoption" "0"
    "origin" "-36 3543 -8"
}
{
    
"classname" "info_target"
    "targetname" "sky_instructor_target"
    "spawnflags" "1"
    "origin" "-36 3543 -8"
}
{
    
"classname" "env_instructor_hint"
    "targetname" "sky_instructor_hint_plant"
    "hint_target" "sky_instructor_plant_target"
    "hint_caption" "Plant the bomb! Beware of explosions!"
    "hint_timeout" "0"
    "hint_range" "5000"
    "hint_auto_start" "0"
    "hint_icon_onscreen" "icon_skull"
    "hint_icon_offscreen" "icon_alert"
    "hint_allow_nodraw_target" "1"
    "hint_color" "255 255 255"
    "hint_static" "0"
    "hint_shakeoption" "0"
    "hint_pulseoption" "0"
    "hint_nooffscreen" "0"
    "hint_icon_offset" "0"
    "hint_forcecaption" "0"
    "hint_alphaoption" "0"
    "origin" "-382.462 1919 38"
}
{
    
"classname" "info_target"
    "targetname" "sky_instructor_plant_target"
    "spawnflags" "1"
    "origin" "-382.462 1919 38"
}
{
    
"classname" "point_template"
    "spawnflags" "2"
    "targetname" "sky_pipe_spawn"
    "Template01" "sky_pipe_01"
}
{
    
"classname" "weapon_pipe_bomb"
    "targetname" "sky_pipe_01"
    "solid" "6"
    "angles" "0 -7 89"
    "origin" "-15 3546 -7"
}
{
    
"classname" "trigger_multiple"
    "targetname" "sky_hint_glow"
    "filtername" "sky_filter_survs"
    "spawnflags" "1"
    "startdisabled" "0"
    "origin" "-117 3967 208"
    "OnTrigger" "!activator,speakresponseconcept,PlayerLook,0,1"
    "OnTrigger" "sky_dead_body,startglowing,,0,1"
    "OnTrigger" "sky_pipe_activate,startglowing,,0,1"
    "OnTrigger" "sky_instructor_hint,ShowHint,,0,-1"
    "OnTrigger" "!self,Kill,,20,1"
}
{
    
"classname" "func_button"
    "movedir" "0 0 0"
    "origin" "-372 1919 40"
    "spawnflags" "3073"
    "speed" "5"
    "targetname" "sky_button_01"
    "OnPressed" "!activator,speakresponseconcept,Playerbackup,0,-1"
    "OnPressed" "!Rochelle,speakresponseconcept,PlayerHurrah,6.2,-1"
    "OnPressed" "director,BeginScript,sky_events_silent.nut,6.2,-1"
    "OnPressed" "director,EndScript,sky_events_silent.nut,6.3,-1"
    "OnPressed" "sky_plant_sound,PlaySound,,0,-1"
    "OnPressed" "sky_pipe_activate,Alpha,255,0,-1"
    "OnPressed" "sky_pipe_activate,StopGlowing,,0,-1"
    "OnPressed" "sky_particle_fuse,Start,,0,-1"
    "OnPressed" "sky_particle_fuse,Stop,,5,-1"
    "OnPressed" "sky_breakwall,Break,,5,-1"
    "OnPressed" "sky_particle_explode,Start,,5,-1"
    "OnPressed" "sky_damage_explode,Explode,,5,-1"
    "OnPressed" "sky_exp_sound,PlaySound,,5,-1"
;    "OnPressed" "sky_timescale,Start,,4.8,-1"
;    "OnPressed" "sky_timescale,Stop,,5.8,-1"
;    "OnPressed" "sky_bt_colorcorrect,Enable,,4.8,-1"
;    "OnPressed" "sky_bt_colorcorrect,Disable,,5.8,-1"
;    "OnPressed" "sky_heart_sound,PlaySound,,5,-1"
;    "OnPressed" "sky_heart_sound,FadeOut,4,5.8,-1"
    "OnPressed" "sky_pipe_activate,kill,,5,-1"
    "OnPressed" "InstanceAuto114-fx_extinguisher_spray,Start,,6.1,-1"
    "OnPressed" "InstanceAuto114-steamsound8,PlaySound,,6.1,-1"
    "OnPressed" "InstanceAuto114-steamsound8,FadeOut,3,12.1,-1"
    "OnPressed" "sky_instructor_hint_plant,EndHint,,0,-1"
    "OnPressed" "sky_instructor_hint_plant,Kill,,0.1,-1"
    "OnPressed" "sky_pipe_01,Kill,,0,-1"
    "OnPressed" "!self,Kill,,0.1,-1"
}
{
    
"classname" "func_button_timed"
    "targetname" "sky_button_02"
    "auto_disable" "1"
    "origin" "-35 3543 2"
    "spawnflags" "1025"
    "use_string" "Search items"
    "use_sub_string" "Search items"
    "use_time" "3"
    "OnTimeUp" "sky_dead_body,stopglowing,,0,-1"
    "OnTimeUp" "sky_pipe_spawn,ForceSpawn,,0,-1"
    "OnTimeUp" "sky_instructor_hint,EndHint,,0,-1"
    "OnTimeUp" "sky_instructor_hint,Kill,,0.1,-1"
    "OnTimeUp" "sky_instructor_hint_plant,ShowHint,,0.2,-1"
    "OnTimeUp" "!self,Kill,,0.1,-1"
}
{
    
"classname" "prop_physics"
    "targetname" "sky_breakwall"
    "origin" "-388.09 1915 53"
    "BreakableType" "2"
    "model" "models/props_unique/zombiebreakwallexteriorairport01_main.mdl"
    "renderamt" "255"
    "rendercolor" "59 89 152"
    "renderfx" "0"
    "rendermode" "0"
    "shadowcastdist" "0"
    "skin" "0"
    "spawnflags" "8"
    "disableshadows" "1"
    "OnBreak" "sky_instructor_hint,EndHint,,0,-1"
    "OnBreak" "sky_instructor_hint,Kill,,0.1,-1"
    "OnBreak" "sky_instructor_hint_plant,EndHint,,0,-1"
    "OnBreak" "sky_instructor_hint_plant,Kill,,0.1,-1"
    "OnBreak" "sky_pipe_activate,stopglowing,,0,-1"
    "OnBreak" "sky_dead_body,stopglowing,,0,-1"
    "OnBreak" "sky_door,SetBreakable,,0,-1"
    "OnBreak" "sky_pipe_activate,Kill,,0,-1"
    "OnBreak" "sky_pipe_01,Kill,,0,-1"
    "OnBreak" "sky_button_01,Kill,,0,-1"
    "OnBreak" "sky_button_02,Kill,,0,-1"
}
modify:
{
    
match:
    {
        
"hammerid" "86322"
    
}
    
replace:
    {
        
"spawnflags" "526336"
        "spawnpos" "0"
    
}
    
insert:
    {
        
"targetname" "sky_door"
    
}
}
; =====================================================
; ============ 
Sky.cfgWeather Control  ==============
; =====================================================
add:
{
    
"classname" "logic_auto"
    "OnMapSpawn" "sky_weather_triggeraddoutputmaxs 150 0 3000-1"
    "OnMapSpawn" "sky_weather_triggeraddoutputmins 0 0 00-1"
    "OnMapSpawn" "sky_weather_triggeraddoutputsolid 20-1"
}
{
    
"classname" "info_particle_system"
    "effect_name" "storm_cloud_lightning"
    "targetname" "sky_cloud_particles"
    "origin" "11744 7680 199.817"
}
{
    
"classname" "info_particle_system"
    "effect_name" "storm_lightning_screenglow"
    "targetname" "sky_storm_lightning_screen"
    "origin" "11494 8168 162.817"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_01"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_01"
    "origin" "11440 8040 344"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_02"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_02"
    "origin" "11376 7931 376"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_03"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_03"
    "origin" "11608 8016 366"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_04"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_04"
    "origin" "11768 8168 339"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_01"
    "origin" "11487 8064 129.817"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_02"
    "origin" "11355 7912 129.817"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_03"
    "origin" "11564 8090 129.817"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_04"
    "origin" "11718 8120 129.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_1.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_01"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_2.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_02"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_3.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_03"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_4.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_04"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "9"
    "message" "ambient/weather/crucial_rumble_rain_nowind.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_rain_sound"
    "origin" "-2745 1153 682"
}
{
    
"classname" "func_precipitation"
    "targetname" "sky_rain"
    "preciptype" "6"
    "model" "*179"
    "rendercolor" "31 34 52"
    "minSpeed" "25"
    "maxSpeed" "35"
    "renderamt" "0"
}
{
    
"classname" "logic_versus_random"
    "targetname" "sky_storm_case"
    "OnRandom02" "sky_storm_random_timer,Kill,,0,-1"
    "OnRandom01" "sky_storm_random_timer,Enable,,0,-1"
}
{
    
"classname" "logic_timer"
    "targetname" "sky_storm_random_timer"
    "UseRandomTime" "1"
    "StartDisabled" "1"
    "spawnflags" "0"
    "LowerRandomBound" "5"
    "UpperRandomBound" "10"
    "OnTimer" "sky_storm_random_case,PickRandom,,0,-1"
    "OnTimer" "sky_storm_lightning_screen,Start,,0,-1"
    "OnTimer" "sky_storm_lightning_screen,Stop,,0.5,-1"
    "OnTimer" "sky_cloud_particles,Start,,0,1"
}
{
    
"classname" "logic_case"
    "targetname" "sky_storm_random_case"
    "OnCase01" "sky_storm_lightning_01,Start,,0,-1"
    "OnCase01" "sky_storm_lightning_01,Stop,,1,-1"
    "OnCase01" "sky_storm_sound_01,PlaySound,,2.95,-1"
    "OnCase02" "sky_storm_sound_02,PlaySound,,3.15,-1"
    "OnCase02" "sky_storm_lightning_02,Stop,,1,-1"
    "OnCase02" "sky_storm_lightning_02,Start,,0,-1"
    "OnCase03" "sky_storm_sound_03,PlaySound,,2.85,-1"
    "OnCase03" "sky_storm_lightning_03,Stop,,1,-1"
    "OnCase03" "sky_storm_lightning_03,Start,,0,-1"
    "OnCase04" "sky_storm_sound_04,PlaySound,,3.1,-1"
    "OnCase04" "sky_storm_lightning_04,Stop,,1,-1"
    "OnCase04" "sky_storm_lightning_04,Start,,0,-1"
}
{
    
"classname" "trigger_once"
    "targetname" "sky_weather_trigger"
    "filtername" "sky_filter_survs"
    "spawnflags" "1"
    "startdisabled" "0"
    "origin" "-3498 2164 320"
    "OnTrigger" "sky_weather_case,PickRandom,,1,-1"
}
{
    
"classname" "logic_versus_random"
    "targetname" "sky_weather_case"
    "OnRandom02" "sky_rain,Kill,,0,-1"
    "OnRandom01" "sky_rain,Alpha,100,0,-1"
    "OnRandom01" "sky_rain_sound,PlaySound,,0,-1"
    "OnRandom01" "!activator,speakresponseconcept,_c4m1_rainresponse,0,-1"
}
modify:
{
    
match:
    {
        
"hammerid" "1459820"
    
}
    
insert:
    {
        
"OnTrigger" "sky_storm_case,PickRandom,,0,-1"
    
}


Last edited by rtokuda; 07-29-2020 at 18:15.
rtokuda is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:09.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode