PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>
//Sets the sky you want for your server
#define SKYNAME "space"
//The time before zombies have leap at round start. Has to be a float/decimal
#define LEAP_CD 15.0
#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
#define ZOMBIE_MISS 2
new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" }
#define ZOMBIE_HIT 3
new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" }
#define ZOMBIE_PAIN 2
new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" }
#define HUMAN_PAIN 2
new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" }
#define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define SLOT_PRIMARY 1
#define SLOT_SECONDARY 2
#define SLOT_KNIFE 3
#define SLOT_GRENADE 4
#define SLOT_C4 5
#define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))
stock g_WeaponSlots[] = { 0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1 ,1, 4, 2, 1, 1, 3, 1 }
stock g_MaxBPAmmo[] = { 0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 21, 90, 120, 90, 2, 35, 90, 90, 0, 100 }
new bool:g_zombie[33]
new bool:buying
new bool:g_speed
new mod_name[32] = "Zombie Swarm"
//Pcvars...
new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_lightning,
zomb_leap,zomb_money,zomb_zdmg, zomb_hdmg,zomb_ammo, zomb_nvg, zomb_obj
new MODEL[256], zomb_model, use_model
new bombMap = 0
new hostageMap = 0
//The old commands
new g_autoteam, g_limitteams, g_flashlight
new hudsync
#define PLUGIN "Zombie Swarm"
#define VERSION "2.4"
#define AUTHOR "Mini_Midget"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar(PLUGIN,VERSION,FCVAR_SERVER)
register_dictionary("zombie_swarm.txt")
register_logevent("logevent_round_start",2, "1=Round_Start")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_event("ResetHUD","event_hud_reset", "be")
register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in")
register_event("CurWeapon","event_cur_weapon","be", "1=1")
register_event("Damage","event_damage_scream","be","2!0","3=0")
register_event("Damage", "event_damage", "be", "2!0","3=0","4!0")
register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4")
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_forward(FM_ClientUserInfoChanged,"fw_info")
register_forward(FM_PlayerPostThink,"fw_postthink")
register_forward(FM_Touch,"fw_Touch");
register_forward( FM_EmitSound, "fw_EmitSound" )
register_forward(FM_CmdStart, "fw_Cmd")
register_forward(FM_GetGameDescription,"GameDesc")
register_message(get_user_msgid("Scenario"),"message_scenario");
register_message(get_user_msgid("BombDrop"),"message_bombdrop");
register_message(get_user_msgid("AmmoPickup"),"message_ammopickup");
register_message(get_user_msgid("TextMsg"),"message_textmsg");
register_message(get_user_msgid("HostagePos"),"message_hostagepos");
register_clcmd("say","clcmd_say")
register_menucmd(register_menuid("Buy Menu"), Keysmenu_1, "buy_menu")
register_clcmd("fullupdate","clcmd_fullupdate")
register_concmd("zombie_swarm", "zsonoff", ADMIN_BAN, "<0/1> Disable/Enable Zombie Swarm")
zomb_switch = register_cvar("zs_enabled","1")
zomb_hp = register_cvar("zs_health","4000")
zomb_ap = register_cvar("zs_armour","500")
zomb_speed = register_cvar("zs_speed","330")
zomb_lightning = register_cvar("zs_lightning","0")
zomb_leap = register_cvar("zs_leap","1")
zomb_money = register_cvar("zs_money","10000")
zomb_zdmg = register_cvar("zs_zdmg","55")
zomb_hdmg = register_cvar("zs_hdmg","150")
zomb_ammo = register_cvar("zs_ammo","0")
zomb_nvg = register_cvar("zs_nvg","1")
zomb_obj = register_cvar("zs_objectives","1")
zomb_model = register_cvar("zs_model","zombie_swarm")
use_model = register_cvar("zs_use","1")
if(fm_find_ent_by_class(1, "info_bomb_target") || fm_find_ent_by_class(1, "func_bomb_target"))
bombMap = 1;
if(fm_find_ent_by_class(1,"hostage_entity"))
hostageMap = 1
g_autoteam = get_cvar_num("mp_autoteambalance")
g_limitteams = get_cvar_num("mp_limitteams")
g_flashlight = get_cvar_num("mp_flashlight")
server_cmd("sv_skyname %s", SKYNAME)
server_cmd("sv_maxspeed 1000")
set_cvar_num("mp_autoteambalance",0)
set_cvar_num("mp_limitteams", 1)
set_cvar_num("mp_flashlight", 1)
set_task(1.0, "lightning_effects")
set_task(1.0, "ambience_loop")
format(mod_name, 31, "Zombie Swarm %s", VERSION)
hudsync = CreateHudSyncObj()
}
public plugin_precache()
{
precache_model("models/player/zombie_swarm/zombie_swarm.mdl")
precache_model("models/v_knife_zombie.mdl")
precache_sound("zombie_swarm/ambience.wav")
new i
for (i = 0; i < ZOMBIE_MISS; i++)
precache_sound(miss_zombie[i])
for (i = 0; i < ZOMBIE_HIT; i++)
precache_sound(hit_zombie[i])
for (i = 0; i < ZOMBIE_PAIN; i++)
precache_sound(pain_zombie[i])
for (i = 0; i < HUMAN_PAIN; i++)
precache_sound(pain_human[i])
}
public client_putinserver(id)
{
g_zombie[id] = false
g_restart_attempt[id] = false
g_speed = false
client_cmd(id, "stopsound")
}
public zsonoff(id,level,cid)
{
if (!cmd_access(id,level,cid,1))
return PLUGIN_HANDLED
new szArg[5]
read_argv(1, szArg, 4)
if (equali(szArg,"1") || equali(szArg,"on"))
{
if (get_cvar_num("zombie_swarm") == 1)
{
console_print(id, "%s is already on!", PLUGIN)
return PLUGIN_HANDLED
}
zs_on()
set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
show_hudmessage(0, "%s is now ON!", PLUGIN)
console_print(0, "%s has been turned ON!", PLUGIN)
client_print(0, print_chat, "%s has been turned ON!", PLUGIN)
return PLUGIN_HANDLED
}
if (equali(szArg,"0") || equali(szArg,"off"))
{
if (get_cvar_num("zs_enabled") == 0)
{
console_print(id, "%s is already off!", PLUGIN)
return PLUGIN_HANDLED
}
zs_off()
set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
show_hudmessage(0, "%s has been turned OFF!", PLUGIN)
console_print(0, "%s has been turned OFF!", PLUGIN)
client_print(0, print_chat, "%s has been turned OFF!", PLUGIN)
return PLUGIN_HANDLED
}
console_print(id, "Invalid argument!")
client_print(id, print_chat, "Invalid argument!")
return PLUGIN_HANDLED
}
public zs_on()
{
new maxplayers = get_maxplayers()
for (new i = 1; i <= maxplayers; i++)
{
g_zombie[i] = false
g_restart_attempt[i] = false
}
set_cvar_num("zs_enabled", 1)
set_task(1.0, "lightning_effects")
set_task(1.0, "ambience_loop")
set_cvar_num("mp_autoteambalance",0)
set_cvar_num("mp_limitteams", 1)
set_cvar_num("mp_flashlight", 1)
set_cvar_num("sv_restartround", 3)
}
public zs_off()
{
new maxplayers = get_maxplayers()
for (new i = 1; i <= maxplayers; i++)
{
g_zombie[i] = false
g_restart_attempt[i] = false
client_cmd(i, "stopsound")
}
set_cvar_num("zs_enabled", 0)
set_lights("#OFF")
remove_task(12175)
set_cvar_num("mp_autoteambalance",g_autoteam)
set_cvar_num("mp_limitteams", g_limitteams)
set_cvar_num("mp_flashlight", g_flashlight)
set_cvar_num("sv_restartround", 3)
}
public GameDesc()
{
forward_return(FMV_STRING, mod_name)
return FMRES_SUPERCEDE
}
public event_new_round(id)
{
if(hostageMap && get_pcvar_num(zomb_obj))
set_task(0.1,"move_hostages")
buying = true
new Float:buy_time = get_cvar_float("mp_buytime") * 60
set_task(buy_time, "buy_false", 7294)
g_speed = false
new freeze = get_cvar_num("mp_freezetime")
set_task(float(freeze),"allow_speed")
}
public allow_speed()
{
g_speed = true
new players[32], num, i
get_players(players, num)
for (i = 0 ; i < num; i++)
if (g_zombie[players[i]])
set_user_maxspeed(players[i], (get_pcvar_float(zomb_speed)))
}
public logevent_round_start(id)
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
if (get_pcvar_num(zomb_nvg))
server_cmd("amx_restrict on nvgs")
else
server_cmd("amx_restrict off nvgs")
set_task (0.5 , "team_check")
set_task (5.0 , "StartMsg")
if (g_zombie[id]) set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
return PLUGIN_CONTINUE
}
public logevent_round_end()
{
if (task_exists(7294))
remove_task(7294)
}
public buy_false() buying = false
public clcmd_fullupdate() return PLUGIN_HANDLED
public event_restart_attempt()
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
new players[32], num
get_players(players, num, "a")
for (new i; i < num; i++)
g_restart_attempt[players[i]] = true
return PLUGIN_CONTINUE
}
public event_hud_reset(id)
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
if (g_restart_attempt[id])
g_restart_attempt[id] = false
set_task(0.2,"event_player_spawn",id)
return PLUGIN_CONTINUE
}
public event_player_spawn(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
new CsTeams:team = cs_get_user_team(id)
new CsArmorType:ArmorType = CS_ARMOR_VESTHELM
if(team == CS_TEAM_T)
{
g_zombie[id] = true
set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns
set_user_health(id,get_pcvar_num(zomb_hp))
cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType)
set_user_footsteps(id, 1)
set_user_gravity(id,0.875)
cs_set_user_money(id,0)
if (g_speed)
set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
if (!cs_get_user_nvg(id))
{
cs_set_user_nvg(id,1)
engclient_cmd(id, "nightvision")
}
}
else if(team == CS_TEAM_CT)
{
g_zombie[id] = false
set_user_footsteps(id, 0)
cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money))
if (get_pcvar_num(use_model))
cs_reset_user_model(id)
}
ShowHUD(id)
return PLUGIN_CONTINUE
}
public fw_info(id,buffer)
{
if (g_zombie[id])
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fw_postthink(id)
{
if (!is_user_alive(id) || !get_pcvar_num(use_model))
return FMRES_IGNORED
if (g_zombie[id])
{
new szModel[33]
get_pcvar_string(zomb_model, MODEL, 255)
cs_get_user_model(id, szModel, 32)
if (containi(szModel, MODEL) !=-1 )
return FMRES_IGNORED
new info = engfunc(EngFunc_GetInfoKeyBuffer, id)
engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL)
return FMRES_IGNORED
}
return FMRES_IGNORED
}
public ShowHUD(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(g_zombie[id])
{
new hp = get_user_health(id)
new ap = get_user_armor(id)
set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0)
ShowSyncHudMsg(id, hudsync , "HP: %d |AP : %d", hp, ap)
}
set_task(0.1 , "ShowHUD" , id)
return PLUGIN_CONTINUE
}
public event_cur_weapon(id)
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
if(!is_user_alive(id))
return PLUGIN_HANDLED
new weapon = read_data(2)
new clip = read_data(3)
if (g_WeaponSlots[weapon] == SLOT_PRIMARY || g_WeaponSlots[weapon] == SLOT_SECONDARY)
{
switch (get_pcvar_num(zomb_ammo))
{
case 1:
{
new ammo = cs_get_user_bpammo(id, weapon)
if (ammo < g_MaxBPAmmo[weapon])
{
cs_set_user_bpammo(id, weapon, g_MaxBPAmmo[weapon])
}
}
case 2:
{
give_ammo(id , weapon , clip)
}
}
}
if ( g_zombie[id] && g_speed )
set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
if (g_zombie[id] && g_WeaponSlots[weapon] == SLOT_KNIFE)
set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl"))
return PLUGIN_CONTINUE
}
public give_ammo(id , weapon , clip)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (!clip)
{
new weapname[33]
get_weaponname(weapon , weapname , 32)
new wpn = -1
while((wpn = fm_find_ent_by_class(wpn , weapname)) != 0)
{
if(id == pev(wpn,pev_owner))
{
cs_set_weapon_ammo(wpn , maxclip(weapon))
break;
}
}
}
return PLUGIN_CONTINUE
}
public event_status_icon(id)
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
engclient_cmd(id, "drop", "weapon_c4")
set_task(0.1, "delete_c4")
return PLUGIN_CONTINUE
}
public delete_c4()
{
new ent = find_ent_by_class(-1, "weaponbox")
while (ent > 0)
{
new model[33]
entity_get_string(ent, EV_SZ_model, model, 32)
if (equali(model, "models/w_backpack.mdl"))
{
remove_entity(ent)
return PLUGIN_CONTINUE
}
ent = find_ent_by_class(ent, "weaponbox")
}
return PLUGIN_CONTINUE
}
public Reset_Weapons(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(g_zombie[id])
{
strip_user_weapons(id)
give_item(id,"weapon_knife")
if (is_user_bot(id))
{
return PLUGIN_HANDLED
}
else if (get_pcvar_num(zomb_leap))
{
set_task(LEAP_CD,"cooldown_begin",id)
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0)
show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_WAIT",floatround(LEAP_CD))
}
}
return PLUGIN_CONTINUE
}
public cooldown_begin(id)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (g_zombie[id])
{
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0)
show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_READY")
give_item(id, "item_longjump")
}
return PLUGIN_CONTINUE
}
public team_check()
{
new players[32],num,i,id
get_players(players,num,"d")
for(i = 0; i < num; i++)
{
id = players[i]
if (!g_zombie[id])
{
user_silentkill(id)
cs_set_user_team(id,CS_TEAM_T)
}
}
return PLUGIN_HANDLED
}
public StartMsg(id)
{
client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION)
client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed))
client_print(0,print_chat,"%L",LANG_PLAYER,"HELP_MSG")
}
public lightning_effects()
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
if (get_pcvar_num(zomb_lightning) == 0)
{
set_lights("#OFF")
remove_task(12175)
set_task(20.0,"lightning_effects")
}
else if (get_pcvar_num(zomb_lightning) == 1)
{
set_lights("a")
set_task(random_float(10.0,17.0),"thunder_clap",12175)
}
else if (get_pcvar_num(zomb_lightning) == 2)
{
set_lights("b")
remove_task(12175)
set_task(20.0,"lightning_effects")
}
return PLUGIN_CONTINUE
}
public thunder_clap()
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
set_lights("p")
client_cmd(0,"speak ambience/thunder_clap.wav")
set_task(1.25,"lightning_effects",12175)
return PLUGIN_CONTINUE
}
public ambience_loop()
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
client_cmd(0,"spk zombie_swarm/ambience.wav")
set_task(17.0,"ambience_loop")
return PLUGIN_CONTINUE
}
public fw_Touch(pToucher, pTouched)
{
if(!get_pcvar_num(zomb_switch))
return FMRES_IGNORED
if ( !pev_valid(pToucher) || !pev_valid(pTouched) )
return FMRES_IGNORED
if ( !is_user_connected(pTouched) )
return FMRES_IGNORED
if ( !g_zombie[pTouched] )
return FMRES_IGNORED
new className[32]
pev(pToucher, pev_classname, className, 31)
if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) )
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fw_EmitSound(id, channel, sample[])
{
if(!get_pcvar_num(zomb_switch))
return FMRES_IGNORED
if ( !is_user_alive(id) || !g_zombie[id] )
return FMRES_IGNORED
if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' )
{
switch(sample[17])
{
case 'l': return FMRES_SUPERCEDE
case 's', 'w':
{
emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
case 'b', '1', '2', '3', '4':
{
emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
else if (equal(sample,"items/nvg_on.wav") || (equal(sample,"items/nvg_off.wav")))
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fw_Cmd(id, handle, seed)
{
new impulse = get_uc(handle, UC_Impulse)
if (impulse == 100 && g_zombie[id])
{
set_uc(handle, UC_Impulse, 0)
}
return FMRES_HANDLED
}
public event_damage_scream(id)
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
if(!is_user_alive(id))
return PLUGIN_HANDLED
if ( g_zombie[id] )
{
emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
} else {
emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
return PLUGIN_HANDLED
}
public event_damage(id)
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
if(!is_user_alive(id))
return PLUGIN_HANDLED
new damage = read_data(2)
new weapon, hitzone
new attacker = get_user_attacker(id, weapon, hitzone)
new Float:Random_Float[3]
for(new i = 0; i < 3; i++) Random_Float[i] = random_float(100.0, 125.0)
new current_hp = get_user_health(attacker)
new max_hp = get_pcvar_num(zomb_hp)
new zdmg = get_pcvar_num(zomb_zdmg)
new hdmg = get_pcvar_num(zomb_hdmg)
current_hp += damage
if (attacker > sizeof g_zombie)
return PLUGIN_CONTINUE
if ( g_zombie[attacker] && weapon == CSW_KNIFE )
{
if (zdmg <= 0)
return PLUGIN_CONTINUE
else if (damage >= zdmg)
Punch_View(id, Random_Float)
if ( current_hp >= max_hp )
{
set_user_health(attacker, max_hp)
} else {
set_user_health(attacker, current_hp)
}
}
else if ( !g_zombie[attacker] && hitzone == HIT_HEAD)
{
if (hdmg <= 0)
return PLUGIN_CONTINUE
else if (damage >= hdmg)
Punch_View(id, Random_Float)
}
return PLUGIN_HANDLED
}
public clcmd_say(id)
{
if(!get_pcvar_num(zomb_switch))
return PLUGIN_HANDLED
static ARGS[15]
read_args(ARGS,14)
remove_quotes(ARGS)
if(equali(ARGS,"/help"))
{
zombie_help(id)
}
else if (equali(ARGS,"/bm"))
{
if ( !is_user_alive(id) )
{
client_print(id, print_center, "%L", id, "BUY_ALIVE")
return PLUGIN_HANDLED
}
else if ( g_zombie[id] )
{
client_print(id, print_center, "%L", id, "BUY_HUMAN")
return PLUGIN_HANDLED
}
else if ( !cs_get_user_buyzone(id) )
{
client_print(id, print_center, "%L", id, "BUY_BUYZONE")
return PLUGIN_HANDLED
}
else if (!buying)
{
new Float:time_buy = get_cvar_float("mp_buytime") * 60
client_print(id, print_center, "%L", id, "BUY_TIME", floatround(time_buy))
return PLUGIN_HANDLED
}
else
{
show_menu(id, Keysmenu_1, "\yBuy Menu\w^n^n1. .40 Dual Elites \y($800)\w^n2. INGRAM MAC-10 \y($1400)\w^n3. IDF Defender \y($2000)\w^n4. CV-47 \y($2500)\w^n5. KREIG 552 \y($3500)\w^n6. D3/AU-1 \y($5000)\w^n^n0. Exit")
}
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public zombie_help(id)
{
new help_title[64], len
static msg[2047]
format(help_title,63,"%L",id,"HELP_HEADER")
len = format(msg,2046,"<body bgcolor=#f5f5f5><font color=#000000><br>")
len += format(msg[len],2046-len,"<center><h2>%L</h2><br><table><tr><td><p><b><font color=#000000>",id,"HELP_TITLE")
len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_OBJECTIVE")
len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE")
len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_KNIFE")
len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_NVG")
if (get_pcvar_num(zomb_leap))
len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_LEAP")
if (get_pcvar_num(zomb_zdmg) >= 1)
len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_HIT",get_pcvar_num(zomb_zdmg))
len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_HUMAN")
len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_GUNS")
if (get_pcvar_num(zomb_nvg))
len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_NVG")
if (get_pcvar_num(zomb_hdmg) >= 1)
len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_HIT",get_pcvar_num(zomb_hdmg))
len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_TIPS")
len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_ONE")
len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_TWO")
len += format(msg[len],2046-len,"%L<br>",id,"HELP_ENJOY")
len += format(msg[len],2046-len,"</b><br></td></tr></table><br>Mini_Midget</center>")
show_motd(id,msg,help_title)
}
public buy_menu(id, key)
{
new money = cs_get_user_money(id)
new dualcost = 800
new mac10cost = 1400
new idfcost = 2000
new akcost = 2500
new kreigcost = 3500
new D3cost = 5000
switch (key)
{
case 0:
{
if(money < dualcost)
{
client_print(id, print_center, "%L",id, "BUY_MONEY", dualcost)
}
else
{
drop_sec(id)
cs_set_user_money(id, money - dualcost)
give_item(id,"weapon_elite")
}
}
case 1:
{
if(money < mac10cost)
{
client_print(id, print_center, "%L",id, "BUY_MONEY", mac10cost)
}
else
{
drop_prim(id)
cs_set_user_money(id, money - mac10cost)
give_item(id,"weapon_mac10")
}
}
case 2:
{
if(money < idfcost)
{
client_print(id, print_center, "%L",id, "BUY_MONEY", idfcost)
}
else
{
drop_prim(id)
cs_set_user_money(id, money - idfcost)
give_item(id,"weapon_galil")
}
}
case 3:
{
if(money < akcost)
{
client_print(id, print_center, "%L",id, "BUY_MONEY", akcost)
}
else
{
drop_prim(id)
cs_set_user_money(id, money - akcost)
give_item(id,"weapon_ak47")
}
}
case 4:
{
if(money < kreigcost)
{
client_print(id, print_center, "%L",id, "BUY_MONEY", kreigcost)
}
else
{
drop_prim(id)
cs_set_user_money(id, money - kreigcost)
give_item(id,"weapon_sg552")
}
}
case 5:
{
if(money < D3cost)
{
client_print(id, print_center, "%L",id, "BUY_MONEY", D3cost)
}
else
{
drop_prim(id)
cs_set_user_money(id, money - D3cost)
give_item(id,"weapon_g3sg1")
}
}
case 9:
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public message_hostagepos(msg_id,msg_dest,msg_entity)
{
if(!get_pcvar_num(zomb_obj))
return PLUGIN_CONTINUE
return PLUGIN_HANDLED;
}
public message_textmsg(msg_id,msg_dest,msg_entity)
{
if(!bombMap || !get_pcvar_num(zomb_obj))
return PLUGIN_CONTINUE;
static message[16];
get_msg_arg_string(2, message, 15);
if(equal(message,"#Game_bomb_drop"))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public message_ammopickup(msg_id,msg_dest,msg_entity)
{
if(!bombMap || !get_pcvar_num(zomb_obj))
return PLUGIN_CONTINUE;
if(get_msg_arg_int(1) == 14) // C4
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public message_bombdrop(msg_id,msg_dest,msg_entity)
{
if(!get_pcvar_num(zomb_obj))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public message_scenario(msg_id,msg_dest,msg_entity)
{
if(get_msg_args() > 1 && get_pcvar_num(zomb_obj))
{
new sprite[8];
get_msg_arg_string(2, sprite, 7);
if(equal(sprite,"hostage"))
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public move_hostages()
{
new ent;
while((ent = fm_find_ent_by_class(ent,"hostage_entity")) != 0)
set_pev(ent, pev_origin, Float:{8192.0,8192.0,8192.0});
}
//Stocks by VEN
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock drop_sec(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++)
{
if (SECONDARY_WEAPONS_BIT_SUM & (2<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
//Stock by Cheap_Suit
stock Punch_View(id, Float:ViewAngle[3])
{
entity_set_vector(id, EV_VEC_punchangle, ViewAngle)
}
//Stock by v3x
stock maxclip(weapon)
{
new ca = 0
switch (weapon)
{
case CSW_P228 : ca = 13
case CSW_SCOUT : ca = 10
case CSW_HEGRENADE : ca = 0
case CSW_XM1014 : ca = 7
case CSW_C4 : ca = 0
case CSW_MAC10 : ca = 30
case CSW_AUG : ca = 30
case CSW_SMOKEGRENADE : ca = 0
case CSW_ELITE : ca = 30
case CSW_FIVESEVEN : ca = 20
case CSW_UMP45 : ca = 25
case CSW_SG550 : ca = 30
case CSW_GALI : ca = 35
case CSW_FAMAS : ca = 25
case CSW_USP : ca = 12
case CSW_GLOCK18 : ca = 20
case CSW_AWP : ca = 10
case CSW_MP5NAVY : ca = 30
case CSW_M249 : ca = 100
case CSW_M3 : ca = 8
case CSW_M4A1 : ca = 30
case CSW_TMP : ca = 30
case CSW_G3SG1 : ca = 20
case CSW_FLASHBANG : ca = 0;
case CSW_DEAGLE : ca = 7
case CSW_SG552 : ca = 30
case CSW_AK47 : ca = 30
case CSW_P90 : ca = 50
}
return ca;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par }
*/