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[L4D2] Bile the World


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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 12-15-2019 , 15:26   Re: [L4D2] Bile the World
Reply With Quote #111

new syntax
Attached Files
File Type: txt l4d2addresses.txt (23.2 KB, 278 views)
File Type: sp Get Plugin or Get Source (l4d2_biletheworld.sp - 531 views - 9.0 KB)

Last edited by foxhound27; 09-30-2020 at 15:05. Reason: Updated math method for float values..
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sonic155
Senior Member
Join Date: Mar 2019
Old 01-03-2020 , 16:27   Re: [L4D2] Bile the World
Reply With Quote #112

Quote:
Originally Posted by foxhound27 View Post
new syntax


testing =o
~~~~~
tested seems to be working great =)

Last edited by sonic155; 01-03-2020 at 23:19. Reason: updating info
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-17-2020 , 03:25   Re: [L4D2] Bile the World
Reply With Quote #113

Quote:
Originally Posted by foxhound27 View Post
new syntax
Can you make a notice of who threw the Bilejar at whom? To avoid troll team cases
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KillerBudgie
Junior Member
Join Date: Apr 2015
Location: United Kingdom
Old 09-27-2020 , 06:37   Re: [L4D2] Bile the World
Reply With Quote #114

Because of the Last Stand Update, this plugin no longer works and I keep getting this in the error log;

L 09/27/2020 - 10:18:08: [SM] Exception reported: Cant initialize Fling SDKCall
L 09/27/2020 - 10:18:08: [SM] Blaming: l4d2_biletheworld.smx
L 09/27/2020 - 10:18:08: [SM] Call stack trace:
L 09/27/2020 - 10:18:08: [SM] [0] SetFailState
L 09/27/2020 - 10:18:08: [SM] [1] Line 226, /home/forums/content/files/2/9/4/6/0/9/178752.attach:repSDKCalls
L 09/27/2020 - 10:18:08: [SM] [2] Line 47, /home/forums/content/files/2/9/4/6/0/9/178752.attach::OnPluginStart
L 09/27/2020 - 10:18:08: [SM] Unable to load plugin "l4d2_biletheworld.smx": Error detected in plugin startup (see error logs)
L 09/27/2020 - 10:18:20: Error log file session closed.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 09-27-2020 , 07:05   Re: [L4D2] Bile the World
Reply With Quote #115

Quote:
Originally Posted by KillerBudgie View Post
Because of the Last Stand Update, this plugin no longer works and I keep getting this in the error log;

L 09/27/2020 - 10:18:08: [SM] Exception reported: Cant initialize Fling SDKCall
L 09/27/2020 - 10:18:08: [SM] Blaming: l4d2_biletheworld.smx
L 09/27/2020 - 10:18:08: [SM] Call stack trace:
L 09/27/2020 - 10:18:08: [SM] [0] SetFailState
L 09/27/2020 - 10:18:08: [SM] [1] Line 226, /home/forums/content/files/2/9/4/6/0/9/178752.attach:repSDKCalls
L 09/27/2020 - 10:18:08: [SM] [2] Line 47, /home/forums/content/files/2/9/4/6/0/9/178752.attach::OnPluginStart
L 09/27/2020 - 10:18:08: [SM] Unable to load plugin "l4d2_biletheworld.smx": Error detected in plugin startup (see error logs)
L 09/27/2020 - 10:18:20: Error log file session closed.
i'm using this plugin and it still works for me
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KillerBudgie
Junior Member
Join Date: Apr 2015
Location: United Kingdom
Old 09-27-2020 , 08:11   Re: [L4D2] Bile the World
Reply With Quote #116

I'm using the one that uses the new syntax along with the updated l4d2.addresses. It still won't work for me.
Anyone got any ideas?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-27-2020 , 14:59   Re: [L4D2] Bile the World
Reply With Quote #117

Code:
/*
 * CTerrorPlayer::Fling(Vector const&,PlayerAnimEvent_t,CBaseCombatCharacter *,float)
 *
 *	Vector: how target is supposed to fly, Animevent is "76" for chargerbounce, CBasePlayer is attacker, float is Incap Animation time
 *
 *	Find via CCharge::HandleCustomCollision (strings) -> ThrowImpactedSurvivor (strings, structure) -> Fling (feel it out)
 *
 */
"CTerrorPlayer_Fling"
{
	"library"	"server"
	"linux"		"@_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf"
	"windows"	"\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\x2A\x83\xC4\x2A\x55\x8B\x6B\x2A\x89\x6C\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\x2A\x8B\x43\x2A\x56\x8B\x73\x2A\x57\x6A\x2A\x8B\xF9\x89\x45"
	/* 53 8B DC 83 EC ? 83 E4 ? 83 C4 ? 55 8B 6B ? 89 6C ? ? 8B EC 81 ? ? ? ? ? A1 ? ? ? ? 33 C5 89 45 ? 8B 43 ? 56 8B 73 ? 57 6A ? 8B F9 89 45 */
}
Replace the old signature in your gamedata. Name might be different.

Recommend people check Left4DHooks gamedata for various updated sigs since that contains many used by other plugins. That's where this signatures from and didn't break in the update. Some plugins are using different signatures which broke while others are using better wildcarded ones which didn't break.
__________________

Last edited by Silvers; 09-27-2020 at 15:01.
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KillerBudgie
Junior Member
Join Date: Apr 2015
Location: United Kingdom
Old 09-28-2020 , 02:10   Re: [L4D2] Bile the World
Reply With Quote #118

Thanks to you. My favourite plugin is back!
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psisan
Junior Member
Join Date: Sep 2020
Old 09-29-2020 , 02:16   Re: [L4D2] Bile the World
Reply With Quote #119

Quote:
Originally Posted by foxhound27 View Post
new syntax
Code:
//// l4d2_biletheworld.sp
// 
// l4d2_biletheworld.sp(121) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
// 
// l4d2_biletheworld.sp(122) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
// 
// l4d2_biletheworld.sp(128) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
// 
// l4d2_biletheworld.sp(129) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
// 
// 
// Code size:            10768 bytes
// Data size:             3548 bytes
// Stack/heap size:      16384 bytes
// Total requirements:   30700 bytes
// 
// 4 Warnings.
//
// Compilation Time: 0.09 sec
// ----------------------------------------

Code:
L 09/27/2020 - 22:59:23: [SM] Blaming: l4d2_biletheworld.smx
L 09/27/2020 - 22:59:23: [SM] Call stack trace:
L 09/27/2020 - 22:59:23: [SM]   [0] LoadGameConfigFile
L 09/27/2020 - 22:59:23: [SM]   [1] Line 180, D:\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_biletheworld.sp::PrepSDKCalls
L 09/27/2020 - 22:59:23: [SM]   [2] Line 47, D:\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_biletheworld.sp::OnPluginStart
L 09/27/2020 - 22:59:23: [SM] Unable to load plugin "l4d2_biletheworld.smx": Error detected in plugin startup (see error logs)
L 09/27/2020 - 22:59:24: [SM] Exception reported: Array index out-of-bounds (index 386, limit 386)
Sometime the plugin not work or make the server crash.
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 09-30-2020 , 14:53   Re: [L4D2] Bile the World
Reply With Quote #120

Quote:
Originally Posted by psisan View Post
Code:
L 09/27/2020 - 22:59:23: [SM] Blaming: l4d2_biletheworld.smx
L 09/27/2020 - 22:59:23: [SM] Call stack trace:
L 09/27/2020 - 22:59:23: [SM]   [0] LoadGameConfigFile
L 09/27/2020 - 22:59:23: [SM]   [1] Line 180, D:\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_biletheworld.sp::PrepSDKCalls
L 09/27/2020 - 22:59:23: [SM]   [2] Line 47, D:\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_biletheworld.sp::OnPluginStart
L 09/27/2020 - 22:59:23: [SM] Unable to load plugin "l4d2_biletheworld.smx": Error detected in plugin startup (see error logs)
L 09/27/2020 - 22:59:24: [SM] Exception reported: Array index out-of-bounds (index 386, limit 386)
Sometime the plugin not work or make the server crash.
i think you missing gamedata file

Last edited by foxhound27; 10-03-2020 at 12:31.
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