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[L4D] Witch Mirror


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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 03-17-2019 , 00:22   Re: [L4D] Witch Mirror
Reply With Quote #11

apparently it has a plugin of the c-130 equal to yours
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 03-17-2019 , 00:26   Re: [L4D] Witch Mirror
Reply With Quote #12

Quote:
Originally Posted by Aya Supay View Post
how if we compare the dates you uploaded your plugin
I already have a capture that I did much more before you

https://steamcommunity.com/sharedfil...?id=1683479484

17 February 2019 - Date when I uploaded the plugin.
16 March 2019 - date when you uploaded plugin.

I don't care how much you've done, but the fact that the idea isn't yours and you haven't even listed the author of the idea.
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 03-17-2019 , 09:40   Re: [L4D] Witch Mirror
Reply With Quote #13

I can not understand what method the timer stops? The error must be in the log.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 03-17-2019 , 11:57   Re: [L4D] Witch Mirror
Reply With Quote #14

Quote:
Originally Posted by BHaType View Post
I am the author of the original plugin.
Quote:
Originally Posted by Aya Supay View Post
first

the idea I took it from a server of my friend

you can go to check that there is a witch like that

http://css.setti.info/stats/server/46.174.49.143:27000/

I had no idea that there was a plugin in this Russian forum being the case I would not have published it

and the code that I grabbed I took it from machine super tanks
Quote:
Originally Posted by Aya Supay View Post
lux with you I have nothing to talk models that do not belong to that user now if you want a modeling test on your face I do it again

I've already finished the plugin that I saw in your video of the plane c-130

If you want, I'll show you I do not have any problems
Quote:
Originally Posted by Lux View Post
what does reproducing my airdrop plugin has to do with this?

Anycase I was simply posting history that is public already.
Quote:
Originally Posted by BHaType View Post
17 February 2019 - Date when I uploaded the plugin.
16 March 2019 - date when you uploaded plugin.

I don't care how much you've done, but the fact that the idea isn't yours and you haven't even listed the author of the idea.
Just a general note for everyone, it doesn't matter how much of the original work you have revised. As long as the original work isn't yours, it's best to credit the original author. For example, the code I used in the Super Tanks++ project is completely different from the original Super Tanks but I still credit the original author (Machine) because it is a courteous/considerate thing to do.

Besides, there's no harm in letting people know that someone else made it. This is an open-source community and none of us get paid for uploading a public plugin. You're better off crediting everyone involved, whether they gave you ideas or provided code for you to use, than to have a pointless argument on a thread...
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 03-18-2019 , 19:30   Re: [L4D] Witch Mirror
Reply With Quote #15

I don't think, Aya Supay somehow steal the code since it is completely different according to my analysis.
And I confirm that idea is taken from my server where I installed plugin written by BHaType,
because Aya Supay is playing there very often.

Question to @all:
do you always credit who is an author of idea if your plugin compilation based on several ideas and it is possible you even don't know the author of those ideas?

I only see the problem is Aya Supay is not asked who is the author of the original plugin.
However, it is not a problem to add one in the first post.
I think he is smart enough to add original idea credits to the description and close this offtopic discussion.

Show respect to the person who reproduced the idea and published his plugin instead of making it private.
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phoenix0001
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Join Date: Apr 2010
Location: China
Old 03-22-2019 , 14:44   Re: [L4D] Witch Mirror
Reply With Quote #16

First of all, I personally agree with Dragokas.

If a plugin is released in any forum, he may be reprinted. Some people may not realize that they want to add information such as the original author's information or ideas.

Like Pan Xiaohai, he gave me all his plugins, but these plugins have not been released in my hands. Because I have not asked if Pan Xiaohai can be released. Give me what I think is private and post what I think is public.

Just like I am asking for some plugin errors in the forum, they are all plugins abandoned by the original author, plugins that have not been maintained for many years, I think it can be released again, so that he can be reborn.

In addition, I have a question, why not release the plugin in this forum? [This forum can be seen by people all over the world]
Instead, choose to publish it in a local forum? [Local forums only local people can see your work]

The above statement is just my personal opinion. If there is something wrong, please forgive me.

I also want to say that this plugin is very creative. You should let people all over the world see him.
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BHaType
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Join Date: Jun 2018
Old 03-22-2019 , 19:37   Re: [L4D] Witch Mirror
Reply With Quote #17

Quote:
Originally Posted by phoenix0001 View Post
First of all, I personally agree with Dragokas.
In addition, I have a question, why not release the plugin in this forum? [This forum can be seen by people all over the world]
Instead, choose to publish it in a local forum? [Local forums only local people can see your work]
I was working with another plugin "Weapon Destroy" and later wanted to improve the plugin on witches and load it into sourcemod.net
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 05-08-2019 , 15:42   Re: [L4D] Witch Mirror
Reply With Quote #18

log full of these errors



L 05/08/2019 - 027:01: SourceMod error session started
L 05/08/2019 - 027:01: Info (map "c8m1_apartment") (file "errors_20190508.log")
L 05/08/2019 - 027:01: [SM] Exception reported: Entity 702 (702) is invalid
L 05/08/2019 - 027:01: [SM] Blaming: l4d_witch_mirror.smx
L 05/08/2019 - 027:01: [SM] Call stack trace:
L 05/08/2019 - 027:01: [SM] [0] GetEntPropVector
L 05/08/2019 - 027:01: [SM] [1] Line 55, /home/forums/content/files/2/6/5/2/4/0/174475.attach::Tail
L 05/08/2019 - 027:01: [SM] Exception reported: Entity 642 (642) is invalid
L 05/08/2019 - 027:01: [SM] Blaming: l4d_witch_mirror.smx
L 05/08/2019 - 027:01: [SM] Call stack trace:
L 05/08/2019 - 027:01: [SM] [0] GetEntPropVector
L 05/08/2019 - 027:01: [SM] [1] Line 55, /home/forums/content/files/2/6/5/2/4/0/174475.attach::Tail
L 05/08/2019 - 027:01: [SM] Exception reported: Entity 621 (621) is invalid
L 05/08/2019 - 027:01: [SM] Blaming: l4d_witch_mirror.smx
L 05/08/2019 - 027:01: [SM] Call stack trace:
L 05/08/2019 - 027:01: [SM] [0] GetEntPropVector
L 05/08/2019 - 027:01: [SM] [1] Line 55, /home/forums/content/files/2/6/5/2/4/0/174475.attach::Tail
L 05/08/2019 - 027:01: [SM] Exception reported: Entity 585 (585) is invalid
L 05/08/2019 - 027:01: [SM] Blaming: l4d_witch_mirror.smx
L 05/08/2019 - 027:01: [SM] Call stack trace:

Last edited by BlackSabbarh; 05-08-2019 at 15:43.
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Old 02-04-2021 , 17:17   Re: [L4D] Witch Mirror
Reply With Quote #19

Not only does it steal plugins also custom models and worst of all it is that it publishes on steam without giving the true credits to the true authors.
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plug344
Member
Join Date: Dec 2021
Old 12-27-2021 , 03:49   Re: [L4D] Witch Mirror
Reply With Quote #20

Quote:
Originally Posted by BHaType View Post
17 February 2019 - Date when I uploaded the plugin.
16 March 2019 - date when you uploaded plugin.

I don't care how much you've done, but the fact that the idea isn't yours and you haven't even listed the author of the idea.
How to download the plug-in in this picture?It looks cool and beautiful
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