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Tag Mod 2.0


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randunel
Member
Join Date: Mar 2007
Old 07-12-2009 , 19:00   Re: Tag Mod 2.0
Reply With Quote #71

Indeed, the new update seems to do the job, switching from a non-existant player to another, but when players come and go, this can be frustrating as we may wait up to a minute for the game to select another player (non-existent players keep getting selected).

The problem with selecting another player who isn't connected anymore persists in FreezeMode and in BaseMode.
One more thing, BaseMode isn't restarting the Base game once the objective is completed (everyone noclip or everyone in base).

Can normal tag be customizable? So that 2 or more tagged players may coexist simultaneously? I'm asking because lately, it's been getting really crowded in my server, and having 20 players and one tagger in Normal Mode (most often used) can get really boring... Same question for FreezeMode, can there be more "IT"s, for those crowded evenings?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 07-12-2009 , 20:04   Re: Tag Mod 2.0
Reply With Quote #72

alright I updated again hopefully should fix both bugs. might implement multiple it players idea later.
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randunel
Member
Join Date: Mar 2007
Old 07-13-2009 , 18:46   Re: Tag Mod 2.0
Reply With Quote #73

rain (RADIO): Fire in the hole!
rain dropped
rain has left the game
Scoring will not start until both teams have players
randu (RADIO): Fire in the hole!
[AMXX] rain is IT!
randu : lol
[AMXX] rain is IT!
uaf : )
[AMXX] rain is IT!
uaf : iar :d
[AMXX] rain is IT!
[AMXX] rain is IT!
[AMXX] rain is IT!
[AMXX] rain is IT!
[AMXX] rain is IT!
randu : oh well
[AMXX] rain is IT!
[AMXX] rain is IT!
] amx_tag_off
[AMXX] Tag game stopped.
[AMXX] rain is IT!
] amx_tag_off
[AMXX] Tag Mod is not currently running.
[AMXX] Admin has stopped the currently running game of Tag.
[AMXX] rain is IT!

And more info regarding this bug: it only happens after playing Team Mode

I had one more Freeze Tag bug, but I forgot it, I'll edit when I remember
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HLM
Senior Member
Join Date: Apr 2008
Location: C:\WINDOWS\System32
Old 09-02-2009 , 22:59   Re: Tag Mod 2.0
Reply With Quote #74

im trying to use this on TFC, it is not roundbased at all, the tagmodes work if I set the cvar, but it doesnt start new games right, it wont give any of the info, it will reset rounds properly, and it wont strip weapons (can be solved with another plugin) but it does prevent damage..

some assistance if you can?
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benamo6
Veteran Member
Join Date: Aug 2008
Location: NeverLand
Old 12-21-2009 , 09:14   Re: Tag Mod 2.0
Reply With Quote #75

Can you add a cvar or somthing so the IT will always be CT so then you can use auto join to T, and there will only be one CT that will be picked randomly from T's? This could be very usefull, with this you can easily give habilties, weapons to each team. EX: Different CT model, more speed, frostnades for T's, etc...

I hope you understund me, I dont have a good English.


Here you have [ES] translation:

Quote:
[es]

TAG_TYPE_REGULAR = Normal

TAG_TYPE_FREEZE = Congelado

TAG_TYPE_BASE = Base

TAG_TYPE_TEAM = Equipo

TAG_RULES_REGULAR = Reglas: No dejes que el IT te toque o seras un IT!

TAG_RULES_FREEZE = Reglas: Si te tocan seras congelado. Toca jugadores congelados para descongelarlos.

TAG_RULES_BASE = Reglas:Si IT te toca moriras. Si llegas a la base de IT no seras el proximo IT.

TAG_RULES_TEAM = Reglas: Si IT te toca te convertiras en un IT junto con el.

TAG_GAME_STARTED_CON = %s Tocado empezo.

TAG_GAME_STARTED_CHAT = %s empezo un juego de %s Tocado.

TAG_IT_SELECTED = %s es IT!

TAG_GAME_STOPPED_CON = El Tocado fue parado.

TAG_GAME_STOPPED_CHAT = %s Paro el juego actual de Tocado.

TAG_GAME_NOTRUNNING = El juego de Tocado no esta activado.

TAG_GOTTOBASE_CLIENT = Llegaste a la base y fue salvado. No vas a ser IT la proxima ronda.

TAG_GOTTOBASE_ALL = %s llego a la base y esta salvado!

TAG_NEXTROUND = Todos estan muertos! Proxima Ronda Restarteando.

TAG_TAGGED = %s fue tocado y ahora es IT!

TAG_UNFROZEN = %s fue DESCONGELADO!

TAG_FROZEN = %s fue tocado y ahora esta CONGELADO!

TAG_FROZEN_FINISHED = Todos estan CONGELADOS! %s gano.

TAG_BASE_TAGGED = %s fue tocado!

TAG_TEAM_TAGGED = Fuiste tocado!
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Last edited by benamo6; 12-22-2009 at 23:23.
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charen
New Member
Join Date: Apr 2010
Old 04-03-2010 , 14:21   Re: Tag Mod 2.0
Reply With Quote #76

Don't know have you considered this, but can you add random spawnspots, so all players wont spawn at same team? And also could you add that bomb planting isnt possible.
Also sometimes when you get freezed lastly you wont be able to move on new round, and that kinda sucks if IT falls on you.
Right now i added Exolent plugin that puts all people to CT, but they can still join terrorists. Second bad thing is spawning. So if you could change these two things, it could be very nice.
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NeWy
Member
Join Date: May 2007
Old 08-21-2010 , 00:22   Re: Tag Mod 2.0
Reply With Quote #77

I don't know if someone already noticed you that when a player is joining the server and he's still on spectator team, sometimes the plugin designes him as IT, and this just screws the game.
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yatendra0905
Junior Member
Join Date: Dec 2012
Old 01-18-2013 , 01:23   Re: Tag Mod 2.0
Reply With Quote #78

Quote:
Originally Posted by GHW_Chronic View Post
Version 2.0 Info:

Commands:
  • amx_tag [Normal, Freeze, Base, Team]
  • amx_tag_off

CVARs:
  • tag_freeze_msg - Shows a message when players are frozen / unfrozen (0=off 1=on)
    • Default: 0
  • tag_mode - If set, tag mod will automatically start with the specified mode (0=off 1=Normal 2=Freeze 3=Base 4=Team)
    • Default: 0

Types of Tag:
  • Normal
    • One player is IT then tags another player who then becomes the new IT.
  • Freeze
    • IT player freezes other players. Other players can be unfrozen by being touched by players other than the IT player.
  • Base
    • IT player eliminates players by tagging them. Players can eliminate themselves by reaching the base spawned where the IT player was when he was selected. If a player reaches base he will not become IT next round.
  • Team
    • Each player that is tagged by the IT player also becomes IT. Good luck to the last man standing.
First correct the cvar tag_freeze_msg.......its tag_individual_msg in the plugin.
second weapons are not striped ...
Third amx_tag command is not working with numbers. For eg. amx_tag 2 or 3 doesnt change to freeze or base game respectively and amx_tag freeze does......
Thanks for the plugin ..its best
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Meep69
Member
Join Date: Jan 2014
Old 02-24-2015 , 19:30   Re: Tag Mod 2.0
Reply With Quote #79

Quote:
Originally Posted by benamo6 View Post
Can you add a cvar or somthing so the IT will always be CT so then you can use auto join to T, and there will only be one CT that will be picked randomly from T's? This could be very usefull, with this you can easily give habilties, weapons to each team. EX: Different CT model, more speed, frostnades for T's, etc...

I hope you understund me, I dont have a good English.
I'd like it to be like that aswell.

CT's always IT.
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