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sniper_strike
Senior Member
Join Date: Jan 2005
Old 05-16-2006 , 01:44  
Reply With Quote #321

afk kicker is moving dead players to spectate even though there just spectating alive players.[/i]
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Opossum
Senior Member
Join Date: Dec 2004
Location: weedcheaters.com
Old 05-17-2006 , 17:47  
Reply With Quote #322

Quote:
Originally Posted by Opossum
Updated from M to N. But I think this was a very bad idea.

- Adverts aren't shown in the colors set in adverts.txt
- Module : Most Destructive
mani_stats_most_destructive 1
mani_player_settings_destructive 1
Nothing is shown.
- Module : Victim Stats
mani_show_victim_stats 1
mani_player_settings_damage 2/3 (1 not tested yet)
Nothing...
- Module : Warmup Timer
mani_warmup_timer 1
mani_warmup_timer_show_countdown 1
mani_warmup_timer_knives_only 1
mani_warmup_timer_knives_respawn 1
mani_warmup_timer_ignore_tk 0
mani_warmup_timer_unlimited_grenades 1
Again, nothing...
I did a complete reinstallation. I set the server back and installed everything new. And I did it on both of our servers.
On #1 it seems to work great, but it was working great after update before, too. But on our #2 server, hm. The Damage GUI is now working, but the warmuptimer won't work. No Countdown, no knife only. Don't know why.
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germannavy
Member
Join Date: Dec 2004
Old 05-19-2006 , 14:01  
Reply With Quote #323

i think it will be great if the crontablist.txt will also be able to start montly events, so that everbody could reset the ranks automaticly
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 05-25-2006 , 19:16  
Reply With Quote #324

*******************************
UPDATE To Beta N RC2 25th May

Fixes
Fixed VSP version not getting new Valve interfaces
Fixed an issue in the player targetting code
Fixed AFK manager leaving open rounds if the last player is moved to spec
Fixed betting odds being displayed the wrong way round
Tweaked damage stats colour back to being orange again in text mode
Re-compiled against latest SourceMM codebase

Additions
Added back ma_cexec_t, ma_cexec_ct, ma_cexec_all, ma_cexec_spec
Added ma_maphistory command
Added ma_client serverid that uploads the server information only to the database.
Added an extra option to ma_swapteam command to slay player before swapping them. Add any parameter after the player target eg ma_swapteam Mani X

Updated english.cfg file to add translations for ma_maphistory and ma_client serverid command
Updated gametypes.txt to use CommitSuicide vfunc.

If you already have Beta N RC1 you only need to replace the binary file, english.cfg and gametypes.txt

Use the download links for V1.2 Beta N to get hold of Beta N RC2
*******************************
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Shadowdogg
Senior Member
Join Date: Jan 2006
Old 05-25-2006 , 19:26  
Reply With Quote #325

Brilliant Mani! I am going to test out these new features now - finally betting mod is added - people have been waiting for this for a long time. Cheers

Edit: It seems the reg has been reduced. The updates per second have been reduced and its not because ive changed the sv_maxupdaterate etc or like my pc can't handle >100 fps because i got myself a 7900GTX
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Games
Member
Join Date: Dec 2004
Location: holland
Old 05-25-2006 , 19:48  
Reply With Quote #326

Great thanks mani !!! ;)
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sedmorph
Member
Join Date: Dec 2004
Old 06-01-2006 , 06:21  
Reply With Quote #327

We have 2 servers, one windows and one linux. the linux one works fine, but with the windows one, when you open the admin menu, and then select from the menu, it makes the sound, but just dissapears :s

Anyone else having this (latest version of SMM and Mani)

Thanks
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Games
Member
Join Date: Dec 2004
Location: holland
Old 06-01-2006 , 08:30  
Reply With Quote #328

Have u updated your server for the Steam Engine ?
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sedmorph
Member
Join Date: Dec 2004
Old 06-01-2006 , 12:31  
Reply With Quote #329

yep, or we wouldnt be able to join it....

Quote:
Originally Posted by rcon
v1.0.0.28
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Shadowdogg
Senior Member
Join Date: Jan 2006
Old 06-02-2006 , 18:25  
Reply With Quote #330

Mani could you tell me how you can disable the waiting for next round ? Instead after voting it changes straight away as I use a deathmatch script so nobody all dies at one time.
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