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Glittermod for SourceMM with Team-Balancing(PTBx like )


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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 02-15-2006 , 05:05  
Reply With Quote #11

Already there :
set :
gmp_restrictever_awp 1
gmp_restrictever_g3sg1 1
gmp_restrictever_sg550 1
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FlyingMongoose
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Join Date: Mar 2004
Old 02-15-2006 , 05:10  
Reply With Quote #12

I see that, howver, the way we currently run is as such

max snipers of two

So, there can be 1 awp and 1 auto
or
2 autos
or 2 awps
per team. but no more, based on my understanding what you defined above allows 1 awp per team max and 1 auto per team max.

What I'm describing allows any combination of two.

Basically I'm trying to move out of beetles because of the excess of things we dont' use, and I'm trying to avoid mani because of the same issue. And this is the way beetles works.

Oh and for the anti-camping, making it team specific would be nice, in otherwords, prevent CT's from camping on a cs_ map and T's from camping on a de_ map unless bomb is down. (It's how my clan likes to run our server)

with a cvar to control would be nice ;).
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Gitsum1
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Join Date: Mar 2006
Old 03-21-2006 , 09:06  
Reply With Quote #13

How does the anti-camp feature work/behave with bots?
Hopefully it ignors the bots. They like to camp.
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 03-24-2006 , 09:04  
Reply With Quote #14

No it doesnt ignore bots at the moment. I will provide a cvar for that in the next version
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awuh0
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Join Date: Apr 2005
Location: /dev/null
Old 04-20-2006 , 19:57  
Reply With Quote #15

bug : I have been informed that typing buy alone on the server with no paramaters will crash the server.
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 04-22-2006 , 08:42  
Reply With Quote #16

Working fine so far, good job Roger Devil! Now the only thing that would be cool to add is betting
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 04-22-2006 , 09:29  
Reply With Quote #17

Also what does this mean?
gmp_camp_credits 0 //Credits for Camping");

and... it would be cool if you could allow just the chat line saying Player is camping instead of having to enable the beacon for anti camp.
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Steelbone
Junior Member
Join Date: Dec 2005
Old 04-22-2006 , 10:16  
Reply With Quote #18

Hey,

Good job on making yet another succesfull plugin!

I do have 2 ideas though:

Is it possible for a way to allow CTs to camp on a bomb map. So only when the bomb is planted it would punishing cts for camping.

and logically allowing Ts to camp on a hostage map. And only punishing Ts for camping if the hostage are being rescued.

I hope above suggestions are usefull, i know i would appriciate it if they would ever be implemented.

Kind regards,

Steelbone
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 06-30-2006 , 03:26   Re: Glittermod for SourceMM
Reply With Quote #19

Plugin looking great and working fine, but can you please fix the crash that happens when server start with .10a ?

This happens on Windows with these other metamod plugins:
- FPSBoost
- Mani 1.2N
- ESP Spectator
- SBS
- CVAR-X RC7

Loading while server is already running seems to work fine.
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 08-29-2006 , 00:26   Re: Glittermod for SourceMM
Reply With Quote #20

New Glittermod-Version released, that works with the new Update.

If youre interested, take a look here :
http://www.siekhe-trophy.de/forum/viewtopic.php?t=696

List of changes :
Code:
[update]1.2.0.16
- Fix crashes with the new Steam-Update from 2006/08/24
- Added rdplugins.txt with all offsets configurable to be more flexible on updates

Changed/Added Files :
- glittermod_mm_i486.so, glittermod_mm.dll, rdplugins.txt


[update]1.2.0.15a
A small Bug fixing for the following issues :
1. The gmp_restrictteam_xxx seems to count wrong
2. If you want to buy a weapon thats restricted it shouldnt decrease your money.

[update]1.2.0.15
- DOD-Source-Support added
Only the camping-detection is available in DOD-S.
However there are 2 issues when a camping is allowed :
1. On Bombing scenarios when a bomb is planted, for both teams
2. If the player has a machine-gun. Its not camping its surpressing fire.
- C4-Bombtimer from Statsme added, make sure not to use both.
- Fixed bug with Weapon-Pickup
- Reworked some code to be compatible with DOD-S
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