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[L4D & L4D2] Dangerous Weapon


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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 04-22-2014 , 13:27   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #21

Its a real shame this plugin uses the same key combo's to fire the weapons your other plugin Missile System

DOH...what to choose what to choose

Mini Cannon: (E+Fire)
Electromagnetic Cannon: (Duck+E+Fire)
Flamethrower (Walk+E+Fire)

OR

Missile (E+Fire)
Tracking Missile (E+Duck+Fire)

A case of pick up the dropped ammo and loose the missile system or leave them on the ground and use the missiles
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Last edited by Munch; 04-22-2014 at 13:30.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 04-29-2014 , 13:04   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #22

Could you possibly add a cvar to set a maximum amount of ammo a player can carry like you have in your Missile system plugin
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 06-11-2014 , 14:42   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #23

This is one of the best ever plugins that I have on my servers. It works just fine on L4D2 and L4d1. however i'm having a problem with L4D1 and it is.... when you crouch+fire instead of getting the lightning I get the orange death beam (like in Counter Strike source). this orange beam stays there for the whole game and is a little anoying but does not affect gameplay. I also noticed that the Witch Lighting mod that I hane installed on the same L4D server does not give any lightning but gives the same orange beams that remain in the game. It seems to me that I'm missing whatever .mdl or thinggy that makes the lightning? P;ease Help...DBD
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 06-11-2014 , 15:13   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #24

Same with Missile system. That leaves a weird trace where the missile tracks and appears to stay there long after the missile was fired.
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 06-12-2014 , 13:52   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #25

I disabled the electromagnetic cannon in the leftf4dead\cfg\sourcemod\danderous_weapon.cfg . i set the values to 0. the orange beam appears when you crouch-fire but now it dosen't stay on the map. I just disabled the Witch Lightning plugin to eliminate the orange beams from the Witch. There is a folder in my "C:\l4d_server\left4dead\" called particles witch may have somethint to do wjth the problem My L4D2 server does not have a particle folder that i can see. The Witch_Lightning cfg has no option to disable the lightning.

Last edited by Deathrow Bo Dean; 06-12-2014 at 14:13.
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emsit
Member
Join Date: Apr 2015
Old 05-13-2015 , 06:00   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #26

I'm fix compiler warnings and I do little cleanup code.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_dangerous_weapon.sp - 641 views - 36.7 KB)
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Last edited by emsit; 05-13-2015 at 06:05.
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 08-21-2017 , 12:53   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #27

I just updated my dedicated server with Steamcmd (L4D2) and every plugin is working just fine. However, i'm having one problem with the Flamethrower of this plug-in . I can't get it to work anymore. The other 2 weapons of this plug-in work just like they always did. I don't get any flame. Also I don't see any other player.s using the flamethrower either. Please help with some suggestions to fix this. Thank's DBD
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emsit
Member
Join Date: Apr 2015
Old 08-21-2017 , 14:06   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #28

Did you try this version? https://forums.alliedmods.net/showpo...3&postcount=26
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 08-24-2017 , 13:15   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #29

Thank's for Your help emsit, I will test it out tonight and reply back. DBD
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 08-29-2017 , 13:32   Re: [L4D & L4D2] Dangerous Weapon
Reply With Quote #30

I tried the version You suggested but still cab't get the flamethrower to work. I do see the flames from the jetpack plugin. If the flamethrower is working for You, can you please tell me what versions of Metamod and Sourcemod You're using ?.
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