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Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]


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khashayar007
Senior Member
Join Date: Jan 2015
Location: Macedonia
Old 07-22-2018 , 12:46   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #41

Except your plugin
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Lyklor
Junior Member
Join Date: Apr 2013
Location: Belgium
Old 05-07-2020 , 15:32   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #42

And what happened to the download link?
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 05-07-2020 , 16:05   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #43

Quote:
Originally Posted by Lyklor View Post
And what happened to the download link?
AlliedModders is experiencing issues at the moment - https://forums.alliedmods.net/showthread.php?t=323355

Use this for download links to my plugins until the problem is fixed - https://www.amxx-bg.info/pluginlab/
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Lyklor
Junior Member
Join Date: Apr 2013
Location: Belgium
Old 05-08-2020 , 11:16   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #44

Quote:
Originally Posted by OciXCrom View Post
AlliedModders is experiencing issues at the moment - https://forums.alliedmods.net/showthread.php?t=323355

Use this for download links to my plugins until the problem is fixed - https://www.amxx-bg.info/pluginlab/
Thanks, but it seems to be working now.

Last edited by Lyklor; 05-08-2020 at 11:17.
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all85100
Junior Member
Join Date: May 2018
Location: Henan, China
Old 06-10-2020 , 04:30   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #45

I hope to increase the ability to define players with specified permissions to throw grenade to show the tail of the grenade, show why the color function does not use the client_print_color function, can you simplify the deletion of the cromchat.inc file
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 06-10-2020 , 14:37   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #46

Quote:
Originally Posted by all85100 View Post
I hope to increase the ability to define players with specified permissions to throw grenade to show the tail of the grenade, show why the color function does not use the client_print_color function, can you simplify the deletion of the cromchat.inc file
"client_print_color" is not available in the current official stable AMXX version (1.8.2).
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conn
Member
Join Date: Dec 2013
Old 11-29-2020 , 03:16   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #47

i really loved it, thank you.
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CapITanJAC
AlliedModders Donor
Join Date: Aug 2012
Location: U.S.A
Old 08-20-2021 , 06:46   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #48

I found a bug.

On my server it would say the message after they died.
Add
Code:
if(!is_user_alive(id))
	return
on the first line of the grenade_throw() function.
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Last edited by CapITanJAC; 08-20-2021 at 06:48.
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Siska1
Senior Member
Join Date: Feb 2020
Location: BedRock
Old 12-05-2021 , 19:22   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #49

Quote:
Originally Posted by CapITanJAC View Post
I found a bug.

On my server it would say the message after they died.
Add
Code:
if(!is_user_alive(id))
	return
on the first line of the grenade_throw() function.
Thank you very much, i have been looking for this for months...
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maNIaRO
Member
Join Date: Nov 2014
Old 04-06-2022 , 14:55   Re: Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds]
Reply With Quote #50

I know it passed long time since last reply, but still.

Code:
[Explode Time = 1]
# Here you can change the explosion times for each grenade.

# The following 3 settings control the amount of seconds in which the grenade will explode after it has been thrown.
# For the smoke grenade, the seconds are counted after the grenade has stopped bouncing around.
EXPLODE_HE = 2.0
EXPLODE_FLASH = 3.0
EXPLODE_SMOKE = 2.0
For some reason, flashbang explodes faster than others, I have make it 3 seconds, but nothing changed. I've tried with 4, 5 seconds ... nothing.
For HE and Smoke, it works when I change the timing, but for flash not.

Any idea?
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