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[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)


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BatyaMedic
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Join Date: Sep 2014
Old 03-09-2015 , 05:05   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #181

On my server all is working.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-18-2015 , 10:20   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #182

Request: Set tf_mm_mode to 0 on map start so that my friends and I don't need to get sent to shitty servers on boot camp with this fucking plugin installed.

Don't get me wrong, there are legitimate uses for this plugin (like BWR or if you like writing insane mvm missions that take 10 people to win) but boot camp isn't one of them and we absolutely fucking hate it when we play advanced and suddenly a 7th joins in. I don't mind if non-matchmaking servers use it, but the current situation is like people getting sent to 32P servers through quickplay when they expect 24.

(On the flip side, it's funny to see 10 dumbasses lose ghost town... lol.)

Last edited by Potato Uno; 07-18-2015 at 10:22.
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FlaminSarge
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Join Date: Jul 2010
Old 07-18-2015 , 23:46   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #183

@Potato Uno That's a good idea, but I thought the tags that change when you set maxplayers and stuff automatically made this plugin invalidate stuff for matchmaking... did Valve change something to make that no longer the case?

I'd also suggest thinking about the wording of future posts you make. For instance, it'd have been simpler and much more civil to say "Valve's matchmaking system for boot camp is sending players to servers with this plugin installed, which probably isn't normal behavior. tf_mm_mode 0 would fix this."
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Last edited by FlaminSarge; 07-18-2015 at 23:48.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-19-2015 , 01:11   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #184

On topic of the civility part: I know that came off poorly/rudely and I apologize for that, but we REALLY REALLY are frustrated when over half the servers in boot camp have this thing installed. I'm not even going to dive into that subject since it would become a hate rant, but all I'll say is: It's like getting sent to a Valve server is a blessing from god. (Quickplay has it really lucky...)

Having to go back and reform a party 3 out of 5 times because some server owner thought ruining the game balance is a good idea isn't exactly fun you know... (Though I don't blame you - I blame the server owners.)

Last edited by Potato Uno; 07-19-2015 at 01:18.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 07-19-2015 , 14:55   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #185

Quote:
Originally Posted by FlaminSarge View Post
@Potato Uno That's a good idea, but I thought the tags that change when you set maxplayers and stuff automatically made this plugin invalidate stuff for matchmaking... did Valve change something to make that no longer the case?

I'd also suggest thinking about the wording of future posts you make. For instance, it'd have been simpler and much more civil to say "Valve's matchmaking system for boot camp is sending players to servers with this plugin installed, which probably isn't normal behavior. tf_mm_mode 0 would fix this."
There's a plugin that I think alot of MvM servers use that dynamically change the matchmaking mode to allow for parties to join on the map/difficulty they desire
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xXDeathreusXx
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Old 07-19-2015 , 23:13   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #186

Quote:
Originally Posted by Sierra Starpaw View Post
Just heads up don't add the give cash plugin for MvM it will crash you and other player seems it spams the server so bad knocks people out the server and by saying this Disconnect buffer overflow net message.
This will only occur if you try to change class after putting a large number of upgrades into the previous

Try to stay on topic though
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CapITanJAC
AlliedModders Donor
Join Date: Aug 2012
Location: U.S.A
Old 09-13-2015 , 15:38   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #187

My server crashes when the tenth person joins, is there a way to see if this is conflicting with something else?
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Last edited by CapITanJAC; 09-21-2015 at 14:50.
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starter87
Junior Member
Join Date: Jul 2012
Old 09-23-2015 , 22:09   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #188

is there any command or plugin to make all 10 humans join the red team and not have 4 players on spectators?
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831er
Member
Join Date: May 2013
Old 12-30-2015 , 21:57   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #189

is there any updates for the console spam "setting sv_visiblemaxplayers to 6 for mvm" ? the cleaner ext no longer works for it :/
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Major Erection
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Join Date: Dec 2015
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Old 01-17-2016 , 04:34   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #190

The visible player plugin is not working for me, or did I do something wrong?

I set mvm_visiblemaxplayers 10 in my server.cfg

Please let me know if what I did was completely wrong, which is what I suspect. Thanks
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