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[CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]


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Obyboby
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Old 05-18-2018 , 05:10   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #41

Quote:
Originally Posted by Neuro Toxin View Post
LOL.

I forgot to sync the version where I removed the debug messages.

This is current master.
Seems perfect now!
I'll report back if I find any issues.
Thanks for your awesome work!
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Neuro Toxin
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Old 05-18-2018 , 18:48   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #42

Version 2.0.0 Released
- Migrate to new syntax
- Complete plugin rewrite
- Added new convars/functionality

Thanks to Obyboby for their request and testing.
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Obyboby
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Old 05-19-2018 , 09:00   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #43

Quote:
Originally Posted by Neuro Toxin View Post
Version 2.0.0 Released
- Migrate to new syntax
- Complete plugin rewrite
- Added new convars/functionality

Thanks to Obyboby for their request and testing.
Hey, there seems to be an issue with grenades, molotovs in particular.
I'm joining the game now to investigate, it seems that the damage is always reflected even after the set time has elapsed.
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Neuro Toxin
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Old 05-20-2018 , 08:21   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #44

Quote:
Originally Posted by Obyboby View Post
Hey, there seems to be an issue with grenades, molotovs in particular.
I'm joining the game now to investigate, it seems that the damage is always reflected even after the set time has elapsed.
I'll have a look into this one over the next couple of days
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Neuro Toxin
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Old 05-21-2018 , 01:16   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #45

Quote:
Originally Posted by Obyboby View Post
Hey, there seems to be an issue with grenades, molotovs in particular.
I'm joining the game now to investigate, it seems that the damage is always reflected even after the set time has elapsed.
I've just tested this on my Windows server and everything is fine.

I've added a new convar:
- killshotreverse_debugmessages 0 // Prints debug messages to client consoles.

Please download the latest snapshot and put the above convar to 1 in your console, then provide the output in the console for any grenade type damage that isn't processing properly.
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Obyboby
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Old 05-22-2018 , 16:57   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #46

Quote:
Originally Posted by Neuro Toxin View Post
I've just tested this on my Windows server and everything is fine.

I've added a new convar:
- killshotreverse_debugmessages 0 // Prints debug messages to client consoles.

Please download the latest snapshot and put the above convar to 1 in your console, then provide the output in the console for any grenade type damage that isn't processing properly.
Ok I got it on my server and will test.
It seems that the

killshotreverse_rounddisabletimer 15.0

is being ignored. I mistakenly shot a team mate at the end of a round and the damage got reversed :/
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Neuro Toxin
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Old 05-22-2018 , 17:37   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #47

Quote:
Originally Posted by Obyboby View Post
Ok I got it on my server and will test.
It seems that the

killshotreverse_rounddisabletimer 15.0

is being ignored. I mistakenly shot a team mate at the end of a round and the damage got reversed :/
That's right. For the first 15 seconds all friendly fire is blocked. After 15 seconds the plugin processes damage which in your case is mirroring friendly fire.
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Obyboby
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Old 05-23-2018 , 04:44   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #48

Quote:
Originally Posted by Neuro Toxin View Post
That's right. For the first 15 seconds all friendly fire is blocked. After 15 seconds the plugin processes damage which in your case is mirroring friendly fire.
Is it possible to completely disable mirroring after the timer and just leave friendly fire as it is?
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Neuro Toxin
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Old 05-23-2018 , 07:33   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #49

This should do it with the below configuration.

Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		1.0		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	1		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	0		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	0.0		// Disable friendly fire for the first x seconds of each round.
killshotreverse_roundenabletimer	15.0		// Damage is reversed during the first x seconds of each round.
killshotreverse_blockvictimdamage	0		// Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly	0		// Allows all friendly fire damage to be reversed
killshotreverse_blockonroundend		1		// Blocks friendly fire damage after a round has ended.
killshotreverse_debugmessages		0		// Prints debug messages to client consoles.
Edit: Let me know how it goes so I can update the main post.
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Last edited by Neuro Toxin; 05-23-2018 at 17:52.
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PGUkilljoy
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Old 05-26-2018 , 01:52   Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]
Reply With Quote #50

any possibility to stop on knife attack to 1.stop slow target 2. stop armor damage?

Currently only using these:

killshotreverse_disableknifedamage 1 // Disabled friendly fire for knife damage.
killshotreverse_roundenabletimer 15.0 // Damage is reversed during the first x seconds of each round.

Just using this to stop knife FF as we only use Nade/Molly FF to stop team molly rushes.
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Last edited by PGUkilljoy; 05-26-2018 at 01:54.
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