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Left4Dead cvars


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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 11-21-2009 , 04:58   Left4Dead 2 cvars
Reply With Quote #21

Code:
BlendBonesMode "2" (Flags: 8198) (Desc:  )
PhysPMC "0" (Flags: 2) (Desc:  )
Smoker_escape_range "750" (Flags: 16388) (Desc:  )
achievement_debug "0" (Flags: 24580) (Desc: Turn on achievement debug msgs. )
achievement_disable "0" (Flags: 24580) (Desc: Turn off achievements. )
action_progress_reset_interval "1.0" (Flags: 16388) (Desc:  )
adrenaline_backpack_speedup "0.5" (Flags: 24580) (Desc: Percent of normal backpack item use duration to use when affected by Adrenaline )
adrenaline_duration "15.0f" (Flags: 24580) (Desc:  )
adrenaline_health_buffer "25" (Flags: 24580) (Desc:  )
adrenaline_revive_speedup "0.5" (Flags: 16388) (Desc: Percent of normal revive duration to use when affected by Adrenaline )
adrenaline_run_speed "260" (Flags: 24580) (Desc:  )
adsp_alley_min "122" (Flags: 2) (Desc:  )
adsp_courtyard_min "126" (Flags: 2) (Desc:  )
adsp_debug "0" (Flags: 128) (Desc:  )
adsp_door_height "112" (Flags: 2) (Desc:  )
adsp_duct_min "106" (Flags: 2) (Desc:  )
adsp_hall_min "110" (Flags: 2) (Desc:  )
adsp_low_ceiling "108" (Flags: 2) (Desc:  )
adsp_opencourtyard_min "126" (Flags: 2) (Desc:  )
adsp_openspace_min "130" (Flags: 2) (Desc:  )
adsp_openstreet_min "118" (Flags: 2) (Desc:  )
adsp_openwall_min "130" (Flags: 2) (Desc:  )
adsp_room_min "102" (Flags: 2) (Desc:  )
adsp_street_min "118" (Flags: 2) (Desc:  )
adsp_tunnel_min "114" (Flags: 2) (Desc:  )
adsp_wall_height "128" (Flags: 2) (Desc:  )
ai_LOS_mode "0" (Flags: 8198) (Desc:  )
ai_debug_los "0" (Flags: 16388) (Desc: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. )
ai_debug_ragdoll_magnets "0" (Flags: 6) (Desc:  )
ai_debug_shoot_positions "0" (Flags: 24580) (Desc:  )
ai_debug_speech "0" (Flags: 6) (Desc:  )
ai_expression_frametime "0.05" (Flags: 6) (Desc: Maximum frametime to still play background expressions. )
ai_expression_optimization "0" (Flags: 6) (Desc: Disable npc background expressions when you can't see them. )
ai_force_serverside_ragdoll "0" (Flags: 6) (Desc:  )
ai_post_frame_navigation "0" (Flags: 6) (Desc:  )
ai_sequence_debug "0" (Flags: 6) (Desc:  )
ai_setupbones_debug "0" (Flags: 6) (Desc: Shows that bones that are setup every think )
ai_shot_bias_max "1.0" (Flags: 8198) (Desc:  )
ai_shot_bias_min "-1.0" (Flags: 8198) (Desc:  )
ai_show_hull_attacks "0" (Flags: 6) (Desc:  )
ai_talk_idle_enabled "1" (Flags: 16388) (Desc: Set to 0 to disable TLK_IDLEs on survivors )
ai_use_visibility_cache "1" (Flags: 6) (Desc:  )
allow_weapon_fire_to_use "0" (Flags: 24580) (Desc:  )
ammo_adrenaline_max "1" (Flags: 8198) (Desc:  )
ammo_ammo_pack_max "1" (Flags: 8198) (Desc:  )
ammo_assaultrifle_max "720" (Flags: 8198) (Desc:  )
ammo_autoshotgun_max "300" (Flags: 8198) (Desc:  )
ammo_chainsaw_max "20" (Flags: 8198) (Desc:  )
ammo_firstaid_max "-1" (Flags: 8198) (Desc:  )
ammo_grenadelauncher_max "40" (Flags: 8198) (Desc:  )
ammo_huntingrifle_max "250" (Flags: 8198) (Desc:  )
ammo_minigun_max "800" (Flags: 8198) (Desc:  )
ammo_molotov_max "1" (Flags: 8198) (Desc:  )
ammo_pack_use_duration "2" (Flags: 24580) (Desc:  )
ammo_painpills_max "1" (Flags: 8198) (Desc:  )
ammo_pipebomb_max "1" (Flags: 8198) (Desc:  )
ammo_pistol_max "-2" (Flags: 8198) (Desc:  )
ammo_shotgun_max "99" (Flags: 8198) (Desc:  )
ammo_smg_max "650" (Flags: 8198) (Desc:  )
ammo_sniperrifle_max "300" (Flags: 8198) (Desc:  )
ammo_turret_infected_damage "15" (Flags: 8198) (Desc: Turret damage per shot against the horde (turret fires at 10Hz) )
ammo_turret_max "300" (Flags: 8198) (Desc:  )
ammo_turret_pz_damage "8" (Flags: 8198) (Desc: Turret damage per shot against player zombies (turret fires at 10Hz) )
ammo_turret_survivor_damage "1" (Flags: 8198) (Desc: Turret damage per shot against survivors (turret fires at 10Hz) )
ammo_turret_tank_damage "40" (Flags: 8198) (Desc: Turret damage per shot against tanks (turret fires at 10Hz) )
ammo_turret_witch_damage "16" (Flags: 8198) (Desc: Turret damage per shot against witches (turret fires at 10Hz) )
ammo_vomitjar_max "1" (Flags: 8198) (Desc:  )
anim_3wayblend "1" (Flags: 8198) (Desc: Toggle the 3-way animation blending code. )
anim_showstate "-1" (Flags: 24582) (Desc: Show the (client) animation state for the specified entity (-1 for none). )
anim_showstatelog "0" (Flags: 24582) (Desc: 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. )
any other value = set minimum value for cl_interp_ratio )
async_allow_held_files "1" (Flags: 2) (Desc: Allow AsyncBegin/EndRead() )
async_mode "0" (Flags: 2) (Desc: Set the async filesystem mode (0 = async, 1 = synchronous) )
async_serialize "0" (Flags: 2) (Desc: Force async reads to serialize for profiling )
async_simulate_delay "0" (Flags: 2) (Desc: Simulate a delay of up to a set msec per file operation )
autoaim_max_deflect "0.99" (Flags: 6) (Desc:  )
autoaim_max_dist "2160" (Flags: 6) (Desc:  )
autoaim_viewing_client "1" (Flags: 6) (Desc:  )
blackbox "1" (Flags: 2) (Desc:  )
boomer_exposed_time_tolerance "1.0" (Flags: 16388) (Desc: How long an out-of-range Boomer will tolerate being visible before fleeing )
boomer_leaker_chance "0" (Flags: 16388) (Desc:  )
boomer_pz_claw_dmg "4" (Flags: 24580) (Desc: Amount of damage done by a PZ boomer's regular melee attack )
boomer_vomit_delay "20" (Flags: 16388) (Desc: How long the Boomer waits before he vomits on his target on Normal difficulty )
bot_crouch "0" (Flags: 16388) (Desc:  )
bot_freeze "0" (Flags: 16388) (Desc:  )
bot_mimic "0" (Flags: 24580) (Desc:  )
bot_mimic_yaw_offset "180" (Flags: 16388) (Desc:  )
breakable_disable_gib_limit "0" (Flags: 6) (Desc:  )
breakable_multiplayer "1" (Flags: 6) (Desc:  )
buddha "0" (Flags: 16644) (Desc: Survivors take damage but won't die )
budget_averages_window "30" (Flags: 128) (Desc: number of frames to look at when figuring out average frametimes )
budget_background_alpha "128" (Flags: 128) (Desc: how translucent the budget panel is )
budget_bargraph_background_alpha "128" (Flags: 128) (Desc: how translucent the budget panel is )
budget_bargraph_range_ms "16.6666666667" (Flags: 128) (Desc: budget bargraph range in milliseconds )
budget_history_numsamplesvisible "100" (Flags: 128) (Desc: number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel )
budget_history_range_ms "66.666666667" (Flags: 128) (Desc: budget history range in milliseconds )
budget_panel_bottom_of_history_fraction ".25" (Flags: 128) (Desc: number between 0 and 1 )
budget_panel_height "384" (Flags: 128) (Desc: height in pixels of the budget panel )
budget_panel_width "512" (Flags: 128) (Desc: width in pixels of the budget panel )
budget_panel_x "0" (Flags: 128) (Desc: number of pixels from the left side of the game screen to draw the budget panel )
budget_panel_y "50" (Flags: 128) (Desc: number of pixels from the top side of the game screen to draw the budget panel )
budget_peaks_window "30" (Flags: 128) (Desc: number of frames to look at when figuring out peak frametimes )
budget_show_averages "0" (Flags: 128) (Desc: enable/disable averages in the budget panel )
budget_show_history "1" (Flags: 128) (Desc: turn history graph off and on. . good to turn off on low end )
budget_show_peaks "1" (Flags: 128) (Desc: enable/disable peaks in the budget panel )
bugreporter_console_bytes "15000" (Flags: 2) (Desc: Max # of console bytes to put into bug report body (full text still attached). )
bugreporter_includebsp "1" (Flags: 2) (Desc: Include .bsp for internal bug submissions. )
bugreporter_snapshot_delay "15" (Flags: 2) (Desc: Frames to delay before taking snapshot )
bugreporter_uploadasync "0" (Flags: 128) (Desc: Upload attachments asynchronously )
bugreporter_username "" (Flags: 128) (Desc: Username to use for bugreporter )
building_cubemaps "0" (Flags: 2) (Desc:  )
bullet_ff_through_walls "0" (Flags: 8198) (Desc:  )
car_alarm_chirp_distance "350" (Flags: 6) (Desc:  )
car_alarm_chirp_duration "1" (Flags: 6) (Desc:  )
car_alarm_chirp_interval "3" (Flags: 6) (Desc:  )
car_alarm_distance "500" (Flags: 6) (Desc:  )
car_alarm_duration "3" (Flags: 6) (Desc:  )
cc_norepeat "5" (Flags: 6) (Desc: In multiplayer games, don't repeat captions more often than this many seconds. )
cc_showmissing "0" (Flags: 8198) (Desc: Show missing closecaption entries. )
chainsaw_attack_cone "30.0" (Flags: 16388) (Desc:  )
chainsaw_attack_distance "50.0" (Flags: 16388) (Desc:  )
chainsaw_attack_force "400.0" (Flags: 16388) (Desc:  )
chainsaw_attract_distance "500.0" (Flags: 16388) (Desc:  )
chainsaw_damage "100.0" (Flags: 16388) (Desc:  )
chainsaw_debug "0" (Flags: 24580) (Desc:  )
chainsaw_hit_interval "0.1" (Flags: 16388) (Desc:  )
chainsaw_startup_fadeout_time "0.1" (Flags: 16388) (Desc:  )
changelevel_inhibit "0" (Flags: 16388) (Desc:  )
changelevel_pause_interval "8" (Flags: 16388) (Desc:  )
chet_debug_idle "0" (Flags: 16518) (Desc: If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info )
cl_allowdownload "1" (Flags: 128) (Desc: Client downloads customization files )
cl_allowupload "1" (Flags: 128) (Desc: Client uploads customization files )
cl_clock_correction "1" (Flags: 16384) (Desc: Enable/disable clock correction on the client. )
cl_clock_correction_adjustment_max_amount "200" (Flags: 16384) (Desc: Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. )
cl_clock_correction_adjustment_max_offset "90" (Flags: 16384) (Desc: As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. )
cl_clock_correction_adjustment_min_offset "10" (Flags: 16384) (Desc: If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. )
cl_clock_correction_force_server_tick "999" (Flags: 16384) (Desc: Force clock correction to match the server tick + this offset (-999 disables it). )
cl_clock_showdebuginfo "0" (Flags: 16384) (Desc: Show debugging info about the clock drift.  )
cl_clockdrift_max_ms "150" (Flags: 16384) (Desc: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. )
cl_clockdrift_max_ms_threadmode "0" (Flags: 16384) (Desc: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. )
cl_cloud_settings "-1" (Flags: 18) (Desc: Cloud enabled from (from HKCUSoftwareValveSteamAppsappidCloud) )
cl_cmdrate "30" (Flags: 640) (Desc: Max number of command packets sent to server per second )
cl_downloadfilter "all" (Flags: 128) (Desc: Determines which files can be downloaded from the server (all, none, nosounds) )
cl_entityreport "0" (Flags: 16384) (Desc: For debugging, draw entity states to console )
cl_failremoteconnections "0" (Flags: 2) (Desc: Force connection attempts to time out )
cl_flushentitypacket "0" (Flags: 16384) (Desc: For debugging. Force the engine to flush an entity packet. )
cl_forcepreload "0" (Flags: 128) (Desc: Whether we should force preloading. )
cl_ignorepackets "0" (Flags: 16384) (Desc: Force client to ignore packets (for debugging). )
cl_interpolate "1.0" (Flags: 514) (Desc: Interpolate entities on the client. )
cl_language "english" (Flags: 512) (Desc: Language (from HKCUSoftwareValveSteamLanguage) )
cl_localnetworkbackdoor "1" (Flags: 2) (Desc: Enable network optimizations for single player games. )
cl_logofile "materials/vgui/logos/spray_bullseye.vtf" (Flags: 128) (Desc: Spraypoint logo decal. )
cl_playback_screenshots "0" (Flags: 2) (Desc: Allows the client to playback screenshot and jpeg commands in demos. )
cl_resend "6" (Flags: 524288) (Desc: Delay in seconds before the client will resend the 'connect' attempt )
cl_retire_low_priority_lights "0" (Flags: 2) (Desc: Low priority dlights are replaced by high priority ones )
cl_screenshotname "" (Flags: 2) (Desc: Custom Screenshot name )
cl_showdemooverlay "0" (Flags: 2) (Desc: How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) )
cl_showevents "0" (Flags: 16384) (Desc: Print event firing info in the console )
cl_showpluginmessages "1" (Flags: 128) (Desc: Allow plugins to display messages to you )
cl_simdbones "0" (Flags: 8198) (Desc: Use SIMD bone setup. )
cl_skipslowpath "0" (Flags: 8404992) (Desc: Set to 1 to skip any models that don't go through the model fast path )
cl_soundfile "" (Flags: 128) (Desc: Jingle sound file. )
cl_timeout "30" (Flags: 128) (Desc: After this many seconds without receiving a packet from the server, the client will disconnect itself )
cl_updaterate "20" (Flags: 640) (Desc: Number of packets per second of updates you are requesting from the server )
cl_use_simd_bones "1" (Flags: 8198) (Desc: 1 use SIMD bones 0 use scalar bones. )
cl_voice_filter "" (Flags: 2) (Desc: Filter voice by name substring )
claw_force "240" (Flags: 24580) (Desc: Force with witch the claw shoves other zombies away )
claw_range "52" (Flags: 24580) (Desc: Range of the Claw weapon )
claw_range_down "70" (Flags: 24580) (Desc: Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. )
claw_swing_duration "0.2" (Flags: 24580) (Desc:  )
claw_swing_interval "1" (Flags: 24580) (Desc:  )
claw_swing_miss_interval "0.5" (Flags: 24580) (Desc:  )
clientport "27005" (Flags: 524288) (Desc: Host game client port )
closecaption "0" (Flags: 16777856) (Desc: Enable close captioning. )
cola_bottles_use_duration "1.95" (Flags: 24580) (Desc:  )
cola_bottles_use_range "75" (Flags: 24580) (Desc:  )
cola_bottles_use_tolerance "0.1" (Flags: 24580) (Desc:  )
collision_shake_amp "0.2" (Flags: 6) (Desc:  )
collision_shake_freq "0.5" (Flags: 6) (Desc:  )
collision_shake_time "0.5" (Flags: 6) (Desc:  )
commentary_available "1" (Flags: 6) (Desc: Automatically set by the game when a commentary file is available for the current map. )
con_drawnotify "1" (Flags: 2) (Desc: Disables drawing of notification area (for taking screenshots). )
con_enable "0" (Flags: 128) (Desc: Allows the console to be activated. )
con_filter_enable "0" (Flags: 8388610) (Desc: Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. )
con_filter_text "" (Flags: 8388610) (Desc: Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. )
con_filter_text_out "" (Flags: 8388610) (Desc: Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. )
con_logfile "" (Flags: 2) (Desc: Console output gets written to this file )
con_notifytime "8" (Flags: 8388610) (Desc: How long to display recent console text to the upper part of the game window )
con_nprint_bgalpha "50" (Flags: 2) (Desc: Con_NPrint background alpha. )
con_nprint_bgborder "5" (Flags: 2) (Desc: Con_NPrint border size. )
con_timestamp "0" (Flags: 2) (Desc: Prefix console.log entries with timestamps )
con_trace "0" (Flags: 8388610) (Desc: Print console text to low level printout. )
contimes "8" (Flags: 8388610) (Desc: Number of console lines to overlay for debugging. )
coop "0" (Flags: 258) (Desc: Cooperative play. )
cpu_level "2" (Flags: 2) (Desc: CPU Level - Default: High )
cs_ShowStateTransitions "-2" (Flags: 16388) (Desc: cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. )
datacachesize "32" (Flags: 2) (Desc: Size in MB. )
deathmatch "1" (Flags: 258) (Desc: Running a deathmatch server. )
debug_l4dverbose "1" (Flags: 6) (Desc: Add more l4d specific data to the bug report. )
debug_materialmodifycontrol "0" (Flags: 6) (Desc:  )
debug_overlay_fullposition "0" (Flags: 6) (Desc:  )
debug_physimpact "0" (Flags: 6) (Desc:  )
debug_touchlinks "0" (Flags: 6) (Desc: Spew touch link activity )
debug_visibility_monitor "0" (Flags: 16388) (Desc:  )
decalfrequency "10" (Flags: 262) (Desc:  )
defibrillator_return_to_life_time "3.0" (Flags: 16388) (Desc:  )
defibrillator_use_duration "3" (Flags: 24580) (Desc:  )
demo_avellimit "2000" (Flags: 2) (Desc: Angular velocity limit before eyes considered snapped for demo playback. )
demo_debug "0" (Flags: 2) (Desc: Demo debug info. )
demo_fastforwardfinalspeed "20" (Flags: 2) (Desc: Go this fast when starting to hold FF button. )
demo_fastforwardramptime "5" (Flags: 2) (Desc: How many seconds it takes to get to full FF speed. )
demo_fastforwardstartspeed "2" (Flags: 2) (Desc: Go this fast when starting to hold FF button. )
demo_interplimit "4000" (Flags: 2) (Desc: How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. )
demo_interpolateview "1" (Flags: 2) (Desc: Do view interpolation during dem playback. )
demo_legacy_rollback "1" (Flags: 2) (Desc: Use legacy view interpolation rollback amount in demo playback. )
demo_pauseatservertick "0" (Flags: 2) (Desc: Pauses demo playback at server tick )
demo_quitafterplayback "0" (Flags: 2) (Desc: Quits game after demo playback. )
demo_recordcommands "1" (Flags: 16384) (Desc: Record commands typed at console into .dem files. )
developer "0" (Flags: 2) (Desc: Set developer message level )
director_adrenaline_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_afk_timeout "45" (Flags: 262) (Desc: Humans idle longer than this many seconds will be forced to spectator mode )
director_ai_tanks "0" (Flags: 16388) (Desc:  )
director_always_allow_wanderers "0" (Flags: 16388) (Desc:  )
director_ammo_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_build_up_min_interval "15" (Flags: 16388) (Desc:  )
director_convert_pills "1" (Flags: 16388) (Desc:  )
director_convert_pills_critical_health "50" (Flags: 16388) (Desc:  )
director_convert_pills_to_defib_health "25" (Flags: 16388) (Desc:  )
director_custom_finale_tank_spacing "10.0" (Flags: 16388) (Desc:  )
director_debug "0" (Flags: 16388) (Desc:  )
director_debug_revisit "0" (Flags: 16388) (Desc:  )
director_debug_scavenge_items "0" (Flags: 16388) (Desc:  )
director_debug_threat_placement "0" (Flags: 16388) (Desc:  )
director_defibrillator_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_finale_item_cluster_count "3" (Flags: 16388) (Desc: How many clusters of items will be populated in the finale )
director_finale_panic_waves "2" (Flags: 16388) (Desc:  )
director_finale_stage_delay "5" (Flags: 16388) (Desc:  )
director_force_background "0" (Flags: 16388) (Desc: Forces background map population logic for testing )
director_force_tank "0" (Flags: 16388) (Desc:  )
director_force_witch "0" (Flags: 16388) (Desc:  )
director_gas_can_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_gauntlet_movement_bonus "5.0" (Flags: 16388) (Desc: If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs. )
director_gauntlet_movement_bonus_max "30.0" (Flags: 16388) (Desc: Maximum amount of bonus time you can accumulate from not moving. )
director_gauntlet_movement_threshold "500.0" (Flags: 16388) (Desc: If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs. )
director_gauntlet_movement_timer_length "10.0" (Flags: 16388) (Desc: If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs. )
director_gauntlet_tank_kite_distance "3000.0" (Flags: 16388) (Desc: How far you have to progress after a gauntlet tank spawn before the horde fires up again. )
director_ingress_range "3000" (Flags: 16388) (Desc:  )
director_intensity_relax_allow_wanderers_threshold "0.3" (Flags: 16388) (Desc: All survivors must be below this intensity during RELAX for wandering zombies to be spawned )
director_intensity_relax_allow_wanderers_threshold_expert "0.8" (Flags: 16388) (Desc: All survivors must be below this intensity during RELAX for wandering zombies to be spawned )
director_intensity_relax_allow_wanderers_threshold_hard "0.5" (Flags: 16388) (Desc: All survivors must be below this intensity during RELAX for wandering zombies to be spawned )
director_intensity_relax_threshold "0.9" (Flags: 16388) (Desc: All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) )
director_intensity_threshold "0.9" (Flags: 24580) (Desc:  )
director_item_cluster_range "50" (Flags: 16388) (Desc: Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes )
director_item_placement_method "1" (Flags: 16388) (Desc: Which scavenge item placement method to use (0 = old, 1 = new) )
director_item_placement_spew "0" (Flags: 16388) (Desc: Whether director item placement should spew a bunch of stats about what it did. )
director_max_threat_areas "4" (Flags: 16388) (Desc:  )
director_melee_weapon_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_min_start_players "1" (Flags: 6) (Desc: Freezes players until this # of players have joined, then starts mission )
director_molotov_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_music_dynamic_mob_size "25" (Flags: 16388) (Desc: Spawning a mob this large can play music )
director_music_dynamic_mobstop_size "8" (Flags: 16388) (Desc: When a mob gets to this size we think about stopping the music )
director_music_dynamic_scanmobstop_size "3" (Flags: 16388) (Desc: When see less than this many of a mob, music stops )
director_must_create_all_scavenge_items "0" (Flags: 16388) (Desc:  )
director_no_bosses "0" (Flags: 16388) (Desc: Disable boss spawns )
director_no_death_check "0" (Flags: 16388) (Desc: Disable survivor team death ending scenario )
director_no_mobs "0" (Flags: 16388) (Desc: Disable mob rushes )
director_no_specials "0" (Flags: 16388) (Desc: Disable PZ spawns )
director_no_survivor_bots "0" (Flags: 16388) (Desc: Disable filling out the survivor team with bots )
director_num_reserved_wanderers "0" (Flags: 16388) (Desc:  )
director_output_population_visit "0" (Flags: 16388) (Desc:  )
director_oxygen_tank_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_pain_pill_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_panic_forever "0" (Flags: 16388) (Desc: Panic events never end )
director_panic_wave_pause_max "7" (Flags: 16388) (Desc:  )
director_panic_wave_pause_min "5" (Flags: 16388) (Desc:  )
director_per_map_weapon_upgrade_chance "0.25" (Flags: 16388) (Desc:  )
director_pipe_bomb_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_pistol_density "4" (Flags: 16388) (Desc: Items per 100 yards square )
director_propane_tank_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_ready_duration "60" (Flags: 16388) (Desc: If nonzero, survivor team has this amount of time to get ready before starting out )
director_ready_radius "300" (Flags: 16388) (Desc: The distance survivors can move from the starting weapons during the ready period )
director_relax_max_flow_travel "3000" (Flags: 16388) (Desc:  )
director_relax_max_interval "45" (Flags: 16388) (Desc:  )
director_relax_min_interval "30" (Flags: 16388) (Desc:  )
director_report_screen_delay "10" (Flags: 6) (Desc:  )
director_scavenge_item_override "0" (Flags: 16388) (Desc: Override map-specified item densities with cvar values for tuning )
director_short_finale "0" (Flags: 16388) (Desc: Short finale for testing escape vehicles )
director_special_battlefield_respawn_interval "10" (Flags: 16388) (Desc:  )
director_special_finale_offer_length "10" (Flags: 16388) (Desc: How long is given to a player to accept the offer of a special zombie during the finale. )
director_special_initial_spawn_delay_max "60" (Flags: 16388) (Desc:  )
director_special_initial_spawn_delay_max_extra "180" (Flags: 16388) (Desc:  )
director_special_initial_spawn_delay_min "30" (Flags: 16388) (Desc:  )
director_special_original_offer_length "30" (Flags: 16388) (Desc: How long is given to the first player to accept the offer of a special zombie. )
director_special_respawn_interval "45" (Flags: 16388) (Desc:  )
director_spectate_specials "0" (Flags: 16388) (Desc: Allow spectating zombies )
director_super_weapon_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_survivor_movement_window "10.0" (Flags: 16388) (Desc:  )
director_sustain_peak_max_time "5" (Flags: 16388) (Desc:  )
director_sustain_peak_min_time "3" (Flags: 16388) (Desc:  )
director_tank_bypass_max_flow_travel "1500" (Flags: 16388) (Desc:  )
director_tank_checkpoint_interval "15" (Flags: 16388) (Desc: Min time after leaving a checkpoint that a tank can spawn )
director_tank_force_offer "0" (Flags: 16388) (Desc: Forces the director to offer a tank )
director_tank_lottery_entry_time "0.1" (Flags: 16388) (Desc: Time it takes for entry into the tank lottery )
director_tank_lottery_selection_time "4" (Flags: 16388) (Desc: Time it takes for selection in the tank lottery )
director_tank_max_interval "500" (Flags: 16388) (Desc:  )
director_tank_min_interval "350" (Flags: 16388) (Desc:  )
director_tank_offer_debug "0" (Flags: 16388) (Desc:  )
director_test_loop "0" (Flags: 16388) (Desc: Allow a team of nothing but bots, advance through maps and loop back to start )
director_test_loop_restarts_before_rotate "4" (Flags: 16388) (Desc: When looping and rotating, how many times to restart before moving to next campaign )
director_test_loop_rotate_maps "1" (Flags: 16388) (Desc: When looping, advance to the next map when reach end of campaign )
director_test_loop_time "3" (Flags: 16388) (Desc: When looping, stay in each map for at most the amount of time, in minutes, specified )
director_threat_clear_radius "500" (Flags: 16388) (Desc: Prevent wandering zombies within this radius of threats )
director_threat_max_separation "5000" (Flags: 16388) (Desc:  )
director_threat_min_separation "5000" (Flags: 16388) (Desc:  )
director_threat_radius "1000" (Flags: 16388) (Desc:  )
director_transition_timeout "120" (Flags: 16388) (Desc: Duration (in seconds) to wait for survivors to transition across changelevels )
director_unfreeze_time "55" (Flags: 16388) (Desc: Duration (in seconds) to wait to unfreeze a team after the first player has connected )
director_upgradepack_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_vomitjar_density "6.48" (Flags: 16388) (Desc: Items per 100 yards square )
director_vs_convert_pills "0.5" (Flags: 6) (Desc: What fraction of pain pills should be converted to health kits in vs mode )
director_weapon_cluster_range "100" (Flags: 16388) (Desc: Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types )
disable_dynamic_prop_loading "0" (Flags: 16388) (Desc: If non-zero when a map loads, dynamic props won't be loaded )
disable_static_prop_loading "0" (Flags: 16384) (Desc: If non-zero when a map loads, static props won't be loaded )
disp_dynamic "0" (Flags: 2) (Desc:  )
dispcoll_drawplane "0" (Flags: 6) (Desc:  )
display_game_events "0" (Flags: 16384) (Desc:  )
displaysoundlist "0" (Flags: 6) (Desc:  )
dsp_automatic "0" (Flags: 65538) (Desc:  )
dsp_db_min "80" (Flags: 65538) (Desc:  )
dsp_db_mixdrop "0.5" (Flags: 65538) (Desc:  )
dsp_dist_max "1440.0" (Flags: 81920) (Desc:  )
dsp_dist_min "0.0" (Flags: 81920) (Desc:  )
dsp_enhance_stereo "0" (Flags: 128) (Desc:  )
dsp_facingaway "0" (Flags: 65538) (Desc:  )
dsp_mix_max "0.8" (Flags: 65538) (Desc:  )
dsp_mix_min "0.2" (Flags: 65538) (Desc:  )
dsp_off "0" (Flags: 16384) (Desc:  )
dsp_player "0" (Flags: 269025280) (Desc:  )
dsp_room "0" (Flags: 65538) (Desc:  )
dsp_slow_cpu "0" (Flags: 65664) (Desc:  )
dsp_spatial "40" (Flags: 65538) (Desc:  )
dsp_speaker "50" (Flags: 65538) (Desc:  )
dsp_vol_2ch "1.0" (Flags: 65538) (Desc:  )
dsp_vol_4ch "0.5" (Flags: 65538) (Desc:  )
dsp_vol_5ch "0.5" (Flags: 65538) (Desc:  )
dsp_volume "0.8" (Flags: 65664) (Desc:  )
dsp_water "14" (Flags: 65538) (Desc:  )
dt_ShowPartialChangeEnts "0" (Flags: 2) (Desc: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). )
dt_UsePartialChangeEnts "1" (Flags: 2) (Desc: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. )
dtwarning "0" (Flags: 2) (Desc: Print data table warnings? )
dtwatchclass "" (Flags: 2) (Desc: Watch all fields encoded with this table. )
dtwatchent "-1" (Flags: 2) (Desc: Watch this entities data table encoding. )
dtwatchvar "" (Flags: 2) (Desc: Watch the named variable. )
elevator_movedelay "0.75" (Flags: 6) (Desc: Time delay for elevator movement start. )
enable_debug_overlays "1" (Flags: 16388) (Desc: Enable rendering of debug overlays )
ent_debugkeys "" (Flags: 6) (Desc:  )
ent_messages_draw "0" (Flags: 16388) (Desc: Visualizes all entity input/output activity. )
ent_show_contexts "0" (Flags: 6) (Desc: Show entity contexts in ent_text display )
ent_steadystate_batchsize "20" (Flags: 6) (Desc: Max number of entities to transmit to player )
ent_steadystate_cooldown "5.0" (Flags: 6) (Desc: Time in seconds after player state changes before steady state changes can occur. )
ent_steadystate_delay "5" (Flags: 6) (Desc: Time in seconds without network state changes until an entity is considered for trickle updates )
ent_steadystate_enable "1" (Flags: 6) (Desc:  )
ent_steadystate_interval "0.1" (Flags: 6) (Desc: Rate at which entities can be trickled to players )
er_colwidth "100" (Flags: 2) (Desc:  )
er_graphwidthfrac "0.2" (Flags: 2) (Desc:  )
er_maxname "14" (Flags: 2) (Desc:  )
fade_immediately "0" (Flags: 16388) (Desc:  )
fall_speed_fatal "720" (Flags: 6) (Desc:  )
fall_speed_safe "560" (Flags: 6) (Desc:  )
fast_fogvolume "0" (Flags: 2) (Desc:  )
fidget_max_interval "20" (Flags: 6) (Desc:  )
fidget_min_interval "10" (Flags: 6) (Desc:  )
filesystem_buffer_size "0" (Flags: 2) (Desc: Size of per file buffers. 0 for none )
filesystem_max_stdio_read "16" (Flags: 2) (Desc:  )
filesystem_native "1" (Flags: 2) (Desc: Use native FS or STDIO )
filesystem_report_buffered_io "0" (Flags: 2) (Desc:  )
filesystem_unbuffered_io "1" (Flags: 2) (Desc:  )
filesystem_use_overlapped_io "1" (Flags: 2) (Desc:  )
fire_absorbrate "3" (Flags: 6) (Desc:  )
fire_dmgbase "3" (Flags: 6) (Desc:  )
fire_dmginterval "1.0" (Flags: 6) (Desc:  )
fire_dmgscale "0.1" (Flags: 6) (Desc:  )
fire_extabsorb "5" (Flags: 6) (Desc:  )
fire_extscale "12" (Flags: 6) (Desc:  )
fire_growthrate "1.0" (Flags: 6) (Desc:  )
fire_heatscale "1.0" (Flags: 6) (Desc:  )
fire_incomingheatscale "0.1" (Flags: 6) (Desc:  )
fire_maxabsorb "50" (Flags: 6) (Desc:  )
first_aid_heal_percent "0.8" (Flags: 16388) (Desc: Percent of injuries to heal )
first_aid_kit_max_heal "100" (Flags: 24580) (Desc:  )
first_aid_kit_use_duration "1" (Flags: 24580) (Desc:  )
fish_dormant "0" (Flags: 24580) (Desc: Turns off interactive fish behavior. Fish become immobile and unresponsive. )
fix_versus_convars "0" (Flags: 16388) (Desc:  )
flex_expression "-" (Flags: 6) (Desc:  )
flex_talk "0" (Flags: 6) (Desc:  )
fog_enable_water_fog "1" (Flags: 16384) (Desc:  )
force_disablex360 "0" (Flags: 16384) (Desc:  )
fps_max "30" (Flags: 2) (Desc: Frame rate limiter )
fps_max_splitscreen "300" (Flags: 2) (Desc: Frame rate limiter, splitscreen )
fs_monitor_read_from_pack "0" (Flags: 2) (Desc: 0:Off, 1:Any, 2:Sync only )
fs_report_sync_opens "0" (Flags: 2) (Desc: 0:Off, 1:Always, 2:Not during load )
fs_warning_mode "0" (Flags: 2) (Desc: 0:Off, 1:Warn main thread, 2:Warn other threads )
func_break_max_pieces "15" (Flags: 8324) (Desc:  )
func_break_reduction_factor ".5" (Flags: 6) (Desc:  )
func_breakdmg_bullet "0.5" (Flags: 6) (Desc:  )
func_breakdmg_club "1.5" (Flags: 6) (Desc:  )
func_breakdmg_explosive "1.25" (Flags: 6) (Desc:  )
g_Language "0" (Flags: 8198) (Desc:  )
g_cv_phys2_freeze_ragdolls "0" (Flags: 8198) (Desc:  )
g_debug_constraint_sounds "0" (Flags: 16388) (Desc: Enable debug printing about constraint sounds. )
g_debug_doors "0" (Flags: 6) (Desc:  )
g_debug_npc_vehicle_roles "0" (Flags: 6) (Desc:  )
g_debug_physcannon "0" (Flags: 24580) (Desc:  )
g_debug_ragdoll_removal "0" (Flags: 24580) (Desc:  )
g_debug_transitions "0" (Flags: 6) (Desc: Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. )
g_debug_vehiclebase "0" (Flags: 16388) (Desc:  )
g_debug_vehicleexit "0" (Flags: 16388) (Desc:  )
g_debug_vehiclesound "0" (Flags: 16388) (Desc:  )
g_ragdoll_max_fps "30" (Flags: 8198) (Desc: Clients with framerates less than this will reduce the ideal number of ragdolls to display )
g_ragdoll_min_fps "10" (Flags: 8198) (Desc: Clients with framerates less than this will only show 1 ragdoll of each type )
gameui_xbox "0" (Flags: 2) (Desc:  )
gas_can_use_duration "2" (Flags: 24580) (Desc:  )
gascan_spit_time "2.9" (Flags: 24580) (Desc: Gascans can survive this long in spit before they ignite. )
gascan_throw_force "32" (Flags: 16388) (Desc:  )
gascan_use_range "65" (Flags: 24580) (Desc:  )
gascan_use_tolerance "0.1" (Flags: 24580) (Desc:  )
god "0" (Flags: 16644) (Desc: Survivors don't take damage )
gpu_level "3" (Flags: 2) (Desc: GPU Level - Default: High )
gpu_mem_level "2" (Flags: 2) (Desc: Memory Level - Default: High )
grenadelauncher_damage "400" (Flags: 16388) (Desc:  )
grenadelauncher_ff_scale "0.12" (Flags: 16388) (Desc: ff scale for grenade launcher damage to other players )
grenadelauncher_ff_scale_self "0.12" (Flags: 16388) (Desc: ff scale for grenade launcher damage to other players )
grenadelauncher_force_kill "2000.0" (Flags: 16388) (Desc:  )
grenadelauncher_radius_kill "180" (Flags: 16388) (Desc:  )
grenadelauncher_radius_stumble "250" (Flags: 16388) (Desc:  )
grenadelauncher_show_radius "0" (Flags: 16388) (Desc:  )
grenadelauncher_startpos_forward "16.0" (Flags: 6) (Desc:  )
grenadelauncher_startpos_right "4.0" (Flags: 6) (Desc:  )
grenadelauncher_startpos_up "0.0" (Flags: 6) (Desc:  )
grenadelauncher_vel_up "100.0f" (Flags: 6) (Desc:  )
grenadelauncher_vel_variance "10.0" (Flags: 6) (Desc:  )
grenadelauncher_velocity "1200" (Flags: 16388) (Desc:  )
hack_elevator_z_offset "10" (Flags: 16388) (Desc:  )
helping_hand_debug "0" (Flags: 8198) (Desc:  )
hl2_episodic "0" (Flags: 8198) (Desc:  )
host_ShowIPCCallCount "0" (Flags: 2) (Desc: Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. )
host_flush_threshold "14" (Flags: 524288) (Desc: Memory threshold below which the host should flush caches between server instances )
host_framerate "0" (Flags: 2) (Desc: Set to lock per-frame time elapse. )
host_limitlocal "0" (Flags: 2) (Desc: Apply cl_cmdrate and cl_updaterate to loopback connection )
host_map "c5m1_waterfront.bsp" (Flags: 524288) (Desc: Current map name. )
host_profile "0" (Flags: 2) (Desc:  )
host_showcachemiss "0" (Flags: 2) (Desc: Print a debug message when the client or server cache is missed. )
host_sleep "0" (Flags: 16384) (Desc: Force the host to sleep a certain number of milliseconds each frame. )
host_speeds "0" (Flags: 2) (Desc: Show general system running times. )
host_syncfps "0" (Flags: 2) (Desc: Synchronize real render time to host_framerate if possible. )
host_thread_mode "0" (Flags: 2) (Desc: Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) )
host_threaded_sound "0" (Flags: 2) (Desc: Run the sound on a thread (independent of mix) )
host_timescale "1.0" (Flags: 24576) (Desc: Prescale the clock by this amount. )
host_xbox_e3_restart "15" (Flags: 524288) (Desc: E3 Demo Restart interval (in minutes). )
hostfile "host.txt" (Flags: 524292) (Desc: The HOST file to load. )
hostip "-1442924153" (Flags: 524288) (Desc: Host game server ip )
hostname "testserver" (Flags: 524288) (Desc: Hostname for server. )
hostport "27015" (Flags: 524288) (Desc: Host game server port )
hunk_track_allocation_types "0" (Flags: 16384) (Desc:  )
hunter_committed_attack_range "75" (Flags: 16388) (Desc:  )
hunter_leap_away_give_up_range "1000" (Flags: 16388) (Desc:  )
hunter_pounce_air_speed "1400" (Flags: 16388) (Desc:  )
hunter_pounce_loft_rate ".035" (Flags: 16388) (Desc: Hunter adds this angle/distance when pouncing )
hunter_pounce_max_loft_angle "45" (Flags: 16388) (Desc: Maximum loft angle for Hunter Pounce angle adjustment )
hunter_pounce_ready_range "500" (Flags: 16388) (Desc: If victim is this close, crouch and get ready )
hunter_pz_claw_dmg "6" (Flags: 24580) (Desc: Amount of damage done by a PZ hunter's regular melee attack )
in_forceuser "0" (Flags: 16384) (Desc: Force user input to this split screen player. )
incendiary_ammo_burn_time "4.0" (Flags: 16388) (Desc: Time to burn when hit by incendiary ammo )
inferno_acid_spawn_angle "120" (Flags: 16388) (Desc: Angular change from parent )
inferno_child_spawn_interval_multiplier "1" (Flags: 16388) (Desc: Amount spawn interval increases for each child )
inferno_child_spawn_max_depth "4" (Flags: 16388) (Desc:  )
inferno_damage "40" (Flags: 16388) (Desc: Damage per second )
inferno_debug "0" (Flags: 16388) (Desc:  )
inferno_flame_lifetime "15" (Flags: 16388) (Desc: Average lifetime of each flame in seconds )
inferno_flame_spacing "50" (Flags: 16388) (Desc: Minimum distance between separate flame spawns )
inferno_forward_reduction_factor "0.9" (Flags: 16388) (Desc:  )
inferno_friendly_fire_duration "6" (Flags: 16388) (Desc: For this long, FF is credited back to the thrower. )
inferno_initial_spawn_interval "0.05" (Flags: 16388) (Desc: Time between spawning flames for first fire )
inferno_max_child_spawn_interval "1" (Flags: 16388) (Desc: Largest time interval for child flame spawning )
inferno_max_flames "32" (Flags: 16388) (Desc: Maximum number of flames that can be created )
inferno_max_range "500" (Flags: 16388) (Desc: Maximum distance flames can spread from their initial ignition point )
inferno_max_trace_per_tick "16" (Flags: 6) (Desc:  )
inferno_per_flame_spawn_duration "5" (Flags: 16388) (Desc: Duration each new flame will attempt to spawn new flames )
inferno_scorch_decals "0" (Flags: 16388) (Desc:  )
inferno_spawn_angle "45" (Flags: 16388) (Desc: Angular change from parent )
inferno_surface_offset "20" (Flags: 16388) (Desc:  )
inferno_velocity_decay_factor "0.2" (Flags: 16388) (Desc:  )
inferno_velocity_factor "0.003" (Flags: 16388) (Desc:  )
inferno_velocity_normal_factor "0" (Flags: 16388) (Desc:  )
intensity_averaged_following_decay "20" (Flags: 16388) (Desc: Seconds for the 'time averaged intensity' to meet the baseline intensity )
intensity_decay_time "30" (Flags: 16388) (Desc: Seconds to decay full intensity to zero )
intensity_enemy_death_far_range "500" (Flags: 16388) (Desc:  )
intensity_enemy_death_near_range "150" (Flags: 16388) (Desc:  )
intensity_factor "0.25" (Flags: 16388) (Desc: How quickly intensity increases )
intensity_lock "-1" (Flags: 16388) (Desc: Lock players' intensities at this value )
ip "localhost" (Flags: 524288) (Desc: Overrides IP for multihomed hosts )
jockey_pounce_air_speed "700" (Flags: 16388) (Desc:  )
jockey_pounce_loft_rate ".035" (Flags: 16388) (Desc: Jockey adds this angle/distance when pouncing )
jockey_pounce_max_loft_angle "45" (Flags: 16388) (Desc: Maximum loft angle for Jockey Pounce angle adjustment )
jockey_pz_claw_dmg "4" (Flags: 24580) (Desc: Amount of damage done by a PZ jockey's regular melee attack )
joy_axisbutton_threshold "0.3" (Flags: 128) (Desc: Analog axis range before a button press is registered. )
joy_wingmanwarrior_centerhack "0" (Flags: 128) (Desc: Wingman warrior centering hack. )
joy_xcontroller_found "0" (Flags: 2) (Desc: Automatically set to 1 if an xcontroller has been detected. )
jpeg_quality "90" (Flags: 2) (Desc: jpeg screenshot quality. )
l4d_show_incapupdate "0" (Flags: 6) (Desc:  )
l4d_show_weaponequip "0" (Flags: 6) (Desc:  )
l4d_stats_nogameplaycheck "0" (Flags: 8198) (Desc: Disable normal check for valid gameplay, send stats regardless. )
l4d_stats_track "1" (Flags: 6) (Desc: Turn on//off L4D stats tracking. )
ladder_autocenter "1" (Flags: 8198) (Desc: Auto-center players on ladders. )
ladder_console_controls "0" (Flags: 8198) (Desc: Use absolute (up is always up and down always down) ladder controls. )
ladder_horizon "-0.3" (Flags: 8198) (Desc:  )
lightcache_maxmiss "2" (Flags: 16384) (Desc:  )
lservercfgfile "listenserver.cfg" (Flags: 6) (Desc:  )
map_noareas "0" (Flags: 2) (Desc: Disable area to area connection testing. )
mapcyclefile "mapcycle.txt" (Flags: 6) (Desc: Name of the .txt file used to cycle the maps on multiplayer servers  )
mat_360_aa_override "0.0" (Flags: 2) (Desc:  )
mat_aaquality "0" (Flags: 2) (Desc:  )
mat_antialias "0" (Flags: 2) (Desc:  )
mat_bufferprimitives "1" (Flags: 2) (Desc:  )
mat_bumpbasis "0" (Flags: 16384) (Desc:  )
mat_bumpmap "1" (Flags: 2) (Desc:  )
mat_colcorrection_disableentities "0" (Flags: 2) (Desc:  )
mat_colcorrection_editor "0" (Flags: 2) (Desc:  )
mat_colorcorrection "1" (Flags: 2) (Desc:  )
mat_compressedtextures "1" (Flags: 2) (Desc:  )
mat_debugalttab "0" (Flags: 16384) (Desc:  )
mat_debugdepth "0" (Flags: 2) (Desc:  )
mat_debugdepthmode "0" (Flags: 8388610) (Desc:  )
mat_debugdepthval "128.0f" (Flags: 8388610) (Desc:  )
mat_debugdepthvalmax "256.0f" (Flags: 8388610) (Desc:  )
mat_depthbias_normal "0.0f" (Flags: 16384) (Desc:  )
mat_depthfeather_enable "1" (Flags: 8388610) (Desc:  )
mat_diffuse "1" (Flags: 2) (Desc:  )
mat_disable_fancy_blending "0" (Flags: 8388610) (Desc:  )
mat_disable_lightwarp "0" (Flags: 8388610) (Desc:  )
mat_dof_max_blur_radius "10" (Flags: 8388610) (Desc:  )
mat_dof_quality "0" (Flags: 8388610) (Desc:  )
mat_drawTitleSafe "0" (Flags: 2) (Desc: Enable title safe overlay )
mat_drawflat "0" (Flags: 16384) (Desc:  )
mat_dxlevel "90" (Flags: 2) (Desc:  )
mat_dynamic_tonemapping "1" (Flags: 16384) (Desc:  )
mat_dynamiclightmaps "0" (Flags: 16384) (Desc:  )
mat_envmapsize "128" (Flags: 2) (Desc:  )
mat_envmaptgasize "32.0" (Flags: 2) (Desc:  )
mat_excludetextures "0" (Flags: 2) (Desc:  )
mat_fastnobump "0" (Flags: 16384) (Desc:  )
mat_fastspecular "1" (Flags: 2) (Desc: Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf. )
mat_fillrate "0" (Flags: 16384) (Desc:  )
mat_filterlightmaps "1" (Flags: 2) (Desc:  )
mat_filtertextures "1" (Flags: 2) (Desc:  )
mat_force_tonemap_scale "0.0" (Flags: 16384) (Desc:  )
mat_force_vertexfog "0" (Flags: 8388610) (Desc:  )
mat_forceaniso "1" (Flags: 2) (Desc:  )
mat_forcedynamic "0" (Flags: 16384) (Desc:  )
mat_forcehardwaresync "0" (Flags: 2) (Desc:  )
mat_forcemanagedtextureintohardware "0" (Flags: 16386) (Desc:  )
mat_fullbright "0" (Flags: 8404992) (Desc:  )
mat_grain_scale_override "1.0" (Flags: 25165952) (Desc:  )
mat_hdr_level "2" (Flags: 2) (Desc: Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. )
mat_hdr_tonemapscale "1.0" (Flags: 16388) (Desc: The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. )
mat_leafvis "0" (Flags: 16384) (Desc: Draw wireframe of current leaf )
mat_leafvisforceleaf "-1" (Flags: 16386) (Desc: Force the leaf used by mat_leafvis to a particular leaf number. )
mat_levelflush "1" (Flags: 2) (Desc:  )
mat_lightmap_pfms "0" (Flags: 8388610) (Desc: Outputs .pfm files containing lightmap data for each lightmap page when a level exits. )
mat_loadtextures "1" (Flags: 16384) (Desc:  )
mat_local_contrast_edge_scale_override "-1000.0" (Flags: 8388610) (Desc:  )
mat_local_contrast_midtone_mask_override "-1.0" (Flags: 8388610) (Desc:  )
mat_local_contrast_scale_override "0.0" (Flags: 8388610) (Desc:  )
mat_local_contrast_vignette_end_override "-1.0" (Flags: 8388610) (Desc:  )
mat_local_contrast_vignette_start_override "-1.0" (Flags: 8388610) (Desc:  )
mat_luxels "0" (Flags: 16384) (Desc:  )
mat_max_worldmesh_vertices "65536" (Flags: 2) (Desc:  )
mat_maxframelatency "1" (Flags: 2) (Desc:  )
mat_measurefillrate "0" (Flags: 16384) (Desc:  )
mat_mipmaptextures "1" (Flags: 2) (Desc:  )
mat_monitorgamma "2.2" (Flags: 16777344) (Desc: monitor gamma (typically 2.2 for CRT and 1.7 for LCD) )
mat_monitorgamma_tv_enabled "0" (Flags: 16777344) (Desc:  )
mat_monitorgamma_tv_exp "2.5" (Flags: 2) (Desc:  )
mat_monitorgamma_tv_range_max "255" (Flags: 2) (Desc:  )
mat_monitorgamma_tv_range_min "16" (Flags: 2) (Desc:  )
mat_morphstats "0" (Flags: 16384) (Desc:  )
mat_motion_blur_enabled "1" (Flags: 2) (Desc:  )
mat_motion_blur_percent_of_screen_max "4.0" (Flags: 8388610) (Desc:  )
mat_norendering "0" (Flags: 16384) (Desc:  )
mat_normalmaps "0" (Flags: 16384) (Desc:  )
mat_normals "0" (Flags: 16384) (Desc:  )
mat_parallaxmap "1" (Flags: 2) (Desc:  )
mat_parallaxmapsamplesmax "50" (Flags: 8388610) (Desc:  )
mat_parallaxmapsamplesmin "12" (Flags: 8388610) (Desc:  )
mat_phong "1" (Flags: 8388610) (Desc:  )
mat_picmip "0" (Flags: 2) (Desc:  )
mat_proxy "0" (Flags: 16384) (Desc:  )
mat_queue_mode "-1" (Flags: 2) (Desc: The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded )
mat_queue_priority "1" (Flags: 524288) (Desc:  )
mat_report_queue_status "0" (Flags: 8388610) (Desc:  )
mat_reversedepth "0" (Flags: 16384) (Desc:  )
mat_shadowstate "1" (Flags: 2) (Desc:  )
mat_show_texture_memory_usage "FCVAR_NEVER_AS_STRING" (Flags: 20480) (Desc: Display the texture memory usage on the HUD. )
mat_showenvmapmask "0" (Flags: 2) (Desc:  )
mat_showlowresimage "0" (Flags: 2) (Desc:  )
mat_showmiplevels "0" (Flags: 16384) (Desc: color-code miplevels 2: normalmaps, 1: everything else )
mat_softwarelighting "0" (Flags: 2) (Desc:  )
mat_softwareskin "0" (Flags: 16384) (Desc:  )
mat_specular "1" (Flags: 2) (Desc: Enable/Disable specularity for perf testing.  Will cause a material reload upon change. )
mat_spewalloc "0" (Flags: 128) (Desc:  )
mat_supportflashlight "-1" (Flags: 16386) (Desc: 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported )
mat_surfaceid "0" (Flags: 16384) (Desc:  )
mat_surfacemat "0" (Flags: 16384) (Desc:  )
mat_tessellation_accgeometrytangents "0" (Flags: 16384) (Desc:  )
mat_tessellation_cornertangents "1" (Flags: 16384) (Desc:  )
mat_tessellation_update_buffers "1" (Flags: 16384) (Desc:  )
mat_tessellationmode "1" (Flags: 16384) (Desc:  )
mat_texture_list "0" (Flags: 2) (Desc: For debugging, show a list of used textures per frame )
mat_texture_list_all "FCVAR_NEVER_AS_STRING" (Flags: 4098) (Desc: If this is nonzero, then the texture list panel will show all currently-loaded textures. )
mat_texture_list_all_frames "2" (Flags: 2) (Desc: How many frames to sample texture memory for all textures. )
mat_texture_list_exclude_editing "0" (Flags: 2) (Desc:  )
mat_texture_list_view "FCVAR_NEVER_AS_STRING" (Flags: 4098) (Desc: If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. )
mat_treesway "1" (Flags: 8388610) (Desc: Enable/disable vertex shader tree sway )
mat_triplebuffered "0" (Flags: 2) (Desc: This means we want triple buffering if we are fullscreen and vsync'd )
mat_use_compressed_hdr_textures "1" (Flags: 8388610) (Desc:  )
mat_vsync "1" (Flags: 2) (Desc: Force sync to vertical retrace )
mat_wireframe "0" (Flags: 16384) (Desc:  )
melee_collateral_shove_count "16" (Flags: 16388) (Desc:  )
melee_combo_reset_time "1.2" (Flags: 24580) (Desc: Seconds after a swing until we reset the combo activities )
melee_force_scalar "20" (Flags: 24580) (Desc:  )
melee_force_scalar_combat_character "5" (Flags: 24580) (Desc:  )
melee_range "70" (Flags: 24580) (Desc:  )
melee_show_swing "0" (Flags: 24580) (Desc:  )
mem_dumpstats "0" (Flags: 2) (Desc: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush "0" (Flags: 2) (Desc: Force cache flush of unlocked resources on every alloc )
mem_force_flush_section "" (Flags: 2) (Desc: Cache section to restrict mem_force_flush )
mem_incremental_compact_rate ".5" (Flags: 16384) (Desc: Rate at which to attempt internal heap compation )
mem_level "2" (Flags: 2) (Desc: Memory Level - Default: High )
mem_max_heapsize "256" (Flags: 2) (Desc: Maximum amount of memory to dedicate to engine hunk and datacache (in mb) )
mem_max_heapsize_dedicated "64" (Flags: 2) (Desc: Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) )
mem_min_heapsize "48" (Flags: 2) (Desc: Minimum amount of memory to dedicate to engine hunk and datacache (in mb) )
mem_periodicdumps "0" (Flags: 2) (Desc: Write periodic memstats dumps every n seconds. )
mem_test_each_frame "0" (Flags: 2) (Desc: Run heap check at end of every frame
mem_test_every_n_seconds "0" (Flags: 2) (Desc: Run heap check at a specified interval
mem_test_quiet "0" (Flags: 2) (Desc: Don't print stats when memtesting )
metamod_version "1.8.0-devV" (Flags: 320) (Desc: Metamod:Source Version )
miniprofiler_dump "0" (Flags: 2) (Desc:  )
mix_dynamic_cull_max_CI_emitters "0" (Flags: 16388) (Desc:  )
mix_dynamic_debug_CI "0" (Flags: 16388) (Desc:  )
mix_dynamic_max_CI_emitters "30" (Flags: 16388) (Desc:  )
mix_dynamic_num_attack_vox_CI "2" (Flags: 16388) (Desc:  )
mm_basedir "addonsmetamod" (Flags: 64) (Desc: Metamod:Source Base Folder )
mm_datacenter_query_delay "5" (Flags: 2) (Desc: Delay after datacenter update is enabled before data is actually queried. )
mm_datacenter_report_version "3" (Flags: 2) (Desc: Data version to report to DC. )
mm_datacenter_retry_interval "120" (Flags: 2) (Desc: Interval between datacenter stats retries. )
mm_datacenter_update_interval "3600" (Flags: 2) (Desc: Interval between datacenter stats updates. )
mm_events_listeners_validation "0" (Flags: 2) (Desc:  )
mm_heartbeat_seconds "300" (Flags: 2) (Desc:  )
mm_heartbeat_seconds_xlsp "60" (Flags: 2) (Desc:  )
mm_heartbeat_timeout "10" (Flags: 2) (Desc:  )
mm_heartbeat_timeout_legacy "15" (Flags: 2) (Desc:  )
mm_matchmaking_dlcsquery "2" (Flags: 2) (Desc:  )
mm_matchmaking_version "7" (Flags: 2) (Desc:  )
mm_pluginsfile "addonsmetamodmetaplugins.ini" (Flags: 64) (Desc: Metamod:Source Plugins File )
mm_server_search_inet_ping_interval "1.0" (Flags: 2) (Desc: How long to wait between pinging internet server details. )
mm_server_search_inet_ping_timeout "3.0" (Flags: 2) (Desc: How long to wait for internet server details. )
mm_server_search_inet_ping_window "10" (Flags: 2) (Desc: How many servers can be pinged for server details in a batch. )
mm_server_search_lan_ping_duration "1.0" (Flags: 2) (Desc: Duration of LAN discovery ping phase. )
mm_server_search_lan_ping_interval "0.4" (Flags: 2) (Desc: Interval between LAN discovery pings. )
mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020" (Flags: 524416) (Desc: Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. )
mm_server_search_update_interval "10" (Flags: 2) (Desc: Interval between servers updates. )
mod_check_vcollide "0" (Flags: 2) (Desc: Check all vcollides on load )
mod_dont_load_vertices "0" (Flags: 2) (Desc: For the dedicated server, supress loading model vertex data )
mod_forcedata "1" (Flags: 2) (Desc: Forces all model file data into cache on model load. )
mod_forcetouchdata "1" (Flags: 2) (Desc: Forces all model file data into cache on model load. )
mod_load_anims_async "0" (Flags: 2) (Desc:  )
mod_load_fakestall "0" (Flags: 2) (Desc: Forces all ANI file loading to stall for specified ms
mod_load_mesh_async "0" (Flags: 2) (Desc:  )
mod_load_showstall "0" (Flags: 2) (Desc: 1 - show hitches , 2 - show stalls )
mod_load_vcollide_async "0" (Flags: 2) (Desc:  )
mod_lock_mdls_on_load "1" (Flags: 2) (Desc:  )
mod_lock_meshes_on_load "1" (Flags: 2) (Desc:  )
mod_test_mesh_not_available "0" (Flags: 2) (Desc:  )
mod_test_not_available "0" (Flags: 2) (Desc:  )
mod_test_verts_not_available "0" (Flags: 2) (Desc:  )
mod_touchalldata "1" (Flags: 2) (Desc: Touch model data during level startup )
mod_trace_load "0" (Flags: 2) (Desc:  )
morph_debug "0" (Flags: 2) (Desc:  )
morph_path "7" (Flags: 2) (Desc:  )
motd_enabled "1" (Flags: 524292) (Desc: Toggles whether or not to show the MOTD to clients when they connect. )
motdfile "motd.txt" (Flags: 524292) (Desc: The MOTD file to load. )
mounted_gun_cooldown_time "60" (Flags: 24580) (Desc: Mounted gun cooldown time )
mounted_gun_mount_cooldown_time "0.5" (Flags: 16388) (Desc:  )
mounted_gun_overheat_penalty_time "60" (Flags: 16388) (Desc:  )
mounted_gun_overheat_time "15" (Flags: 24580) (Desc: Mouted gun overheat time )
mounted_gun_rate_of_fire "8" (Flags: 16388) (Desc:  )
mp_allowNPCs "1" (Flags: 262) (Desc:  )
mp_allowspectators "1.0" (Flags: 8198) (Desc: toggles whether the server allows spectator mode or not )
mp_autocrosshair "1" (Flags: 262) (Desc:  )
mp_autokick "0" (Flags: 8198) (Desc: Kick idle/team-killing players )
mp_autoteambalance "0" (Flags: 262) (Desc:  )
mp_blockstyle "1" (Flags: 8198) (Desc: Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. )
mp_bonusroundtime "15" (Flags: 8198) (Desc: Time after round win until round restarts )
mp_buytime "1.5" (Flags: 8198) (Desc: How many minutes after round start players can buy items for. )
mp_c4timer "45" (Flags: 8454) (Desc: how long from when the C4 is armed until it blows )
mp_capdeteriorate_time "90.0" (Flags: 8198) (Desc: Time it takes for a full capture point to deteriorate. )
mp_capstyle "1" (Flags: 8198) (Desc: Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. )
mp_chattime "10" (Flags: 8198) (Desc: amount of time players can chat after the game is over )
mp_clan_ready_signal "ready" (Flags: 6) (Desc: Text that team leader from each team must speak for the match to begin )
mp_clan_readyrestart "0" (Flags: 6) (Desc: If non-zero, game will restart once someone from each team gives the ready signal )
mp_defaultteam "0" (Flags: 6) (Desc:  )
mp_disable_respawn_times "0" (Flags: 8454) (Desc:  )
mp_enableroundwaittime "1" (Flags: 8198) (Desc: Enable timers to wait between rounds. )
mp_facefronttime "2" (Flags: 8198) (Desc: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. )
mp_fadetoblack "0" (Flags: 8454) (Desc: fade a player's screen to black when he dies )
mp_falldamage "0" (Flags: 262) (Desc:  )
mp_feetmaxyawrate "100.0" (Flags: 24580) (Desc:  )
mp_feetyawrate "180" (Flags: 8198) (Desc: How many degrees per second that we can turn our feet or upper body. )
mp_feetyawrate_max "360" (Flags: 8198) (Desc: How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw. )
mp_flashlight "1" (Flags: 262) (Desc:  )
mp_footsteps "1" (Flags: 262) (Desc:  )
mp_forcecamera "0" (Flags: 8198) (Desc: Restricts spectator modes for dead players )
mp_forcerespawn "1" (Flags: 262) (Desc:  )
mp_fraglimit "0" (Flags: 262) (Desc:  )
mp_freezetime "6" (Flags: 8454) (Desc: how many seconds to keep players frozen when the round starts )
mp_friendlyfire "1" (Flags: 8454) (Desc: Allows team members to injure other members of their team )
mp_gamemode "versus" (Flags: 8198) (Desc: Current game mode, acceptable values are coop, realism, versus, survival, and scavenge; changed using map command, eg: map mapname versus )
mp_humanteam "any" (Flags: 8198) (Desc: Restricts human players to a single team {any, CT, T} )
mp_ik "1" (Flags: 8198) (Desc: Use IK on in-place turns. )
mp_limitteams "2" (Flags: 8454) (Desc: Max # of players 1 team can have over another (0 disables check) )
mp_logdetail "0" (Flags: 6) (Desc: Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both) )
mp_maxrounds "0" (Flags: 8454) (Desc: max number of rounds to play before server changes maps )
mp_playerid "1" (Flags: 8198) (Desc: Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names )
mp_playerid_delay "0" (Flags: 8198) (Desc: Number of seconds to delay showing information in the status bar )
mp_playerid_hold "0.25" (Flags: 8198) (Desc: Number of seconds to keep showing old information in the status bar )
mp_restartgame "0" (Flags: 6) (Desc: If non-zero, game will restart in the specified number of seconds )
mp_roundlimit "3" (Flags: 524292) (Desc: Maximum number of rounds )
mp_roundtime "5" (Flags: 8454) (Desc: How many minutes each round takes. )
mp_showcleanedupents "0" (Flags: 16390) (Desc: Show entities that are removed on round respawn. )
mp_showgestureslots "0" (Flags: 24582) (Desc: Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). )
mp_showroundtransitions "0" (Flags: 16390) (Desc: Show gamestate round transitions. )
mp_slammoveyaw "0" (Flags: 8198) (Desc: Force movement yaw along an animation path. )
mp_spawnprotectiontime "5" (Flags: 8198) (Desc: Kick players who team-kill within this many seconds of a round restart. )
mp_stalemate_at_timelimit "0" (Flags: 262) (Desc: Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. )
mp_stalemate_enable "0" (Flags: 262) (Desc: Enable/Disable stalemate mode. )
mp_stalemate_timelimit "240" (Flags: 8198) (Desc: Timelimit (in seconds) of the stalemate round. )
mp_startmoney "800" (Flags: 8198) (Desc: amount of money each player gets when they reset )
mp_teamlist "hgrunt;scientist" (Flags: 262) (Desc:  )
mp_teamoverride "1" (Flags: 6) (Desc:  )
mp_teamplay "0" (Flags: 262) (Desc:  )
mp_teams_unbalance_limit "1" (Flags: 8454) (Desc: Teams are unbalanced when one team has this many more players than the other team. (0 disables check) )
mp_timelimit "0" (Flags: 8454) (Desc: game time per map in minutes )
mp_tkpunish "0" (Flags: 8198) (Desc: Will a TK'er be punished in the next round?  {0=no,  1=yes} )
mp_tournament "0" (Flags: 8454) (Desc:  )
mp_waitingforplayers_cancel "0" (Flags: 6) (Desc: Set to 1 to end the WaitingForPlayers period. )
mp_waitingforplayers_restart "0" (Flags: 6) (Desc: Set to 1 to start or restart the WaitingForPlayers period. )
mp_waitingforplayers_time "0" (Flags: 6) (Desc: WaitingForPlayers time length in seconds )
mp_weapon_ak47_price "2500" (Flags: 11270) (Desc:  )
mp_weapon_aug_price "3500" (Flags: 11270) (Desc:  )
mp_weapon_awp_price "4750" (Flags: 11270) (Desc:  )
mp_weapon_deagle_price "650" (Flags: 11270) (Desc:  )
mp_weapon_elite_price "800" (Flags: 11270) (Desc:  )
mp_weapon_famas_price "2250" (Flags: 11270) (Desc:  )
mp_weapon_fiveseven_price "750" (Flags: 11270) (Desc:  )
mp_weapon_g3sg1_price "5000" (Flags: 11270) (Desc:  )
mp_weapon_galil_price "2000" (Flags: 11270) (Desc:  )
mp_weapon_glock_price "400" (Flags: 11270) (Desc:  )
mp_weapon_m3_price "1700" (Flags: 11270) (Desc:  )
mp_weapon_m4a1_price "3100" (Flags: 11270) (Desc:  )
mp_weapon_m249_price "5750" (Flags: 11270) (Desc:  )
mp_weapon_mac10_price "1400" (Flags: 11270) (Desc:  )
mp_weapon_mp5navy_price "1500" (Flags: 11270) (Desc:  )
mp_weapon_p90_price "2350" (Flags: 11270) (Desc:  )
mp_weapon_p228_price "600" (Flags: 11270) (Desc:  )
mp_weapon_scout_price "2750" (Flags: 11270) (Desc:  )
mp_weapon_sg550_price "4200" (Flags: 11270) (Desc:  )
mp_weapon_sg552_price "3500" (Flags: 11270) (Desc:  )
mp_weapon_tmp_price "1250" (Flags: 11270) (Desc:  )
mp_weapon_ump45_price "1700" (Flags: 11270) (Desc:  )
mp_weapon_usp_price "500" (Flags: 11270) (Desc:  )
mp_weapon_xm1014_price "3000" (Flags: 11270) (Desc:  )
mp_weaponstay "0" (Flags: 262) (Desc:  )
mp_winlimit "0" (Flags: 8454) (Desc: Max score one team can reach before server changes maps )
music_bank_max_duration "900" (Flags: 6) (Desc:  )
music_bank_min_duration "900" (Flags: 6) (Desc:  )
music_calm_min_interval "45" (Flags: 16388) (Desc: Minimum time between DisturbingAtmosphere performances )
music_dynamic_CI_sight_decay "8" (Flags: 16388) (Desc:  )
music_dynamic_PZ_BPM "80" (Flags: 16388) (Desc:  )
music_dynamic_PZ_interval_randmultmax "5" (Flags: 16388) (Desc:  )
music_dynamic_SI_close_distmax "1200" (Flags: 16388) (Desc:  )
music_dynamic_SI_far_distmin "1800" (Flags: 16388) (Desc:  )
music_dynamic_SI_inrange_distmax "2400" (Flags: 16388) (Desc:  )
music_dynamic_action_decay "10" (Flags: 16388) (Desc:  )
music_dynamic_ambient_decay "7" (Flags: 16388) (Desc:  )
music_dynamic_ambient_in_max ".8" (Flags: 16388) (Desc:  )
music_dynamic_ambient_in_min ".5" (Flags: 16388) (Desc:  )
music_dynamic_ambient_out_max "1.0" (Flags: 16388) (Desc:  )
music_dynamic_ambient_out_min "0.0" (Flags: 16388) (Desc:  )
music_dynamic_ambient_vol_min_alert "0.4" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_close_decay ".2" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_close_distmax "600" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_distmax "2400" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_near_decay ".2" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_near_distmax "300" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_num "30" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_veryclose_decay ".2" (Flags: 16388) (Desc:  )
music_dynamic_attack_CI_veryclose_distmax "94" (Flags: 16388) (Desc:  )
music_dynamic_calm_decay "15" (Flags: 16388) (Desc:  )
music_dynamic_damage_decay "10.0" (Flags: 16388) (Desc:  )
music_dynamic_damage_duck_damage_max "1.0" (Flags: 16388) (Desc:  )
music_dynamic_damage_duck_damage_min "0.5" (Flags: 16388) (Desc:  )
music_dynamic_damage_duck_max "0.37" (Flags: 16388) (Desc:  )
music_dynamic_damage_duck_min "0.0" (Flags: 16388) (Desc:  )
music_dynamic_damage_increment ".1" (Flags: 16388) (Desc:  )
music_dynamic_debug "0" (Flags: 16388) (Desc: Draw parameter meters )
music_dynamic_dodamage_decay "4" (Flags: 16388) (Desc:  )
music_dynamic_dodamage_increment ".02" (Flags: 16388) (Desc:  )
music_dynamic_gunfire_decay "1" (Flags: 16388) (Desc:  )
music_dynamic_gunfire_increment ".4" (Flags: 16388) (Desc:  )
music_dynamic_gunfireslow_decay "3" (Flags: 16388) (Desc:  )
music_dynamic_gunfireslow_increment ".3" (Flags: 16388) (Desc:  )
music_dynamic_mob_action_close_max "0.42" (Flags: 16388) (Desc:  )
music_dynamic_mob_action_close_min "0.0" (Flags: 16388) (Desc:  )
music_dynamic_mob_action_decay "15" (Flags: 16388) (Desc:  )
music_dynamic_mob_action_increment ".1" (Flags: 16388) (Desc:  )
music_dynamic_mob_action_max "1.0" (Flags: 16388) (Desc:  )
music_dynamic_mob_action_min "0.0" (Flags: 16388) (Desc:  )
music_dynamic_mob_choir_BPM "90" (Flags: 16388) (Desc:  )
music_dynamic_mob_choir_interval_beats "16" (Flags: 16388) (Desc:  )
music_dynamic_mob_choir_interval_randmultmax "3" (Flags: 16388) (Desc:  )
music_dynamic_mob_damage_max "1.0" (Flags: 16388) (Desc:  )
music_dynamic_mob_damage_min "0.6" (Flags: 16388) (Desc:  )
music_dynamic_mob_decay "15" (Flags: 16388) (Desc:  )
music_dynamic_mob_increment ".1" (Flags: 16388) (Desc:  )
music_dynamic_mob_large "49" (Flags: 16388) (Desc: Spawning a large mob )
music_dynamic_mob_max "1.0" (Flags: 16388) (Desc:  )
music_dynamic_mob_med "29" (Flags: 16388) (Desc: Spawning a med mob )
music_dynamic_mob_min "0.5" (Flags: 16388) (Desc:  )
music_dynamic_mob_small "20" (Flags: 16388) (Desc: Spawning a small mob )
music_dynamic_on "1" (Flags: 16388) (Desc:  )
music_dynamic_scavenge_beat "1" (Flags: 16388) (Desc: play beat music during scavenge mode )
music_dynamic_solosuccess_damagemin ".3" (Flags: 16388) (Desc:  )
music_dynamic_solosuccess_decay "4" (Flags: 16388) (Desc:  )
music_dynamic_solosuccess_increment "1.0" (Flags: 16388) (Desc:  )
music_dynamic_specials_interval_beats "5" (Flags: 16388) (Desc:  )
music_dynamic_threat_decay "6" (Flags: 16388) (Desc:  )
music_dynamic_update_interval ".1" (Flags: 16388) (Desc: interval between music status/action update )
music_dynamic_witch_alert_interval "37" (Flags: 16388) (Desc:  )
music_dynamic_witch_near_max "1800" (Flags: 16388) (Desc:  )
music_dynamic_witch_near_min "360" (Flags: 16388) (Desc:  )
music_intensity_override "-1" (Flags: 24580) (Desc: Overrides the player's music intensity track for testing )
music_intensity_threshold "0.3" (Flags: 24580) (Desc:  )
music_large_area_reveal_repeat_threshold "60" (Flags: 16388) (Desc: The minimum time in seconds between performances of this music )
music_large_area_reveal_threshold "500000" (Flags: 16388) (Desc: How much new area must be revealed to trigger the reveal music )
music_manager "1" (Flags: 16388) (Desc: Using the new music manager system. )
music_min_pending_threat_time "10" (Flags: 16388) (Desc: Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence )
music_min_safe_time "3" (Flags: 16388) (Desc: Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence )
music_moment_of_silence_repeat_interval "600" (Flags: 16388) (Desc: Minimum time between successive MomentOfSilence performances )
music_moment_of_silence_start_delay "60" (Flags: 16388) (Desc: Minimum time before we can play a MomentOfSilence after leaving a Checkpoint )
name "unnamed" (Flags: 268469888) (Desc: Current user name )
name2 "unnamed" (Flags: 268699264) (Desc: Current user name )
nav_area_bgcolor "0 0 0 30" (Flags: 16388) (Desc: RGBA color to draw as the background color for nav areas while editing. )
nav_area_max_size "50" (Flags: 16388) (Desc: Max area size created in nav generation )
nav_blockers_can_affect_flow "1" (Flags: 16388) (Desc:  )
nav_coplanar_slope_limit "0.99" (Flags: 16388) (Desc:  )
nav_coplanar_slope_limit_displacement "0.7" (Flags: 16388) (Desc:  )
nav_corner_adjust_adjacent "18" (Flags: 16388) (Desc: radius used to raise/lower corners in nearby areas when raising/lowering corners. )
nav_create_area_at_feet "0" (Flags: 16388) (Desc: Anchor nav_begin_area Z to editing player's feet )
nav_create_place_on_ground "0" (Flags: 16388) (Desc: If true, nav areas will be placed flush with the ground when created by hand. )
nav_debug_blocked "0" (Flags: 16388) (Desc:  )
nav_debug_finale_area "0" (Flags: 16388) (Desc: Show extents of finale area and selected finale center )
nav_displacement_test "10000" (Flags: 16388) (Desc: Checks for nodes embedded in displacements (useful for in-development maps) )
nav_drag_selection_volume_zmax_offset "32" (Flags: 8198) (Desc: The offset of the nav drag volume top from center )
nav_drag_selection_volume_zmin_offset "32" (Flags: 8198) (Desc: The offset of the nav drag volume bottom from center )
nav_draw_limit "500" (Flags: 16388) (Desc: The maximum number of areas to draw in edit mode )
nav_edit "0" (Flags: 16388) (Desc: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. )
nav_flood_select_tolerance "0" (Flags: 16388) (Desc: Allowable z distance of selectable areas from the start area. )
nav_flow_max_survivor_climb_height "66" (Flags: 16388) (Desc: Maximum Survivor climb-up height used during flow computation )
nav_flow_max_survivor_drop_height "240" (Flags: 16388) (Desc: Maximum Survivor drop-down height used during flow computation )
nav_fog_edit "0" (Flags: 16388) (Desc:  )
nav_generate_fencetops "1" (Flags: 16388) (Desc: Autogenerate nav areas on fence and obstacle tops )
nav_generate_fixup_jump_areas "1" (Flags: 16388) (Desc: Convert obsolete jump areas into 2-way connections )
nav_generate_incremental_range "2000" (Flags: 16388) (Desc:  )
nav_generate_incremental_tolerance "0" (Flags: 16388) (Desc: Z tolerance for adding new nav areas. )
nav_gui_rebuild "0" (Flags: 16388) (Desc: Rebuilds the nav ui windows from scratch every time they're opened )
nav_lying_down_percent "50" (Flags: 16388) (Desc: Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area. )
nav_max_auto_area_size "16384" (Flags: 16388) (Desc: Max size in x/y of any auto-generated nav area )
nav_max_view_distance "1800.000000" (Flags: 16388) (Desc: Maximum range for precomputed nav mesh visibility (0 = default 1500 units) )
nav_max_vis_delta_list_length "64" (Flags: 16388) (Desc:  )
nav_obscure_range "400" (Flags: 16388) (Desc:  )
nav_potentially_visible_dot_tolerance "0.98" (Flags: 16388) (Desc:  )
nav_quicksave "1" (Flags: 16388) (Desc: Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing. )
nav_recompute_flow_optimization "1" (Flags: 16388) (Desc:  )
nav_save_history "10" (Flags: 6) (Desc: Keep this many backup copies of nav files. )
nav_selected_set_border_color "100 100 0 255" (Flags: 16388) (Desc: Color used to draw the selected set borders while editing. )
nav_selected_set_color "255 255 200 96" (Flags: 16388) (Desc: Color used to draw the selected set background while editing. )
nav_show_approach_points "0" (Flags: 16388) (Desc: Show Approach Points in the Navigation Mesh. )
nav_show_area_info "0.5" (Flags: 16388) (Desc: Duration in seconds to show nav area ID and attributes while editing )
nav_show_compass "0" (Flags: 16388) (Desc:  )
nav_show_connectionblockers "0" (Flags: 16388) (Desc: Debug: Show connection blocker models. )
nav_show_danger "0" (Flags: 16388) (Desc: Show current 'danger' levels. )
nav_show_light_intensity "0" (Flags: 16388) (Desc:  )
nav_show_node_grid "0" (Flags: 16388) (Desc:  )
nav_show_node_id "0" (Flags: 16388) (Desc:  )
nav_show_nodes "0" (Flags: 16388) (Desc:  )
nav_show_player_area "0" (Flags: 16388) (Desc: Draws the last known area for the given entindex )
nav_show_player_counts "0" (Flags: 16388) (Desc: Show current player counts in each area. )
nav_slope_limit "0.7" (Flags: 16388) (Desc: The ground unit normal's Z component must be greater than this for nav areas to be generated. )
nav_slope_tolerance "0.1" (Flags: 16388) (Desc: The ground unit normal's Z component must be this close to the nav area's Z component to be generated. )
nav_snap_to_grid "0" (Flags: 16388) (Desc: Snap to the nav generation grid when creating new nav areas )
nav_solid_props "0" (Flags: 16388) (Desc: Make props solid to nav generation/editing )
nav_split_place_on_ground "0" (Flags: 16388) (Desc: If true, nav areas will be placed flush with the ground when split. )
nav_test_node "0" (Flags: 16388) (Desc:  )
nav_test_node_crouch "0" (Flags: 16388) (Desc:  )
nav_test_node_crouch_dir "4" (Flags: 16388) (Desc:  )
nav_trouble_test_area "0" (Flags: 16388) (Desc: If nonzero, tests will be run against this areaID only )
nav_trouble_test_debug_duration "10" (Flags: 16388) (Desc:  )
nav_trouble_walkable_backtrace "0" (Flags: 16388) (Desc:  )
nav_update_visibility_on_edit "0" (Flags: 16388) (Desc: If nonzero editing the mesh will incrementally recompue visibility )
nb_acceleration "500" (Flags: 16388) (Desc:  )
nb_allow_avoiding "1" (Flags: 16388) (Desc:  )
nb_allow_climbing "1" (Flags: 16388) (Desc:  )
nb_allow_gap_jumping "1" (Flags: 16388) (Desc:  )
nb_avoid "2" (Flags: 6) (Desc: 0=no avoidance, 1=avoid nearest, 2=avoid all )
nb_avoid_interval "0.5" (Flags: 6) (Desc: Interval to update nearest for avoidance )
nb_blind "0" (Flags: 16388) (Desc: Disable vision )
nb_chase_lead_time "2.0" (Flags: 16388) (Desc:  )
nb_debug_climbing "0" (Flags: 16388) (Desc:  )
nb_debug_history "1" (Flags: 524292) (Desc: If true, each bot keeps a history of debug output in memory )
nb_direct_chase_nav_check "1" (Flags: 16388) (Desc: Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase. )
nb_friction_forward "0" (Flags: 16388) (Desc:  )
nb_friction_sideways "3" (Flags: 16388) (Desc:  )
nb_goal_look_ahead_range "50" (Flags: 16388) (Desc:  )
nb_gravity "1000" (Flags: 16388) (Desc:  )
nb_head_aim_settle_duration "0.3" (Flags: 16388) (Desc:  )
nb_head_aim_steady_max_rate "100" (Flags: 16388) (Desc:  )
nb_ladder_align_range "50" (Flags: 16388) (Desc:  )
nb_lean_forward_accel "100" (Flags: 16388) (Desc:  )
nb_lean_max_angle "30" (Flags: 16388) (Desc:  )
nb_lean_rate "3" (Flags: 16388) (Desc:  )
nb_path_draw_inc "100" (Flags: 16388) (Desc:  )
nb_path_segment_influence_radius "100" (Flags: 16388) (Desc:  )
nb_player_crouch "0" (Flags: 16388) (Desc: Force bots to crouch )
nb_player_move "1" (Flags: 16388) (Desc: Prevents bots from moving )
nb_player_move_direct "0" (Flags: 6) (Desc:  )
nb_player_stop "0" (Flags: 16388) (Desc: Stop all NextBotPlayers from updating )
nb_player_walk "0" (Flags: 16388) (Desc: Force bots to walk )
nb_saccade_speed "1000" (Flags: 16388) (Desc:  )
nb_saccade_time "0.1" (Flags: 16388) (Desc:  )
nb_speed_look_ahead_range "150" (Flags: 16388) (Desc:  )
nb_stop "0" (Flags: 24580) (Desc: Stop all NextBots )
nb_stuck_dump_filter_entindex "0" (Flags: 16388) (Desc: If nonzero, only display stuck data for entities with the given entindex )
nb_stuck_dump_filter_identifier "" (Flags: 16388) (Desc: Only display stuck data for entities whose identifier matches this substring )
nb_stuck_dump_filter_min_duration "0" (Flags: 16388) (Desc: Only display stuck data for entities who were stuck longer than this duration )
nb_stuck_dump_filter_time_end "99999" (Flags: 16388) (Desc: Do not display stuck data with a timestamp greater than this value )
nb_stuck_dump_filter_time_start "0" (Flags: 16388) (Desc: Do not display stuck data with a timestamp less than this value )
nb_stuck_dump_show_details "0" (Flags: 16388) (Desc: If nonzero, include more data in stuck display )
nb_stuck_dump_threshold "-1" (Flags: 524292) (Desc: If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable )
nb_update_debug "0" (Flags: 16388) (Desc:  )
nb_update_framelimit "15" (Flags: 16388) (Desc:  )
nb_update_frequency ".1" (Flags: 16388) (Desc:  )
nb_update_maxslide "2" (Flags: 16388) (Desc:  )
nb_vision_ignore_survivors "0" (Flags: 16388) (Desc:  )
nb_vision_notice_hidden_range "50" (Flags: 16388) (Desc:  )
nb_yaw_rate "250" (Flags: 16388) (Desc:  )
net_allow_multicast "1" (Flags: 524416) (Desc:  )
net_allow_syslink "1" (Flags: 2) (Desc:  )
net_blockmsg "none" (Flags: 16384) (Desc: Discards incoming message: <0|1|name> )
net_chokeloop "0" (Flags: 2) (Desc: Apply bandwidth choke to loopback packets )
net_compresspackets "1" (Flags: 2) (Desc: Use lz compression on game packets. )
net_compresspackets_minsize "1000" (Flags: 2) (Desc: Don't bother compressing packets below this size. )
net_compressvoice "0" (Flags: 2) (Desc: Attempt to compress out of band voice payloads (360 only). )
net_drawslider "0" (Flags: 2) (Desc: Draw completion slider during signon )
net_droppackets "0" (Flags: 16384) (Desc: Drops next n packets on client )
net_dumptest "0" (Flags: 2) (Desc:  )
net_fakejitter "0" (Flags: 16384) (Desc: Jitter fakelag packet time )
net_fakelag "0" (Flags: 16384) (Desc: Lag all incoming network data (including loopback) by this many milliseconds. )
net_fakeloss "0" (Flags: 16384) (Desc: Simulate packet loss as a percentage (negative means drop 1/n packets) )
net_maxcleartime "4.0" (Flags: 2) (Desc: Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). )
net_maxfilesize "16" (Flags: 2) (Desc: Maximum allowed file size for uploading in MB )
net_maxfragments "1200" (Flags: 2) (Desc: Max fragment bytes per packet )
net_maxroutable "1200" (Flags: 640) (Desc: Requested max packet size before packets are 'split'. )
net_megasnapshot "1" (Flags: 2) (Desc:  )
net_minroutable "16" (Flags: 2) (Desc: Forces larger payloads. )
net_paranoid "1" (Flags: 2) (Desc:  )
net_public_adr "" (Flags: 524288) (Desc: For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" ) )
net_queue_trace "0" (Flags: 33554434) (Desc:  )
net_queued_packet_thread "1" (Flags: 2) (Desc: Use a high priority thread to send queued packets out instead of sending them each frame. )
net_showdrop "0" (Flags: 2) (Desc: Show dropped packets in console )
net_showeventlisteners "0" (Flags: 2) (Desc: Show listening addition/removals )
net_showevents "0" (Flags: 2) (Desc: Dump game events to console (1=client only, 2=all). )
net_showfragments "0" (Flags: 2) (Desc: Show netchannel fragments )
net_showmsg "0" (Flags: 2) (Desc: Show incoming message: <0|1|name> )
net_showpeaks "0" (Flags: 2) (Desc: Show messages for large packets only: <size> )
net_showreliablesounds "0" (Flags: 16384) (Desc:  )
net_showsplits "0" (Flags: 524288) (Desc: Show info about packet splits )
net_showtcp "0" (Flags: 2) (Desc: Dump TCP stream summary to console )
net_showudp "0" (Flags: 524288) (Desc: Dump UDP packets summary to console )
net_showudp_remoteonly "0" (Flags: 524288) (Desc: Dump non-loopback udp only )
net_splitpacket_maxrate "15000" (Flags: 524288) (Desc: Max bytes per second when queueing splitpacket chunks )
net_splitrate "1" (Flags: 524288) (Desc: Number of fragments for a splitpacket that can be sent per frame )
net_steamcnx_allowrelay "1" (Flags: 524416) (Desc: Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrelay 1) )
net_steamcnx_debug "1" (Flags: 2) (Desc: Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. )
net_steamcnx_enabled "1" (Flags: 524288) (Desc: Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. )
net_usesocketsforloopback "0" (Flags: 2) (Desc: Use network sockets layer even for listen server local player's packets (multiplayer only). )
next "0" (Flags: 16384) (Desc: Set to 1 to advance to next frame ( when singlestep == 1 ) )
nextlevel "" (Flags: 262) (Desc: If set to a valid map name, will trigger a changelevel to the specified map at the end of the round )
noclip_fixup "1" (Flags: 16388) (Desc:  )
npc_height_adjust "1" (Flags: 132) (Desc: Enable test mode for ik height adjustment )
npc_vphysics "0" (Flags: 6) (Desc:  )
old_radiusdamage "0.0" (Flags: 8198) (Desc:  )
pain_pills_decay_rate "0.27" (Flags: 24580) (Desc:  )
pain_pills_health_threshold "99" (Flags: 24580) (Desc: Pills can't be used unless total health is less than this amount )
pain_pills_health_value "50" (Flags: 24580) (Desc:  )
panel_test_title_safe "0" (Flags: 16384) (Desc: Test vgui panel positioning with title safe indentation )
particle_test_attach_attachment "0" (Flags: 16388) (Desc: Attachment index for attachment mode )
particle_test_attach_mode "follow_attachment" (Flags: 16388) (Desc: Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' )
particle_test_file "" (Flags: 16388) (Desc: Name of the particle system to dynamically spawn )
password "" (Flags: 537002112) (Desc: Current server access password )
perf_fire_bullet_firstpredictedonly "1" (Flags: 8198) (Desc: Only do effects tracing, etc., first time a CUserCmd is predicted. )
perf_fire_bullet_single "0" (Flags: 8198) (Desc:  )
phys2_air_density "2" (Flags: 2) (Desc:  )
phys2_angular_damping "0.05" (Flags: 2) (Desc:  )
phys2_angular_damping_in_water "0.5" (Flags: 2) (Desc:  )
phys2_artificial_acceleration "0" (Flags: 2) (Desc:  )
phys2_async "1" (Flags: 2) (Desc:  )
phys2_async_server "0" (Flags: 2) (Desc:  )
phys2_buoyancy_damping "0.5" (Flags: 2) (Desc:  )
phys2_buoyancy_factor "1.2" (Flags: 2) (Desc:  )
phys2_buoyancy_version "0" (Flags: 2) (Desc:  )
phys2_buoyant_damping_multiplier "50" (Flags: 2) (Desc:  )
phys2_buoyant_sleep_energy_threshold "0.5" (Flags: 2) (Desc:  )
phys2_ccd_epsilon "0.01" (Flags: 2) (Desc:  )
phys2_clamp_velocity "10" (Flags: 2) (Desc:  )
phys2_cmodels "1" (Flags: 2) (Desc:  )
phys2_contact_report_threshold "1000" (Flags: 2) (Desc:  )
phys2_continuous_cd "1" (Flags: 2) (Desc:  )
phys2_debug_dump_entities "0" (Flags: 8198) (Desc:  )
phys2_debug_traceray "0" (Flags: 2) (Desc:  )
phys2_debug_wakeup "0" (Flags: 2) (Desc:  )
phys2_dedicated_thread_pool "0" (Flags: 2) (Desc:  )
phys2_default_friction "0.75" (Flags: 2) (Desc:  )
phys2_default_max_velocity "40" (Flags: 16384) (Desc: max object velocity, m/s )
phys2_default_wakeup_counter "0" (Flags: 2) (Desc:  )
phys2_dump_exclude_list "0" (Flags: 2) (Desc:  )
phys2_dump_ray_counts "0" (Flags: 2) (Desc:  )
phys2_dump_runtime_sizes "0" (Flags: 24576) (Desc:  )
phys2_enable "1" (Flags: 2) (Desc:  )
phys2_enable_breakable_constraints "0" (Flags: 2) (Desc:  )
phys2_enable_buoyancy "1" (Flags: 2) (Desc:  )
phys2_enable_deferred_calls "1" (Flags: 2) (Desc:  )
phys2_enable_drives "1" (Flags: 2) (Desc:  )
phys2_enable_energy_sleep_test "1" (Flags: 2) (Desc:  )
phys2_enable_sap_multi "0" (Flags: 2) (Desc:  )
phys2_enable_variable_timestep "1" (Flags: 2) (Desc:  )
phys2_expensive_sync_warning "320000" (Flags: 2) (Desc:  )
phys2_force_apply_magnitude "1.0" (Flags: 2) (Desc:  )
phys2_global_ccd_motion_threshold_multiplier "0.5" (Flags: 2) (Desc:  )
phys2_global_skin_width_multiplier "1.0" (Flags: 2) (Desc:  )
phys2_hack_ignore_level_collision "0" (Flags: 2) (Desc:  )
phys2_hack_ignore_models "0" (Flags: 2) (Desc:  )
phys2_hack_ignore_rays "0" (Flags: 2) (Desc:  )
phys2_hack_print_rays "0" (Flags: 2) (Desc:  )
phys2_hack_replace_bboxes "0" (Flags: 2) (Desc:  )
phys2_level_prefer_polytopes "0" (Flags: 2) (Desc:  )
phys2_linear_damping "0.0" (Flags: 2) (Desc:  )
phys2_linear_damping_in_water "0.5" (Flags: 2) (Desc:  )
phys2_mass_exponent "1" (Flags: 2) (Desc:  )
phys2_max_angular_velocity "25" (Flags: 2) (Desc:  )
phys2_max_length_constraint_anchor "0.3" (Flags: 16384) (Desc:  )
phys2_max_substeps "2" (Flags: 2) (Desc:  )
phys2_max_timestep "0.02" (Flags: 2) (Desc:  )
phys2_mem_debug "0" (Flags: 24576) (Desc:  )
phys2_merge_static_props "1" (Flags: 8194) (Desc:  )
phys2_num_threads "4" (Flags: 2) (Desc:  )
phys2_preload_models "1" (Flags: 24576) (Desc:  )
phys2_ragdoll_ccd "0" (Flags: 2) (Desc:  )
phys2_ragdoll_clamp_angular_velocity "30" (Flags: 8198) (Desc:  )
phys2_ragdoll_clamp_linear_velocity "600" (Flags: 8198) (Desc:  )
phys2_ragdoll_convert_to_capsules "0" (Flags: 2) (Desc:  )
phys2_ragdoll_create_constraints "1" (Flags: 8198) (Desc:  )
phys2_ragdoll_default_friction "0.2" (Flags: 2) (Desc:  )
phys2_ragdoll_drive_damping "1" (Flags: 2) (Desc:  )
phys2_ragdoll_drive_spring "1" (Flags: 2) (Desc:  )
phys2_ragdoll_drive_type "1" (Flags: 16384) (Desc: joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both )
phys2_ragdoll_force_magnitude "5" (Flags: 8198) (Desc:  )
phys2_ragdoll_iterations "4" (Flags: 2) (Desc:  )
phys2_ragdoll_joint_damping "0.01" (Flags: 2) (Desc:  )
phys2_ragdoll_joint_or "1.2" (Flags: 2) (Desc:  )
phys2_ragdoll_log "0" (Flags: 8198) (Desc:  )
phys2_ragdoll_projection_angle "0.05" (Flags: 2) (Desc:  )
phys2_ragdoll_projection_distance "0.1" (Flags: 2) (Desc:  )
phys2_ragdoll_projection_mode "0" (Flags: 2) (Desc:  )
phys2_ragdoll_self_collision "0" (Flags: 2) (Desc:  )
phys2_ragdoll_torque_magnitude "0.03" (Flags: 8198) (Desc:  )
phys2_ragdoll_use_boxes "0" (Flags: 2) (Desc:  )
phys2_ragdoll_use_d6_joints "1" (Flags: 2) (Desc:  )
phys2_ragdoll_velocity "1" (Flags: 8198) (Desc:  )
phys2_report_asserts "1" (Flags: 2) (Desc:  )
phys2_report_errors "1" (Flags: 2) (Desc:  )
phys2_report_messages "0" (Flags: 2) (Desc:  )
phys2_report_warnings "1" (Flags: 2) (Desc:  )
phys2_res_mgr_break "" (Flags: 2) (Desc:  )
phys2_scheduler_enable "1" (Flags: 2) (Desc:  )
phys2_scheduler_manual_pools "0" (Flags: 16386) (Desc: 0 - auto-balance heuristic, frame sync points aware
phys2_scheduler_stats "0" (Flags: 2) (Desc:  )
phys2_scheduler_yield "1" (Flags: 2) (Desc:  )
phys2_shadow_port "1" (Flags: 16384) (Desc: Use the ported version of physics shadow controller? )
phys2_shoot_speed "250" (Flags: 6) (Desc:  )
phys2_sim_hw "0" (Flags: 2) (Desc:  )
phys2_sim_thread_mask_client "1" (Flags: 2) (Desc:  )
phys2_sim_thread_mask_server "4" (Flags: 2) (Desc:  )
phys2_sim_thread_stack "0" (Flags: 2) (Desc:  )
phys2_sleep_angular_velocity "0.1" (Flags: 2) (Desc:  )
phys2_sleep_damping "1" (Flags: 2) (Desc:  )
phys2_sleep_energy_threshold "0.02" (Flags: 2) (Desc:  )
phys2_sleep_linear_velocity "0.1" (Flags: 2) (Desc:  )
phys2_solver_batch_size "16" (Flags: 2) (Desc:  )
phys2_support_level "3" (Flags: 2) (Desc:  )
phys2_thread_mask_client "3" (Flags: 2) (Desc:  )
phys2_thread_mask_server "6" (Flags: 2) (Desc:  )
phys2_thread_stack "256000" (Flags: 2) (Desc:  )
phys2_vdb "0" (Flags: 16384) (Desc:  )
phys2_vdb_host "localhost" (Flags: 16384) (Desc:  )
phys2_version "Version 2.2 (w/scheduler), built Nov 10 2009 11:44:48" (Flags: 2) (Desc:  )
phys2_visualize "0" (Flags: 2) (Desc:  )
phys2_water_density_multiplier "1" (Flags: 2) (Desc:  )
phys2_water_single_actor "1" (Flags: 2) (Desc:  )
phys2_water_wakeup_counter "0.4" (Flags: 2) (Desc:  )
phys2_xbox_scheduler "0" (Flags: 2) (Desc:  )
phys2_xbox_scheduler_thread_mask "62" (Flags: 2) (Desc:  )
phys2_xbox_sim_thread_priority "2" (Flags: 2) (Desc: 0 is high, 2 is normal, 4 is low )
phys2ui_mouse_wheel_scale "10" (Flags: 2) (Desc:  )
phys_enable_PIX_counters "1" (Flags: 16386) (Desc: enable PIX counters )
phys_enable_experimental_optimizations "0" (Flags: 2) (Desc: enable some experimental SIMD/VMX128 optimizations in physics and collision )
phys_enable_query_cache "1" (Flags: 2) (Desc:  )
phys_enable_simd_optimizations "1" (Flags: 2) (Desc: enable some additional SIMD/VMX128 optimizations in physics and collision )
phys_explosion_force "7.0" (Flags: 16388) (Desc:  )
phys_impactforcescale "1.0" (Flags: 6) (Desc:  )
phys_penetration_error_time "10" (Flags: 6) (Desc: Controls the duration of vphysics penetration error boxes. )
phys_pushscale "1" (Flags: 8198) (Desc:  )
phys_ragdoll_force_magnitude "0.3" (Flags: 8198) (Desc:  )
phys_shoot_torque "100000000" (Flags: 6) (Desc:  )
phys_speeds "0" (Flags: 6) (Desc:  )
phys_stressbodyweights "5.0" (Flags: 6) (Desc:  )
phys_timescale "1" (Flags: 6) (Desc: Scale time for physics )
phys_upimpactforcescale "0.375" (Flags: 6) (Desc:  )
physics2_polytope_radius_factor "1" (Flags: 2) (Desc:  )
physicsshadowupdate_render "0" (Flags: 6) (Desc:  )
physx_debug_dll "0" (Flags: 16384) (Desc:  )
physx_subdir "" (Flags: 2) (Desc:  )
physx_valve_dll "0" (Flags: 16384) (Desc:  )
pipe_bomb_beep_interval_delta "0.025" (Flags: 6) (Desc:  )
pipe_bomb_beep_min_interval "0.1" (Flags: 6) (Desc:  )
pipe_bomb_initial_beep_interval "0.5" (Flags: 6) (Desc:  )
pipe_bomb_shake_amplitude "50" (Flags: 6) (Desc:  )
pipe_bomb_shake_radius "750" (Flags: 6) (Desc:  )
pipe_bomb_timer_duration "8" (Flags: 6) (Desc:  )
pipeline_static_props "1" (Flags: 2) (Desc:  )
player_debug_print_damage "0" (Flags: 16388) (Desc: When true, print amount and type of all damage received by player to console. )
player_incap_use_radius "96" (Flags: 24580) (Desc:  )
player_old_armor "0" (Flags: 6) (Desc:  )
player_throwforce "2000" (Flags: 24580) (Desc:  )
player_use_radius "96" (Flags: 24580) (Desc:  )
prop_active_gib_limit "999999" (Flags: 6) (Desc:  )
prop_active_gib_max_fade_time "999999" (Flags: 6) (Desc:  )
prop_use "0" (Flags: 8198) (Desc:  )
props_break_max_pieces "-1" (Flags: 8198) (Desc: Maximum prop breakable piece count (-1 = model default) )
props_break_max_pieces_perframe "-1" (Flags: 8198) (Desc: Maximum prop breakable piece count per frame (-1 = model default) )
punch_angle_decay_rate "20" (Flags: 8198) (Desc:  )
r_AirboatViewDampenDamp "1.0" (Flags: 24836) (Desc:  )
r_AirboatViewDampenFreq "7.0" (Flags: 24836) (Desc:  )
r_AirboatViewZHeight "0.0" (Flags: 24836) (Desc:  )
r_ClipAreaPortals "1" (Flags: 16384) (Desc:  )
r_DispBuildable "0" (Flags: 16384) (Desc:  )
r_DispWalkable "0" (Flags: 16384) (Desc:  )
r_DrawBeams "1" (Flags: 16384) (Desc: 0=Off, 1=Normal, 2=Wireframe )
r_DrawDisp "1" (Flags: 16384) (Desc: Toggles rendering of displacment maps )
r_DrawModelLightOrigin "0" (Flags: 16384) (Desc:  )
r_DrawPortals "0" (Flags: 16384) (Desc:  )
r_DrawSpecificStaticProp "-1" (Flags: 2) (Desc:  )
r_ForceRestore "0" (Flags: 2) (Desc:  )
r_JeepFOV "90" (Flags: 24580) (Desc:  )
r_JeepViewDampenDamp "1.0" (Flags: 24836) (Desc:  )
r_JeepViewDampenFreq "7.0" (Flags: 24836) (Desc:  )
r_JeepViewZHeight "10.0" (Flags: 24836) (Desc:  )
r_ShowViewerArea "0" (Flags: 2) (Desc:  )
r_VehicleViewDampen "1" (Flags: 24836) (Desc:  )
r_ambientboost "1" (Flags: 2) (Desc: Set to boost ambient term if it is totally swamped by local lights )
r_ambientfactor "5" (Flags: 2) (Desc: Boost ambient cube by no more than this factor )
r_ambientfraction "0.2" (Flags: 16384) (Desc: Fraction of direct lighting used to boost lighting when model requests )
r_ambientlightingonly "0" (Flags: 16384) (Desc: Set this to 1 to light models with only ambient lighting (and no static lighting). )
r_ambientmin "0.3" (Flags: 2) (Desc: Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright )
r_aspectratio "0" (Flags: 2) (Desc:  )
r_avglight "1" (Flags: 16384) (Desc:  )
r_avglightmap "0" (Flags: 8404992) (Desc:  )
r_bloomtintb "0.11" (Flags: 8388610) (Desc:  )
r_bloomtintexponent "2.2" (Flags: 8388610) (Desc:  )
r_bloomtintg "0.59" (Flags: 8388610) (Desc:  )
r_bloomtintr "0.3" (Flags: 8388610) (Desc:  )
r_colorstaticprops "0" (Flags: 16384) (Desc:  )
r_debugrandomstaticlighting "0" (Flags: 16384) (Desc: Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect. )
r_decal_cover_count "4" (Flags: 2) (Desc:  )
r_decal_overlap_area "0.4" (Flags: 2) (Desc:  )
r_decal_overlap_count "3" (Flags: 2) (Desc:  )
r_decals "2048" (Flags: 2) (Desc:  )
r_decalstaticprops "1" (Flags: 2) (Desc: Decal static props test )
r_drawbatchdecals "1" (Flags: 2) (Desc: Render decals batched. )
r_drawbrushmodels "1" (Flags: 16384) (Desc: Render brush models. 0=Off, 1=Normal, 2=Wireframe )
r_drawclipbrushes "0" (Flags: 16384) (Desc: Draw clip brushes (red=NPC+player, pink=player, purple=NPC) )
r_drawdecals "1" (Flags: 16384) (Desc: Render decals. )
r_drawentities "1" (Flags: 16384) (Desc:  )
r_drawfuncdetail "1" (Flags: 16384) (Desc: Render func_detail )
r_drawleaf "-1" (Flags: 16384) (Desc: Draw the specified leaf. )
r_drawlightcache "0" (Flags: 16384) (Desc: 0: off
r_drawlightinfo "0" (Flags: 16384) (Desc:  )
r_drawlights "0" (Flags: 16384) (Desc:  )
r_drawmodeldecals "1" (Flags: 2) (Desc:  )
r_drawmodelstatsoverlay "0" (Flags: 16384) (Desc:  )
r_drawmodelstatsoverlaydistance "500" (Flags: 16384) (Desc:  )
r_drawmodelstatsoverlaymax "1.5" (Flags: 128) (Desc: time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 )
r_drawmodelstatsoverlaymin "0.1" (Flags: 128) (Desc: time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 )
r_drawskybox "1" (Flags: 16384) (Desc:  )
r_drawstaticprops "1" (Flags: 16384) (Desc: 0=Off, 1=Normal, 2=Wireframe )
r_drawtranslucentworld "1" (Flags: 16384) (Desc:  )
r_drawvgui "1" (Flags: 16384) (Desc: Enable the rendering of vgui panels )
r_drawworld "1" (Flags: 16384) (Desc: Render the world. )
r_dscale_basefov "90" (Flags: 16384) (Desc:  )
r_dscale_fardist "2000" (Flags: 16384) (Desc:  )
r_dscale_farscale "4" (Flags: 16384) (Desc:  )
r_dscale_neardist "100" (Flags: 16384) (Desc:  )
r_dscale_nearscale "1" (Flags: 16384) (Desc:  )
r_dynamic "1" (Flags: 524288) (Desc:  )
r_dynamiclighting "1" (Flags: 16384) (Desc:  )
r_entity "-1" (Flags: 16386) (Desc:  )
r_eyeglintlodpixels "20.0" (Flags: 2) (Desc: The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value. )
r_eyemove "1" (Flags: 128) (Desc:  )
r_eyes "1" (Flags: 2) (Desc:  )
r_eyeshift_x "0" (Flags: 128) (Desc:  )
r_eyeshift_y "0" (Flags: 128) (Desc:  )
r_eyeshift_z "0" (Flags: 128) (Desc:  )
r_eyesize "0" (Flags: 128) (Desc:  )
r_fastzreject "0" (Flags: 2) (Desc: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings )
r_fastzrejectdisp "0" (Flags: 2) (Desc: Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. )
r_flashlightbrightness "0.25" (Flags: 8404992) (Desc:  )
r_flashlightclip "0" (Flags: 16384) (Desc:  )
r_flashlightculldepth "1" (Flags: 2) (Desc:  )
r_flashlightdepthtexture "1" (Flags: 2) (Desc:  )
r_flashlightdrawclip "0" (Flags: 16384) (Desc:  )
r_flashlightdrawdepth "0" (Flags: 2) (Desc:  )
r_flashlightdrawfrustumbbox "0" (Flags: 2) (Desc:  )
r_flashlightdrawsweptbbox "0" (Flags: 2) (Desc:  )
r_flashlightnodraw "0" (Flags: 2) (Desc:  )
r_flashlightrender "1" (Flags: 2) (Desc:  )
r_flashlightrendermodels "1" (Flags: 2) (Desc:  )
r_flashlightrenderworld "1" (Flags: 2) (Desc:  )
r_flashlightscissor "1" (Flags: 8404992) (Desc:  )
r_flashlightupdatedepth "1" (Flags: 2) (Desc:  )
r_flex "1" (Flags: 2) (Desc:  )
r_frustumcullworld "1" (Flags: 2) (Desc:  )
r_glint_alwaysdraw "0" (Flags: 2) (Desc:  )
r_glint_procedural "0" (Flags: 2) (Desc:  )
r_hunkalloclightmaps "1" (Flags: 2) (Desc:  )
r_hwmorph "0" (Flags: 16384) (Desc:  )
r_itemblinkmax ".3" (Flags: 16384) (Desc:  )
r_itemblinkrate "4.5" (Flags: 16384) (Desc:  )
r_lightaverage "1" (Flags: 2) (Desc: Activates/deactivate light averaging )
r_lightcache_numambientsamples "162" (Flags: 16384) (Desc: number of random directions to fire rays when computing ambient lighting )
r_lightcache_radiusfactor "1" (Flags: 16384) (Desc: Allow lights to influence lightcaches beyond the lights' radii )
r_lightcache_zbuffercache "0" (Flags: 2) (Desc:  )
r_lightcachecenter "1" (Flags: 16384) (Desc:  )
r_lightcachemodel "-1" (Flags: 16384) (Desc:  )
r_lightinterp "5" (Flags: 16384) (Desc: Controls the speed of light interpolation, 0 turns off interpolation )
r_lightmap "-1" (Flags: 8404992) (Desc:  )
r_lightstyle "-1" (Flags: 8404992) (Desc:  )
r_lightwarpidentity "0" (Flags: 8404992) (Desc:  )
r_lockpvs "0" (Flags: 16384) (Desc: Lock the PVS so you can fly around and inspect what is being drawn. )
r_lod "-1" (Flags: 2) (Desc:  )
r_maxdlights "32" (Flags: 2) (Desc:  )
r_maxmodeldecal "50" (Flags: 2) (Desc:  )
r_maxnewsamples "6" (Flags: 2) (Desc:  )
r_maxsampledist "128" (Flags: 2) (Desc:  )
r_minlightmap "0" (Flags: 8388610) (Desc:  )
r_minnewsamples "3" (Flags: 2) (Desc:  )
r_modelwireframedecal "0" (Flags: 16384) (Desc:  )
r_nohw "0" (Flags: 16384) (Desc:  )
r_norefresh "0" (Flags: 2) (Desc:  )
r_nosw "0" (Flags: 16384) (Desc:  )
r_novis "0" (Flags: 16384) (Desc: Turn off the PVS. )
r_occludeemaxarea "0" (Flags: 2) (Desc: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. )
r_occluderminarea "0" (Flags: 2) (Desc: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. )
r_occludermincount "0" (Flags: 2) (Desc: At least this many occluders will be used, no matter how big they are. )
r_occlusion "1" (Flags: 2) (Desc: Activate/deactivate the occlusion system. )
r_occlusionspew "0" (Flags: 16384) (Desc: Activate/deactivates spew about what the occlusion system is doing. )
r_oldlightselection "0" (Flags: 16384) (Desc: Set this to revert to HL2's method of selecting lights )
r_overlayfadeenable "0" (Flags: 2) (Desc:  )
r_overlayfademax "2000" (Flags: 2) (Desc:  )
r_overlayfademin "1750" (Flags: 2) (Desc:  )
r_overlaywireframe "0" (Flags: 2) (Desc:  )
r_partition_level "-1" (Flags: 16384) (Desc: Displays a particular level of the spatial partition system. Use -1 to disable it. )
r_portalscloseall "0" (Flags: 2) (Desc:  )
r_portalsopenall "0" (Flags: 16384) (Desc: Open all portals )
r_proplightingfromdisk "1" (Flags: 2) (Desc: 0=Off, 1=On, 2=Show Errors )
r_proplightingpooling "-1.0" (Flags: 16384) (Desc: 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) )
r_queued_decals "0" (Flags: 2) (Desc: Offloads a bit of decal rendering setup work to the material system queue when enabled. )
r_radiosity "4" (Flags: 16384) (Desc: 0: no radiosity
r_randomflex "0" (Flags: 16384) (Desc:  )
r_renderoverlayfragment "1" (Flags: 2) (Desc:  )
r_rootlod "0" (Flags: 8388610) (Desc: Root LOD )
r_shadowids "0" (Flags: 16384) (Desc:  )
r_shadowlod "-1" (Flags: 2) (Desc:  )
r_shadowlodbias "2" (Flags: 2) (Desc:  )
r_shadowrendertotexture "0" (Flags: 2) (Desc:  )
r_shadows "1" (Flags: 2) (Desc:  )
r_shadows_gamecontrol "-1" (Flags: 16384) (Desc:  )
r_shadowwireframe "0" (Flags: 16384) (Desc:  )
r_showenvcubemap "0" (Flags: 16384) (Desc:  )
r_showz_power "1.0f" (Flags: 8404992) (Desc:  )
r_skin "0" (Flags: 16384) (Desc:  )
r_slowpathwireframe "0" (Flags: 16384) (Desc:  )
r_snapportal "-1" (Flags: 2) (Desc:  )
r_spray_lifetime "10" (Flags: 2) (Desc: Number of rounds player sprays are visible )
r_staticlight_streams "1" (Flags: 2) (Desc:  )
r_staticprop_lod "-1" (Flags: 2) (Desc:  )
r_staticpropinfo "0" (Flags: 2) (Desc:  )
r_teeth "1" (Flags: 2) (Desc:  )
r_threaded_shadow_clip "0" (Flags: 2) (Desc:  )
r_unloadlightmaps "0" (Flags: 2) (Desc:  )
r_vehicleBrakeRate "1.5" (Flags: 16388) (Desc:  )
r_visambient "0" (Flags: 2) (Desc: Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work )
r_visocclusion "0" (Flags: 16384) (Desc: Activate/deactivate wireframe rendering of what the occlusion system is doing. )
r_visualizelighttraces "0" (Flags: 16384) (Desc:  )
r_visualizelighttracesshowfulltrace "0" (Flags: 16384) (Desc:  )
r_visualizetraces "0" (Flags: 16384) (Desc:  )
r_worldlightmin "0.0002" (Flags: 2) (Desc:  )
r_worldlights "3" (Flags: 2) (Desc: number of world lights to use per vertex )
radius_damage_show_hits "0" (Flags: 24580) (Desc:  )
ragdoll_collide "0" (Flags: 8198) (Desc:  )
ragdoll_door_uncollide_time "4.0" (Flags: 8198) (Desc:  )
ragdoll_force_to_sleep_time "10" (Flags: 8198) (Desc:  )
ragdoll_self_collision "1" (Flags: 8198) (Desc:  )
ragdoll_sleepaftertime "5" (Flags: 8198) (Desc: After this many seconds of being basically stationary, the ragdoll will go to sleep. )
ragdoll_slowdown "1.0" (Flags: 8198) (Desc:  )
ragdoll_slowdown_time "5.0" (Flags: 8198) (Desc:  )
rate "10000" (Flags: 512) (Desc: Max bytes/sec the host can receive data )
rcon_address "" (Flags: 537001986) (Desc: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)  )
rcon_password "lemon77_$%&8724" (Flags: 537526272) (Desc: remote console password. )
reload_materials "0" (Flags: 2) (Desc:  )
res_restrict_access "0" (Flags: 2) (Desc:  )
rescue_distance "4500" (Flags: 16388) (Desc: Living survivors must travel this far past a dead survivor's corpse to be able to rescue him )
rescue_finale_ignore_distance "4000" (Flags: 16388) (Desc: If living survivors are this far past a rescuable survivor, he stops calling for help )
rescue_finale_spawn_range "4000" (Flags: 16388) (Desc: info_survivor_rescue ents will be considered if they are this close to the leading survivor )
rescue_ignore_distance "2000" (Flags: 16388) (Desc: If living survivors are this far past a rescuable survivor, he stops calling for help )
rescue_interval "2.5" (Flags: 16388) (Desc: Dead survivors are checked to start calling for help this often )
rescue_min_dead_time "60" (Flags: 16388) (Desc: Duration in seconds a survivor must be dead before being rescuable )
rescue_range "1000" (Flags: 16388) (Desc: if a survivor gets this close to an active info_survivor_rescue, it will be triggered )
rescue_spawn_flow "400" (Flags: 16388) (Desc: info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor )
rescue_spawn_range "2000" (Flags: 16388) (Desc: info_survivor_rescue ents will be considered if they are this close to the leading survivor )
rescue_yell_delay "1" (Flags: 16388) (Desc: Delay before yelling when activating )
rescue_yell_interval "6" (Flags: 16388) (Desc: Interval at which an info_survivor_rescue yells for help )
room_type "0" (Flags: 65538) (Desc:  )
rope_min_pixel_diameter "2.0" (Flags: 8404992) (Desc:  )
rpt_vprof_time "0.25" (Flags: 131090) (Desc:  )
rr_debugplayer "-1" (Flags: 6) (Desc: Player entindex for which to print speech attempts (0 for all) )
rr_debugresponseconcept "" (Flags: 6) (Desc: If set, rr_debugresponses will print only responses testing for the specified concept )
rr_debugresponses "0" (Flags: 6) (Desc: Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. )
rr_debugrule "" (Flags: 6) (Desc: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. )
rr_dumpresponses "0" (Flags: 6) (Desc: Dump all response_rules.txt and rules (requires restart) )
rr_followup_maxdist "1800" (Flags: 16388) (Desc: 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. )
rr_l4d2_survivor_names "0" (Flags: 8198) (Desc:  )
rr_remarkable_maxdist "1500" (Flags: 16388) (Desc: info_remarkables more distant than this from a player will not even be tested to see if a rule matches them. )
rr_remarkable_world_entities_replay_limit "1" (Flags: 16388) (Desc: TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable )
rr_thenany_score_slop "0.0" (Flags: 16516) (Desc: When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. )
save_async "1" (Flags: 2) (Desc:  )
save_asyncdelay "0" (Flags: 2) (Desc: For testing, adds this many milliseconds of delay to the save operation. )
save_console "0" (Flags: 2) (Desc: Autosave on the PC behaves like it does on the consoles. )
save_disable "0" (Flags: 2) (Desc:  )
save_history_count "1" (Flags: 2) (Desc: Keep this many old copies in history of autosaves and quicksaves. )
save_huddelayframes "1" (Flags: 2) (Desc: Number of frames to defer for drawing the Saving message. )
save_in_memory "0" (Flags: 2) (Desc: Set to 1 to save to memory instead of disk (Xbox 360) )
save_noxsave "0" (Flags: 2) (Desc:  )
save_screenshot "1" (Flags: 2) (Desc: 0 = none, 1 = non-autosave, 2 = always )
save_spew "0" (Flags: 2) (Desc:  )
sb_all_bot_team "1" (Flags: 16388) (Desc: Allow a team of nothing but bots )
sb_allow_leading "0" (Flags: 6) (Desc: If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player )
sb_always_hurry_vs "1" (Flags: 16388) (Desc: If nonzero, never walk, always run in VS mode )
sb_battlestation_give_up_range_from_human "1500" (Flags: 16388) (Desc:  )
sb_battlestation_human_hold_time "4" (Flags: 16388) (Desc: How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations )
sb_close_checkpoint_door_interval "2" (Flags: 16388) (Desc:  )
sb_close_threat_range "200" (Flags: 16388) (Desc:  )
sb_combat_saccade_speed "1000" (Flags: 16388) (Desc:  )
sb_crouch "0" (Flags: 16388) (Desc: Forces survivor bots to crouch )
sb_debug_apoproach_wait_time "5" (Flags: 16388) (Desc: How long a SurvivorBot waits once it reaches its debug move-to spot )
sb_debug_buddy "0" (Flags: 16388) (Desc:  )
sb_debug_locomotion "0" (Flags: 16388) (Desc:  )
sb_debug_retreat "0" (Flags: 16388) (Desc:  )
sb_debug_team_avoidance "0" (Flags: 16388) (Desc:  )
sb_dont_bash "0" (Flags: 16388) (Desc: Force SurvivorBots to not bash )
sb_dont_shoot "0" (Flags: 16388) (Desc: Force SurvivorBots to not fire their weapons )
sb_enforce_proximity_lookat_timeout "10" (Flags: 16388) (Desc:  )
sb_enforce_proximity_range "1500" (Flags: 16388) (Desc:  )
sb_escort "0" (Flags: 16388) (Desc:  )
sb_far_hearing_range "1500" (Flags: 16388) (Desc:  )
sb_flashlight "0" (Flags: 16388) (Desc: Forces survivor bots to use flashlights (-1 to force off) )
sb_follow_stress_factor "0.5" (Flags: 16388) (Desc:  )
sb_friend_immobilized_reaction_time_expert "0.5" (Flags: 16388) (Desc: How quickly a SurvivorBot realizes a friend has been Pounced or Tongued )
sb_friend_immobilized_reaction_time_hard "1.0" (Flags: 16388) (Desc: How quickly a SurvivorBot realizes a friend has been Pounced or Tongued )
sb_friend_immobilized_reaction_time_normal "2.0" (Flags: 16388) (Desc: How quickly a SurvivorBot realizes a friend has been Pounced or Tongued )
sb_friend_immobilized_reaction_time_vs "0.5" (Flags: 16388) (Desc: How quickly a SurvivorBot realizes a friend has been Pounced or Tongued )
sb_friendlyfire "0" (Flags: 16388) (Desc:  )
sb_hindrance_range "150" (Flags: 16388) (Desc:  )
sb_hold_position "0" (Flags: 16388) (Desc: Force SurvivorBots to stand still )
sb_locomotion_wait_threshold "10" (Flags: 16388) (Desc:  )
sb_max_battlestation_range_from_human "750" (Flags: 16388) (Desc:  )
sb_max_scavenge_separation "750" (Flags: 16388) (Desc: SurvivorBots won't scavenge items farther away from the group than this )
sb_max_team_melee_weapons "1" (Flags: 16388) (Desc: The total number of melee weapons allowed on the team. 0 = bots never use melee )
sb_min_attention_notice_time "0.5" (Flags: 16388) (Desc: If someone looks at me longer than this, I'll notice )
sb_min_orphan_time_to_cover "1" (Flags: 16388) (Desc:  )
sb_minigun_distance "30.0" (Flags: 24580) (Desc:  )
sb_move "1" (Flags: 16388) (Desc: Stop all SurvivorBots from moving )
sb_narrow_corridor_width "100" (Flags: 16388) (Desc:  )
sb_near_hearing_range "500" (Flags: 16388) (Desc:  )
sb_neighbor_range "300" (Flags: 16388) (Desc: How close a friend needs to be to feel safe )
sb_normal_saccade_speed "350" (Flags: 16388) (Desc:  )
sb_open_fire "0" (Flags: 16388) (Desc: Forces survivor bots to fire continuously )
sb_path_lookahead_range "200" (Flags: 16388) (Desc:  )
sb_perf_crawl "0" (Flags: 24580) (Desc: If true, survivor bot will be doing a perf-crawl walk through the map )
sb_perf_crawl_ang "5" (Flags: 16388) (Desc: Rotation angles at perf-crawl snapshots in the map )
sb_perf_crawl_dist "128" (Flags: 16388) (Desc: Distance between perf-crawl snapshots in the map )
sb_perf_crawl_time "1.0" (Flags: 16388) (Desc: How much time is spent at each perf-crawl spot/ang in the map )
sb_perf_dump "0" (Flags: 24580) (Desc: If true, low perf places will be dumped )
sb_perf_dump_bots "" (Flags: 24580) (Desc: Which bots to use for dumping: namvet, girl, biker, manager )
sb_pushscale "1.0" (Flags: 24580) (Desc:  )
sb_reachability_cache_lifetime "3" (Flags: 16388) (Desc:  )
sb_reachable_cache_paranoia "0" (Flags: 6) (Desc:  )
sb_replacement_interval "0" (Flags: 16388) (Desc: Force SurvivorBots to be replaced after this many seconds for stress testing )
sb_rescue_vehicle_loading_range "300" (Flags: 16388) (Desc: How close to the arrival point of the rescue vehicle SurvivorBots try to get )
sb_revive_friend_distance "125.0" (Flags: 16388) (Desc:  )
sb_separation_danger_max_range "600" (Flags: 16388) (Desc: A Survivor teammate this far away needs to be gathered back into the group )
sb_separation_danger_min_range "500" (Flags: 16388) (Desc: A Survivor teammate this far away is straying from the group )
sb_separation_range "200" (Flags: 16388) (Desc: Desired distance between Survivors )
sb_show_threat_areas "0" (Flags: 16388) (Desc:  )
sb_sidestep_for_horde "0" (Flags: 16388) (Desc: Allow sidestepping left/right to acquire common infected targets )
sb_skill "survivor" (Flags: 6) (Desc:  )
sb_stop "0" (Flags: 16388) (Desc: Forces survivor bots to stand still )
sb_temp_health_consider_factor "0.5" (Flags: 6) (Desc: Temporary health is multiplied by this when SurvivorBots consider who needs healing )
sb_threat_close_range "150" (Flags: 16388) (Desc: Very close range for threats )
sb_threat_exposure_stop "200000" (Flags: 16388) (Desc:  )
sb_threat_exposure_walk "50000" (Flags: 16388) (Desc:  )
sb_threat_far_range "600" (Flags: 16388) (Desc: Close enough to be a threat if near several other threats )
sb_threat_medium_range "300" (Flags: 16388) (Desc: Too close for comfort, even when neutral )
sb_threat_very_close_range "150" (Flags: 16388) (Desc:  )
sb_threat_very_far_range "1500" (Flags: 16388) (Desc: Too far to be a threat, even for boss infected )
sb_toughness_buffer "15" (Flags: 6) (Desc: How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target )
sb_transition "1" (Flags: 6) (Desc: If true, survivor bots will be used as placeholders for survivors who are still changing levels )
sb_unstick "1" (Flags: 16388) (Desc:  )
sb_use_button_range "1000" (Flags: 16388) (Desc:  )
sb_use_upgrades "1" (Flags: 16388) (Desc:  )
sb_vomit_blind_time "5" (Flags: 16388) (Desc: How long Boomer vomit/explosion gore blinds us )
scavenge_item_respawn_delay "20" (Flags: 16388) (Desc: After being destroyed, time until a scavenge item will respawn )
scavenge_match_finished_delay "5" (Flags: 16390) (Desc: After a match ends, move on to post-round state after this many seconds. )
scavenge_overtime_grace_time "1" (Flags: 16390) (Desc: How long survivors can go without a scavenge item before overtime will end. )
scavenge_round_bonus_time "20" (Flags: 16390) (Desc: Time added to the clock every time a team scores )
scavenge_round_initial_time "90" (Flags: 16390) (Desc: Initial time on the clock when a scavenge round starts )
scavenge_round_restart_delay "10" (Flags: 16390) (Desc: After a round, restart the round after this many seconds. )
scavenge_round_restart_delay_tied "15" (Flags: 16390) (Desc: After a tie, restart the round after this many seconds. )
scavenge_round_setup_time "45" (Flags: 16390) (Desc: Setup time before the round starts )
scavenge_wanderer_respawn_chance "3" (Flags: 16388) (Desc: Percent chance that a new wanderer will spawn in a cleared nav area. )
scene_async_prefetch_spew "0" (Flags: 6) (Desc: Display async .ani file loading info. )
scene_clientflex "1" (Flags: 8198) (Desc: Do client side flex animation. )
scene_clientplayback "1" (Flags: 6) (Desc: Play all vcds on the clients. )
scene_forcecombined "0" (Flags: 6) (Desc: When playing back, force use of combined .wav files even in english. )
scene_maxcaptionradius "1200" (Flags: 6) (Desc: Only show closed captions if recipient is within this many units of speaking actor (0==disabled). )
scene_print "0" (Flags: 8198) (Desc: When playing back a scene, print timing and event info to console. )
scene_showlook "0" (Flags: 132) (Desc: When playing back, show the directions of look events. )
scene_showmoveto "0" (Flags: 132) (Desc: When moving, show the end location. )
scene_showunlock "0" (Flags: 132) (Desc: Show when a vcd is playing but normal AI is running. )
servercfgfile "server.cfg" (Flags: 6) (Desc:  )
shotgun_reload_cancel_delay "0.5" (Flags: 8198) (Desc: On reload from empty, time before a fire command is recognized to cancel the reload. )
shout_going_to_die_interval "20" (Flags: 16388) (Desc:  )
shout_make_way_interval "2" (Flags: 16388) (Desc:  )
shout_max_warn_range "2000" (Flags: 16388) (Desc:  )
shout_min_special_warn_interval "5" (Flags: 16388) (Desc:  )
shout_min_use_range "200" (Flags: 16388) (Desc:  )
shout_min_warn_interval "10" (Flags: 16388) (Desc:  )
shout_threat_range "500" (Flags: 16388) (Desc:  )
shout_view_motion_threshold "0.01" (Flags: 16388) (Desc:  )
shout_view_target_threahold "0.01" (Flags: 16388) (Desc:  )
showbudget_texture "0" (Flags: 16384) (Desc: Enable the texture budget panel. )
showbudget_texture_global_sum "0.0f" (Flags: 2) (Desc:  )
showtriggers "0" (Flags: 16388) (Desc: Shows trigger brushes )
singlestep "0" (Flags: 16384) (Desc: Run engine in single step mode ( set next to 1 to advance a frame ) )
sk_autoaim_mode "1" (Flags: 8324) (Desc:  )
sk_player_arm "1" (Flags: 6) (Desc:  )
sk_player_chest "1" (Flags: 6) (Desc:  )
sk_player_head "2" (Flags: 6) (Desc:  )
sk_player_leg "1" (Flags: 6) (Desc:  )
sk_player_stomach "1" (Flags: 6) (Desc:  )
skill "1.000000" (Flags: 128) (Desc: Game skill level (1-3). )
sm_basepath "addonssourcemod" (Flags: 0) (Desc: SourceMod base path (set via command line) )
sm_beacon_radius "375" (Flags: 0) (Desc: Sets the radius for beacon's light rings. )
sm_burn_duration "20.0" (Flags: 0) (Desc: Sets the default duration of sm_burn and firebomb victims. )
sm_chat_mode "1" (Flags: 0) (Desc: Allows player's to send messages to admin chat. )
sm_corecfgfile "addonssourcemodconfigscore.cfg" (Flags: 0) (Desc: SourceMod core configuration file )
sm_datetime_format "%m/%d/%Y - %H:%M:%S" (Flags: 0) (Desc: Default formatting time rules )
sm_deadtalk "0" (Flags: 0) (Desc: Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates. )
sm_firebomb_mode "0" (Flags: 0) (Desc: Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone )
sm_firebomb_radius "600" (Flags: 0) (Desc: Sets the bomb blast radius. )
sm_firebomb_ticks "10.0" (Flags: 0) (Desc: Sets how long the FireBomb fuse is. )
sm_flood_time "0.75" (Flags: 0) (Desc: Amount of time allowed between chat messages )
sm_freeze_duration "10.0" (Flags: 0) (Desc: Sets the default duration for sm_freeze and freezebomb victims )
sm_freezebomb_mode "0" (Flags: 0) (Desc: Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone )
sm_freezebomb_radius "600" (Flags: 0) (Desc: Sets the freezebomb blast radius. )
sm_freezebomb_ticks "10.0" (Flags: 0) (Desc: Sets how long the freezebomb fuse is. )
sm_hide_slots "0" (Flags: 0) (Desc: If set to 1, reserved slots will hidden (subtracted from the max slot count) )
sm_immunity_mode "1" (Flags: 64) (Desc: Mode for deciding immunity protection )
sm_menu_sounds "1" (Flags: 0) (Desc: Sets whether SourceMod menus play trigger sounds )
sm_nextmap "" (Flags: 256) (Desc:  )
sm_reserve_kicktype "0" (Flags: 0) (Desc: How to select a client to kick (if appropriate) )
sm_reserve_maxadmins "1" (Flags: 0) (Desc: Maximum amount of admins to let in the server with reserve type 2 )
sm_reserve_type "0" (Flags: 0) (Desc: Method of reserving slots )
sm_reserved_slots "0" (Flags: 0) (Desc: Number of reserved player slots )
sm_show_activity "13" (Flags: 64) (Desc: Activity display setting (see sourcemod.cfg) )
sm_time_adjustment "0" (Flags: 0) (Desc: Adjusts the server time in seconds )
sm_timebomb_mode "0" (Flags: 0) (Desc: Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone )
sm_timebomb_radius "600" (Flags: 0) (Desc: Sets the bomb blast radius. )
sm_timebomb_ticks "10.0" (Flags: 0) (Desc: Sets how long the timebomb fuse is. )
sm_timeleft_interval "0" (Flags: 0) (Desc: Display timeleft every x seconds. Default 0. )
sm_trigger_show "1" (Flags: 0) (Desc: Display triggers message to all players? (0 off, 1 on, def. 1) )
sm_vote_alltalk "0.60" (Flags: 0) (Desc: percent required for successful alltalk vote. )
sm_vote_ban "0.60" (Flags: 0) (Desc: percent required for successful ban vote. )
sm_vote_burn "0.60" (Flags: 0) (Desc: percent required for successful burn vote. )
sm_vote_delay "30" (Flags: 0) (Desc: Sets the recommended time in between public votes )
sm_vote_ff "0.60" (Flags: 0) (Desc: percent required for successful friendly fire vote. )
sm_vote_gravity "0.60" (Flags: 0) (Desc: percent required for successful gravity vote. )
sm_vote_kick "0.60" (Flags: 0) (Desc: percent required for successful kick vote. )
sm_vote_map "0.60" (Flags: 0) (Desc: percent required for successful map vote. )
sm_vote_progress_chat "0" (Flags: 0) (Desc: Show current vote progress as chat messages )
sm_vote_progress_client_console "0" (Flags: 0) (Desc: Show current vote progress as console messages to clients )
sm_vote_progress_console "0" (Flags: 0) (Desc: Show current vote progress as console messages )
sm_vote_progress_hintbox "0" (Flags: 0) (Desc: Show current vote progress in a hint box )
sm_vote_slay "0.60" (Flags: 0) (Desc: percent required for successful slay vote. )
smoker_pz_claw_dmg "4" (Flags: 24580) (Desc: Amount of damage done by a PZ smoker's regular melee attack )
smoker_tongue_delay "0.2" (Flags: 16388) (Desc:  )
smoothstairs "1" (Flags: 8198) (Desc: Smooth player eye z coordinate when traversing stairs. )
snd_ShowThreadFrameTime "0" (Flags: 2) (Desc:  )
snd_async_fullyasync "1" (Flags: 2) (Desc: All playback is fully async (sound doesn't play until data arrives). )
snd_async_minsize "262144" (Flags: 2) (Desc:  )
snd_async_spew_blocking "0" (Flags: 2) (Desc: Spew message to console any time async sound loading blocks on file i/o. )
snd_async_stream_fail "0" (Flags: 2) (Desc: Spew stream pool failures. )
snd_async_stream_spew "0" (Flags: 2) (Desc: Spew streaming info ( 0=Off, 1=streams, 2=buffers )
snd_cull_duplicates "0" (Flags: 2) (Desc: If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played. )
snd_debug_gaincurve "0" (Flags: 2) (Desc: Visualize sound gain fall off )
snd_debug_gaincurvevol "1.0" (Flags: 2) (Desc: Visualize sound gain fall off )
snd_defer_trace "1" (Flags: 2) (Desc:  )
snd_delay_sound_shift "0.03" (Flags: 2) (Desc:  )
snd_disable_mixer_duck "0" (Flags: 2) (Desc:  )
snd_disable_mixer_solo "0" (Flags: 2) (Desc:  )
snd_duckerattacktime "0.5" (Flags: 128) (Desc:  )
snd_duckerreleasetime "2.5" (Flags: 128) (Desc:  )
snd_duckerthreshold "0.15" (Flags: 128) (Desc:  )
snd_ducktovolume "0.55" (Flags: 128) (Desc:  )
snd_filter "" (Flags: 16384) (Desc:  )
snd_foliage_db_loss "4" (Flags: 16384) (Desc: foliage dB loss per 1200 units )
snd_gain "1" (Flags: 16384) (Desc:  )
snd_gain_max "1" (Flags: 16384) (Desc:  )
snd_gain_min "0.01" (Flags: 16384) (Desc:  )
snd_legacy_surround "0" (Flags: 128) (Desc:  )
snd_list "" (Flags: 2) (Desc:  )
snd_lockpartial "1" (Flags: 2) (Desc:  )
snd_max_same_sounds "4" (Flags: 2) (Desc:  )
snd_max_same_weapon_sounds "3" (Flags: 2) (Desc:  )
snd_mergemethod "1" (Flags: 2) (Desc: Sound merge method (0 == sum and clip, 1 == max, 2 == avg). )
snd_mix_async "0" (Flags: 2) (Desc:  )
snd_mix_minframetime "0.010" (Flags: 2) (Desc:  )
snd_mixahead "0.1" (Flags: 128) (Desc:  )
snd_mixer_master_dsp "1.0" (Flags: 2) (Desc:  )
snd_mixer_master_level "1.0" (Flags: 2) (Desc:  )
snd_moviefix "1" (Flags: 2) (Desc: Defer sound recording until next tick when laying off movies. )
snd_musicvolume "1.0" (Flags: 16777856) (Desc: Music volume )
snd_noextraupdate "0" (Flags: 2) (Desc:  )
snd_obscured_gain_dB "-2.70" (Flags: 16384) (Desc:  )
snd_pitchquality "1" (Flags: 128) (Desc:  )
snd_pre_gain_dist_falloff "1" (Flags: 16384) (Desc:  )
snd_prefetch_common "1" (Flags: 524288) (Desc: Prefetch common sounds from directories specified in scripts/sound_prefetch.txt )
snd_profile "0" (Flags: 65538) (Desc:  )
snd_refdb "60" (Flags: 16384) (Desc: Reference dB at snd_refdist )
snd_refdist "36" (Flags: 16384) (Desc: Reference distance for snd_refdb )
snd_show "0" (Flags: 2) (Desc: Show sounds info )
snd_showclassname "0" (Flags: 2) (Desc:  )
snd_showmixer "0" (Flags: 2) (Desc:  )
snd_showstart "0" (Flags: 16384) (Desc:  )
snd_soundmixer "Default_Mix" (Flags: 2) (Desc:  )
snd_soundmixer_parse_debug "0" (Flags: 2) (Desc:  )
snd_soundmixer_version "2" (Flags: 2) (Desc:  )
snd_spatialize_roundrobin "0" (Flags: 2) (Desc: Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame. )
snd_store_filepaths "0" (Flags: 2) (Desc:  )
snd_surround_speakers "-1" (Flags: 2) (Desc:  )
snd_visualize "0" (Flags: 16384) (Desc: Show sounds location in world )
snd_vox_captiontrace "0" (Flags: 2) (Desc: Shows sentence name for sentences which are set not to show captions. )
snd_vox_globaltimeout "300" (Flags: 2) (Desc:  )
snd_vox_sectimetout "300" (Flags: 2) (Desc:  )
snd_vox_seqtimetout "300" (Flags: 2) (Desc:  )
soundpatch_captionlength "2.0" (Flags: 8198) (Desc: How long looping soundpatch captions should display for. )
soundscape_debug "0" (Flags: 16388) (Desc: When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. )
sourcemod_version "1.4.0-dev" (Flags: 8512) (Desc: SourceMod Version )
spec_filter "any" (Flags: 6) (Desc: Spectate a subset of all players (any|human|bot|survivor|infected) )
spec_filter_infected "any" (Flags: 6) (Desc: Spectate filter for infected players (any|human|bot|survivor|infected) )
spec_filter_survivors "survivor" (Flags: 6) (Desc: Spectate filter for survivor players (any|human|bot|survivor|infected) )
spec_freeze_time "4.0" (Flags: 24580) (Desc: Time spend frozen in observer freeze cam. )
spec_freeze_traveltime "0.4" (Flags: 24580) (Desc: Time taken to zoom in to frame a target in observer freeze cam. )
spitter_pz_claw_dmg "4" (Flags: 24580) (Desc: Amount of damage done by a PZ spitter's regular melee attack )
ss_voice_hearpartner "0" (Flags: 2) (Desc: Route voice between splitscreen players on same system. )
step_spline "0" (Flags: 6) (Desc:  )
still_vel_limit "5" (Flags: 8198) (Desc: if player velocity is lower than this, he is 'still' )
still_view_accel_limit "1500" (Flags: 8198) (Desc: if player's view is accelerating less than this, his view is 'still' )
stringtable_alwaysrebuilddictionaries "0" (Flags: 2) (Desc: Rebuild dictionary file on every level load
stringtable_usedictionaries "1" (Flags: 2) (Desc: Use dictionaries for string table networking
studio_queue_mode "1" (Flags: 2) (Desc:  )
suitvolume "0.25" (Flags: 132) (Desc:  )
survival_boomer_limit_increase "0" (Flags: 16390) (Desc: After each special wave, increase max boomers by this amount. )
survival_charger_limit_increase "0" (Flags: 16390) (Desc: After each special wave, increase max chargers by this amount. )
survival_generate_fake_times "1" (Flags: 24582) (Desc:  )
survival_horde_stage_interval "60" (Flags: 16390) (Desc: Seconds between horde attacks )
survival_horde_stage_interval_decay "2" (Flags: 16390) (Desc: After each horde attack, reduce the interval by this many seconds )
survival_hunter_limit_increase "1" (Flags: 16390) (Desc: After each special wave, increase max hunters by this amount. )
survival_jockey_limit_increase "1" (Flags: 16390) (Desc: After each special wave, increase max jockeys by this amount. )
survival_lull_time "15" (Flags: 16390) (Desc: Lull duration between survival waves. )
survival_lull_time_increment "15" (Flags: 16390) (Desc: Increment for the lull time per wave. )
survival_lull_time_max "60" (Flags: 16390) (Desc: Max lull duration. )
survival_max_boomers "2" (Flags: 16390) (Desc: Max boomers alive at one time. )
survival_max_chargers "2" (Flags: 16390) (Desc: Max chargers alive at one time. )
survival_max_hunters "3" (Flags: 16390) (Desc: Max hunters alive at one time. )
survival_max_jockeys "2" (Flags: 16390) (Desc: Max jockeys alive at one time. )
survival_max_smokers "4" (Flags: 16390) (Desc: Max smokers alive at one time. )
survival_max_specials "8" (Flags: 16390) (Desc: Max number of special zombies alive at one time. )
survival_max_spitters "3" (Flags: 16390) (Desc: Max spitters alive at one time. )
survival_round_restart_delay "15" (Flags: 16390) (Desc: After a loss, restart the round after this many seconds. )
survival_smoker_limit_increase "1" (Flags: 16390) (Desc: After each special wave, increase max smokers by this amount. )
survival_special_limit_increase "1" (Flags: 16390) (Desc: After each special wave, increase max specials by this amount. )
survival_special_spawn_interval "20" (Flags: 16390) (Desc: Seconds between special spawn waves )
survival_special_spawn_interval_decay "1" (Flags: 16390) (Desc: After each special wave, reduce the spawn interval by this many seconds )
survival_special_stage_interval "60" (Flags: 16390) (Desc: After this many seconds, increase special zombie limits )
survival_spitter_limit_increase "1" (Flags: 16390) (Desc: After each special wave, increase max spitters by this amount. )
survival_tank_multiple_spawn_delay "10" (Flags: 16390) (Desc: Delay between the two tanks during double spawns. )
survival_tank_stage_interval "80" (Flags: 16390) (Desc: Seconds between tank attacks )
survival_tank_stage_interval_decay "20" (Flags: 16390) (Desc: After some number of waves, reduce the interval by this many seconds )
survivor_accuracy_upgrade_factor "0.5" (Flags: 24580) (Desc:  )
survivor_allow_crawling "1" (Flags: 8198) (Desc:  )
survivor_burn_factor_easy "0.2" (Flags: 16388) (Desc: Flame damage multiplier )
survivor_burn_factor_expert "1" (Flags: 16388) (Desc: Flame damage multiplier )
survivor_burn_factor_hard "0.4" (Flags: 16388) (Desc: Flame damage multiplier )
survivor_burn_factor_normal "0.2" (Flags: 16388) (Desc: Flame damage multiplier )
survivor_calm_damage_delay "5" (Flags: 16388) (Desc: survivors are not calm for this many seconds after taking damage )
survivor_calm_deploy_delay "2" (Flags: 16388) (Desc: survivors are not calm for this many seconds after switching weapons )
survivor_calm_intensity "0.25" (Flags: 16388) (Desc: survivors are not calm if their intensity level is above this point )
survivor_calm_no_flashlight "1" (Flags: 16388) (Desc: survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam )
survivor_calm_recent_enemy_delay "5" (Flags: 16388) (Desc: survivors are not calm for this many seconds after seeing an enemy )
survivor_calm_weapon_delay "5" (Flags: 16388) (Desc: survivors are not calm for this many seconds after firing )
survivor_commando_factor "2" (Flags: 16388) (Desc:  )
survivor_crawl_speed "25" (Flags: 24580) (Desc:  )
survivor_crouch_speed "75" (Flags: 24580) (Desc:  )
survivor_damage_speed_factor "0.25f" (Flags: 16388) (Desc: How much a Survivor is slowed when hit by an Infected )
survivor_death_anims "0" (Flags: 6) (Desc:  )
survivor_debug_active_area_set "0" (Flags: 16388) (Desc:  )
survivor_debug_in_combat "0" (Flags: 16388) (Desc:  )
survivor_debug_visibility "0" (Flags: 16388) (Desc:  )
survivor_drag_continuous_fire "1" (Flags: 8198) (Desc: Survivors need to hold +attack2 to drag incapacitated survivors )
survivor_drag_speed_multiplier ".5" (Flags: 24580) (Desc: Multiplier to speed when we are dragging somebody. )
survivor_drag_type "0" (Flags: 16388) (Desc: 0: no dragging, 1: short tug, 2: continuous drag )
survivor_ff_avoidance "0" (Flags: 16388) (Desc:  )
survivor_ff_avoidance_pitch "20" (Flags: 16388) (Desc:  )
survivor_ff_avoidance_yaw "10" (Flags: 16388) (Desc:  )
survivor_ff_tolerance "26" (Flags: 16388) (Desc:  )
survivor_fog_vocalize_percent ".23" (Flags: 16388) (Desc: The percent of the fog end distance that stops vocalizations. )
survivor_friendly_fire_factor_easy "0" (Flags: 16388) (Desc:  )
survivor_friendly_fire_factor_expert "0.5" (Flags: 16388) (Desc:  )
survivor_friendly_fire_factor_hard "0.3" (Flags: 16388) (Desc:  )
survivor_friendly_fire_factor_normal "0.1" (Flags: 16388) (Desc:  )
survivor_fumes_walk_speed "85" (Flags: 24580) (Desc:  )
survivor_groupie_range "350" (Flags: 16388) (Desc:  )
survivor_groupie_regenerate_rate "0.15" (Flags: 16388) (Desc:  )
survivor_hanging_eye_height "85" (Flags: 24580) (Desc:  )
survivor_hanging_from_tongue_eye_height "40" (Flags: 24580) (Desc:  )
survivor_helping_hand_inhibit_duration "1" (Flags: 24580) (Desc:  )
survivor_hitsound_interval_timer "0.1" (Flags: 16388) (Desc:  )
survivor_incap_decay_rate "3" (Flags: 6) (Desc:  )
survivor_incap_health "300" (Flags: 8198) (Desc:  )
survivor_incap_hopeless_decay_rate "12" (Flags: 6) (Desc: If all survivors are incapacitated, their health decays at this speed )
survivor_incap_max_fall_damage "200" (Flags: 6) (Desc: Taking falling damage greater than this will kill survivors outright instead of incapacitating them )
survivor_incap_tongued_decay_rate "12" (Flags: 6) (Desc:  )
survivor_incapacitated_accuracy_penalty "0.4" (Flags: 24580) (Desc: Penalty given for shooting while incapacitated. )
survivor_incapacitated_cycle_time "0.3" (Flags: 24580) (Desc: New cycle time (RoF) used when incapacitated, overriding weapon. )
survivor_incapacitated_dizzy_severity "2.0" (Flags: 24580) (Desc: From negative to positive this, how much bump we add to a incap'd player's mouse. )
survivor_incapacitated_dizzy_timer "2.5" (Flags: 24580) (Desc: How often our incap'd dizzy-drift changes directions. )
survivor_incapacitated_eye_height "24" (Flags: 24580) (Desc:  )
survivor_incapacitated_reload_multiplier "1.25" (Flags: 24580) (Desc: Multiplier to reload time when incapacitated. )
survivor_incapacitated_roll "20" (Flags: 24580) (Desc:  )
survivor_intensity_decay_threat_range "750" (Flags: 16388) (Desc:  )
survivor_intensity_recent_enemy_duration "5" (Flags: 16388) (Desc:  )
survivor_it_duration "20" (Flags: 24580) (Desc:  )
survivor_knockdown_roll "-20" (Flags: 16388) (Desc:  )
survivor_lazy_active_set "1" (Flags: 16388) (Desc:  )
survivor_lean "0" (Flags: 8198) (Desc:  )
survivor_ledge_grab_ground_check_time "3.0" (Flags: 16388) (Desc:  )
survivor_ledge_grab_health "300" (Flags: 8198) (Desc:  )
survivor_ledge_scales_health "1" (Flags: 16388) (Desc:  )
survivor_limit "4.000000" (Flags: 262) (Desc: Max # of survivors )
survivor_limp_health "40" (Flags: 24580) (Desc:  )
survivor_limp_walk_speed "85" (Flags: 24580) (Desc:  )
survivor_max_incapacitated_count "5" (Flags: 16388) (Desc: How many times you can be incapacitated instead of killed between health kits. )
survivor_max_lunge_stagger_distance "30" (Flags: 16388) (Desc: Max distance a stationary, crouched survivor can stagger after being lunged. )
survivor_max_lunge_stagger_speed "220" (Flags: 16388) (Desc: Hunters lunging this fast stagger survivors with full power. )
survivor_max_tongue_stagger_distance "200" (Flags: 16388) (Desc:  )
survivor_max_tongue_stagger_duration "1.5" (Flags: 16388) (Desc:  )
survivor_max_tug_distance "300" (Flags: 16388) (Desc:  )
survivor_max_tug_duration "1.5" (Flags: 16388) (Desc:  )
survivor_min_lunge_stagger_speed "50" (Flags: 16388) (Desc: Hunters must be lunging this fast to stagger a survivor. )
survivor_model_selection "-1" (Flags: 6) (Desc:  )
survivor_no_pounce_or_hang "0" (Flags: 16388) (Desc:  )
survivor_pounce_victim_eye_height "12" (Flags: 24580) (Desc:  )
survivor_push "0" (Flags: 16388) (Desc:  )
survivor_respawn_with_guns "1" (Flags: 6) (Desc: 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon. )
survivor_revive_after_drag "0" (Flags: 8198) (Desc: Standing still after dragging someone will start reviving him )
survivor_revive_continuous_fire "1" (Flags: 8198) (Desc: Players need to hold +attack to revive )
survivor_revive_duration "1" (Flags: 16388) (Desc:  )
survivor_revive_health "15" (Flags: 16388) (Desc: How much temp health you get revived with. )
survivor_shove_teammates "0" (Flags: 16388) (Desc:  )
survivor_speed "210" (Flags: 16388) (Desc:  )
survivor_speed_boost_factor "1.2" (Flags: 24580) (Desc: Speed boost from upgrade )
survivor_sprint_multiplier "1.5" (Flags: 24580) (Desc:  )
survivor_stun_immunity_duration "0" (Flags: 16388) (Desc:  )
survivor_team_hit_pitch_max "10" (Flags: 16388) (Desc:  )
survivor_team_hit_pitch_min "-10" (Flags: 16388) (Desc:  )
survivor_team_hit_yaw_max "10" (Flags: 16388) (Desc:  )
survivor_team_hit_yaw_min "-10" (Flags: 16388) (Desc:  )
survivor_unstoppable_speed "150" (Flags: 24580) (Desc:  )
survivor_upgrade_reload_duration "0.5" (Flags: 8198) (Desc: Upgraded survivors reload in this fraction of the base time. )
survivor_vision_range "1500" (Flags: 16388) (Desc:  )
survivor_vision_range_obscured "750" (Flags: 16388) (Desc:  )
sv__ragdoll_max_remove_per_frame "1" (Flags: 6) (Desc:  )
sv_accelerate "5" (Flags: 8454) (Desc:  )
sv_airaccelerate "10" (Flags: 8454) (Desc:  )
sv_allow_lobby_connect_only "0" (Flags: 524288) (Desc: If set, players may only join this server from matchmaking lobby, may not connect directly. )
sv_allow_votes "1" (Flags: 6) (Desc: Allow voting? (Requires mod's support first.) )
sv_allow_wait_command "1" (Flags: 532480) (Desc: Allow or disallow the wait command on clients connected to this server. )
sv_allowdownload "1" (Flags: 2) (Desc: Allow clients to download files )
sv_allowupload "1" (Flags: 2) (Desc: Allow clients to upload customizations files )
sv_alltalk "0" (Flags: 524548) (Desc: Players can hear all other players' voice communication, no team restrictions )
sv_alternateticks "0" (Flags: 524352) (Desc: If set, server only simulates entities on even numbered ticks.
sv_always_full_flush "0" (Flags: 16384) (Desc:  )
sv_autosave "1" (Flags: 2) (Desc: Set to 1 to autosave game on level transition. Does not affect autosave triggers. )
sv_backspeed "0.6" (Flags: 8198) (Desc: How much to slow down backwards motion )
sv_banid_dev_enabled "0" (Flags: 2) (Desc:  )
sv_banid_enabled "1" (Flags: 524288) (Desc: Whether server supports banid command )
sv_benchmark_autovprofrecord "0" (Flags: 6) (Desc: If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. )
sv_benchmark_numticks "3300" (Flags: 6) (Desc: If > 0, then it only runs the benchmark for this # of ticks. )
sv_bonus_challenge "0" (Flags: 8198) (Desc: Set to values other than 0 to select a bonus map challenge type. )
sv_bounce "0" (Flags: 8454) (Desc: Bounce multiplier for when physically simulated objects collide with other objects. )
sv_cacheencodedents "1" (Flags: 2) (Desc: If set to 1, does an optimization to prevent extra SendTable_Encode calls. )
sv_cheats "0" (Flags: 532736) (Desc: Allow cheats on server )
sv_client_cmdrate_difference "20" (Flags: 8194) (Desc: cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. )
sv_client_max_interp_ratio "2" (Flags: 8194) (Desc: This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. )
sv_client_min_interp_ratio "2" (Flags: 8194) (Desc: This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
sv_client_predict "-1" (Flags: 8194) (Desc: This can be used to force the value of cl_predict for connected clients (only while they are connected).
sv_clockcorrection_msecs "60" (Flags: 6) (Desc: The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount )
sv_consistency "1" (Flags: 532480) (Desc: Whether the server enforces file consistency for critical files )
sv_contact "www.hosters.at" (Flags: 524544) (Desc: Contact email for server sysop )
sv_creationtickcheck "1" (Flags: 16386) (Desc: Do extended check for encoding of timestamps against tickcount )
sv_cycle_latch_timer "0.2" (Flags: 16388) (Desc: How often to transmit our cycle to the client for corrections. )
sv_debug_entity "" (Flags: 6) (Desc:  )
sv_debug_player_use "0" (Flags: 8198) (Desc: Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success )
sv_debugmanualmode "0" (Flags: 2) (Desc: Make sure entities correctly report whether or not their network data has changed. )
sv_debugtempentities "0" (Flags: 2) (Desc: Show temp entity bandwidth usage. )
sv_deltaprint "0" (Flags: 2) (Desc: Print accumulated CalcDelta profiling data (only if sv_deltatime is on) )
sv_deltatime "0" (Flags: 2) (Desc: Enable profiling of CalcDelta calls )
sv_demo_entity_record_rate "30" (Flags: 16452) (Desc: Set the server demo record rate for entities. )
sv_disable_glow_faritems "0" (Flags: 8198) (Desc: Disable glows around items that are too far away to pickup. )
sv_disable_glow_survivors "0" (Flags: 8198) (Desc: Disable glows around Survivors. )
sv_disable_querycache "0" (Flags: 24582) (Desc: debug - disable trace query cache )
sv_doors_push_players "0" (Flags: 16388) (Desc: If true, a door will push players out of the way as it opens and closes. )
sv_downloadurl "" (Flags: 532480) (Desc: Location from which clients can download missing files )
sv_dumpstringtables "0" (Flags: 16384) (Desc:  )
sv_enableoldqueries "0" (Flags: 2) (Desc: Enable support for old style (HL1) server queries )
sv_extra_client_connect_time "15.0" (Flags: 2) (Desc: Seconds after client connect during which extra frames are buffered to prevent non-delta'd update )
sv_filterban "1" (Flags: 2) (Desc: Set packet filtering by IP mode )
sv_footstepinterval "0.22" (Flags: 24580) (Desc:  )
sv_footsteps "1" (Flags: 8454) (Desc: Play footstep sound for players )
sv_force_time_of_day "-1" (Flags: 16388) (Desc: 0 - midnight, 3 - afternoon )
sv_force_transmit_ents "0" (Flags: 16390) (Desc: Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). )
sv_force_unreserved "1" (Flags: 0) (Desc: Disallow lobby reservation cookie )
sv_forcepreload "0" (Flags: 128) (Desc: Force server side preloading. )
sv_friction "4" (Flags: 8454) (Desc: World friction. )
sv_gameinstructor_disable "0" (Flags: 8198) (Desc: Force all clients to disable their game instructors. )
sv_gametypes "versus" (Flags: 524292) (Desc: Allowable game types, usually set on server launch command line. )
sv_gravity "800" (Flags: 8454) (Desc: World gravity. )
sv_hibernate_ms "20" (Flags: 2) (Desc: # of milliseconds to sleep per frame while hibernating )
sv_hibernate_ms_vgui "20" (Flags: 2) (Desc: # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend )
sv_hibernate_postgame_delay "5" (Flags: 2) (Desc: # of seconds to wait after final client leaves before hibernating. )
sv_hibernate_when_empty "0" (Flags: 2) (Desc: Puts the server into extremely low CPU usage mode when no clients connected )
sv_hosting_lobby "0" (Flags: 8194) (Desc:  )
sv_infected_ceda_vomitjar_probability "0.1" (Flags: 16388) (Desc:  )
sv_infected_riot_control_tonfa_probability "0.15" (Flags: 16388) (Desc:  )
sv_infected_scale_max "1" (Flags: 6) (Desc:  )
sv_infected_scale_min "1" (Flags: 6) (Desc:  )
sv_infinite_ammo "0" (Flags: 24580) (Desc: Player's active weapon will never run out of ammo )
sv_instancebaselines "1" (Flags: 2) (Desc: Enable instanced baselines. Saves network overhead. )
sv_lagcompensationforcerestore "1" (Flags: 16388) (Desc: Don't test validity of a lag comp restore, just do it. )
sv_lagflushbonecache "1" (Flags: 6) (Desc: Flushes entity bone cache on lag compensation )
sv_lagpushticks "0" (Flags: 6) (Desc: Push computed lag compensation amount by this many ticks. )
sv_lan "0" (Flags: 524288) (Desc: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) )
sv_log_onefile "0" (Flags: 128) (Desc: Log server information to only one file. )
sv_logbans "0" (Flags: 128) (Desc: Log server bans in the server logs. )
sv_logblocks "0" (Flags: 2) (Desc: If true when log when a query is blocked (can cause very large log files) )
sv_logdownloadlist "0" (Flags: 2) (Desc:  )
sv_logecho "1" (Flags: 128) (Desc: Echo log information to the console. )
sv_logfile "1" (Flags: 128) (Desc: Log server information in the log file. )
sv_logflush "0" (Flags: 128) (Desc: Flush the log file to disk on each write (slow). )
sv_logsdir "logs" (Flags: 128) (Desc: Folder in the game directory where server logs will be stored. )
sv_massreport "0" (Flags: 6) (Desc:  )
sv_master_legacy_mode "0" (Flags: 2) (Desc: Use (outside-of-Steam) code to communicate with master servers. )
sv_master_share_game_socket "1" (Flags: 2) (Desc: Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. )
sv_max_queries_sec "3.0" (Flags: 2) (Desc: Maximum queries per second to respond to from a single IP address. )
sv_max_queries_sec_global "60" (Flags: 2) (Desc: Maximum queries per second to respond to from anywhere. )
sv_max_queries_window "30" (Flags: 2) (Desc: Window over which to average queries per second averages. )
sv_max_usercmd_future_ticks "8" (Flags: 6) (Desc: Prevents clients from running usercmds too far in the future. Prevents speed hacks. )
sv_maxclientframes "128" (Flags: 2) (Desc:  )
sv_maxcmdrate "40" (Flags: 532480) (Desc: (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. )
sv_maxplayers "-1" (Flags: 0) (Desc: Max Human Players )
sv_maxrate "0" (Flags: 532480) (Desc: Max bandwidth rate allowed on server, 0 == unlimited )
sv_maxreplay "0" (Flags: 2) (Desc: Maximum replay time in seconds )
sv_maxroutable "1200" (Flags: 2) (Desc: Server upper bound on net_maxroutable that a client can use. )
sv_maxspeed "1000.000000" (Flags: 8454) (Desc:  )
sv_maxunlag "1.0" (Flags: 6) (Desc: Maximum lag compensation in seconds )
sv_maxupdaterate "60" (Flags: 8194) (Desc: Maximum updates per second that the server will allow )
sv_maxvelocity "3500" (Flags: 8198) (Desc: Maximum speed any ballistically moving object is allowed to attain per axis. )
sv_memlimit "0" (Flags: 16384) (Desc: If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. )
sv_mincmdrate "0" (Flags: 532480) (Desc: This sets the minimum value for cl_cmdrate. 0 == unlimited. )
sv_minrate "5000" (Flags: 532480) (Desc: Min bandwidth rate allowed on server, 0 == unlimited )
sv_minupdaterate "10" (Flags: 8194) (Desc: Minimum updates per second that the server will allow )
sv_multiplayer_maxtempentities "128" (Flags: 2) (Desc:  )
sv_multiplayer_sounds "128" (Flags: 2) (Desc:  )
sv_music_debug "0" (Flags: 6) (Desc:  )
sv_netvisdist "10000" (Flags: 16390) (Desc: Test networking visibility distance )
sv_new_delta_bits "1" (Flags: 2) (Desc:  )
sv_no_navmesh "0" (Flags: 16390) (Desc: Block loading of the navmesh. Unplayable, only used for memory sampling. )
sv_noclipaccelerate "5" (Flags: 8580) (Desc:  )
sv_noclipduringpause "0" (Flags: 24580) (Desc: If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). )
sv_noclipfriction "4" (Flags: 8454) (Desc: Friction during noclip move. )
sv_noclipspeed "5" (Flags: 8580) (Desc:  )
sv_optimizedmovement "1" (Flags: 8198) (Desc:  )
sv_parallel_packentities "1" (Flags: 2) (Desc:  )
sv_parallel_sendsnapshot "1" (Flags: 2) (Desc:  )
sv_password "" (Flags: 655648) (Desc: Server password for entry into multiplayer games )
sv_pausable "0" (Flags: 524288) (Desc: Is the server pausable. )
sv_pausable_dev "1" (Flags: 2) (Desc: Whether listen server is pausable when running -dev and playing solo against bots )
sv_pausable_dev_ds "0" (Flags: 2) (Desc: Whether dedicated server is pausable when running -dev and playing solo against bots )
sv_permawipe "0" (Flags: 8198) (Desc: If set, the campaign will restart fully if the Survivors die. )
sv_player_max_separation_force "500" (Flags: 6) (Desc:  )
sv_player_stuck_tolerance "10" (Flags: 16388) (Desc:  )
sv_playerperfhistorycount "20" (Flags: 6) (Desc: Number of samples to maintain in player perf history )
sv_prop_door_max_close_attempts "8" (Flags: 16388) (Desc: Number of times blocked doors will try to close before becoming non-solid and forcing a close. )
sv_pure_kick_clients "1" (Flags: 524288) (Desc: If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. )
sv_pure_trace "0" (Flags: 524288) (Desc: If set to 1, the server will print a message whenever a client is verifying a CRC for a file. )
sv_pushaway_clientside "0" (Flags: 8198) (Desc: Clientside physics push away (0=off, 1=only localplayer, 1=all players) )
sv_pushaway_clientside_size "15" (Flags: 8198) (Desc: Minimum size of pushback objects )
sv_pushaway_force "300000" (Flags: 8198) (Desc: How hard physics objects are pushed away from the players on the server. )
sv_pushaway_max_force "2000" (Flags: 8198) (Desc: Maximum amount of force applied to physics objects by players. )
sv_pushaway_max_player_force "10000" (Flags: 24582) (Desc: Maximum of how hard the player is pushed away from physics objects. )
sv_pushaway_min_force "500" (Flags: 8198) (Desc: Minimum amount of force applied to physics objects by players. )
sv_pushaway_min_player_speed "75" (Flags: 8198) (Desc: If a player is moving slower than this, don't push away physics objects (enables ducking behind things). )
sv_pushaway_player_force "200000" (Flags: 24582) (Desc: How hard the player is pushed away from physics objects (falls off with inverse square of distance). )
sv_pvsskipanimation "1" (Flags: 132) (Desc: Skips SetupBones when npc's are outside the PVS )
sv_pz_endgame_vote_period "12" (Flags: 6) (Desc: How long players get to vote to play again in a game with player controlled zombies. )
sv_pz_endgame_vote_post_period "5" (Flags: 6) (Desc: Post period after end game vote. )
sv_ragdoll_maxcount "75" (Flags: 6) (Desc: Clients will only show this many ragdolls overall )
sv_ragdoll_maxcount_boss "3" (Flags: 6) (Desc: Clients will only show this many boss ragdolls )
sv_ragdoll_maxcount_generic "45" (Flags: 6) (Desc: Clients will only show this many generic infected ragdolls )
sv_ragdoll_maxcount_gib "30" (Flags: 6) (Desc: Clients will only show this many gib ragdolls )
sv_ragdoll_maxcount_special "9" (Flags: 6) (Desc: Clients will only show this many special ragdolls )
sv_ragdoll_maxcount_survivor "3" (Flags: 6) (Desc: Clients will only show this many survivor ragdolls )
sv_ragdoll_version "1" (Flags: 6) (Desc:  )
sv_rcon_banpenalty "0" (Flags: 2) (Desc: Number of minutes to ban users who fail rcon authentication )
sv_rcon_log "1" (Flags: 2) (Desc: Enable/disable rcon logging. )
sv_rcon_maxfailures "10" (Flags: 2) (Desc: Max number of times a user can fail rcon authentication before being banned )
sv_rcon_minfailures "5" (Flags: 2) (Desc: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned )
sv_rcon_minfailuretime "30" (Flags: 2) (Desc: Number of seconds to track failed rcon authentications )
sv_regeneration_force_on "0" (Flags: 16388) (Desc: Cheat to test regenerative health systems )
sv_regeneration_wait_time "1.0" (Flags: 8198) (Desc:  )
sv_region "3" (Flags: 524288) (Desc: The region of the world to report this server in. )
sv_removehumanlimit "1" (Flags: 0) (Desc: Remove Human limit reached kick )
sv_rescue_disabled "0" (Flags: 6) (Desc: If set to 1, dead survivors will never be rescue-able. )
sv_reservation_grace "5" (Flags: 2) (Desc: Time in seconds given for a lobby reservation. )
sv_reservation_timeout "120" (Flags: 524288) (Desc: Time in seconds before lobby reservation expires. )
sv_rollangle "0" (Flags: 8454) (Desc: Max view roll angle )
sv_rollspeed "200" (Flags: 8454) (Desc:  )
sv_runcmds "1" (Flags: 6) (Desc:  )
sv_script_think_interval "0.1" (Flags: 6) (Desc:  )
sv_search_key "" (Flags: 524288) (Desc: When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. )
sv_sendtables "0" (Flags: 2) (Desc: Force full sendtable sending path. )
sv_showanimstate "-1" (Flags: 16390) (Desc: Show the (server) animation state for the specified entity (-1 for none). )
sv_showanimstate_activities "1" (Flags: 16390) (Desc: Show activities in the (server) animation state display. )
sv_showanimstate_log "0" (Flags: 16390) (Desc: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. )
sv_showdamage "0" (Flags: 8198) (Desc: Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)).  1 = show hits.  2 = show hits and misses )
sv_showdebugtracers "0" (Flags: 8198) (Desc: 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates. )
sv_showfootsteps "0" (Flags: 24580) (Desc: Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) )
sv_showhitboxes "-1" (Flags: 16388) (Desc: Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only). )
sv_showimpacts "0" (Flags: 8198) (Desc: Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) )
sv_showladders "0" (Flags: 6) (Desc: Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation "0" (Flags: 16388) (Desc: Show lag compensated hitboxes whenever a player is lag compensated. )
sv_showonlyhitbox "-1" (Flags: 16388) (Desc:  )
sv_showplayerhitboxes "0" (Flags: 8198) (Desc: Show lag compensated hitboxes for the specified player index whenever a player fires. )
sv_showprecachedsounds "0" (Flags: 2) (Desc: Enumerate all sounds being precached (with index). )
sv_skyname "sky_l4d_c5_1_hdr" (Flags: 8324) (Desc: Current name of the skybox texture )
sv_sound_discardextraunreliable "1" (Flags: 2) (Desc:  )
sv_soundemitter_trace "-1" (Flags: 8198) (Desc: Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_specaccelerate "5" (Flags: 8580) (Desc:  )
sv_specnoclip "1" (Flags: 8580) (Desc:  )
sv_specspeed "3" (Flags: 8580) (Desc:  )
sv_spectatoridletime "3" (Flags: 16388) (Desc:  )
sv_stats "1" (Flags: 2) (Desc: Collect CPU usage stats )
sv_steamgroup "3483" (Flags: 524544) (Desc: The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. )
sv_steamgroup_exclusive "0" (Flags: 524288) (Desc: If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. )
sv_stepsize "18" (Flags: 8454) (Desc:  )
sv_stopspeed "75" (Flags: 8454) (Desc: Minimum stopping speed when on ground. )
sv_stressbots "0" (Flags: 2) (Desc: If set to 1, the server calculates data and fills packets to bots. Used for perf testing. )
sv_strict_notarget "0" (Flags: 6) (Desc: If set, notarget will cause entities to never think they are in the pvs )
sv_suppress_viewpunch "0" (Flags: 24582) (Desc:  )
sv_sync_anims_spawn "0" (Flags: 16388) (Desc:  )
sv_sync_client_updates "0" (Flags: 2) (Desc: (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. )
sv_tags "Server Browser Join Enabled" (Flags: 524544) (Desc: Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. )
sv_tankpropfade "1" (Flags: 16388) (Desc:  )
sv_teststepsimulation "1" (Flags: 6) (Desc:  )
sv_thinktimecheck "0" (Flags: 6) (Desc: Check for thinktimes all on same timestamp. )
sv_threaded_init "0" (Flags: 6) (Desc:  )
sv_timeout "65" (Flags: 2) (Desc: After this many seconds without a message from a client, the client is dropped )
sv_tracereffects_limit_general "15" (Flags: 8198) (Desc: Limits the number of visible tracers per frame )
sv_turbophysics "1" (Flags: 8198) (Desc: Turns on turbo physics )
sv_turbophysics_shadow "0" (Flags: 16388) (Desc: players have physics shadows even when sv_turbophysics is 1 )
sv_unlag "1" (Flags: 6) (Desc: Enables player lag compensation )
sv_unlag_debug "0" (Flags: 6) (Desc:  )
sv_unlag_fixstuck "0" (Flags: 6) (Desc: Disallow backtracking a player for lag compensation if it will cause them to become stuck )
sv_unlock_sb_add "1" (Flags: 0) (Desc: Allow adding bots with sb_add command )
sv_unlockedchapters "1" (Flags: 128) (Desc: Highest unlocked game chapter. )
sv_useexplicitdelete "1" (Flags: 2) (Desc: Explicitly delete dormant client entities caused by AllowImmediateReuse(). )
sv_vehicle_autoaim_scale "8" (Flags: 6) (Desc:  )
sv_visiblemaxplayers "16" (Flags: 524288) (Desc: Overrides the max players reported to prospective clients )
sv_voicecodec "vaudio_speex" (Flags: 2) (Desc: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. )
sv_voiceenable "1" (Flags: 524672) (Desc:  )
sv_vote_command_delay "1" (Flags: 6) (Desc: How long after a vote passes until the action happens )
sv_vote_creation_timer "30" (Flags: 6) (Desc: How often someone can individually call a vote. )
sv_vote_failure_timer "0" (Flags: 6) (Desc: A vote that fails cannot be re-submitted for this long )
sv_vote_issue_change_difficulty_allowed "1" (Flags: 6) (Desc: Can people hold votes to change the difficulty? )
sv_vote_issue_change_map_later_allowed "1" (Flags: 6) (Desc: Can people hold votes to change the map after this round? )
sv_vote_issue_change_map_now_allowed "1" (Flags: 6) (Desc: Can people hold votes to immediately change the map? )
sv_vote_issue_change_mission_allowed "1" (Flags: 6) (Desc: Can people hold votes to change missions? )
sv_vote_issue_kick_allowed "1" (Flags: 6) (Desc: Can people hold votes to kick players from the server? )
sv_vote_issue_restart_game_allowed "1" (Flags: 6) (Desc: Can people hold votes to restart the game? )
sv_vote_kick_ban_duration "5" (Flags: 6) (Desc: How long should a kick vote ban someone from the server? (in minutes) )
sv_vote_timer_duration "6" (Flags: 6) (Desc: How long to allow voting on an issue )
sv_wateraccelerate "10" (Flags: 8454) (Desc:  )
sv_waterdist "12" (Flags: 8198) (Desc: Vertical view fixup when eyes are near water plane. )
sv_waterfriction "1" (Flags: 8454) (Desc:  )
sv_zoo_model_filter "" (Flags: 6) (Desc: Only models matching the substring will be displayed )
sv_zoo_spacing "64" (Flags: 6) (Desc: How much space between models in a row )
sv_zoo_spacing_rows "192" (Flags: 6) (Desc: How much space between subsequent rows )
sv_zoo_spacing_wrap "80" (Flags: 6) (Desc: How much space between wrapped rows )
sv_zoo_tint_clr "153 153 153 255" (Flags: 6) (Desc: Tint color to force on all model variations (needs sv_zoo_tint_loop 0) )
sv_zoo_tint_loop "1" (Flags: 6) (Desc: 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr )
sv_zoo_wrap_skin "1" (Flags: 6) (Desc: Whether model rows wrap when changing skins )
sys_minidumpexpandedspew "1" (Flags: 2) (Desc:  )
sys_minidumpspewlines "500" (Flags: 524288) (Desc: Lines of crash dump console spew to keep. )
tank_attack_range "50" (Flags: 24580) (Desc: Distance from Survivor that tank triggers own swing. )
tank_auto_swing "0" (Flags: 24580) (Desc:  )
tank_burn_duration "75" (Flags: 16388) (Desc: Number of seconds a burning Tank takes to die in easy, normal, versus and survival )
tank_burn_duration_expert "85" (Flags: 16388) (Desc: Number of seconds a burning Tank takes to die in expert )
tank_burn_duration_hard "80" (Flags: 16388) (Desc: Number of seconds a burning Tank takes to die in hard )
tank_fist_radius "15" (Flags: 24580) (Desc:  )
tank_ground_pound_duration "1.5" (Flags: 24580) (Desc:  )
tank_ground_pound_reveal_distance "500" (Flags: 16388) (Desc:  )
tank_pz_forward "-0.5" (Flags: 8198) (Desc:  )
tank_raffle_debug "0" (Flags: 24580) (Desc: Fill the tank raffle with dummy values for debugging )
tank_rock_overhead_percent "100" (Flags: 6) (Desc: Percent of time the tank throws overhand (0-100) )
tank_stuck_failsafe "1" (Flags: 16388) (Desc:  )
tank_stuck_time_choose_new_target "2" (Flags: 16388) (Desc:  )
tank_stuck_time_suicide "10" (Flags: 16388) (Desc:  )
tank_stuck_visibility_tolerance_choose_new_target "5" (Flags: 16388) (Desc:  )
tank_stuck_visibility_tolerance_suicide "15" (Flags: 16388) (Desc:  )
tank_swing_arc "180" (Flags: 24580) (Desc:  )
tank_swing_duration "0.2" (Flags: 24580) (Desc: Duration of the actual swing )
tank_swing_fast_interval "0.6" (Flags: 24580) (Desc: Interval between tank swings when he is clearing zombies out of his path )
tank_swing_interval "0.7" (Flags: 24580) (Desc: Interval between tank swings )
tank_swing_miss_interval "1.0" (Flags: 24580) (Desc: Interval between tank swings after a miss )
tank_swing_physics_prop_force "4.0" (Flags: 24580) (Desc: Multiplier for tank hitting a phys prop. )
tank_swing_range "56" (Flags: 24580) (Desc: Range of the actual swing )
tank_swing_yaw "80" (Flags: 24580) (Desc:  )
tank_throw_aim_error "100" (Flags: 16388) (Desc: Margin of error for Easy mode Tank rock throws )
tank_throw_allow_range "250" (Flags: 16388) (Desc: How far away our victim must be before we'll try to throw debris at them )
tank_throw_lead_time_factor "0.5" (Flags: 16388) (Desc: How much to lead a moving target )
tank_throw_loft_rate ".01" (Flags: 16388) (Desc: Beyond no-loft range, Tank adds this angle/distance when throwing )
tank_throw_max_loft_angle "30" (Flags: 16388) (Desc: Maximum loft angle for Tank throw angle adjustment )
tank_throw_min_interval "4" (Flags: 16388) (Desc: Minimum interval between Tank rock throws )
tank_visibility_tolerance_suicide "60" (Flags: 16388) (Desc:  )
tank_windup_time ".5" (Flags: 24580) (Desc: Time from intent to swing that swing actually happens. )
target_scan_use_query_cache "1" (Flags: 6) (Desc:  )
tauntfrequency "1" (Flags: 262) (Desc:  )
template_debug "0" (Flags: 6) (Desc:  )
terror_ammo_multiplier "2" (Flags: 16388) (Desc:  )
testscript_debug "0" (Flags: 2) (Desc: Debug test scripts. )
texture_budget_background_alpha "128" (Flags: 128) (Desc: how translucent the budget panel is )
texture_budget_panel_bottom_of_history_fraction ".25" (Flags: 128) (Desc: number between 0 and 1 )
texture_budget_panel_global "0" (Flags: 2) (Desc: Show global times in the texture budget panel. )
texture_budget_panel_height "284" (Flags: 128) (Desc: height in pixels of the budget panel )
texture_budget_panel_width "512" (Flags: 128) (Desc: width in pixels of the budget panel )
texture_budget_panel_x "0" (Flags: 128) (Desc: number of pixels from the left side of the game screen to draw the budget panel )
texture_budget_panel_y "450" (Flags: 128) (Desc: number of pixels from the top side of the game screen to draw the budget panel )
tf_arena_max_streak "5" (Flags: 8454) (Desc: Teams will be scrambled if one team reaches this streak )
tf_arena_preround_time "10" (Flags: 8454) (Desc: Length of the Pre-Round time )
tf_arena_round_time "0" (Flags: 24838) (Desc:  )
tf_escort_score_rate "1" (Flags: 16388) (Desc: Score for escorting the train, in points per second )
think_limit "0" (Flags: 532484) (Desc: Maximum think time in milliseconds, warning is printed if this is exceeded. )
threadpool_affinity "1" (Flags: 2) (Desc: Enable setting affinity )
threadpool_reserve "0" (Flags: 2) (Desc: Consume the specified number of threads in the thread pool )
tongue_allow_voluntary_release "1" (Flags: 16388) (Desc: Can a Smoker let go with his tongue by clicking or turning away? )
tongue_bend_point_deflection "5" (Flags: 16388) (Desc: How far off the first obstacle the tongue bends. )
tongue_bend_point_needs_LOS "0" (Flags: 24580) (Desc: Does a bent tongue still need LOS from the bend point? )
tongue_break_from_damage_amount "50" (Flags: 16388) (Desc: How much damage to the smoker makes him let go of his victim. )
tongue_bullet_radius "6" (Flags: 6) (Desc:  )
tongue_choke_damage_amount "10" (Flags: 16388) (Desc: How much damage the choke does. )
tongue_choke_damage_interval "0.8" (Flags: 16388) (Desc: How often the choke does damage. )
tongue_cone_start_tolerance ".1" (Flags: 16388) (Desc: How wide the cone is for a tongue hit. )
tongue_debug "0" (Flags: 16388) (Desc: Print debug info for tongue )
tongue_drag_damage_amount "3" (Flags: 16388) (Desc: How much damage the tongue drag does. )
tongue_dropping_to_ground_time "2" (Flags: 16388) (Desc: A miss or a wall hit will wait this long before pulling back. )
tongue_fly_speed "4000" (Flags: 16388) (Desc: How fast a tongue flies through the air. )
tongue_force_break "0" (Flags: 16388) (Desc: Force an existing attached tongue to break, for debugging )
tongue_gravity_force "4000" (Flags: 24580) (Desc: The speed that gravity tries to pull us downwards while being tongued. )
tongue_health "100" (Flags: 16388) (Desc: Tongue health )
tongue_hit_delay "20" (Flags: 24580) (Desc: How long a smoker must wait to shoot his tongue after a hit, from the time he lets go. )
tongue_los_forgiveness_time "1.0" (Flags: 16388) (Desc: A traveling tongue can lose LOS for this amount of time and still hit. )
tongue_miss_delay "3" (Flags: 24580) (Desc: How long a smoker must wait to shoot his tongue after a miss. )
tongue_no_progress_break_interval "10" (Flags: 16388) (Desc: How long of the victim making no progress until we break the tongue. )
tongue_no_progress_choke_early_ambush_delay "0.5" (Flags: 16388) (Desc: Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush. )
tongue_no_progress_choke_early_delay "1.5" (Flags: 16388) (Desc: We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke. )
tongue_no_progress_choke_time ".5" (Flags: 16388) (Desc: If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him. )
tongue_no_progress_damage_interval ".5" (Flags: 16388) (Desc: How long of the victim making no progress until we start choking him. )
tongue_no_progress_tolerance "25" (Flags: 16388) (Desc: If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him. )
tongue_player_dropping_to_ground_time "1" (Flags: 16388) (Desc: How long after the tongue disconnects will a player need to wait. )
tongue_range "1050" (Flags: 16388) (Desc: How far a smoker can shoot his tongue. )
tongue_release_fatigue_penalty "2500" (Flags: 16388) (Desc: How much fatigue the victim gets when released, to slow him down. )
tongue_start_pull_delay "0.1" (Flags: 24580) (Desc: How long from tongue contact to tongue pulling. )
tongue_unbend "1" (Flags: 16388) (Desc: Can the smoker tongue unbend? )
tongue_vertical_choke_dot "0" (Flags: 16388) (Desc: DotProduct between tongue and vertical required to start choking. )
tongue_vertical_choke_height "40" (Flags: 16388) (Desc: Need to have victim this high off ground to choke him. )
tongue_vertical_choke_time_off_ground ".5" (Flags: 16388) (Desc: Need to have victim off ground for this long to choke him. )
tongue_victim_acceleration "30" (Flags: 24580) (Desc: Acceleration while tongued. )
tongue_victim_accuracy_penalty "0.133" (Flags: 24580) (Desc: How much someone's accuracy suffers while being dragged by a tongue. )
tongue_victim_max_speed "200" (Flags: 24580) (Desc: The fastest the tongue can get you going. )
tongue_vs_cone_start_tolerance "0.015" (Flags: 16388) (Desc: How wide the cone is for a tongue hit in versus. )
tp_schedule_post_think "1" (Flags: 16388) (Desc: Schedule post-think operations to run at 10hz )
trace_report "0" (Flags: 6) (Desc:  )
tutor "0" (Flags: 6) (Desc: Enable the tutor to learn to play the game )
tv_allow_camera_man "1" (Flags: 6) (Desc: Auto director allows spectators to become camera man )
tv_allow_static_shots "1" (Flags: 6) (Desc: Auto director uses fixed level cameras for shots )
tv_autorecord "0" (Flags: 2) (Desc: Automatically records all games as SourceTV demos. )
tv_autoretry "1" (Flags: 2) (Desc: Relay proxies retry connection after network timeout )
tv_chatgroupsize "0" (Flags: 2) (Desc: Set the default chat group size )
tv_chattimelimit "8" (Flags: 2) (Desc: Limits spectators to chat only every n seconds )
tv_debug "0" (Flags: 2) (Desc: SourceTV debug info. )
tv_delay "30" (Flags: 6) (Desc: SourceTV broadcast delay in seconds )
tv_delaymapchange "0" (Flags: 6) (Desc: Delays map change until broadcast is complete )
tv_deltacache "2" (Flags: 2) (Desc: Enable delta entity bit stream cache )
tv_dispatchmode "1" (Flags: 2) (Desc: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always )
tv_enable "0" (Flags: 258) (Desc: Activates SourceTV on server. )
tv_maxclients "128" (Flags: 2) (Desc: Maximum client number on SourceTV server. )
tv_maxrate "8000" (Flags: 2) (Desc: Max SourceTV spectator bandwidth rate allowed, 0 == unlimited )
tv_name "SourceTV" (Flags: 2) (Desc: SourceTV host name )
tv_nochat "0" (Flags: 640) (Desc: Don't receive chat messages from other SourceTV spectators )
tv_overridemaster "0" (Flags: 2) (Desc: Overrides the SourceTV master root address. )
tv_password "" (Flags: 131362) (Desc: SourceTV password for all clients )
tv_port "27020" (Flags: 524288) (Desc: Host SourceTV port )
tv_relaypassword "" (Flags: 131362) (Desc: SourceTV password for relay proxies )
tv_relayvoice "1" (Flags: 2) (Desc: Relay voice data: 0=off, 1=on )
tv_snapshotrate "16" (Flags: 2) (Desc: Snapshots broadcasted per second )
tv_timeout "30" (Flags: 2) (Desc: SourceTV connection timeout in seconds. )
tv_title "SourceTV" (Flags: 2) (Desc: Set title for SourceTV spectator UI )
tv_transmitall "0" (Flags: 8194) (Desc: Transmit all entities (not only director view) )
ui_volume_max "1.0" (Flags: 2) (Desc:  )
upgrade_explosive_bullet_force "2" (Flags: 24580) (Desc:  )
upgrade_explosive_slug_force "4" (Flags: 24580) (Desc:  )
upgrade_laser_sight_spread_factor "0.4" (Flags: 24580) (Desc:  )
upgrade_pack_use_duration "1.9" (Flags: 24580) (Desc:  )
upgrade_show_explosive_ammo_radius "0" (Flags: 24580) (Desc:  )
upgradepack_forward_dist "30" (Flags: 16388) (Desc:  )
upgradepack_max_drop_dist "30" (Flags: 16388) (Desc:  )
vcr_verbose "0" (Flags: 2) (Desc: Write extra information into .vcr file. )
versus_boss_buffer "2200" (Flags: 16388) (Desc:  )
versus_boss_debug "0" (Flags: 16388) (Desc: Enable debug output for versus tank/witch spawning logic )
versus_boss_flow_max "0.9" (Flags: 16388) (Desc: Max fraction of map flow for tank/witch spawn location )
versus_boss_flow_max_finale "0.6" (Flags: 16388) (Desc: Max fraction of map flow for tank/witch spawn location within the finale map of a campaign )
versus_boss_flow_max_intro "0.75" (Flags: 16388) (Desc: Max fraction of map flow for tank/witch spawn location within the first map of a campaign )
versus_boss_flow_min "0.1" (Flags: 16388) (Desc: Min fraction of map flow for tank/witch spawn location )
versus_boss_flow_min_finale "0.25" (Flags: 16388) (Desc: Min fraction of map flow for tank/witch spawn location within the finale map of a campaign )
versus_boss_flow_min_intro "0.5" (Flags: 16388) (Desc: Min fraction of map flow for tank/witch spawn location within the first map of a campaign )
versus_boss_padding_max "0.3" (Flags: 16388) (Desc: How far apart the tank/witch have to be along the flow )
versus_boss_padding_min "0.1" (Flags: 16388) (Desc: How far apart the tank/witch have to be along the flow )
versus_force_start_time "90" (Flags: 6) (Desc: Starts versus game after this amount of time, even if survivors are still inside the safe room )
versus_marker_num "3" (Flags: 6) (Desc: Number of travel markers we expose to survivors in Versus mode. )
versus_round_restarttimer "15" (Flags: 6) (Desc:  )
versus_round_restarttimer_finale "10" (Flags: 6) (Desc:  )
versus_shove_hunter_fov "90" (Flags: 24580) (Desc: Angle that survivor shove will hit hunters )
versus_shove_hunter_fov_pouncing "45" (Flags: 24580) (Desc: Angle that survivor shove will hit hunters while pouncing )
versus_shove_jockey_fov_leaping "45" (Flags: 24580) (Desc: Angle that survivor shove will hit jockeys while leaping )
versus_tank_chance "1" (Flags: 16388) (Desc: Chance of a tank spawning within a regular versus map )
versus_tank_chance_finale "1" (Flags: 16388) (Desc: Chance of a tank spawning within the finale map of a campaign )
versus_tank_chance_intro "1" (Flags: 16388) (Desc: Chance of a tank spawning within the first map of a campaign )
versus_tank_flow_team_variation "0.1" (Flags: 16388) (Desc: Window of flow distance that the tank can spawn in for the second team in versus )
versus_winning_team_goes_last "1" (Flags: 16388) (Desc: In versus mode, the team that is losing plays as survivors first )
versus_witch_chance "1" (Flags: 16388) (Desc: Chance of a witch spawning within a regular versus map )
versus_witch_chance_finale "1" (Flags: 16388) (Desc: Chance of a witch spawning within the finale map of a campaign )
versus_witch_chance_intro "1" (Flags: 16388) (Desc: Chance of a witch spawning within the first map of a campaign )
versus_witch_flow_team_variation "0.0" (Flags: 16388) (Desc: Window of flow distance that the witch can spawn in for the second team in versus )
vgui_drawfocus "0" (Flags: 2) (Desc: Report which panel is under the mouse. )
vgui_drawkeyfocus "0" (Flags: 2) (Desc: Report which panel has keyboard focus. )
vgui_drawtree "0" (Flags: 16384) (Desc: Draws the vgui panel hiearchy to the specified depth level. )
vgui_drawtree_bounds "0" (Flags: 2) (Desc: Show panel bounds. )
vgui_drawtree_draw_selected "0" (Flags: 2) (Desc: Highlight the selected panel )
vgui_drawtree_freeze "0" (Flags: 2) (Desc: Set to 1 to stop updating the vgui_drawtree view. )
vgui_drawtree_hidden "0" (Flags: 2) (Desc: Draw the hidden panels. )
vgui_drawtree_panelalpha "0" (Flags: 2) (Desc: Show the panel alpha values in the vgui_drawtree view. )
vgui_drawtree_panelptr "0" (Flags: 2) (Desc: Show the panel pointer values in the vgui_drawtree view. )
vgui_drawtree_popupsonly "0" (Flags: 2) (Desc: Draws the vgui popup list in hierarchy(1) or most recently used(2) order. )
vgui_drawtree_render_order "0" (Flags: 2) (Desc: List the vgui_drawtree panels in render order. )
vgui_drawtree_scheme "0" (Flags: 2) (Desc: Show scheme file for each panel )
vgui_drawtree_visible "1" (Flags: 2) (Desc: Draw the visible panels. )
view_offset "0" (Flags: 8198) (Desc:  )
view_offset_down "16" (Flags: 24580) (Desc:  )
view_offset_forward "8" (Flags: 24580) (Desc:  )
view_offset_up "-16" (Flags: 24580) (Desc:  )
violence_ablood "1" (Flags: 2) (Desc: Draw alien blood )
violence_agibs "1" (Flags: 2) (Desc: Show alien gib entities )
violence_hblood "1" (Flags: 2) (Desc: Draw human blood )
violence_hgibs "1" (Flags: 2) (Desc: Show human gib entities )
vis_debug "0" (Flags: 16388) (Desc:  )
vis_force "0" (Flags: 16388) (Desc:  )
vismon_poll_frequency ".5" (Flags: 16388) (Desc:  )
vismon_trace_limit "12" (Flags: 16388) (Desc:  )
voice_avggain "0.5" (Flags: 2) (Desc:  )
voice_debugfeedback "0" (Flags: 2) (Desc:  )
voice_debugfeedbackfrom "0" (Flags: 2) (Desc:  )
voice_enable "1" (Flags: 128) (Desc:  )
voice_fadeouttime "0.1" (Flags: 2) (Desc:  )
voice_forcemicrecord "1" (Flags: 128) (Desc:  )
voice_inputfromfile "0" (Flags: 524288) (Desc: Get voice input from 'voice_input.wav' rather than from the microphone. )
voice_loopback "0" (Flags: 512) (Desc:  )
voice_maxgain "10" (Flags: 2) (Desc:  )
voice_minimum_gain "0.5" (Flags: 2) (Desc:  )
voice_mixer_boost "0" (Flags: 128) (Desc:  )
voice_mixer_mute "0" (Flags: 128) (Desc:  )
voice_mixer_volume "1.0" (Flags: 128) (Desc:  )
voice_overdrive "2" (Flags: 2) (Desc:  )
voice_overdrivefadetime "0.4" (Flags: 2) (Desc:  )
voice_profile "0" (Flags: 2) (Desc:  )
voice_recordtofile "0" (Flags: 524288) (Desc: Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' )
voice_scale "0.7" (Flags: 128) (Desc:  )
voice_serverdebug "0" (Flags: 6) (Desc:  )
voice_showchannels "0" (Flags: 2) (Desc:  )
voice_showincoming "0" (Flags: 2) (Desc:  )
voice_steal "2" (Flags: 2) (Desc:  )
voice_threshold "2000" (Flags: 128) (Desc:  )
voice_writevoices "0" (Flags: 2) (Desc: Saves each speaker's voice data into separate .wav files
voice_xsend_debug "0" (Flags: 2) (Desc:  )
volume "1.0" (Flags: 16777344) (Desc: Sound volume )
vomitjar_duration_infected_bot "20" (Flags: 24580) (Desc:  )
vomitjar_duration_infected_pz "20" (Flags: 24580) (Desc:  )
vomitjar_duration_survivor "5" (Flags: 24580) (Desc:  )
vomitjar_radius "110" (Flags: 24580) (Desc:  )
vomitjar_radius_survivors "0" (Flags: 24580) (Desc:  )
vprof_counters "0" (Flags: 2) (Desc:  )
vprof_counters_show_minmax "0" (Flags: 2) (Desc:  )
vprof_dump_oninterval "0" (Flags: 2) (Desc: Interval (in seconds) at which vprof will batch up data and dump it to the console. )
vprof_dump_spikes "0" (Flags: 2) (Desc: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump )
vprof_dump_spikes_budget_group "" (Flags: 2) (Desc: Budget gtNode to start report from when doing a dump spikes )
vprof_dump_spikes_hiearchy "0" (Flags: 2) (Desc: Set to 1 to get a hierarchy report whith vprof_dump_spikes )
vprof_dump_spikes_node "" (Flags: 2) (Desc: Node to start report from when doing a dump spikes )
vprof_dump_spikes_terse "0" (Flags: 2) (Desc: Whether to use most terse output )
vprof_graph "0" (Flags: 2) (Desc: Draw the vprof graph. )
vprof_graphheight "256" (Flags: 128) (Desc:  )
vprof_graphwidth "512" (Flags: 128) (Desc:  )
vprof_scope "" (Flags: 2) (Desc: Set a specific scope to start showing vprof tree )
vprof_scope_entity_gamephys "0" (Flags: 6) (Desc:  )
vprof_scope_entity_thinks "0" (Flags: 6) (Desc:  )
vprof_server_spike_threshold "999.0" (Flags: 2) (Desc:  )
vprof_server_thread "0" (Flags: 2) (Desc:  )
vprof_think_limit "0" (Flags: 6) (Desc:  )
vprof_unaccounted_limit "0.3" (Flags: 128) (Desc: number of milliseconds that a node must exceed to turn red in the vprof panel )
vprof_verbose "1" (Flags: 128) (Desc: Set to one to show average and peak times )
vprof_warningmsec "10" (Flags: 128) (Desc: Above this many milliseconds render the label red to indicate slow code. )
vs_incap_bonus "10" (Flags: 24580) (Desc: Bonus score for infected, per incap in a chapter )
vs_max_team_switches "20" (Flags: 16388) (Desc:  )
vs_score_pp_health "0.5" (Flags: 6) (Desc:  )
vs_score_pp_healthbuffer "0.25" (Flags: 6) (Desc:  )
vs_show_life_stats "0" (Flags: 6) (Desc:  )
vs_survival_bonus "25" (Flags: 24580) (Desc: Bonus score per survivor for completing a chapter )
vs_survivor_damage_reduction "0.8" (Flags: 16388) (Desc:  )
vs_tank_damage "22" (Flags: 16388) (Desc: Amount of damage done by a vs tank's melee attack )
vs_threat_initial_distance_first_map_max "12000" (Flags: 16388) (Desc: Max distance of starting threat area in vs mode on the first map )
vs_threat_initial_distance_first_map_min "8000" (Flags: 16388) (Desc: Min distance of starting threat area in vs mode on the first map )
vs_threat_initial_distance_max "8000" (Flags: 16388) (Desc: Max distance of starting threat area in vs mode )
vs_threat_initial_distance_min "3000" (Flags: 16388) (Desc: Min distance of starting threat area in vs mode )
vs_threat_radius "200" (Flags: 16388) (Desc: Distance from the escape route for placing threats )
vs_tiebreak_bonus "25" (Flags: 24580) (Desc: Score awarded for winning a versus tiebreaker )
weapon_showproficiency "0" (Flags: 6) (Desc:  )
windows_speaker_config "-1" (Flags: 524416) (Desc:  )
witch_force_wander "0" (Flags: 16388) (Desc:  )
xbox_autothrottle "1" (Flags: 132) (Desc:  )
xbox_steering_deadzone "0.0" (Flags: 6) (Desc:  )
xbox_throttlebias "100" (Flags: 132) (Desc:  )
xbox_throttlespoof "200" (Flags: 132) (Desc:  )
xc_crouch_debounce "0" (Flags: 6) (Desc:  )
z_acquire_far_range "2500" (Flags: 16388) (Desc:  )
z_acquire_far_time "5.0" (Flags: 16388) (Desc:  )
z_acquire_near_range "200" (Flags: 16388) (Desc:  )
z_acquire_near_time "0.5" (Flags: 16388) (Desc:  )
z_acquire_time_variance_factor "0.25" (Flags: 16388) (Desc:  )
z_added_light_max "0.25" (Flags: 8198) (Desc:  )
z_added_light_min "0.025" (Flags: 8198) (Desc:  )
z_alert_dot "0.3" (Flags: 16388) (Desc:  )
z_alert_range "1000" (Flags: 16388) (Desc:  )
z_allow_ai_to_use_abilities "1" (Flags: 16388) (Desc: If zero, Hunters wont pounce, Tanks wont throw rocks, etc )
z_allow_female_boomer "1" (Flags: 16388) (Desc:  )
z_anim_idle_speed_max "85" (Flags: 8198) (Desc: Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant )
z_anim_idle_speed_min "20" (Flags: 8198) (Desc: Players moving slower than this use an ACT_IDLE variant )
z_attack_change_target_range "100" (Flags: 8198) (Desc:  )
z_attack_flow_range "1500" (Flags: 16388) (Desc:  )
z_attack_incapacitated_damage "10" (Flags: 16388) (Desc:  )
z_attack_infected_it_damage "10" (Flags: 16388) (Desc: Damage done per claw hit by infected on other infected who are IT )
z_attack_interval "1" (Flags: 8198) (Desc:  )
z_attack_max_range "20" (Flags: 8198) (Desc:  )
z_attack_min_range "10" (Flags: 8198) (Desc:  )
z_attack_movement_penalty "0.5" (Flags: 6) (Desc:  )
z_attack_on_the_run_range "35" (Flags: 8198) (Desc:  )
z_attack_pz_it_damage "20" (Flags: 16388) (Desc: Damage done by infected on IT PZs )
z_attention_range_lying_modifier "0.15" (Flags: 16388) (Desc:  )
z_attention_range_sitting_modifier "0.35" (Flags: 16388) (Desc:  )
z_avoid_max_range "100" (Flags: 16388) (Desc:  )
z_avoid_min_range "30" (Flags: 16388) (Desc:  )
z_avoid_power "10" (Flags: 16388) (Desc:  )
z_avoidforce "2500" (Flags: 24580) (Desc:  )
z_avoidteammates "1" (Flags: 24580) (Desc:  )
z_award_debug "0" (Flags: 24580) (Desc: Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc) )
z_background_limit "20" (Flags: 16388) (Desc: How many common infected are on the background map at once. )
z_backspeed "450" (Flags: 24580) (Desc:  )
z_bbq_min "0.0" (Flags: 6) (Desc: Min amount for the bbq effect )
z_bbq_rate "0.005" (Flags: 6) (Desc: How fast the bbq effect grows on burning players )
z_boomer_limit "1" (Flags: 16388) (Desc:  )
z_boomer_near_dist "180" (Flags: 16388) (Desc:  )
z_boss_crouch "0" (Flags: 16388) (Desc: Forces boss zombie bots to crouch )
z_boundary_clear_type "1" (Flags: 16388) (Desc: 0 = floodfill, 1 = new creep )
z_boundary_max_range "5000" (Flags: 16388) (Desc:  )
z_boundary_spread_speed "200" (Flags: 16388) (Desc:  )
z_brawl_chance "2" (Flags: 16388) (Desc:  )
z_breakable_damage "4" (Flags: 16388) (Desc:  )
z_burn_max "0.85" (Flags: 6) (Desc: Max amount for the burn effect )
z_burn_rate "0.01" (Flags: 6) (Desc: How fast the burn effect grows on burning players )
z_burning_lifetime "30" (Flags: 16388) (Desc: Number of seconds a burning zombie takes to crisp )
z_carry_max_mass "250" (Flags: 24580) (Desc:  )
z_chance "60" (Flags: 16388) (Desc:  )
z_charge_duration "2.5" (Flags: 24580) (Desc:  )
z_charge_impact_angle ".7" (Flags: 16388) (Desc:  )
z_charge_impact_radius "120" (Flags: 16388) (Desc:  )
z_charge_interval "12" (Flags: 24580) (Desc:  )
z_charge_max_damage "10" (Flags: 24580) (Desc:  )
z_charge_max_force "800" (Flags: 24580) (Desc:  )
z_charge_max_speed "500" (Flags: 24580) (Desc:  )
z_charge_min_force "550" (Flags: 24580) (Desc:  )
z_charge_start_speed "250" (Flags: 24580) (Desc:  )
z_charge_tooshort "0" (Flags: 24580) (Desc:  )
z_charge_warmup "0.5" (Flags: 24580) (Desc:  )
z_charger_allow_shove "0" (Flags: 16388) (Desc: 0 = Cannot be shoved, 1 = Can be shoved )
z_charger_health "600" (Flags: 16388) (Desc: Charger max health )
z_charger_impact_epsilon "8" (Flags: 16388) (Desc:  )
z_charger_limit "1" (Flags: 16388) (Desc:  )
z_charger_max_prop_force "3000" (Flags: 16388) (Desc:  )
z_charger_pound_dmg "15" (Flags: 16388) (Desc:  )
z_charger_probe_alone "6" (Flags: 16388) (Desc:  )
z_charger_probe_attack "24" (Flags: 16388) (Desc:  )
z_checkpoint_debug "0" (Flags: 6) (Desc:  )
z_claw_hit_pitch_max "20" (Flags: 16388) (Desc:  )
z_claw_hit_pitch_min "-20" (Flags: 16388) (Desc:  )
z_claw_hit_yaw_max "20" (Flags: 16388) (Desc:  )
z_claw_hit_yaw_min "-20" (Flags: 16388) (Desc:  )
z_clear_area_range "300" (Flags: 16388) (Desc:  )
z_clear_max_time "5" (Flags: 16388) (Desc:  )
z_clear_min_time "0.2" (Flags: 16388) (Desc:  )
z_clear_min_time_range "300" (Flags: 16388) (Desc:  )
z_clear_range "750" (Flags: 16388) (Desc:  )
z_close_target_notice_distance "60" (Flags: 16388) (Desc: How far an attacking zombie will look for a nearby target on their way to their chosen victim. )
z_common_limit "30" (Flags: 16388) (Desc: How many common infecteds we can have at once. )
z_cooldown_spawn_safety_range "1000" (Flags: 16388) (Desc:  )
z_cough_cloud_expire "14" (Flags: 16388) (Desc: You don't cough after a smoke cloud has existed this long. )
z_cough_cloud_initial_cough_delay "0" (Flags: 16388) (Desc: You don't cough until smoke cloud exists for this long. )
z_cough_cloud_radius "175" (Flags: 16388) (Desc: How far from center of smoke cloud makes you cough. )
z_credits_interval "0" (Flags: 16388) (Desc:  )
z_crouch_speed "75" (Flags: 24580) (Desc:  )
z_cull_timeout "5" (Flags: 16388) (Desc: Grace period before player zombie is culled for being too far away )
z_damage_screen_fade_alpha "30" (Flags: 6) (Desc:  )
z_damage_screen_fade_duration "0.5" (Flags: 6) (Desc:  )
z_deafen_radius_one "100" (Flags: 16388) (Desc:  )
z_deafen_radius_three "200" (Flags: 16388) (Desc:  )
z_deafen_radius_two "150" (Flags: 16388) (Desc:  )
z_debug "0" (Flags: 16388) (Desc:  )
z_debug_avoid "0" (Flags: 16388) (Desc:  )
z_debug_breakables "0" (Flags: 16388) (Desc:  )
z_debug_climb "0" (Flags: 16388) (Desc:  )
z_debug_cull "" (Flags: 16388) (Desc:  )
z_debug_escape_route "0" (Flags: 16388) (Desc: If nonzero, display information when escape route fails )
z_debug_escape_scan "0" (Flags: 16388) (Desc:  )
z_debug_falling_damage "0" (Flags: 16388) (Desc:  )
z_debug_fog "0" (Flags: 16388) (Desc:  )
z_debug_infected_server_anim "0" (Flags: 6) (Desc:  )
z_debug_ledges "0" (Flags: 16388) (Desc:  )
z_debug_mob_spawn "0" (Flags: 16388) (Desc:  )
z_debug_neighbors "0" (Flags: 16388) (Desc:  )
z_debug_population "0" (Flags: 16388) (Desc:  )
z_debug_shared_random "0" (Flags: 8198) (Desc:  )
z_debug_spawn_ahead "0" (Flags: 16388) (Desc:  )
z_debug_spawn_set "-1" (Flags: 16388) (Desc: 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above )
z_debug_spawnable_areas "0" (Flags: 16388) (Desc: Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav) )
z_debug_stuck "" (Flags: 6) (Desc:  )
z_debug_tank_spawn "1" (Flags: 16388) (Desc: When console spawning a tank automatically give it to a player. )
z_density_region_length "1500" (Flags: 16388) (Desc:  )
z_destroy_on_attack "0" (Flags: 16388) (Desc: When an infected starts punching its victim, destroy it. Useful for demos. )
z_difficulty "Normal" (Flags: 532484) (Desc: Difficulty of the current game (Easy, Normal, Hard, Impossible) )
z_director_special_spawn_delay "10" (Flags: 16388) (Desc:  )
z_discard_min_range "1000" (Flags: 16388) (Desc: Don't relocate PZs closer than this regardless of flow distance )
z_discard_range "2500" (Flags: 16388) (Desc: Discard Zombies farther away than this )
z_do_tracers "1" (Flags: 24580) (Desc: Do we want tracers at all? )
z_dont_clear "0" (Flags: 16388) (Desc:  )
z_door_pound_damage "180" (Flags: 8198) (Desc:  )
z_door_reopen_interval "0.5" (Flags: 16388) (Desc: Closed doors can be re-opened after this amount of time )
z_door_retry_interval "1" (Flags: 16388) (Desc: Interval at which blocked doors will try to reopen )
z_experimental_blast_damage_probability "100" (Flags: 16388) (Desc: Damage to zombie from explosion will use new cutouts - probability, % )
z_exploding_force "20000" (Flags: 6) (Desc:  )
z_exploding_health "50" (Flags: 16388) (Desc: Exploding Zombie max health )
z_exploding_inner_radius "130" (Flags: 6) (Desc:  )
z_exploding_outer_radius "300" (Flags: 6) (Desc:  )
z_exploding_shove_interval "10" (Flags: 16388) (Desc:  )
z_exploding_shove_max "5" (Flags: 16388) (Desc:  )
z_exploding_shove_min "4" (Flags: 16388) (Desc:  )
z_exploding_speed "200" (Flags: 24580) (Desc:  )
z_exploding_splat "50" (Flags: 16388) (Desc: Boomers splat instead of making a thud when taking this much falling damage )
z_exploding_splat_radius "200" (Flags: 16388) (Desc: Boomers splattering on the ground make survivors inside this radius it )
z_expressions "1" (Flags: 16388) (Desc:  )
z_falling_land_forward_speed "200" (Flags: 16388) (Desc: Minimum falling speed to cause a stumbling forward landing animation to occur )
z_falling_land_hard_speed "200" (Flags: 16388) (Desc: Minimum falling speed to cause a 'hard' landing animation to occur )
z_falling_land_speed "200" (Flags: 16388) (Desc: Minimum falling speed to cause a landing animation to occur )
z_fatal_blast_incineration_probability "0" (Flags: 6) (Desc:  )
z_fatal_blast_max_ragdolls "16" (Flags: 6) (Desc:  )
z_fatal_blast_min_ragdolls "2" (Flags: 6) (Desc:  )
z_female_boomer_spawn_chance "25" (Flags: 16388) (Desc:  )
z_finale_chance "100" (Flags: 16388) (Desc:  )
z_finale_spawn_safety_range "600" (Flags: 16388) (Desc:  )
z_fog_spawn "0" (Flags: 16388) (Desc: Set to 1 to use fogged areas as valid spawn areas )
z_force_attack_from_sound_range "750" (Flags: 16388) (Desc:  )
z_forcezombiemodel "0" (Flags: 16388) (Desc: remove variability in infected models and instead use the specified model from z_zombieforcemodelname )
z_forcezombiemodelname "common_male01" (Flags: 16388) (Desc: base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set. )
z_forwardspeed "450" (Flags: 24580) (Desc:  )
z_friendly_fire_forgiveness "1" (Flags: 16388) (Desc: Ignore friendly fire that appears to be unintentional. )
z_frustration "1" (Flags: 24580) (Desc:  )
z_frustration_lifetime "60" (Flags: 16388) (Desc: Frustration will accumulate for this many seconds before forcing an AI tank takeover )
z_frustration_los_delay "2" (Flags: 16388) (Desc:  )
z_frustration_spawn_delay "10" (Flags: 16388) (Desc:  )
z_gas_health "200" (Flags: 16388) (Desc: Gas Zombie max health )
z_gas_speed "210" (Flags: 24580) (Desc:  )
z_ghost_ahead_flow "500" (Flags: 8198) (Desc: Ghosts must be this far ahead of the survivors to materialize )
z_ghost_checkpoint_spawn_interval "30" (Flags: 16388) (Desc: Interval for spawning special zombies while survivors are in the checkpoint )
z_ghost_cooldown "0" (Flags: 6) (Desc:  )
z_ghost_delay_max "21" (Flags: 8198) (Desc:  )
z_ghost_delay_min "16" (Flags: 8198) (Desc:  )
z_ghost_delay_minspawn "3" (Flags: 8198) (Desc:  )
z_ghost_duration "1" (Flags: 6) (Desc: dead PZs will become ghosts when they are this close to being able to spawn )
z_ghost_finale_spawn_interval "20" (Flags: 16388) (Desc: Interval for spawning special zombies during the finale )
z_ghost_friction "1.5" (Flags: 8198) (Desc:  )
z_ghost_group_spawn "1" (Flags: 6) (Desc: Should ghosts all spawn at once instead of a set time after death? )
z_ghost_line_of_scrimmage_far "2000" (Flags: 6) (Desc:  )
z_ghost_line_of_scrimmage_near "1000" (Flags: 6) (Desc:  )
z_ghost_line_of_scrimmage_safety "10" (Flags: 6) (Desc: If the survivors are this close to the checkpoint, allow ghosts based on time )
z_ghost_line_of_scrimmage_threat_bonus "1000" (Flags: 6) (Desc:  )
z_ghost_los_expected_progress "1500" (Flags: 6) (Desc:  )
z_ghost_offer_acceptance_time "0" (Flags: 6) (Desc: Ghosts who accept offers extend their timers to this much )
z_ghost_offer_spawn_safety_time "20" (Flags: 6) (Desc: Ghost offers don't go to ghosts who spawn sooner than this )
z_ghost_spawn_distance "300" (Flags: 6) (Desc: ghosts will be placed this far ahead of survivors when they cross the line of scrimmage )
z_ghost_spawn_in_start "1" (Flags: 16388) (Desc: Allow ghosts to materialize while players are in the start area )
z_ghost_spawn_interval "60" (Flags: 16388) (Desc: Interval for spawning special zombies )
z_ghost_speed "450" (Flags: 24580) (Desc:  )
z_ghost_travel_distance "1000" (Flags: 16388) (Desc: Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors )
z_gib_explosion_force_factor "0.1" (Flags: 16388) (Desc:  )
z_gib_force_factor "10.0" (Flags: 16388) (Desc:  )
z_grab_force "0" (Flags: 16388) (Desc: For testing - always grab ledges regardless of estimated falling damage )
z_grab_ledges_solo "0" (Flags: 16388) (Desc: For testing - grab ledges even if you're the last survivor )
z_gun_damage "10" (Flags: 24580) (Desc:  )
z_gun_debug_player_index "0" (Flags: 24580) (Desc:  )
z_gun_debug_spread "0" (Flags: 24580) (Desc:  )
z_gun_force "300" (Flags: 16388) (Desc:  )
z_gun_horiz_punch "0" (Flags: 24580) (Desc: Toggles horizontal punchangles for guns )
z_gun_kick "0" (Flags: 24580) (Desc: Firing a gun can knock the player's view this amount of the current spread )
z_gun_physics_force "25" (Flags: 16388) (Desc: How hard we push things that aren't players or doors. )
z_gun_range "75" (Flags: 24580) (Desc:  )
z_gun_stun_duration "1.25" (Flags: 24580) (Desc:  )
z_gun_survivor_force "200" (Flags: 16388) (Desc:  )
z_gun_survivor_friend_push "1" (Flags: 24580) (Desc: Allow survivors to push survivors with a right click. )
z_gun_survivor_shove_dot "0.95" (Flags: 16388) (Desc: Max dot of a shove swing that can push a fellow survivor )
z_gun_swing_duration "0.2" (Flags: 24580) (Desc:  )
z_gun_swing_interval "0.7" (Flags: 24580) (Desc:  )
z_gun_vertical_punch "1" (Flags: 24580) (Desc: Toggles vertical punchangles for guns )
z_head_damage_causes_wounds "0" (Flags: 6) (Desc: Head damage with any weapon can cause wounds. Used in realism mode. )
z_health "15" (Flags: 16388) (Desc: Zombie max health )
z_hear_gunfire_range "200" (Flags: 16388) (Desc:  )
z_hear_runner_far_range "750" (Flags: 16388) (Desc:  )
z_hear_runner_near_range "500" (Flags: 16388) (Desc:  )
z_hit_chainsawer_factor "0.5" (Flags: 16388) (Desc: Damage multiplier if zombie hits someone using a chainsaw )
z_hit_from_behind_cosine "0.0" (Flags: 16388) (Desc:  )
z_hit_from_behind_factor "0.5" (Flags: 16388) (Desc: Damage multiplier if zombie hits Survivor from behind )
z_hit_incap_factor_easy "0.1" (Flags: 16388) (Desc: Damage multiplier if zombie hits incapacitated Survivor )
z_hit_incap_factor_expert "1.0" (Flags: 16388) (Desc: Damage multiplier if zombie hits incapacitated Survivor )
z_hit_incap_factor_hard "1.0" (Flags: 16388) (Desc: Damage multiplier if zombie hits incapacitated Survivor )
z_hit_incap_factor_normal "1.0" (Flags: 16388) (Desc: Damage multiplier if zombie hits incapacitated Survivor )
z_hunter_ground_normal "0.2" (Flags: 24580) (Desc:  )
z_hunter_health "200" (Flags: 16388) (Desc: Zombie max health )
z_hunter_limit "5" (Flags: 16388) (Desc:  )
z_hunter_lunge_distance "750" (Flags: 6) (Desc: Distance at which bot hunters will try to lunge )
z_hunter_lunge_pitch "25" (Flags: 6) (Desc: Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) )
z_hunter_lunge_stagger_time "1" (Flags: 16388) (Desc:  )
z_hunter_max_pounce_bonus_damage "139" (Flags: 16390) (Desc:  )
z_hunter_speed "300" (Flags: 24580) (Desc:  )
z_infected_damage_cutouts "1" (Flags: 8198) (Desc:  )
z_infected_flashlight "1" (Flags: 16388) (Desc:  )
z_infected_invuln "0" (Flags: 16388) (Desc:  )
z_infected_move "1" (Flags: 16388) (Desc:  )
z_infected_tinting "1" (Flags: 8198) (Desc:  )
z_jockey_area_current_factor "1.0" (Flags: 16388) (Desc:  )
z_jockey_area_hazard_bonus "3000.0" (Flags: 16388) (Desc:  )
z_jockey_area_range_factor "2.0" (Flags: 16388) (Desc:  )
z_jockey_area_visibility_factor "500.0" (Flags: 16388) (Desc:  )
z_jockey_blend_rate "1.0" (Flags: 16388) (Desc:  )
z_jockey_control_max "0.8" (Flags: 16388) (Desc:  )
z_jockey_control_min "0.8" (Flags: 16388) (Desc:  )
z_jockey_control_variance "0.7" (Flags: 16388) (Desc:  )
z_jockey_debug "0" (Flags: 16388) (Desc:  )
z_jockey_health "325" (Flags: 16388) (Desc: Zombie max health )
z_jockey_leap_again_timer "5.0" (Flags: 16388) (Desc: How long after a dismount before the jockey can leap again. )
z_jockey_leap_range "200" (Flags: 16388) (Desc: If victim is this close, leap at them )
z_jockey_leap_time "1.0" (Flags: 16388) (Desc: Time allowed between jockey bot leaps. )
z_jockey_limit "1" (Flags: 16388) (Desc:  )
z_jockey_lookahead "400.0" (Flags: 16388) (Desc:  )
z_jockey_min_ledge_distance "200.0f" (Flags: 16388) (Desc: z-delta required for the jockey to try to run you off a ledge )
z_jockey_min_mounted_speed "0.6" (Flags: 24580) (Desc:  )
z_jockey_pounced_surv_bark "1" (Flags: 16388) (Desc: Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players. )
z_jockey_ride_damage "3" (Flags: 16388) (Desc:  )
z_jockey_ride_damage_delay "1.0" (Flags: 16388) (Desc:  )
z_jockey_ride_damage_interval "1.0" (Flags: 16388) (Desc:  )
z_jockey_ride_hazard_scan_distance "500.0" (Flags: 16388) (Desc:  )
z_jockey_ride_scan_distance "800.0" (Flags: 16388) (Desc:  )
z_jockey_ride_scan_interval "3.0" (Flags: 16388) (Desc:  )
z_jockey_speed "250.0" (Flags: 24580) (Desc:  )
z_jockey_speed_blend "6.0" (Flags: 16388) (Desc:  )
z_jockey_stagger_amount "0.0" (Flags: 16388) (Desc:  )
z_jockey_stagger_speed "2.0" (Flags: 16388) (Desc:  )
z_large_volume_mob_too_far_xy "1600" (Flags: 16388) (Desc:  )
z_large_volume_mob_too_far_z "128" (Flags: 16388) (Desc:  )
z_last_area_update_tolerance "4.0" (Flags: 16388) (Desc: Distance a character needs to travel in order to invalidate cached area )
z_last_man_run_interval "3" (Flags: 16388) (Desc:  )
z_lean_wall_align_speed "300" (Flags: 16388) (Desc:  )
z_leap_attach_distance "60.0" (Flags: 16388) (Desc:  )
z_leap_cooldown "0.0" (Flags: 8198) (Desc: Cooldown after leap where zombies can't attack )
z_leap_far_attach_delay "0.4" (Flags: 16388) (Desc:  )
z_leap_force_attach_distance "40.0" (Flags: 16388) (Desc:  )
z_leap_interval "0.5" (Flags: 24580) (Desc:  )
z_leap_interval_post_incap "30.0" (Flags: 24580) (Desc:  )
z_leap_interval_post_ride "6.0" (Flags: 24580) (Desc:  )
z_leap_max_distance "200.0" (Flags: 24580) (Desc:  )
z_leap_power "400" (Flags: 24580) (Desc:  )
z_look_at_local_player "0" (Flags: 16388) (Desc: For demo purposes )
z_lunge_cooldown "0.1" (Flags: 8198) (Desc: Cooldown after lunge where zombies can't attack )
z_lunge_interval "0.1" (Flags: 24580) (Desc:  )
z_lunge_power "660" (Flags: 24580) (Desc:  )
z_lunge_reflect "0" (Flags: 8198) (Desc: Reflects wall-kick lunges )
z_lunge_up "200" (Flags: 24580) (Desc:  )
z_max_hunter_pounce_stagger_duration "0.2" (Flags: 16388) (Desc: Max time a PZ staggers when bashed by a survivor that was pounced by said hunter. )
z_max_neighbor_range "200" (Flags: 16388) (Desc: Max range for neighbor collection for avoidance )
z_max_path_length "5000" (Flags: 16388) (Desc:  )
z_max_player_zombies "4.000000" (Flags: 8198) (Desc: Max number of humans that can be controlling zombies at one time. )
z_max_stagger_duration "6" (Flags: 16388) (Desc: Max time a PZ staggers when bashed by a survivor. )
z_max_survivor_damage "100" (Flags: 6) (Desc:  )
z_mega_mob_size "50" (Flags: 16388) (Desc:  )
z_mega_mob_spawn_max_interval "900" (Flags: 16388) (Desc:  )
z_mega_mob_spawn_min_interval "420" (Flags: 16388) (Desc:  )
z_min_ladder_mount_dot "0.5" (Flags: 24580) (Desc: Minimum 2D dot product from player's view to a ladder to be able to grab it )
z_minigun_atomize "0" (Flags: 6) (Desc: minigun should atomize zombies )
z_minigun_cooldown_time "3" (Flags: 16388) (Desc: Minigun cooldown time )
z_minigun_damage_rate "48000" (Flags: 16388) (Desc: Minigun damage rate, in health/minute )
z_minigun_debug "0" (Flags: 8198) (Desc:  )
z_minigun_fire_anim "1" (Flags: 8198) (Desc: survivors use a separate anim when firing miniguns )
z_minigun_fire_anim_speed "1" (Flags: 8198) (Desc: cycle rate for main sequence when firing miniguns )
z_minigun_fire_think_interval "0.2" (Flags: 16388) (Desc:  )
z_minigun_firing_speed "15" (Flags: 8198) (Desc:  )
z_minigun_overheat_time "20" (Flags: 16388) (Desc: Minigun overheat time )
z_minigun_rate_of_fire "1500" (Flags: 16388) (Desc: Minigun rate of fire, in bullets/minute )
z_minigun_spin_down_speed "4" (Flags: 8198) (Desc:  )
z_minigun_spin_up_speed "15" (Flags: 8198) (Desc:  )
z_minigun_spread "7" (Flags: 8198) (Desc: Minigun spray in degrees from forward )
z_minigun_stand_distance "36" (Flags: 8198) (Desc:  )
z_minion_aim_tolerance "0.05" (Flags: 16388) (Desc:  )
z_minion_limit "3" (Flags: 16388) (Desc:  )
z_mob_min_notify_count "10" (Flags: 16388) (Desc: Mobs at least this large trigger 'mob' events )
z_mob_music_size "2" (Flags: 16388) (Desc: Spotting a mob this large plays music )
z_mob_population_density "0.0064" (Flags: 16388) (Desc: Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area) )
z_mob_recharge_rate "0.0025" (Flags: 16388) (Desc:  )
z_mob_sacrifice_timeout "5" (Flags: 16388) (Desc:  )
z_mob_spawn_finale_size "20" (Flags: 16388) (Desc:  )
z_mob_spawn_max_interval_easy "240" (Flags: 16388) (Desc:  )
z_mob_spawn_max_interval_expert "180" (Flags: 16388) (Desc:  )
z_mob_spawn_max_interval_hard "180" (Flags: 16388) (Desc:  )
z_mob_spawn_max_interval_normal "180" (Flags: 16388) (Desc:  )
z_mob_spawn_max_size "50" (Flags: 16388) (Desc:  )
z_mob_spawn_min_interval_easy "120" (Flags: 16388) (Desc:  )
z_mob_spawn_min_interval_expert "90" (Flags: 16388) (Desc:  )
z_mob_spawn_min_interval_hard "90" (Flags: 16388) (Desc:  )
z_mob_spawn_min_interval_normal "90" (Flags: 16388) (Desc:  )
z_mob_spawn_min_size "20" (Flags: 16388) (Desc:  )
z_mounted_gun_fire_think_interval "0.05" (Flags: 16388) (Desc:  )
z_must_wander "1" (Flags: 16388) (Desc: For testing.  0: default.  1: wandering zombies don't sit/lie down.  -1: wandering zombies always sit/lie down. )
z_mute_infected "0" (Flags: 16388) (Desc: If nonzero, common infected will not growl, yell, etc )
z_nav_debug "0" (Flags: 16388) (Desc:  )
z_network_compression "1" (Flags: 2) (Desc: Enables bz2 compression )
z_no_cull "0" (Flags: 16388) (Desc: If nonzero, the Director will not cull common infected )
z_noise_level_display "0" (Flags: 16388) (Desc: Show noise levels on players? )
z_noise_level_fade_rate "40" (Flags: 24580) (Desc: How much noise we lose each tick, after hold_time expires. )
z_noise_level_footstep "135" (Flags: 16388) (Desc: How much noise we make with a footstep. )
z_noise_level_hold_time "0.5" (Flags: 24580) (Desc: How long we hold a given noise level before it starts to fade. )
z_noise_level_max "135" (Flags: 24580) (Desc: The highest the noise level can go. )
z_noise_level_vocalize "135" (Flags: 16388) (Desc: How much noise we make when we say things. )
z_non_head_damage_factor_easy "2" (Flags: 16388) (Desc: Damage to zombie from non-headshots is multiplied by this factor )
z_non_head_damage_factor_expert "0.5" (Flags: 16388) (Desc: Damage to zombie from non-headshots is multiplied by this factor )
z_non_head_damage_factor_hard "0.75" (Flags: 16388) (Desc: Damage to zombie from non-headshots is multiplied by this factor )
z_non_head_damage_factor_multiplier "1.0" (Flags: 6) (Desc: Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode. )
z_non_head_damage_factor_normal "1.0" (Flags: 16388) (Desc: Damage to zombie from non-headshots is multiplied by this factor )
z_notice_it_range "1500" (Flags: 16388) (Desc:  )
z_notice_near_range "100" (Flags: 16388) (Desc:  )
z_player_lunge_up "150" (Flags: 24580) (Desc:  )
z_player_zombie_debug "0" (Flags: 16388) (Desc:  )
z_player_zombie_land_delay "0.5" (Flags: 16388) (Desc:  )
z_player_zombie_min_dead_time "2" (Flags: 16388) (Desc: The minimum time a PC zombie must be dead before being eligible to respawn )
z_population "crescentcity" (Flags: 6) (Desc: Default population on the current map (saved/loaded in the nav mesh) )
z_pounce_allow_partial_hidden "1" (Flags: 16388) (Desc:  )
z_pounce_crouch_delay "1" (Flags: 24580) (Desc:  )
z_pounce_damage "4" (Flags: 16388) (Desc:  )
z_pounce_damage_delay "1" (Flags: 16388) (Desc:  )
z_pounce_damage_interrupt "50" (Flags: 16388) (Desc: Taking this much damage interrupts a pounce attempt )
z_pounce_damage_interval "0.2" (Flags: 16388) (Desc:  )
z_pounce_delay "0" (Flags: 16388) (Desc:  )
z_pounce_door_damage "1500" (Flags: 16388) (Desc:  )
z_pounce_shake_amplitude "4" (Flags: 6) (Desc:  )
z_pounce_shake_duration "1.5" (Flags: 6) (Desc:  )
z_pounce_shake_radius "250" (Flags: 6) (Desc:  )
z_pounce_silence_range "500" (Flags: 16388) (Desc:  )
z_pounce_stumble_force "5" (Flags: 16388) (Desc: Force of the stumble effect when a hunter pounces on someone )
z_pounce_stumble_radius "0" (Flags: 6) (Desc: Radius of the stumble effect when a hunter pounces on someone )
z_prevent_burrowing "1" (Flags: 16388) (Desc: Use extra tracelines to prevent burrowing zombies )
z_puking_eye_height "44" (Flags: 24580) (Desc:  )
z_push_force "2000" (Flags: 16388) (Desc:  )
z_push_mass_max "200" (Flags: 16388) (Desc:  )
z_pushaway_force "250" (Flags: 16388) (Desc: How hard the infected shove non-IT Survivors out of their way to reach the IT victim )
z_ragdoll_discard_range "2000" (Flags: 6) (Desc: Discard ragdolls farther away than this )
z_randombodygroups "1" (Flags: 16388) (Desc: Set to zero to disable random body groups on infected )
z_randomskins "1" (Flags: 16388) (Desc: Set to zero to disable random skins on infected )
z_reload_chatter_debug "0" (Flags: 16388) (Desc: Should we give devtext explanations of why we didn't say "Reloading"? )
z_reload_chatter_intensity "0.25" (Flags: 16388) (Desc: Intensity level at which players start saying "Reloading" )
z_reload_chatter_nearby_friend_range "600" (Flags: 16388) (Desc: A friend needs to be this close to say"Reloading" )
z_reload_chatter_recent_enemy "1.5" (Flags: 16388) (Desc: An enemy needs to have been seen this recently to say "Reloading" )
z_reload_chatter_shotgun_ammo_threshold "6" (Flags: 16388) (Desc: Players don't say "Reloading" when reloading a shotgun that has this many shells already )
z_reload_chatter_shotgun_interval "10" (Flags: 16388) (Desc:  )
z_reserved_wanderers "0" (Flags: 16388) (Desc:  )
z_respawn_distance "100" (Flags: 16388) (Desc: Infected can try a respawn within this far of their original spawn )
z_respawn_interval "10" (Flags: 16388) (Desc: Infected can try a respawn within this many seconds of spawning )
z_restrict_team_change "0" (Flags: 16388) (Desc:  )
z_round_start_attack_prevention "1" (Flags: 8198) (Desc: How many seconds after round start until a player is allowed to use a weapon. )
z_round_start_replacement_time "30" (Flags: 16388) (Desc:  )
z_run_exertion_interval "1" (Flags: 16388) (Desc:  )
z_safe_spawn_range "100" (Flags: 16388) (Desc: Minimum range for spawning special zombies )
z_scout_mob_spawn_range "3000" (Flags: 16388) (Desc:  )
z_scrimmage_creep_delay "30" (Flags: 8198) (Desc:  )
z_scrimmage_creep_rate "50" (Flags: 8198) (Desc:  )
z_scrimmage_sphere "1" (Flags: 6) (Desc:  )
z_shotgun_bonus_damage_multiplier "5" (Flags: 16388) (Desc: The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range. )
z_shotgun_bonus_damage_range "100" (Flags: 16388) (Desc: A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus. )
z_shove_friend_speed "130" (Flags: 16388) (Desc:  )
z_show_bottlenecks "0" (Flags: 16388) (Desc:  )
z_show_clear "0" (Flags: 16388) (Desc:  )
z_show_completely_visible_to_survivor_team "0" (Flags: 16388) (Desc:  )
z_show_damaging "0" (Flags: 16388) (Desc:  )
z_show_escape_route "0" (Flags: 16388) (Desc:  )
z_show_flow_delta "0" (Flags: 16388) (Desc:  )
z_show_flow_distance "0" (Flags: 16388) (Desc:  )
z_show_infected "0" (Flags: 16388) (Desc:  )
z_show_last_area "0" (Flags: 16388) (Desc: Draws a line from each player to the center of their last known nav area )
z_show_mutually_visible_set "0" (Flags: 16388) (Desc:  )
z_show_population_density "0" (Flags: 16388) (Desc:  )
z_show_potentially_visible "0" (Flags: 16388) (Desc:  )
z_show_potentially_visible_to_survivor_team "0" (Flags: 16388) (Desc:  )
z_show_swings "0" (Flags: 24580) (Desc:  )
z_show_traffic "0" (Flags: 16388) (Desc:  )
z_sidespeed "450" (Flags: 24580) (Desc:  )
z_skip_wounds "0" (Flags: 524292) (Desc:  )
z_skirmish_spawn_max_interval "90" (Flags: 16388) (Desc:  )
z_skirmish_spawn_max_size "4" (Flags: 16388) (Desc:  )
z_skirmish_spawn_min_interval "45" (Flags: 16388) (Desc:  )
z_skirmish_spawn_min_size "1" (Flags: 16388) (Desc:  )
z_smoker_limit "1" (Flags: 16388) (Desc:  )
z_spawn_const_distance "-1" (Flags: 16388) (Desc: If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle) )
z_spawn_flow_limit "1500" (Flags: 16388) (Desc:  )
z_spawn_health "0" (Flags: 16388) (Desc: If non-0, health given to a zombie spawned with z_spawn )
z_spawn_height "12" (Flags: 16388) (Desc: Height above ground z_spawn places new infected )
z_spawn_mobs_behind_chance "1" (Flags: 16388) (Desc: Percentage chance that a mob will spawn behind the Survivor team )
z_spawn_mobs_from_selected_set "0" (Flags: 16388) (Desc: Spawn subsequent mobs from the currently selected set via the nav mesh editor )
z_spawn_range "1400" (Flags: 16388) (Desc:  )
z_spawn_safety_range "550" (Flags: 16388) (Desc:  )
z_spawn_speed "450" (Flags: 24580) (Desc:  )
z_spec_nightvision "1" (Flags: 8198) (Desc: In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow )
z_special_burn_dmg_scale "3" (Flags: 16388) (Desc:  )
z_special_spawn_interval "45" (Flags: 16388) (Desc: Interval for spawning special zombies )
z_speed "320" (Flags: 24580) (Desc:  )
z_spew_areas "0" (Flags: 16388) (Desc:  )
z_spit_detonate_delay "0.1" (Flags: 16388) (Desc:  )
z_spit_interval "20" (Flags: 24580) (Desc:  )
z_spit_latency "0.3" (Flags: 24580) (Desc:  )
z_spit_range "900" (Flags: 24580) (Desc:  )
z_spit_spread_delay "0.2" (Flags: 16388) (Desc:  )
z_spit_velocity "900" (Flags: 16388) (Desc:  )
z_spitter_health "100" (Flags: 16388) (Desc: Spitter zombie max health )
z_spitter_high_chance "10" (Flags: 16388) (Desc:  )
z_spitter_limit "1" (Flags: 16388) (Desc:  )
z_spitter_max_wait_time "30" (Flags: 16388) (Desc:  )
z_spitter_range "850" (Flags: 16388) (Desc:  )
z_spitter_speed "210" (Flags: 24580) (Desc:  )
z_splat_survivor_pitch_max "25" (Flags: 16388) (Desc:  )
z_splat_survivor_pitch_min "15" (Flags: 16388) (Desc:  )
z_splat_survivor_shake_amplitude "50" (Flags: 16388) (Desc:  )
z_splat_survivor_shake_duration "1" (Flags: 16388) (Desc:  )
z_splat_survivor_shake_frequency "150" (Flags: 16388) (Desc:  )
z_splat_survivor_shake_radius "10" (Flags: 16388) (Desc:  )
z_splat_survivor_yaw_max "10" (Flags: 16388) (Desc:  )
z_splat_survivor_yaw_min "-10" (Flags: 16388) (Desc:  )
z_splatterdistance "100" (Flags: 8198) (Desc:  )
z_stand_still "0" (Flags: 16388) (Desc: For testing.  0: default.  1: unalerted common infected will stand still instead of wandering, turning, sitting, etc. )
z_state_debug "0" (Flags: 16388) (Desc: Gives feedback on current zombie state. )
z_stomp_always "0" (Flags: 16388) (Desc: Force melee attacks on single infected to always be stomps. )
z_stumble_max_curve_accel "5" (Flags: 16388) (Desc: Rate of turn increase per second )
z_stumble_max_curve_rate "10" (Flags: 16388) (Desc: Maximum degrees/sec turning while stumbling forward )
z_survivor_respawn_health "50" (Flags: 6) (Desc: How much health does a respawned survivor get? )
z_tank_attack_interval "1.5" (Flags: 16388) (Desc:  )
z_tank_autoshotgun_dmg_scale "0.70" (Flags: 16388) (Desc: percent damage taken by the tank from the autoshotgun )
z_tank_damage_slow_max_range "400" (Flags: 16388) (Desc: Range at which Tank is slowed by gunfire )
z_tank_damage_slow_min_range "200" (Flags: 16388) (Desc: Range at which Tank is slowed by gunfire )
z_tank_footstep_shake_amplitude "7" (Flags: 6) (Desc:  )
z_tank_footstep_shake_duration "2" (Flags: 6) (Desc:  )
z_tank_footstep_shake_interval "0.4" (Flags: 6) (Desc:  )
z_tank_footstep_shake_radius "1200" (Flags: 6) (Desc:  )
z_tank_grenade_damage "400" (Flags: 16388) (Desc: How much damage a Tank takes from a grenade. )
z_tank_grenade_launcher_dmg_scale "3.0" (Flags: 16388) (Desc: percent increase in damage done to the tank by grenade launcher )
z_tank_grenade_roll "-10" (Flags: 24580) (Desc:  )
z_tank_grenade_slowdown "0" (Flags: 16388) (Desc: The speed setting put on a Tank when hit by a grenade. )
z_tank_has_special_blood "1" (Flags: 16388) (Desc: Does the Tank get his own blood effect instead of the normal infected one? )
z_tank_health "4500" (Flags: 16388) (Desc: Tank Zombie max health )
z_tank_incapacitated_decay_rate "1" (Flags: 16388) (Desc: How much health a dying Tank loses each update. )
z_tank_incapacitated_health "5000" (Flags: 16388) (Desc: Health Tank starts with in death throes. )
z_tank_max_stagger_distance "400" (Flags: 16388) (Desc: Max distance a Tank staggers when hurt by a grenade. )
z_tank_max_stagger_duration "3" (Flags: 16388) (Desc: Max time a Tank staggers when hit by a grenade. )
z_tank_max_stagger_fade_duration "3" (Flags: 16388) (Desc: Fade in time when a Tank is staggered by a grenade. )
z_tank_rock_debug "0" (Flags: 16388) (Desc: Show debug for the rock thinking about detonating on people. )
z_tank_rock_radius "100" (Flags: 16388) (Desc:  )
z_tank_speed "210" (Flags: 24580) (Desc:  )
z_tank_speed_vs "240" (Flags: 24580) (Desc:  )
z_tank_stagger_fade_alpha "192" (Flags: 16388) (Desc: How opaque the screen fade is when a Tank is hit by a grenade. )
z_tank_stagger_fade_duration "3" (Flags: 16388) (Desc: How long the screen fade lasts when a Tank is hit by a grenade. )
z_tank_throw_fail_interval "0" (Flags: 24580) (Desc: How soon a tank can try again after failing to throw. )
z_tank_throw_force "800" (Flags: 16388) (Desc:  )
z_tank_throw_health "50" (Flags: 16388) (Desc: Health of the tank projectile (0 disables) )
z_tank_throw_interval "4" (Flags: 24580) (Desc: How often a tank can throw. )
z_tank_walk_speed "100" (Flags: 24580) (Desc:  )
z_tanks_block_molotovs "1" (Flags: 16388) (Desc:  )
z_throttle_hit_interval_easy "0.5" (Flags: 16388) (Desc: Minimum time between damaging a Survivor from a mob )
z_throttle_hit_interval_expert "1" (Flags: 16388) (Desc: Minimum time between damaging a Survivor from a mob )
z_throttle_hit_interval_hard "0.5" (Flags: 16388) (Desc: Minimum time between damaging a Survivor from a mob )
z_throttle_hit_interval_normal "0.33" (Flags: 16388) (Desc: Minimum time between damaging a Survivor from a mob )
z_tracer_particles "1" (Flags: 8198) (Desc:  )
z_tracer_spacing "1" (Flags: 24580) (Desc: One in how many bullets is a tracer in automatic weapons. )
z_transitioning_players_remove "1" (Flags: 16388) (Desc:  )
z_use_belt_item_tolerance "0.98" (Flags: 24582) (Desc:  )
z_use_next_difficulty_damage_factor "0" (Flags: 6) (Desc: If set, uses the next higher difficulty mode for the purposes of damage factoring. )
z_use_tolerance "0.82" (Flags: 24580) (Desc:  )
z_versus_boomer_limit "1" (Flags: 16390) (Desc:  )
z_versus_charger_limit "1" (Flags: 16390) (Desc:  )
z_versus_hunter_limit "1" (Flags: 16390) (Desc:  )
z_versus_jockey_limit "1" (Flags: 16390) (Desc:  )
z_versus_smoker_limit "2" (Flags: 16390) (Desc:  )
z_versus_spitter_limit "1" (Flags: 16390) (Desc:  )
z_versus_wandering_density "0.027" (Flags: 16404) (Desc:  )
z_vision_range "500" (Flags: 16388) (Desc: How far a Zombie can see. )
z_vision_range_alert "1500" (Flags: 16388) (Desc: How far a Zombie can see when alert. )
z_vision_range_daylight "2400" (Flags: 16388) (Desc: How far a Zombie can see in daylight )
z_vision_range_obscured "500" (Flags: 16388) (Desc: How far a Zombie can see in OBSCURED areas. )
z_vision_range_obscured_alert "750" (Flags: 16388) (Desc: How far a Zombie can see in OBSCURED areas when alert. )
z_vocalize_burn_max_interval "3" (Flags: 16388) (Desc: The maximum time between vocalizing being burned )
z_vocalize_burn_min_interval "2" (Flags: 16388) (Desc: The minimum time between vocalizing being burned )
z_vocalize_shot_interval ".5" (Flags: 16388) (Desc: The minimum time between vocalizing being shot )
z_vomit "1" (Flags: 16388) (Desc:  )
z_vomit_boxsize "1.0" (Flags: 16388) (Desc: Size of vomit damage entities. )
z_vomit_debug "0" (Flags: 24580) (Desc: Visualize the vomit damage. )
z_vomit_drag "0.89" (Flags: 16388) (Desc: Air drag of vomit damage entities. )
z_vomit_duration "1.5" (Flags: 24580) (Desc: How long a puker continuously pukes for. )
z_vomit_fade_duration "5" (Flags: 24580) (Desc: How long the fade takes )
z_vomit_fade_start "5" (Flags: 24580) (Desc: When the vomit starts to fade away )
z_vomit_fatigue "1" (Flags: 24580) (Desc: Stamina impact of puking. High number will pin in place for a long time, lower will just slow. )
z_vomit_float "-130.0" (Flags: 16388) (Desc: Upward float velocity of vomit damage entities. )
z_vomit_hit_pitch_max "15" (Flags: 16388) (Desc:  )
z_vomit_hit_pitch_min "-15" (Flags: 16388) (Desc:  )
z_vomit_hit_yaw_max "10" (Flags: 16388) (Desc:  )
z_vomit_hit_yaw_min "-10" (Flags: 16388) (Desc:  )
z_vomit_interval "30" (Flags: 24580) (Desc: How often a puker can puke. )
z_vomit_lifetime "0.5" (Flags: 16388) (Desc: Time to live of vomit damage entities. )
z_vomit_maxdamagedist "350.0" (Flags: 16388) (Desc: Maximum damage distance for vomit. )
z_vomit_range "300" (Flags: 24580) (Desc:  )
z_vomit_slide_mult "0.5" (Flags: 24580) (Desc: Multiplier for second texture slide rate )
z_vomit_slide_rate "0.1" (Flags: 24580) (Desc: Percentage of screen height per second )
z_vomit_vecrand "0.05" (Flags: 16388) (Desc: Random vector added to initial velocity of vomit damage entities. )
z_vomit_velocity "1700.0" (Flags: 16388) (Desc: Initial velocity of vomit damage entities. )
z_vomit_velocityfadeend ".5" (Flags: 16388) (Desc: Time at which attacker's velocity contribution finishes fading. )
z_vomit_velocityfadestart ".3" (Flags: 16388) (Desc: Time at which attacker's velocity contribution starts to fade. )
z_walk_speed "85" (Flags: 24580) (Desc:  )
z_wandering_density "0.03" (Flags: 16388) (Desc:  )
z_witch_allow_change_victim "1" (Flags: 16388) (Desc:  )
z_witch_always_kills "0" (Flags: 6) (Desc:  )
z_witch_anger_rate "0.2" (Flags: 16388) (Desc:  )
z_witch_attack_range "60" (Flags: 16388) (Desc:  )
z_witch_berserk_range "200" (Flags: 16388) (Desc:  )
z_witch_burn_time "30" (Flags: 16388) (Desc:  )
z_witch_damage "100" (Flags: 16388) (Desc:  )
z_witch_damage_per_kill_hit "15" (Flags: 16388) (Desc:  )
z_witch_discard_range "2000" (Flags: 16388) (Desc:  )
z_witch_flashlight_range "2000" (Flags: 16388) (Desc:  )
z_witch_health "1000" (Flags: 16388) (Desc: Witch max health )
z_witch_hostile_at_me_anger "2" (Flags: 16388) (Desc:  )
z_witch_max_retreat_range "2000" (Flags: 16388) (Desc:  )
z_witch_max_threat_time "7" (Flags: 16388) (Desc:  )
z_witch_min_retreat_range "750" (Flags: 16388) (Desc:  )
z_witch_min_threat_time "5" (Flags: 16388) (Desc:  )
z_witch_personal_space "100" (Flags: 16388) (Desc:  )
z_witch_relax_rate "0.05" (Flags: 16388) (Desc:  )
z_witch_retreat_exit_hidden_duration "10" (Flags: 16388) (Desc:  )
z_witch_retreat_exit_range "1000" (Flags: 16388) (Desc:  )
z_witch_retreat_min_duration "10" (Flags: 16388) (Desc:  )
z_witch_speed "600" (Flags: 24580) (Desc:  )
z_witch_speed_inured "200" (Flags: 24580) (Desc:  )
z_witch_threat_hostile_range "600" (Flags: 16388) (Desc:  )
z_witch_threat_normal_range "300" (Flags: 16388) (Desc:  )
z_witch_tongue_range "100" (Flags: 6) (Desc: If a tongue passes this close to a witch's head, she will snap it )
z_witch_wander_hear_radius "72" (Flags: 16388) (Desc:  )
z_witch_wander_music_max_dist "2000000" (Flags: 16388) (Desc:  )
z_witch_wander_music_max_interval "20.0" (Flags: 16388) (Desc:  )
z_witch_wander_music_min_dist "90000" (Flags: 16388) (Desc:  )
z_witch_wander_music_min_interval "3.0" (Flags: 16388) (Desc:  )
z_witch_wander_personal_space "240" (Flags: 16388) (Desc:  )
z_witch_wander_personal_time "10" (Flags: 16388) (Desc:  )
z_zombie_knockoff_death "0" (Flags: 24580) (Desc: Knocking off a pouncing zombie instantly kills them. )
z_zombie_lunge_push "0" (Flags: 16388) (Desc: Does the zombie lunge push players? )
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