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GeoCaching Mod


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Edza
Member
Join Date: Jan 2010
Old 01-16-2010 , 17:34   Re: GeoCaching Mod
Reply With Quote #31

Quote:
Originally Posted by One View Post
sounds good but i think its not allowded that an approver uses NON-Steam server. or maybe am i wrong?
Yup, I'll remove all mentions of the server address from this site. No problem.

Last edited by Edza; 01-16-2010 at 17:38.
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Excalibur.007
Veteran Member
Join Date: Sep 2009
Location: Singapore
Old 01-16-2010 , 18:00   Re: GeoCaching Mod
Reply With Quote #32

Yes Non-Steam fails + sucks.
And it's better to use the +use button instead of making the client to bind themselves as they keep spamming chat.
Since plug-ins are not allowed to force bind to a client(slowhacking) then use this

Code:
new button = get_user_button( id )
new oldbutton = get_user_oldbutton( id )
        
if( ! ( oldbutton & IN_USE ) && ( button & IN_USE ) )
    event_geo( id )

Last edited by Excalibur.007; 01-16-2010 at 18:02.
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MrYanDao
New Member
Join Date: Nov 2008
Old 01-16-2010 , 22:13   Re: GeoCaching Mod
Reply With Quote #33

This doesnt support bots right?
Cos i added tons of bots and it wrote not enough player
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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 01-17-2010 , 02:14   Re: GeoCaching Mod
Reply With Quote #34

Quote:
Originally Posted by MrYanDao View Post
This doesnt support bots right?
Cos i added tons of bots and it wrote not enough player
Think again how will bots act and what will they do when they will find a box?
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Edza
Member
Join Date: Jan 2010
Old 01-17-2010 , 05:52   Re: GeoCaching Mod
Reply With Quote #35

Quote:
Originally Posted by Excalibur.007 View Post
Yes Non-Steam fails + sucks.
And it's better to use the +use button instead of making the client to bind themselves as they keep spamming chat.
Since plug-ins are not allowed to force bind to a client(slowhacking) then use this

Code:
new button = get_user_button( id )
new oldbutton = get_user_oldbutton( id )
        
if( ! ( oldbutton & IN_USE ) && ( button & IN_USE ) )
    event_geo( id )
Ok, so if I understand right this will bind (detect) +use automatically , but how do I hook it? Do I check every 200ms if someone has pressed it?

Quote:
Originally Posted by MrYanDao View Post
This doesnt support bots right?
Cos i added tons of bots and it wrote not enough player
Nop. Bots are not people.

I think it uses flags "ac" (GetPlayers), that's because.

Quote:
Originally Posted by Jay-izi View Post
Think again how will bots act and what will they do when they will find a box?
This exactly. I thought about adding support, but it would really take a lot of coding to make it happen, especially how would I make them hide boxes in good places. Think about it - they need to know what is a "good place". They will leave them in the middle of the map!

And make them try to be not seen by the enemy while they are carrying a box. They have to know how to hide and evade.

And also it would rob the game of the radar element, because you can only see it flash if you pay attention. A bot always know it has flashed... Yeah of course I can add a random here and random there, but somehow I feel it altogether would take something away from the gameplay.

It can be done, but it would take a lot of inventing. (and time)

I don't really see the reason for it anyway. But If anyone wants to add bot support - well, it will possibly work so go ahead, I can help with some of the details of the game.
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Edza
Member
Join Date: Jan 2010
Old 01-17-2010 , 11:07   Re: GeoCaching Mod
Reply With Quote #36

To make the mod completely clear I created a gameplay video (picture slideshow). It is available on the website, I would put it here, but this forum doesn't support it.

Click here for gameplay video

This is also a bump.

(If you are using internet explorer click the message on on the top of the browser. Also wait if you have a slow internet connection. Thanks. )
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 01-17-2010 , 11:41   Re: GeoCaching Mod
Reply With Quote #37

Server is empty =(
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 01-17-2010 , 12:49   Re: GeoCaching Mod
Reply With Quote #38

Please delete the .ztmp files, there useless.

Also, you know that posting a compiled plugin is not allowed, so don't do it
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One
Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 01-17-2010 , 12:55   Re: GeoCaching Mod
Reply With Quote #39

Quote:
Originally Posted by Edza View Post
Yup, I'll remove all mentions of the server address from this site. No problem.
this will never help you.bull shit if you delete the server ip on the page or not.you still using non-steam. or am i wrong ?
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Edza
Member
Join Date: Jan 2010
Old 01-17-2010 , 13:25   Re: GeoCaching Mod
Reply With Quote #40

Quote:
Originally Posted by Seta00 View Post
Server is empty =(
It's just a testing server. I spoke with another server admin and he was interested to put this mod on one of his servers, which will guarantie people so I'll let you know when it happens.

Quote:
Originally Posted by crazyeffect View Post
Please delete the .ztmp files, there useless.

Also, you know that posting a compiled plugin is not allowed, so don't do it
Ok, I will delete them, I thought they might be useless, but didn't know that. Thanks for letting me know.

I understand the reasoning behind that (to not allow backdoors, hidden features), but it makes no sense! Server admins should be given a full package with all the needed files. If the .amxx is removed then they will have to place it themselves... people are lazy and don't care to understand things, it is much easier to give a full package.

Quote:
Originally Posted by One View Post
this will never help you.bull shit if you delete the server ip on the page or not.you still using non-steam. or am i wrong ?
It is not allowed to use non-steam. Besides it's illegal.
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