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[CS:S/CS:GO] GunGame


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troymlp
New Member
Join Date: Nov 2014
Old 11-13-2014 , 16:24   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4731

I just want to verify I am not the only one here, did Vangaurd break this plugin for others? When Spawning into the world it seems that all guns have been stripped. The plugin runs but upon spawn you have only a knife. It appears you have a pistol but you dont. This is on a clean install of latest recommended meta and sm as well as this plugin only. it will not give guns or switch guns... it has effectively turned my server into knifegame
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Rownan
Junior Member
Join Date: Jun 2013
Old 11-17-2014 , 23:34   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4732

Is there any way to modify the plugin coded mp_round_restart_delay to something larger or no?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 11-22-2014 , 15:10   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4733

Quote:
Originally Posted by troymlp View Post
I just want to verify I am not the only one here, did Vangaurd break this plugin for others? When Spawning into the world it seems that all guns have been stripped. The plugin runs but upon spawn you have only a knife. It appears you have a pistol but you dont. This is on a clean install of latest recommended meta and sm as well as this plugin only. it will not give guns or switch guns... it has effectively turned my server into knifegame
i've just tested latest gungame plugin on a clean server
and yes, there is such an issue
i dont know if it's gungame related or sourcemod related
we realy need to find out and fix it
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Last edited by altex; 11-22-2014 at 15:13.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 11-22-2014 , 20:52   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4734

I've found the solution, or workaround
use latest sourcemod snapshot to 1.6 stable version
for example the following versions should work:
http://www.sourcemod.net/smdrop/1.6/...01-windows.zip
http://www.sourcemod.net/smdrop/1.6/...1-linux.tar.gz
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troymlp
New Member
Join Date: Nov 2014
Old 11-25-2014 , 14:39   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4735

Quote:
Originally Posted by altex View Post
I've found the solution, or workaround
use latest sourcemod snapshot to 1.6 stable version
for example the following versions should work:
http://www.sourcemod.net/smdrop/1.6/...01-windows.zip
http://www.sourcemod.net/smdrop/1.6/...1-linux.tar.gz
Altex that did work though I have an issue still. On knife level regardless of a knife kill on bot or another player the game doesn't end. Please advise.

Furthermore, I get this error in my logs:
Code:
L 11/23/2014 - 21:06:48: [SM] Native "GG_IsWeaponKnife" reported: Weapon index out of range [0]
L 11/23/2014 - 21:06:48: [SM] Displaying call stack trace for plugin "gungame_bot.smx":
L 11/23/2014 - 21:06:48: [SM]   [0]  Line 35, gungame_bot.sp::GG_OnClientDeath()
Seems it would be related.

Last edited by troymlp; 11-25-2014 at 16:06.
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Shit on shoe
Senior Member
Join Date: Jul 2010
Old 11-26-2014 , 09:45   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4736

Hello Guys,

sometimes if a player is on nate level , he dont have unlimited granades ?
But in the config, i set it on unlimited .

anyone knows this bug ?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 11-26-2014 , 17:08   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4737

Quote:
Originally Posted by troymlp View Post
Altex that did work though I have an issue still. On knife level regardless of a knife kill on bot or another player the game doesn't end. Please advise.

Furthermore, I get this error in my logs:
Code:
L 11/23/2014 - 21:06:48: [SM] Native "GG_IsWeaponKnife" reported: Weapon index out of range [0]
L 11/23/2014 - 21:06:48: [SM] Displaying call stack trace for plugin "gungame_bot.smx":
L 11/23/2014 - 21:06:48: [SM]   [0]  Line 35, gungame_bot.sp::GG_OnClientDeath()
Seems it would be related.
cant reproduce this bug
all seems to be running fine
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 11-29-2014 , 07:31   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4738

Quote:
Originally Posted by troymlp View Post
Altex that did work though I have an issue still. On knife level regardless of a knife kill on bot or another player the game doesn't end. Please advise.

Furthermore, I get this error in my logs:
Code:
L 11/23/2014 - 21:06:48: [SM] Native "GG_IsWeaponKnife" reported: Weapon index out of range [0]
L 11/23/2014 - 21:06:48: [SM] Displaying call stack trace for plugin "gungame_bot.smx":
L 11/23/2014 - 21:06:48: [SM]   [0]  Line 35, gungame_bot.sp::GG_OnClientDeath()
Seems it would be related.
I think i've understand what is the issue
Do you have any knife finish?
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SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 12-02-2014 , 02:32   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4739

Does anybody know of a work around for the "StripDeadPlayersWeapon" not working for CSS GG? Its apparently been broken since sm 1.6

EDIT: Never mind..... I reverted back to sourcemod-1.5.4-git4080-windows version.
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Last edited by SC]-[LONG_{HoF}; 12-02-2014 at 12:03. Reason: Got CSS GG to work.
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Rownan
Junior Member
Join Date: Jun 2013
Old 12-03-2014 , 13:49   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4740

Do you think in your next update of this plugin you could make the players immune to damage once the session has ended
and you have the freeze cfg enabled. I find that sometimes players will die at the end of the round and become unfrozen
and will go around killing all the other players.

Last edited by Rownan; 12-03-2014 at 13:57.
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