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Block Late Spawn


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bibu
Veteran Member
Join Date: Sep 2010
Old 07-06-2017 , 14:02   Block Late Spawn
Reply With Quote #1

Block Late Spawn

by "KayDee"


Ever had the situation on small maps, where you would eliminate the enemy team and think the round is over, but just at this very end of the round a player spawns and kills you?
This plugin makes new connected players unable to spawn, once the freezetime is over.
Attached Files
File Type: sma Get Plugin or Get Source (block_late_spawn.sma - 977 views - 873 Bytes)
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-08-2017 , 11:50   Re: Block Late Spawn
Reply With Quote #2

https://forums.alliedmods.net/showthread.php?t=216655 ?
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bibu
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Join Date: Sep 2010
Old 07-09-2017 , 10:06   Re: Block Late Spawn
Reply With Quote #3

Didn't see that one.
Well still, mine doesn't have a cvar and doesn't require to loop through the players, since it detects it on team join instead of connection.
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Selling tons of my own private works.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-09-2017 , 12:43   Re: Block Late Spawn
Reply With Quote #4

Not having a cvar is not a pro, but a con.
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bibu
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Join Date: Sep 2010
Old 07-09-2017 , 14:01   Re: Block Late Spawn
Reply With Quote #5

My second statement makes this plugin already more efficient than the other plugin, it's set upon team join.
And I don't really see the necessity of having a cvar. If needed, you can disable it by pausing the plugin.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 07-10-2017 , 04:39   Re: Block Late Spawn
Reply With Quote #6

Of course, the cvar is not mandatory in this situation, I was speaking in general.
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Last edited by HamletEagle; 07-10-2017 at 04:41.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-08-2020 , 06:12   Re: Block Late Spawn
Reply With Quote #7

I'll go with this one: https://forums.alliedmods.net/showthread.php?t=216655 since it is already approved and the overhead from the get_players loop is nonexistent.
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