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[TF2] Humiliation Friendly Fire 0.6 (31/12)


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rlshky
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Join Date: Mar 2009
Location: San Diego
Old 10-18-2009 , 00:55   Re: [TF2] Humiliation Friendly Fire 0.3 (28/9)
Reply With Quote #11

Might of been confusing the way I worded my post above. I was saying that when I used Round Triggers to do the exact same thing I'd get a FF tag, not all the time but sometimes I would. Not sure why it wouldn't with this plugin since it essentially does the same thing but if it doesn't I guess I might as well try this to see if it'll accomplish what I had wanted when I tried round triggers back a few months ago.
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DontWannaName
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Old 10-18-2009 , 00:58   Re: [TF2] Humiliation Friendly Fire 0.3 (28/9)
Reply With Quote #12

I have made somthing like this but scrapped it after finding out that each kill counts towards a players points.
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Jindo
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Join Date: May 2009
Location: England, UK
Old 10-18-2009 , 03:21   Re: [TF2] Humiliation Friendly Fire 0.3 (28/9)
Reply With Quote #13

Quote:
Originally Posted by DontWannaName View Post
I have made somthing like this but scrapped it after finding out that each kill counts towards a players points.
I had found this out about a week ago in testing the plugin, I should have added a warning to the first post, which I've done now!

I have an idea of how to get around that, I'll try something soon!
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Last edited by Jindo; 10-18-2009 at 03:34.
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DontWannaName
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Old 10-18-2009 , 04:18   Re: [TF2] Humiliation Friendly Fire 0.4 (28/9)
Reply With Quote #14

I have tried to stop firing the event player death but that doesnt help cause thats logged based
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Jindo
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Old 10-18-2009 , 04:32   Re: [TF2] Humiliation Friendly Fire 0.4 (28/9)
Reply With Quote #15

I've taken a closer look at it, and I think I can block the scores using bl4nk's CalcPlayerScore extension.

I don't want the plugin to be fully dependant on other plugins/extensions so I'll have a version that doesn't fix the scores and a version that does.

EDIT:

Updated to 0.5, this includes 2 versions, 'supermove' and 'supermove_sf':

supermove_sf fixes the score issue, but requires bl4nk's CalcPlayerScore extension (link in first post) to function properly.
If you use the RunTeamLogic extension or would rather not use an extension or simply don't want to fix the score issue, use supermove.
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Last edited by Jindo; 10-18-2009 at 05:24.
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DontWannaName
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Old 10-18-2009 , 16:20   Re: [TF2] Humiliation Friendly Fire 0.5 (18/10)
Reply With Quote #16

calcplayerscore is a dangerous extension as it can affect player's steam stats. If for some reason it unloads with players are on, it scrue everyones scores up. Bl4nk knows about it but there is no fix.
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Jindo
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Old 10-18-2009 , 16:24   Re: [TF2] Humiliation Friendly Fire 0.5 (18/10)
Reply With Quote #17

I see, I'm removing that file for now in that case, there is no way to adjust the scores currently to get around this issue of gaining points for friendly fire kills.
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Jindo
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Old 12-30-2009 , 18:55   Re: [TF2] Humiliation Friendly Fire 0.6 (30/12)
Reply With Quote #18

I've updated this with an alternative score-blocking method.

Basically this time I've prehooked the player_death event and stopped it during humiliation, I'm not sure if it stops the scoring as well as the death notices but right now it's the best I can do.
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McNuggetFiend
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Join Date: Jul 2009
Location: il
Old 12-30-2009 , 19:46   Re: [TF2] Humiliation Friendly Fire 0.6 (30/12)
Reply With Quote #19

Does it have a different message in the center? The "SuperMove Engaged" and such generally just results in a bit of confusion, laughter, and has to be explained every time. I'd much rather it say, "Friendly Fire Enabled" or something simple
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Mnkras
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Join Date: Mar 2009
Location: 127.0.0.1
Old 12-30-2009 , 21:55   Re: [TF2] Humiliation Friendly Fire 0.6 (30/12)
Reply With Quote #20

Can't rtrigs do this? just have it turn on ff at round end and off at round start?
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