Senior Member
Join Date: Dec 2015
Location: Russian Federation
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01-14-2017
, 08:47
Left 4 Dead 2 Server Crashed
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#1
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Game Mode - Survival
Accelerator
Output (meta version)
Output (sm version)
Output (autoexec.cfg)
Spoiler
exec banned_user
func_break_max_pieces 0
sv_steamgroup 10889338,6180012,10324870,3380750,3651243,475 5837,1480263,2283400,7066688,554111,440319
rcon_password *****
sv_minrate 20000
sv_maxrate 30000
sv_mincmdrate 20
sv_maxcmdrate 33
sv_allow_wait_command 0
sv_consistency 0
sv_contact ****
sv_reservation_timeout 5
sv_rcon_banpenalty 60
I disabled all SourceMod plugins:
Output (sm plugins list)
Code:
[SM] No plugins loaded
Output (sm exts list)
Output (CMD plugin_print)
I used Vscripts (vice sm_cvar (As basecommands.smx - disabled)
Output (survival.nut)
Spoiler
// ========================
// Global Survival GameMod VScript
// ========================
DirectorOptions <-
{
// ========================
// Disable Infected Zombies
// ========================
CommonLimit = 0
// ========================
// Remove Temp Health Decay
// ========================
TempHealthDecayRate = 0
// ========================
// Max Survivor Incap
// ========================
SurvivorMaxIncapacitatedCount = 5
// ========================
// Auto Revive When Special Zombies Incap Survivor
// ========================
cm_AutoReviveFromSpecialIncap = 1
// =======================
// Remove Crashed Weapon ?
// =======================
szWeaponRemove =
{
weapon_chainsaw = 0
}
function AllowWeaponSpawn(szClassName)
{
if (szClassName in szWeaponRemove)
{
return false;
}
return true;
}
// =======================
// =======================
// Convert Weapon Function ?
// =======================
szWeaponConvert =
{
weapon_pipe_bomb = "weapon_molotov_spawn"
weapon_vomitjar = "weapon_molotov_spawn"
//weapon_pain_pills = "weapon_adrenaline_spawn"
//weapon_chainsaw = "weapon_rifle_m60_spawn"
}
function ConvertWeaponSpawn(szClassName)
{
if (szClassName in szWeaponConvert)
{
return szWeaponConvert[szClassName];
}
return 0;
}
// =======================
// Give Default Items
// ======================
DefaultItems =
[
"weapon_adrenaline",
"weapon_pistol_magnum",
]
function GetDefaultItem(iIndex)
{
return iIndex < DefaultItems.len() ? DefaultItems[iIndex] : 0;
}
}
// =======================
// Survival GameMode ConVars
// =======================
Convars.SetValue("survival_horde_stage_interv al_decay", 5);
Convars.SetValue("survival_tank_stage_interva l_decay", 10);
Convars.SetValue("survival_tank_stage_interva l", 20);
Convars.SetValue("survival_special_stage_inte rval", 30);
Convars.SetValue("survival_special_spawn_inte rval_decay", 5);
Convars.SetValue("survival_tank_multiple_spaw n_delay", 0);
// =======================
// Burn/Fire ConVars
// =======================
Convars.SetValue("inferno_damage", 0);
// =======================
// Grenade Launcer ConVars
// =======================
Convars.SetValue("grenadelauncher_ff_scale", 0);
Convars.SetValue("grenadelauncher_ff_scale_se lf", 0);
// =======================
// Survivor AI Players ConVars
// =======================
Convars.SetValue("nb_avoid", 1);
Convars.SetValue("nb_goal_look_ahead_range", 0);
Convars.SetValue("nb_chase_lead_time", 0.5);
Convars.SetValue("nb_speed_look_ahead_range", 0);
Convars.SetValue("nb_vision_notice_hidden_ran ge", 250);
Convars.SetValue("sb_follow_stress_factor", 1);
Convars.SetValue("sb_separation_danger_min_ra nge", 55);
Convars.SetValue("sb_separation_danger_max_ra nge", 250);
Convars.SetValue("sb_separation_range", 55);
Convars.SetValue("sb_debug_apoproach_wait_tim e", 2);
Convars.SetValue("sb_neighbor_range", 120);
Convars.SetValue("sb_min_orphan_time_to_cover ", 0);
Convars.SetValue("sb_use_button_range", 800);
Convars.SetValue("sb_enforce_proximity_lookat _timeout", 4);
Convars.SetValue("sb_enforce_proximity_range" , 500);
Convars.SetValue("sb_friend_immobilized_react ion_time_normal", 0);
Convars.SetValue("sb_battlestation_human_hold _time", 1);
Convars.SetValue("sb_battlestation_give_up_ra nge_from_human", 100);
Convars.SetValue("sb_max_battlestation_range_ from_human", 110);
Convars.SetValue("sb_locomotion_wait_threshol d", 3);
Convars.SetValue("sb_close_threat_range", 150);
Convars.SetValue("sb_min_attention_notice_tim e", 1);
Convars.SetValue("sb_combat_saccade_speed", 5000);
Convars.SetValue("sb_normal_saccade_speed", 5000);
Convars.SetValue("sb_max_scavenge_separation" , 110);
Convars.SetValue("sb_path_lookahead_range", 1000);
Convars.SetValue("sb_threat_close_range", 150);
Convars.SetValue("sb_threat_very_close_range" , 150);
Convars.SetValue("sb_threat_medium_range", 600);
Convars.SetValue("sb_threat_far_range", 1200);
Convars.SetValue("sb_threat_very_far_range", 2000);
Convars.SetValue("sb_near_hearing_range", 1000);
Convars.SetValue("sb_far_hearing_range", 2000);
Convars.SetValue("sb_toughness_buffer", 80);
Convars.SetValue("sb_temp_health_consider_fac tor", 4.5);
Convars.SetValue("sb_vomit_blind_time", 0);
Convars.SetValue("sb_max_team_melee_weapons", 1);
// =======================
// Survivors Players ConVars
// =======================
Convars.SetValue("survivor_incapacitated_accu racy_penalty", 1);
Convars.SetValue("survivor_revive_health", 60);
Convars.SetValue("survivor_revive_duration", 5);
Convars.SetValue("survivor_friendly_fire_fact or_normal", 0.0);
Convars.SetValue("survivor_incap_health", 3000);
Convars.SetValue("survivor_it_duration", 10);
// =======================
// Adrenalin ConVars
// =======================
Convars.SetValue("adrenaline_duration", 60.0);
Convars.SetValue("adrenaline_health_buffer", 50);
// =======================
// FirstAid ConVars
// =======================
Convars.SetValue("first_aid_heal_percent", 1.0);
// =======================
// Pain Pills ConVars
// =======================
Convars.SetValue("pain_pills_health_value", 99);
// =======================
// Weapon Ammo ConVars
// =======================
Convars.SetValue("ammo_grenadelauncher_max", 500);
Convars.SetValue("ammo_m60_max", 10230);
// =======================
// System ConVars
// =======================
Convars.SetValue("sv_client_predict", 1);
Convars.SetValue("sv_client_max_interp_ratio" , 2);
Convars.SetValue("sv_client_min_interp_ratio" , 0);
Convars.SetValue("sv_max_queries_sec", 5);
Convars.SetValue("sv_minupdaterate", 20);
Convars.SetValue("sv_maxupdaterate", 33);
Convars.SetValue("sv_client_cmdrate_differenc e", 0);
Convars.SetValue("incendiary_ammo_burn_time", 99.0);
Convars.SetValue("sv_maxunlag", 0.5);
Convars.SetValue("director_afk_timeout", 5);
Convars.SetValue("mp_autokick", 1);
Please help
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