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FF2 [Plugin] FF2 MORE POSSIBILITY


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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 10-12-2014 , 10:37   [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #1

FF2 more possibility

The changes?
-You can now in Medic and you perform a taunt(if you have 100% of ubercharge), respawn a dead player in Heavy(I have taken this idea from the server Ozfur)
-The Buff Banner give crits for nearby players.
CVAR
- ff2_required_charge "Change the min percent of uber required for spawn a Heavy" The min is 0.5 = 50% and the max 1.0 = 100%
Futur Plans
-Add Powerups in the map exemple: "Double damage" or "Canteen of Uber" or "More health for Sentry"
-Add Super Bomb for demo with the loose canon.
-Add a possibilty for retake the demoshield
-And too, much many other possibility
Download
Attached Files
File Type: smx ff2_MP.smx (7.7 KB, 225 views)
File Type: sp Get Plugin or Get Source (ff2_MP.sp - 412 views - 5.9 KB)

Last edited by Benoist3012; 10-14-2014 at 12:54.
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Spyper
Senior Member
Join Date: Sep 2013
Old 10-12-2014 , 10:51   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #2

Can you make it works like in mvm (if uber is %100 you can revive a teammate by healing his hologrom thing)
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 10-12-2014 , 10:55   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #3

Quote:
Originally Posted by Spyper View Post
Can you make it works like in mvm (if uber is %100 you can revive a teammate by healing his hologrom thing)
It's a good idea, but the entity "entity_revive_maker" ignore the percent of uber of a player so I can't make this, but I will try

Last edited by Benoist3012; 10-12-2014 at 10:55.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 10-12-2014 , 11:05   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #4

You need to attach the source code.
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~Wliu

Last edited by Wliu; 10-12-2014 at 11:06.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 10-12-2014 , 11:07   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #5

Quote:
Originally Posted by Wliu View Post
You need to attach the source code.
Oh yes sorry
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 10-12-2014 , 13:16   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #6

Update!

-Now the buff banner give crits for nearby player
-Add text when the plugin start
Attached Files
File Type: smx ff2_MP.smx (7.4 KB, 133 views)
File Type: sp Get Plugin or Get Source (ff2_MP.sp - 374 views - 5.6 KB)

Last edited by Benoist3012; 10-12-2014 at 13:17.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 10-13-2014 , 13:08   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #7

UPDATE!


-Add a Cvar for chose the min percent of uber required for spawn a Heavy.
Attached Files
File Type: sp Get Plugin or Get Source (ff2_MP.sp - 383 views - 5.9 KB)
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Spyper
Senior Member
Join Date: Sep 2013
Old 10-16-2014 , 11:40   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #8

Can you add a reload time to demoshileds ?
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Spyper
Senior Member
Join Date: Sep 2013
Old 10-16-2014 , 12:14   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #9

Can you also add an ullapol caber rage for boss
arg0:Extra Uses:How many times boss can use Cabers Explosion (The First hit)
arg1:Explosion Radius:The radius of explosion
arg2:Buster Taunt:Will boss use taunt like Sentry Buster
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 10-16-2014 , 12:32   Re: [Plugin] FF2 MORE POSSIBILITY
Reply With Quote #10

Quote:
Originally Posted by Spyper View Post
Can you also add an ullapol caber rage for boss
arg0:Extra Uses:How many times boss can use Cabers Explosion (The First hit)
arg1:Explosion Radius:The radius of explosion
arg2:Buster Taunt:Will boss use taunt like Sentry Buster
Good idea I shall work on it this weekend
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