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FF2 Freak Fortress 2 1.10.14 Released


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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 08-28-2015 , 18:50   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2271

Quote:
Originally Posted by Akuba View Post
I was today adding the Deathringer back to one of my hales. As soon as the deathringer got triggert, the hale died.

Any chance this is fixable?
ragdollfix.smx by any chance? Delete that if you still have that.
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Akuba
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Join Date: Oct 2013
Old 08-28-2015 , 19:29   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2272

Nope, the only plugin the does ragdoll stuff is the ff2 default one.
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Wliu
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Join Date: Apr 2013
Old 08-28-2015 , 19:37   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2273

Ah, the dreaded Dead Ringer bug.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 08-28-2015 , 21:01   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2274

Quote:
Originally Posted by Wliu View Post
Ah, the dreaded Dead Ringer bug.
Somewhere between 10.1 and 10.4 it broke, I remember DR working, but no ragdoll would spawn for some reason
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Akuba
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Join Date: Oct 2013
Old 08-28-2015 , 21:20   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2275

Quote:
Originally Posted by xXDeathreusXx View Post
Somewhere between 10.1 and 10.4 it broke, I remember DR working, but no ragdoll would spawn for some reason
I remember the DR broke first after one tf2 update last year. The one what cause alot of custom models to crash clients because they had no working ragdoll. It never really got fixed since this point.
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Spyper
Senior Member
Join Date: Sep 2013
Old 08-29-2015 , 08:47   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2276

Yea, valve loves breaking things :/
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 08-29-2015 , 09:19   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2277

Had to remove it of Koishi. She just uses a default watch on mine.
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Spyper
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Join Date: Sep 2013
Old 08-29-2015 , 11:31   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2278

Im going to post this in here in case of people who dont use/know github
I offered wliu a more balanced backstab damage for 10> players

It should be 1/n (n= players in red team)

9 players = backstab damage : 1/9 hp of boss
8 players = backstab damage : 1/8 hp of boss
5 players = backstab damage : 1/5 hp of boss
2 players = backstab damage : 1/2 hp of boss
1 player = backstab damage : 1/1 = all hp of boss

(So when there is only a spy in red team the spy doesnt need to backstab boss 10 times. Etc.)
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Wliu
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Join Date: Apr 2013
Old 08-31-2015 , 11:50   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2279

Dead Ringer seems to be working fine for me...just tried giving a boss the DR and everything worked out fine when it activated.
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Maximilian_
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Join Date: Oct 2014
Old 08-31-2015 , 12:16   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #2280

Quote:
Originally Posted by Wliu View Post
Dead Ringer seems to be working fine for me...just tried giving a boss the DR and everything worked out fine when it activated.
This like " heisen bug"
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