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[L4D2] Spitter Acid Damage (1.13) [20-Sep-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-24-2021 , 16:41   Re: [L4D2] Spitter Acid Damage (1.8) [24-Apr-2021]
Reply With Quote #11

Thanks, fixed.

Code:
1.8 (24-Apr-2021)
    - Fixed invalid edict error. Thanks to "Krufftys Killers" for reporting.
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Last edited by Silvers; 04-24-2021 at 16:42.
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ddd123
Senior Member
Join Date: May 2021
Old 07-25-2021 , 12:02   Re: [L4D2] Spitter Acid Damage (1.8) [24-Apr-2021]
Reply With Quote #12

Hi, i think "l4d2_spitter_acid_effects" also showing when i'm on ghost mode as special infected
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-25-2021 , 19:27   Re: [L4D2] Spitter Acid Damage (1.9) [25-Jul-2021]
Reply With Quote #13

Thanks, should be fixed now.

Code:
1.9 (25-Jul-2021)
    - Fixed affecting Special Infected ghosts. Thanks to "ddd123" for reporting.
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Lukey1028
Junior Member
Join Date: Jun 2019
Old 08-25-2021 , 15:42   Re: [L4D2] Spitter Acid Damage (1.9) [25-Jul-2021]
Reply With Quote #14

I love this plugin to make things a little more interesting in any game mode, but, everyone who plays with me keeps complaining that the spit starts to damage them immediately, so theres no grace period between when its launched and when it starts to hurt someone. Is there a way to bring that back to normal/default?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-26-2021 , 07:25   Re: [L4D2] Spitter Acid Damage (1.9) [25-Jul-2021]
Reply With Quote #15

Quote:
Originally Posted by Lukey1028 View Post
I love this plugin to make things a little more interesting in any game mode, but, everyone who plays with me keeps complaining that the spit starts to damage them immediately, so theres no grace period between when its launched and when it starts to hurt someone. Is there a way to bring that back to normal/default?
Should there be a cvar to set how long the grace period is, or can you recommend an amount of time to use from spit detonation? It looks like after 2 seconds the damage is allowed, but that seems like a long time. Should this be just for Survivors and Special Infected or Common also?

Edit:
Code:
1.10 (26-Aug-2021)
    - Added cvar "l4d2_spitter_acid_grace" to prevent damaging enemies when spit acid detonates until after the grace period. Requested by "Lukey1028".
    - Potentially fixed hearing pain vocalizations when damage should be blocked. Thanks to "KoMiKoZa" for reporting.
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Last edited by Silvers; 08-26-2021 at 09:46.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 12-05-2021 , 08:33   Re: [L4D2] Spitter Acid Damage (1.7) [23-Feb-2021]
Reply With Quote #16

Quote:
Originally Posted by Silvers View Post
Done:

Code:
1.7 (23-Feb-2021)
    - Added cvar "l4d2_spitter_acid_dmg_bots" to set the damage for survivor bots. Requested by "Gobi".
Any value under 1.0 (for example 0.8 ) doesn't do any damage to bots, equal to zero.

Last edited by Toranks; 12-05-2021 at 08:34.
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Gold Fish
Senior Member
Join Date: Mar 2020
Old 03-12-2022 , 13:16   Re: [L4D2] Spitter Acid Damage (1.11) [14-Dec-2021]
Reply With Quote #17

why does the player receive little damage in the disabled state (incap)? I tried to increase the damage to 100, but it was still very small
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Last edited by Gold Fish; 03-12-2022 at 13:16.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-12-2022 , 14:54   Re: [L4D2] Spitter Acid Damage (1.11) [14-Dec-2021]
Reply With Quote #18

Quote:
Originally Posted by Gold Fish View Post
why does the player receive little damage in the disabled state (incap)? I tried to increase the damage to 100, but it was still very small
Will add a separate cvar sometime for this. They follow the cvar to scale damage when someone is incapped.
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Yono_Yume
Junior Member
Join Date: Jan 2021
Location: Hong Kong
Old 05-11-2022 , 07:18   Re: [L4D2] Spitter Acid Damage (1.11) [14-Dec-2021]
Reply With Quote #19

I don't know why, installed your plugins not enabled at all. Melee Range, Tongue Damage, Spitter Acid Damage. None of these worked for me, I have followed your instructions to install the plugin. My other plugins can run, and after removing all other plugins, only your plugin remains, and it still won't run, i really need the help, because your plugins is all look interesting. (google translate)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-11-2022 , 14:41   Re: [L4D2] Spitter Acid Damage (1.11) [14-Dec-2021]
Reply With Quote #20

Quote:
Originally Posted by Yono_Yume View Post
I don't know why, installed your plugins not enabled at all. Melee Range, Tongue Damage, Spitter Acid Damage. None of these worked for me, I have followed your instructions to install the plugin. My other plugins can run, and after removing all other plugins, only your plugin remains, and it still won't run, i really need the help, because your plugins is all look interesting. (google translate)
Have you checked for errors in the logs folder?
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