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VoiceHook - Developer preview of something.


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Mitchell
~lick~
Join Date: Mar 2010
Old 07-11-2012 , 17:31   Re: VoiceHook - Developer preview of something.
Reply With Quote #101

Yes it worked perfect! this is hilarious making little kid's voices lower!
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 07-21-2012 , 11:50   Re: VoiceHook - Developer preview of something.
Reply With Quote #102

Mitchell, do you have some sort of plugin version? This would be soooo freaking awsome to use on jail servers
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-24-2012 , 02:13   Re: VoiceHook - Developer preview of something.
Reply With Quote #103

Quote:
Originally Posted by Groger View Post
Mitchell, do you have some sort of plugin version? This would be soooo freaking awsome to use on jail servers
if what your asking is that: did i make another plugin changing pitch's. Then yes. but i recently restored my PC so i would have to install C++ Studio etc. again.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-02-2012 , 04:16   Re: VoiceHook - Developer preview of something.
Reply With Quote #104

I have spent several hours of reading threads (mainly this one) trying to get this to work. There are some posts in here that say installation instructions are there, but I can't find them. Perhaps it's because this is an MM:S plugin? I can't find any information on how to install a MM:S plugin at all (which files go in which directories). Most of the links are dead. I was able to get the errors reduced down to just one, which I can't resolve. I am running Windows/SRCDS/CS:S - and there isn't an orangebox folder.

From the server bootup messages:
Code:
L 08/02/2012 - 04:13:44: [SM] Unable to load extension "voiceannounce.ext": Could not find interface VOICE_INTERFACE_002 (error 1)
L 08/02/2012 - 04:13:44: [SM] Unable to load plugin "voice.smx": Required extension "voice" file("voiceannounce.ext") not running
This is what I get when I try to load the plugin manually:
Code:
meta list
Listing 9 plugins:
  [01] SourceMod (1.4.4-dev) by AlliedModders LLC
  [02] SMRCon (1.2.1) by psychonic
  [03] CS:S Tools (1.4.4-dev) by AlliedModders LLC
  [04] SDK Tools (1.4.4-dev) by AlliedModders LLC
  [05] DHooks (1.0.6-alpha) by Dr!fter
  [06] SDK Hooks (2.1.0) by Tsunami, psychonic
  [07] Connect (1.0.0) by Asher "asherkin" Baker
  [08] SteamTools (0.8.2) by Asher Baker (asherkin)
  [09] <FAILED>
meta load voiceannounce
Failed to load plugin voiceannounce (File not found: c:\srcds\css\cstrike\voiceannounce.dll).
At this point, I have installed these 4 files: voiceannounce.ext.2.ep2v.dll, voiceannounce.ext.2.ep2v.so, voicehook_mm.dll, voicehook_mm.so
installed to both of these 2 directories:
\SRCDS\css\cstrike\
\SRCDS\css\cstrike\addons\sourcemod\extension s\ <--- there is no space between n and s, I don't know why the forum keeps putting one there

I have installed vaudio_speex.dll to \SRCDS\css\bin\
I have installed voice.smx \SRCDS\css\cstrike\addons\sourcemod\plugins\

Of course, this error comes further on in the boot process:
Code:
[SM] Unable to load plugin "voice.smx": Required extension "voice" file("voiceannounce.ext") not running
I'm sure that will go away when I fix the first problem. I've also just updated my gamedata from the snapshot.

What is the problem?

Thank you in advance for your help.

Last edited by Bittersweet; 08-02-2012 at 04:36. Reason: Left some info out
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-02-2012 , 07:14   Re: VoiceHook - Developer preview of something.
Reply With Quote #105

voicehook_mm goes in /<game>/addons/ (you can create a subdirectory if you want, just make sure you include it in the path when loading)
voiceannounce.ext.2.ep2v goes in /<game>/addons/sourcemod/extensions/

You'll need to create a VDF file in /<game>/addons/metamod/ or add a line to /<game>/addons/metamod/metaplugins.ini to load voicehook_mm (don't include the file extension, MM:S will do that for you).

voiceannounce will be auto-loaded by any plugin that uses it.
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Last edited by asherkin; 08-02-2012 at 07:16.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-02-2012 , 11:25   Re: VoiceHook - Developer preview of something.
Reply With Quote #106

Quote:
Originally Posted by asherkin View Post
voicehook_mm goes in /<game>/addons/ (you can create a subdirectory if you want, just make sure you include it in the path when loading)
voiceannounce.ext.2.ep2v goes in /<game>/addons/sourcemod/extensions/

You'll need to create a VDF file in /<game>/addons/metamod/ or add a line to /<game>/addons/metamod/metaplugins.ini to load voicehook_mm (don't include the file extension, MM:S will do that for you).

voiceannounce will be auto-loaded by any plugin that uses it.
Thank you. It's working now, I really appreciate it.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-02-2012 , 19:39   Re: VoiceHook - Developer preview of something.
Reply With Quote #107

Quote:
Originally Posted by Bittersweet View Post
Thank you. It's working now, I really appreciate it.
"Working" it is, as you wrote it, but it's not working for my needs.

I notice that many of the plugins are authored by you, Asherkin, so perhaps you can help me out with ideas for my specific need, described here:

https://forums.alliedmods.net/showthread.php?t=191800

Thank you for your help.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-02-2012 , 21:53   Re: VoiceHook - Developer preview of something.
Reply With Quote #108

Just as a side note, I am noticing this warning message since I installed the package:

Code:
warning: Unknown nb_ctl request:   4
I've seen it several times, and have no idea of what it means. I haven't received any errors from it...yet.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 08-03-2012 , 01:11   Re: VoiceHook - Developer preview of something.
Reply With Quote #109

Someone indicated in another thread (https://forums.alliedmods.net/showthread.php?t=191800) that Voicehook would meet my needs. What I need to do is "catch" the "event" of a player initiating a voice chat, whether they are alive, dead, spectating, or anything else..."catch" every player trying to voice chat.

Whether it's an "event" or a "hook" is irrelevant. In laymen's terms, I need to intercept whatever code runs when a player presses the key that activates a voice chat.

If I can do that with Voicehook, great, I already have it installed. The problem I am having is with the forward "OnClientSpeaking", which isn't returning anything for dead and/or spectating clients.

Any ideas? Anyone? Bueller? Bueller? Ferris Bueller? :p
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-03-2012 , 07:49   Re: VoiceHook - Developer preview of something.
Reply With Quote #110

Quote:
Originally Posted by Bittersweet View Post
The problem I am having is with the forward "OnClientSpeaking", which isn't returning anything for dead and/or spectating clients.
If OnClientSpeaking isn't being called, the voice data is never being sent to the server. Neither voicehook or voiceannounce do any filtering on clients.
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