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[VSP] Anti-flood plugin "Serversecure"


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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 08-19-2010 , 15:36   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #11

Quote:
Originally Posted by asherkin View Post
The issue is that there are no decent independent detouring libs that are Windows and Linux compatible.

If you are on Linux and use SourceMod as well, I have ported the Upload/Download (the only thing missing from the Linux build of ServerSecure) protection into an SM extension. Download (Source Code).
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-19-2010 , 19:24   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #12

This seems to cause my servers ping to jump about 20-30 ms higher than normal. After unloading it the ping goes back to normal. I know this because I was watching it go up and down in HLSW after load and unload.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-19-2010 , 19:27   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #13

If HLSW uses the A2A_PING query, ServerSecure is probably queuing it. If this is the case it wouldn't harm gameplay at all. AzuiSleet would know more.
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Last edited by asherkin; 08-20-2010 at 01:22.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-19-2010 , 19:35   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #14

Well both ingame and out of game show the same ping increase. So..
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AzuiSleet
Fool
Join Date: Jul 2008
Old 08-19-2010 , 19:51   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #15

Quote:
Originally Posted by DontWannaName View Post
Well both ingame and out of game show the same ping increase. So..
I can see the case where the ping on the server list would be higher, but the net_graph ping shouldn't increase.

What kind of load are you getting? Does setting ss_oob_conservative to 1 help? Are you using linux or windows?

It seems rather strange that it would have such a negative impact on game packets because those are pushed through the fastest, unless you have another plugin hooking recvfrom (for example with DAF the call chain would be polluted). Otherwise I'll do some profiling when I get a chance.

Last edited by AzuiSleet; 08-19-2010 at 19:54.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-19-2010 , 19:53   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #16

ss_oob_conservative does not help. My ping ingame is unaffacted.

68.68.32.219:27015

I run dblocker and MM/SM but nothing else that should affect ping.
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AzuiSleet
Fool
Join Date: Jul 2008
Old 08-19-2010 , 19:55   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #17

Quote:
Originally Posted by DontWannaName View Post
My ping ingame is unaffacted.
As in, your ping in game remains the same regardless of the status of the plugin?
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-19-2010 , 20:02   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #18

Correct. My ping in the server is normal, but my ping TO the server in the browser is not.
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AzuiSleet
Fool
Join Date: Jul 2008
Old 08-19-2010 , 20:05   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #19

That's mostly expected behavior, the A2S_INFO packet is OOB and so ingame traffic will be prioritized over it. I'll see what I can do about giving A2S_INFO a higher priority, since the ping time is a more sensitive OOB packet.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-19-2010 , 20:11   Re: [VSP] Anti-flood plugin "Serversecure"
Reply With Quote #20

Ok, having a high ping on the list is the last thing I want
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