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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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thoren
Junior Member
Join Date: Jan 2014
Old 01-18-2014 , 03:37   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #111

Between I found my answer on this page : http://www.gotgames.com.au/forums/su...-readme-12277/

Thanks anyway. And continue good work on this plugin ;)
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thoren
Junior Member
Join Date: Jan 2014
Old 01-18-2014 , 07:36   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #112

I've got one question about the plugin:
when you put the /nl command (to stop the match), and after a /readyup

The round doesn't restart immediately. How to pause a match (if I did something wrong) ?

Last edited by thoren; 01-18-2014 at 07:37.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-19-2014 , 18:05   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #113

Quote:
Originally Posted by thoren View Post
I've got one question about the plugin:
when you put the /nl command (to stop the match), and after a /readyup

The round doesn't restart immediately. How to pause a match (if I did something wrong) ?


You can use the /cm command [this will restart the match]. To pause the match just use the /pause command. It should pause the game in the freezetime but after this time it will do it the next round.

I'll look into this and see if I can make it happen as well.
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MOTHER
Member
Join Date: Jun 2012
Old 01-20-2014 , 03:19   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #114

sv_password and even !pw are not working while players are playing on the server.

"Cannot require sv_password when server is already reserved or clients connected!"

Do you have any solution or bypassing these given settings? I have looked around for this apparently volvo is responsible for it.

"sv_password can now be set on community dedicated servers when they have no players connected and will be enforced." This was mentioned by a patch release back in 9/14/2012.
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versatile_bfg
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Join Date: Feb 2012
Old 01-20-2014 , 03:26   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #115

Quote:
Originally Posted by MOTHER View Post
sv_password and even !pw are not working while players are playing on the server.

"Cannot require sv_password when server is already reserved or clients connected!"

Do you have any solution or bypassing these given settings? I have looked around for this apparently volvo is responsible for it.

"sv_password can now be set on community dedicated servers when they have no players connected and will be enforced." This was mentioned by a patch release back in 9/14/2012.
no work around as of yet. working on other stuff atm and no real plans to fix this yet.
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thoren
Junior Member
Join Date: Jan 2014
Old 01-20-2014 , 06:09   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #116

Hi, and I've got another question: in cssmatch (other plugin on css), only one player on each team has to say go! to start.

Is there a way to do it similar with /ready (only 1 player per team) ?

And thanks anyway for your plugin that is very usefull ;)

Last edited by thoren; 01-20-2014 at 13:47.
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sapro
New Member
Join Date: Aug 2008
Old 01-20-2014 , 16:35   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #117

Hello. I'm receiving these errors:
Code:
L 01/20/2014 - 21:26:57: SourceMod error session started
L 01/20/2014 - 21:26:57: Info (map "de_nuke") (file "errors_20140120.log")
L 01/20/2014 - 21:26:57: [SM] Native "CloseHandle" reported: Handle 5e5300d6 is invalid (error 3)
L 01/20/2014 - 21:26:57: [SM] Displaying call stack trace for plugin "warmod.smx":
L 01/20/2014 - 21:26:57: [SM]   [0]  Line 4212, warmod.sp::DispInfo()
L 01/20/2014 - 21:26:57: [SM]   [1]  Line 4187, warmod.sp::ShowInfo()
L 01/20/2014 - 21:26:57: [SM]   [2]  Line 674, warmod.sp::OnClientDisconnect()
L 01/20/2014 - 21:35:02: [SM] Native "CloseHandle" reported: Handle 638500d3 is invalid (error 3)
L 01/20/2014 - 21:35:02: [SM] Displaying call stack trace for plugin "warmod.smx":
L 01/20/2014 - 21:35:02: [SM]   [0]  Line 4212, warmod.sp::DispInfo()
L 01/20/2014 - 21:35:02: [SM]   [1]  Line 4187, warmod.sp::ShowInfo()
L 01/20/2014 - 21:35:02: [SM]   [2]  Line 3521, warmod.sp::ReadyServ()
L 01/20/2014 - 21:35:02: [SM]   [3]  Line 1435, warmod.sp::ReadyUp()
L 01/20/2014 - 21:35:02: [SM]   [4]  Line 5223, warmod.sp::SayChat()
I have the latest Sourcemod (1.5.2) and version : 1.31.6.1/13161 5506 secure

Last edited by sapro; 01-20-2014 at 16:39.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-20-2014 , 17:57   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #118

Quote:
Originally Posted by sapro View Post
Hello. I'm receiving these errors:
Code:
L 01/20/2014 - 21:26:57: SourceMod error session started
L 01/20/2014 - 21:26:57: Info (map "de_nuke") (file "errors_20140120.log")
L 01/20/2014 - 21:26:57: [SM] Native "CloseHandle" reported: Handle 5e5300d6 is invalid (error 3)
L 01/20/2014 - 21:26:57: [SM] Displaying call stack trace for plugin "warmod.smx":
L 01/20/2014 - 21:26:57: [SM]   [0]  Line 4212, warmod.sp::DispInfo()
L 01/20/2014 - 21:26:57: [SM]   [1]  Line 4187, warmod.sp::ShowInfo()
L 01/20/2014 - 21:26:57: [SM]   [2]  Line 674, warmod.sp::OnClientDisconnect()
L 01/20/2014 - 21:35:02: [SM] Native "CloseHandle" reported: Handle 638500d3 is invalid (error 3)
L 01/20/2014 - 21:35:02: [SM] Displaying call stack trace for plugin "warmod.smx":
L 01/20/2014 - 21:35:02: [SM]   [0]  Line 4212, warmod.sp::DispInfo()
L 01/20/2014 - 21:35:02: [SM]   [1]  Line 4187, warmod.sp::ShowInfo()
L 01/20/2014 - 21:35:02: [SM]   [2]  Line 3521, warmod.sp::ReadyServ()
L 01/20/2014 - 21:35:02: [SM]   [3]  Line 1435, warmod.sp::ReadyUp()
L 01/20/2014 - 21:35:02: [SM]   [4]  Line 5223, warmod.sp::SayChat()
I have the latest Sourcemod (1.5.2) and version : 1.31.6.1/13161 5506 secure
Can you give me a sm plugin list as well please.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-20-2014 , 18:00   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #119

Quote:
Originally Posted by thoren View Post
Hi, and I've got another question: in cssmatch (other plugin on css), only one player on each team has to say go! to start.

Is there a way to do it similar with /ready (only 1 player per team) ?

And thanks anyway for your plugin that is very usefull ;)
wm_min_ready "10" - "Sets the minimum required ready players to Live on 3" Change this to 2 and it will wait for 2 people to ready up.
The old warmod didnt have it like 1 per team only this command. I'll try add it in later on though.
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sapro
New Member
Join Date: Aug 2008
Old 01-20-2014 , 19:45   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #120

Quote:
Originally Posted by versatile_bfg View Post
Can you give me a sm plugin list as well please.
Code:
02:44:13 [SM] Listing 19 plugins:
           01 "Admin Help" (1.5.2) by AlliedModders LLC
           02 "Anti-Flood" (1.5.2) by AlliedModders LLC
           03 "WarMod BFG" (0.2.0) by Twelve-60, Updated by Versatile_BFG
           04 "Client Preferences" (1.5.2) by AlliedModders LLC
           05 "Player Commands" (1.5.2) by AlliedModders LLC
           06 "Basic Chat" (1.5.2) by AlliedModders LLC
           07 "Basic Votes" (1.5.2) by AlliedModders LLC
           08 "SQL Admins (Prefetch)" (1.5.2) by AlliedModders LLC
           09 "Connect Announce" (1.6) by Arg!
           10 "Fun Votes" (1.5.2) by AlliedModders LLC
           11 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
           12 "Save Scores" (1.3.5) by exvel
           13 "Admin Menu" (1.5.2) by AlliedModders LLC
           14 "Basic Comm Control" (1.5.2) by AlliedModders LLC
           15 "Fun Commands" (1.5.2) by AlliedModders LLC
           16 "Basic Commands" (1.5.2) by AlliedModders LLC
           17 "Admin File Reader" (1.5.2) by AlliedModders LLC
           18 "Sound Commands" (1.5.2) by AlliedModders LLC
           19 "Basic Ban Commands" (1.5.2) by AlliedModders LLC
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