Hello, here found a script that does the line in the chat "red", you can trim it to the max?
I just do not know what you need and what is not ...
here's the script:
HTML Code:
#include <amxmodx>
#include <amxmisc>
new g_msgSayText, g_msgTeamInfo
enum ChatColor
{
CHATCOLOR_NORMAL = 1,
CHATCOLOR_GREEN,
CHATCOLOR_TEAM_COLOR,
CHATCOLOR_GREY,
CHATCOLOR_RED,
CHATCOLOR_BLUE,
}
new g_TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
public plugin_init()
{
register_plugin("Color line", "1.5", "Sutar")
register_clcmd("say /mms", "colors")
}
public colors(id)
{
colorChat(0, CHATCOLOR_RED, " Цветная строчка...")
return PLUGIN_CONTINUE
}
colorChat(id, ChatColor:color, const msg[], {Float,Sql,Result,_}:...)
{
new team, index, MSG_Type
new bool:teamChanged = false
static message[192]
switch(color)
{
case CHATCOLOR_NORMAL: message[0] = 0x01;
case CHATCOLOR_GREEN: message[0] = 0x04;
default: message[0] = 0x03;
}
vformat(message[1], 190, msg, 4);
replace_all(message, 190, "$g", "^x04")
replace_all(message, 190, "$n", "^x01")
replace_all(message, 190, "$t", "^x03")
if(id == 0)
{
index = findAnyPlayer();
MSG_Type = MSG_ALL;
}
else
{
index = id;
MSG_Type = MSG_ONE;
}
if(index != 0)
{
team = get_user_team(index);
if(color == CHATCOLOR_RED && team != 1)
{
messageTeamInfo(index, MSG_Type, g_TeamName[1])
teamChanged = true
}
else
if(color == CHATCOLOR_BLUE && team != 2)
{
messageTeamInfo(index, MSG_Type, g_TeamName[2])
teamChanged = true
}
else
if(color == CHATCOLOR_GREY && team != 0)
{
messageTeamInfo(index, MSG_Type, g_TeamName[0])
teamChanged = true
}
messageSayText(index, MSG_Type, message);
if(teamChanged)
{
messageTeamInfo(index, MSG_Type, g_TeamName[team])
}
}
}
messageSayText(id, type, message[])
{
message_begin(type, g_msgSayText, _, id)
write_byte(id)
write_string(message)
message_end()
}
messageTeamInfo(id, type, team[])
{
message_begin(type, g_msgTeamInfo, _, id)
write_byte(id)
write_string(team)
message_end()
}
findAnyPlayer()
{
static players[32], inum, pid
get_players(players, inum, "ch")
for (new a = 0; a < inum; a++)
{
pid = players[a]
if(is_user_connected(pid))
return pid
}
return 0
}
Needs to be done so that the red line deduced all the players on the server and it was red ...