you can change the weapon damage in /l4d/left4dead/scripts there is 18 weapon txt.files all the way at bottom ,so just open hunting rifle and enjoy yourself there
) or try this
Code:
WeaponData
{
// Terror-specific Data --------------------
"VerticalPunch" "1.0"
"SpreadPerShot" "1"
"MaxSpread" "30"
"SpreadDecay" "5"
"MinDuckingSpread" "0"
"MinStandingSpread" "0.1"
"MinInAirSpread" "1.5"
"MaxMovementSpread" "15"
"AddonAttachment" "primary"
// 360 Terror Data
"MaxAutoAimDeflection1" "6.0"
"MaxAutoAimRange1" "0"
//This value determins how "big" a target is for auto aim. If a target is 10.0 units big then it is considered 10.0*scale.
//You can think about this value controlling a falloff value on distant targets, the smaller the value the harder it is to hit at a distance.
"WeaponAutoAimScale" "1.0"
// End Terror-specific Data ----------------
"MaxPlayerSpeed" "550"
"WeaponType" "SniperRifle"
"WeaponPrice" "4200"
"WeaponArmorRatio" "1.45"
"CrosshairMinDistance" "5"
"CrosshairDeltaDistance" "3"
"Team" "CT"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "sg550"
"MuzzleFlashScale" "1.6"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"
"NoiseFactor" "350"
"Rumble" "2"
// Weapon characteristics:
"PenetrationNumLayers" "10"
"PenetrationPower" "100"
"PenetrationMaxDistance" "0" // none
"CharacterPenetrationMaxDistance" "8192" // Shooting through infected is doesn't count against penetration count out to this range
"Damage" "200"
"Range" "15000"
"RangeModifier" "1.0"
"Bullets" "2"
"CycleTime" "0.10"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "1.0"
"IdleInterval" "60"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "Hunting Rifle"
"playermodel" "models/w_models/weapons/w_sniper_mini14.mdl"
"viewmodel" "models/v_models/v_huntingrifle.mdl"
"CharacterViewmodelAddon"
{
"NamVet" "models/v_models/v_arm_namvet.mdl"
"TeenGirl" "models/v_models/v_arm_teengirl.mdl"
"Manager" "models/v_models/v_arm_manager.mdl"
"Biker" "models/v_models/v_arm_biker.mdl"
}
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "45"
"primary_ammo" "AMMO_TYPE_HUNTINGRIFLE"
"secondary_ammo" "None"
"weight" "20"
"item_flags" "0"
"LoadoutSlots" "2"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "HuntingRifle.Fire"
"special3" "HuntingRifle.Zoom"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "L4D_WeaponsSmall"
"character" "+"
}
"weapon_s"
{
"font" "L4D_Weapons"
"character" "+"
}
"ammo"
{
"font" "DebugFixed"
"character" "A"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-3 -3 -12"
Maxs "40 14 -1"
}
World
{
Mins "-7 -8 -3"
Maxs "32 9 9"
}
}
}
in case you do not like my hunting rifle from hell
make a copy of the original weapon_hunting_rifle.txt,rename it to weapon_hunting_shityrifle or whatever
than just open the weapon_hunting_rifle.txt with notepad,notepad++ or whatever you use, delete everything in there and than
just copy and paste my file above and click save ,
restart server,
enjoy