Raised This Month: $51 Target: $400
 12% 

[L4D/L4D2] Character Select Menu (2.5a/b)


Post New Thread Reply   
 
Thread Tools Display Modes
dirtyfight2
Junior Member
Join Date: May 2011
Old 07-19-2016 , 15:01   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #761

Whenever at some point the director decides to summon up some common zombies in your area, if you are a survivor infected(eg. an actual hunter in a survivor team).

SEXY COMMON ZOMBIES IN YOUR AREA! ONLY 2KM! SIGN UP FOR FREE NOW!

Last edited by dirtyfight2; 07-19-2016 at 15:01.
dirtyfight2 is offline
jking
AlliedModders Donor
Join Date: Jan 2012
Old 07-20-2016 , 15:23   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #762

I can't use l4dcsm_a as it disconnects my server, but B seemingly works fine but with this error however...

Code:
L 07/20/2016 - 11:54:44: SourceMod error session started
L 07/20/2016 - 11:54:44: Info (map "c1m1_hotel") (file "errors_20160720.log")
L 07/20/2016 - 11:54:44: [SM] Exception reported: Client 1 is not in game
L 07/20/2016 - 11:54:44: [SM] Blaming: l4dcsm_b.smx()
L 07/20/2016 - 11:54:44: [SM] Call stack trace:
L 07/20/2016 - 11:54:44: [SM]   [0] SetEntityModel
L 07/20/2016 - 11:54:44: [SM]   [1] Line 1872, l4dcsm_b.sp::SetClientClassModel()
L 07/20/2016 - 11:54:44: [SM]   [2] Line 1821, l4dcsm_b.sp::SetUpSurvivorModel()
L 07/20/2016 - 11:54:44: [SM]   [3] Line 1039, l4dcsm_b.sp::Timer_RestoreL4D1Survivor()
L 07/20/2016 - 11:54:49: Error log file session closed.
l4dcsm.cfg settings:

Code:
// This file was auto-generated by SourceMod (v1.8.0.5919)
// ConVars for plugin "l4dcsm_b.smx"


// Changes access to the sm_csm command. 1 = Admin access only.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_csm_admins_only "0"

// Toggles the announcement of sm_csm command availability.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_csm_announce "1"

// Sets the number of times clients can change their character per life/map.
// -
// Default: "9999"
// Minimum: "0.000000"
l4d_csm_change_limit "9999"

// Toggles access to Common Infected models
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_csm_common_infected_models_access "0"

// Toggles the CSM plugin functionality
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_csm_enable "1"

// 1 = Can change character only. 2 = Change model only (look like the new character, but still your original character). 3 = Anybody can change character or model.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_csm_infected_access "3"

// Toggles access to L4D1 Survivors in L4D2. Set this to 1 if it's a L4D2 campaign, else if its a L4D1 Campaign, set this to 2 or glitches will occur
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d_csm_l4d1_survivors "1"

// 1 = change to character (you become a clone). 2 = change model (look like the new character, but still your original character). 3 = Allow both 1 and 2.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_csm_survivor_access "3"

Last edited by jking; 07-20-2016 at 15:26.
jking is offline
jking
AlliedModders Donor
Join Date: Jan 2012
Old 07-20-2016 , 16:18   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #763

Quote:
Originally Posted by MasterMind420 View Post
Just no, do not use the original posts or any other post related to the original character select menu...these are so outdated or bug ridden its a joke, use survivor chat select plugin by Merudo.
https://forums.alliedmods.net/showth...63#post2399163

He added the csm menu and other fixes to his project...works perfect.
Thank you for this, I am actually using that mod so I'll get rid of CSM then.
jking is offline
MasterMind420
BANNED
Join Date: Nov 2010
Old 07-20-2016 , 16:20   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #764

Quote:
Originally Posted by jking View Post
Thank you for this, I am actually using that mod so I'll get rid of CSM then.
that was fast, I thought you were using it for infected models in that case i only know of private work on that, that will probly never be released...but yah survivor chat select works great, np...I recommend using the The Passing CSM Fix 2.0 as well in that same post, fixes other issues with certain characters on the passing, causing a crash or getting disconnected, Merudo did a good job with those plugins...

Last edited by MasterMind420; 07-20-2016 at 16:23.
MasterMind420 is offline
jking
AlliedModders Donor
Join Date: Jan 2012
Old 07-20-2016 , 16:38   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #765

Quote:
Originally Posted by MasterMind420 View Post
that was fast, I thought you were using it for infected models in that case i only know of private work on that, that will probly never be released...but yah survivor chat select works great, np...I recommend using the The Passing CSM Fix 2.0 as well in that same post, fixes other issues with certain characters on the passing, causing a crash or getting disconnected, Merudo did a good job with those plugins...
Yeppers using that one also, all works great now but if I may, I'm assuming this is all I should have in my SCS cfg:

Code:
// This file was auto-generated by SourceMod (v1.8.0.5919)
// ConVars for plugin "survivor_chat_select.smx"


// Changes access to the sm_csm command. 1 = Admin access only.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_csm_admins_only "0"
jking is offline
MasterMind420
BANNED
Join Date: Nov 2010
Old 07-21-2016 , 01:05   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #766

yah that will give access to all for the !csm chat command which will open the menu...u can also do it faster by just typing !f for francis, !c for coach, and so forth...which wont open the menu and just switch u to the character immediately, also it uses client preferences which means it will save and remember your selection, so everytime u join the server you'll be switched to the last survivor u selected, optional of coarse from within the config...it works good...
MasterMind420 is offline
jking
AlliedModders Donor
Join Date: Jan 2012
Old 07-21-2016 , 08:04   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #767

Quote:
Originally Posted by MasterMind420 View Post
yah that will give access to all for the !csm chat command which will open the menu...u can also do it faster by just typing !f for francis, !c for coach, and so forth...which wont open the menu and just switch u to the character immediately, also it uses client preferences which means it will save and remember your selection, so everytime u join the server you'll be switched to the last survivor u selected, optional of coarse from within the config...it works good...
right and those shorthand commands are good to know, thanks a bunch.
jking is offline
John Mullins
Junior Member
Join Date: Jul 2016
Old 07-24-2016 , 22:57   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #768

Quote:
Originally Posted by Merudo View Post
Survivor Chat Select 1.6.1 (Forked)

Description: Players can pick their own survivors with the !csm command, and admin can pick someone's survivor with the !csc command.

Changes:
-Fixed the bug where weapons appear in incorrect places on a survivor after switching models (see picture)
-Added new convar l4d_scs_botschange so that new bots created with SuperVersus, Multislots, etc automatically become the least prevalent survivor
-Added new convar l4d_scs_zoey to provide support for FakeZoey.
-Added cookie support to save player's character preference. If enabled, the server will save each player's character and will restore them when they reconnect.

ConVars:
l4d_scs_botschange: Change new bots to least prevalent survivor? 0: Disable, 1: Enable, Default 1.
l4d_scs_cookies: Save player's survivor in a cookie? 0: Disable, 1: Enable. Default 1
l4d_scs_zoey: Specify which prop to use for Zoey. 0: Rochelle (windows), 1: Zoey (linux), 2: Nick (fakezoey). Default 0.

Linux users will want 1 for the true Zoey. Windows users however should definitely avoid this value or the server will crash.

Windows users without the "fakezoey" plugin will want 0 (Rochelle), as it's the character closest to Zoey.

Windows users who have installed "fakezoey" will want to set it to 2 (Nick), since this is required for the fakezoey plugin to work.

Recommended plugin: The Passing CSM Fix 2.0 (prevents game breaking bugs if L4D1 survivors are used in The Passing)

Can we get a l4d1 version too? Tried to remove the l4d2 survivors from the source file without good success and bills arms are invisible.
John Mullins is offline
jking
AlliedModders Donor
Join Date: Jan 2012
Old 07-25-2016 , 09:35   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #769

So where are we at with this? What is the current version and why is there only one convar showing in it's config when there are 3 in Merudo's updated post?

With regards to the Passing Fix, is this the most current version? With respect, it's often difficult to tell if the author has updated his post when there are these often posted updates here and there within posts, thanks.

Last edited by jking; 07-25-2016 at 09:41.
jking is offline
MasterMind420
BANNED
Join Date: Nov 2010
Old 07-25-2016 , 23:47   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #770

Quote:
Originally Posted by jking View Post
So where are we at with this? What is the current version and why is there only one convar showing in it's config when there are 3 in Merudo's updated post?

With regards to the Passing Fix, is this the most current version? With respect, it's often difficult to tell if the author has updated his post when there are these often posted updates here and there within posts, thanks.
the reason why that is, is because when coders update someone elses code its against the policy of the forums to basically steal others work, so coders unless recoding it completely(rewording everything to there own code instead), would just link the posts, because its usually easier than recoding the whole thing...but the links i gave you are his latest, that i know of...hence why i havent completely rewritten ME, renamed it, and used my own words in the coding, 1500+ lines of code is alot and not all would need editing to.not break forum policy but still, its more effort than most wanna put in...but ultimately a coder should be keeping a changelog and version number regardless, to help those identify whats outdated and what isnt...
MasterMind420 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:57.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode