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Entity Resources Replacement[ V 1.4 ]


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Ramexanloo
Junior Member
Join Date: Jun 2017
Location: Iran, for now.
Old 06-10-2017 , 03:58   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #221

Quote:
Originally Posted by HamletEagle View Post
So without this plugin map is changed faster?
Exactly.
With this plugin ON => 30 sec
With Plugin OFF => about 5 sec

I have replaced 3 models at all.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 06-10-2017 , 08:01   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #222

Dynamic or complete replacement?
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Ramexanloo
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Join Date: Jun 2017
Location: Iran, for now.
Old 06-10-2017 , 13:13   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #223

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Originally Posted by HamletEagle View Post
Dynamic or complete replacement?
Complete.

Edit [1]: It was on very first line of my custom plugins list, Once I moved it down to last one, problem solved and there's no more delays, any idea?
Edit [2]: Server's unstable. with this plugin ON; sometimes it has delay on map change, sometimes not.
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Last edited by Ramexanloo; 06-11-2017 at 15:10.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 06-12-2017 , 10:25   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #224

I don't know, honestly. Complete replacement does nothing that could in any way slow the map change. It may be something related with your server and/or other plugins, but not this one.
Complete replacement changes some strings only one time, once map is loaded and reverse the change at the end of the map.
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tarsisd2
Senior Member
Join Date: Feb 2016
Old 07-14-2017 , 11:27   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #225

any chance to remove orpheu? im using rehlds
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 07-14-2017 , 14:10   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #226

Quote:
Originally Posted by tarsisd2 View Post
any chance to remove orpheu? im using rehlds
No, I'm not going to support it. Mainly because I'm too lazy to port it to rehlds and secondly because I would have to test on both to make sure things works.
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