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Dota 2 Dedicated Servers


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shmishleniy
Junior Member
Join Date: Jun 2014
Location: Ukraine
Old 06-16-2014 , 17:47   Re: Dota 2 Dedicated Servers
Reply With Quote #121

Quote:
Originally Posted by psychonic View Post
That functionality would normally be provided by matchmaking lobbies which are not available with unofficial servers. You would have to create a plugin to replicate that functionality. (It is possible.)
Thank you. I'm done with this.

Also to run server with steam on Linux I forced to copy libraries to dota folder or create links. Is it ok?
I did something like this:
PHP Code:
STEAM_HOME=~
STEAM_CMD=$STEAM_HOME/steamcmd
DOTA_HOME
=$STEAM_HOME/dota2
STEAM_RUNTIME
=$STEAM_HOME/steam-runtime

ln 
-s $STEAM_CMD/linux32/crashhandler.so $DOTA_HOME/bin/crashhandler.so
ln 
-s $STEAM_CMD/linux32/libsteam.so $DOTA_HOME/bin/libsteam.so
ln 
-s $STEAM_CMD/linux32/libtier0_s.so $DOTA_HOME/bin/libtier0_s.so
ln 
-s $STEAM_CMD/linux32/libvstdlib_s.so $DOTA_HOME/bin/libvstdlib_s.so
ln 
-s $STEAM_CMD/linux32/steamclient.so $DOTA_HOME/bin/steamclient.so
ln 
-s $STEAM_CMD/linux32/steamcmd $DOTA_HOME/bin/steamcmd
ln 
-s $STEAM_CMD/linux32/steamconsole.so $DOTA_HOME/bin/steamconsole.so
ln 
-s $STEAM_CMD/linux32/steamerrorreporter  $DOTA_HOME/bin/steamerrorreporter 
shmishleniy is offline
_kaaarl_
New Member
Join Date: Jun 2014
Old 06-19-2014 , 10:28   Re: Dota 2 Dedicated Servers
Reply With Quote #122

Does nobody know a resolution for my problem?
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shmishleniy
Junior Member
Join Date: Jun 2014
Location: Ukraine
Old 06-21-2014 , 16:18   Re: Dota 2 Dedicated Servers
Reply With Quote #123

Quote:
Originally Posted by _kaaarl_ View Post
Does nobody know a resolution for my problem?
Something wrong with some installed addon (Frota?).
shmishleniy is offline
Tetl
Member
Join Date: Nov 2009
Old 06-21-2014 , 18:05   Re: Dota 2 Dedicated Servers
Reply With Quote #124

Quote:
Originally Posted by _kaaarl_ View Post
Does nobody know a resolution for my problem?
what's in your addons folder
Tetl is offline
_kaaarl_
New Member
Join Date: Jun 2014
Old 06-22-2014 , 05:56   Re: Dota 2 Dedicated Servers
Reply With Quote #125

Quote:
Originally Posted by Tetl View Post
what's in your addons folder
Ehm, the d2moddin folder and the Frota folder.

EDIT: I have removed the d2moddin folder. It didn't help

Last edited by _kaaarl_; 06-22-2014 at 06:01.
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fortytw0
New Member
Join Date: Jun 2014
Old 06-22-2014 , 09:12   Re: Dota 2 Dedicated Servers
Reply With Quote #126

So I've managed to launch the dedicated server on Linux (Debian 7) following the instructions in the OP - However, once I join a team, I'm unable to select any units without box-dragging, and can't seem to control the hero.

I also get this odd segfault, seemingly randomly. Any ideas?

Code:
		 		
  1. /home/ian/dota2/srcds_run: line 356: 3714 Segmentation fault (core dumped) $HL_CMD BFD: Warning: /home/ian/dota2/core is truncated: expected core file size >= 336617472, found: 2138112. Cannot access memory at address 0xf77be928 Cannot access memory at address 0xf77be924 debug.cmds:1: Error in sourced command file: Cannot access memory at address 0xffd33e90 Post about crashes or other issues at https://forums.alliedmods.net/showthread.php?t=236635 Sat Jun 21 18:01:31 EDT 2014: Server restart in 10 seconds Using breakpad minidump system Using breakpad crash handler
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L00na
New Member
Join Date: Jun 2014
Old 06-22-2014 , 10:27   Re: Dota 2 Dedicated Servers
Reply With Quote #127

Hello there! I have some proplems. Dota crushing then I trying to connect to the server. I using Frota gamemode and I run server with these parameters:
Code:
srcds.exe -console -game dota +maxplayers 10 +hostport 27015 -condebug -dev +exec autoexec +map riverofsouls.bsp
autoexec.cfg looks like this:
Code:
dota_local_addon_enable 1;dota_local_addon_game Frota;dota_local_addon_map Frota;dota_force_gamemode 15;update_addon_paths;
Server log looks like this:
Code:
ConVarRef dota_tutorial_game doesn't point to an existing ConVar
Seeded random number generator @ 1049203811 ( 0.269 )
[D2Fixups] Warning: Failed to setup Test Client shutdown patch.
Unable to load #included script scripts/talker/response_rules_techies.txt
(token -1) : Discarded rule because of invalid criterion isallytechies
(token -1) : Discarded rule because of invalid criterion isallytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isallytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
CSoundEmitterSystem:  Registered 1268 sounds
---- Host_NewGame ----
ConVarRef dota_local_custom_game doesn't point to an existing ConVar
material "nodraw" not found.
Missing map material: nodraw
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
Host_NewGame on map riverofsouls
ConVarRef r_flashoverbudget doesn't point to an existing ConVar
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Executing dedicated server config file
Set Gravity 800.0 (0.250 tolerance)
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'


Loading Frota modules...
Loaded Frota modules successfully!

dota_base_game_mode executing script: scripts/vscripts/addon_game_mode.lua
Frota is starting to init...


Starting to load Frota gamemode...
Precaching stuff...
Model heroes/tiny_03/tiny_03.mdl over budget: 5084 tris, 4 batches
Model heroes/tiny_04/tiny_04.mdl over budget: 5452 tris, 4 batches
Done precaching!
Done loading Frota gamemode!


Model props_gameplay/antler_trap_01.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/antler_trap_02.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
Failed to load models/props_structures/tower_bad3_dest_lvl1.mdl!
error.mdl : material "models/error/new light1" not found.
Failed to load models/props_structures/tower_bad3_dest_lvl2.mdl!
Server: Missing precache for particle system "tower_bad3_lamp"!
Server: Missing precache for particle system "tower_bad3_destroy_lvl3"!
Can't find soundscape: radiant_center
Dynamic prop prop_dynamic_clientside: no sequence named:Secretshop_radiant_idle
Invalid file size for motd.txt
Invalid file size for host.txt
Created class baseline: 27 classes, 20263 bytes.
CAsyncWavDataCache:  0 .wavs total 0 bytes, 0.00 % of capacity
Trying cache :  'c:\dota 2 server\dota 2 beta\dota\sound\sound.cache'
exec: couldn't exec server.cfg
Server is hibernating
FCVAR_CHEAT cvars reverted to defaults.
exec: couldn't exec d
Connection to Steam servers successful, Game Server SteamID [A:1:3991708681:4406] (90090920165024777).
CDOTAGCServerSystem - adding listener
   VAC secure mode is activated.
Current item schema is up-to-date with version 3EE931A6.
Received server welcome from GC.
GC Connection established for server version 0
Server waking up from hibernation
Client "[A] is the best team" connected (88.206.95.78:65206).
ConVarRef fow_client_viz_flags doesn't point to an existing ConVar
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
exec: couldn't exec d
"[A] is the best team<2><STEAM_1:1:31821248><>" STEAM USERID validated
Sending full update to Client [A] is the best team ([A] is the best team can't find frame from tick -1)
STEAMAUTH: Client [A] is the best team received failure code 6
Failed to cleanup player #2
Dropped [A] is the best team from server(10): NETWORK_DISCONNECT_STEAM_AUTHCANCELLED
Requesting account 63642497 resources without rank.
CGCJobRequestBatchPlayerResourcesResponse: Received 1 account resources.
L00na is offline
expertcode
Junior Member
Join Date: Apr 2014
Old 06-23-2014 , 10:50   Re: Dota 2 Dedicated Servers
Reply With Quote #128

Hello.
I have problem on Server Linux
Code:
~/steam-runtime/run.sh ./srcds_run -game dota +map dota -lan 0 -port 27015 -ip 127.0.0.1 +dota_force_gamemode "5"
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler
Adding VPK file: /home/steam/Steam/steamapps/common/dota/dota/pak01
Adding VPK file: /home/steam/Steam/steamapps/common/dota/platform/pak01
Did not detect any valid joysticks.
WARNING: unable to link Test_StartScript and Test_StartScript because one or more is a ConCommand.
WARNING: unable to link Test_RandomChance and Test_RandomChance because one or more is a ConCommand.
WARNING: unable to link Test_LoopForNumSeconds and Test_LoopForNumSeconds because one or more is a ConCommand.
WARNING: unable to link Test_Loop and Test_Loop because one or more is a ConCommand.
WARNING: unable to link Test_LoopCount and Test_LoopCount because one or more is a ConCommand.
WARNING: unable to link Test_StartLoop and Test_StartLoop because one or more is a ConCommand.
WARNING: unable to link log_flags and log_flags because one or more is a ConCommand.
WARNING: unable to link log_color and log_color because one or more is a ConCommand.
WARNING: unable to link log_verbosity and log_verbosity because one or more is a ConCommand.
WARNING: unable to link log_level and log_level because one or more is a ConCommand.
WARNING: unable to link log_dumpchannels and log_dumpchannels because one or more is a ConCommand.

Console initialized.
Adding VPK file: /home/steam/Steam/steamapps/common/dota/dota/sound_vo_english
Could not get IReplayDirector interface from library serverGame.dll loaded for "Dota 2"
L 06/23/2014 - 18:46:27: Failed lookup of gEntList directly - Reverting to lookup via LevelShutdown
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
---- Host_NewGame ----
ConVarRef dota_local_custom_game doesn't point to an existing ConVar
Unknown command "plugin_load"
Host_NewGame on map dota
L 06/23/2014 - 18:46:29: -------- Mapchange to dota --------
L 06/23/2014 - 18:46:29: Error log file session closed.
Executing dedicated server config file
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Model props_gameplay/antler_trap_01.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/antler_trap_02.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 570
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Server logging enabled.
Unknown command "sm_flood_time"
Unknown command "sm_reserve_type"
Unknown command "sm_reserved_slots"
Unknown command "sm_hide_slots"
Unknown command "sm_chat_mode"
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
Connection to Steam servers successful, Game Server SteamID [A:1:2924486664:4410] (90090936277671944).
CDOTAGCServerSystem - adding listener
   VAC secure mode is activated.
Current item schema is up-to-date with version 3EE931A6.
GC Connection established for server version 0
Problem --> S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
Before i am connect ((

Server.cfg
Code:
hostname "My name"
rcon_password "123456"
sv_lan 1
sv_hibernate_when_empty 0
dota_force_gamemode 11
dota_wait_for_players_to_load 1
dota_wait_for_players_to_load_count 10
dota_wait_for_players_to_load_timeout 260
log on
sv_rcon_log "1"
sv_logsdir "logs"
sv_log_onefile 0
sv_logbans 1
sv_logecho 0
sv_logfile 1
sv_logflush 0
sv_logsdir "logs"
sv_cheats 0
expertcode is offline
psychonic

BAFFLED
Join Date: May 2008
Old 06-23-2014 , 10:52   Re: Dota 2 Dedicated Servers
Reply With Quote #129

Quote:
Originally Posted by expertcode View Post
Problem --> S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
Before i am connect ((
Remove sv_hibernate_when_empty 0.

By default, the server hibernates until the first person connects, at which point it transitions to DOTA_GAMERULES_STATE_WAITING_FOR_PLAYERS.

By disabling hibernation, you are skipping that.
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expertcode
Junior Member
Join Date: Apr 2014
Old 06-23-2014 , 11:00   Re: Dota 2 Dedicated Servers
Reply With Quote #130

Quote:
Remove sv_hibernate_when_empty 0.

By default, the server hibernates until the first person connects, at which point it transitions to DOTA_GAMERULES_STATE_WAITING_FOR_PLAYERS.

By disabling hibernation, you are skipping that.
Than first user connected, will be -> DOTA_GAMERULES_STATE_HERO_SELECTION
how to make it work
dota_wait_for_players_to_load_count 10
dota_wait_for_players_to_load_timeout 260
))))
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