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Hero Suggestion: Sora


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kow75
Member
Join Date: Oct 2006
Old 01-01-2007 , 02:15   Re: Hero Suggestion: Sora
Reply With Quote #11

I'm sorry I didn't specify what i meant. We'd have to re-code sh-mod to do it probably but, i doubt it. Yes like 10 different keys. Set the sh-mod cfg or server cfg. To where players can only have 1-3 keys at any given time. Similar to the binding restriction. Where your only allowed to have 3 binds.

In kingdom hearts when you first start the game. You get to pick your destiny. Sword, Shield or Wound, with multiple keys having there own special powers like 10 or more. Each player can pick 1-3 keys of there choosing. So there will be a lot of combinations of keys. Which makes it more interesting.

--that should give you start idea but, the explanation below will make it a mod of its own--

I'm going to brake it down in details.

-------------------------------POWERS-----------------------------
but, to make it even more similar to Kingdom Hearts, add in a destiny chooser menu when a player first joins the server for the first time.

If you pick sword then your hero menu will only show sword powered keys.
If you pick shield then your hero menu will only show shield powered keys.
If you pick wound then your hero menu will only show wound powered keys.

If at any time a player /clearspowers there XP goes back to level 0 and they'll have to start all over again with a new destiny of there picking.

----------------POWER TYPES-------------------------
now,
sword powered keys are all offensive/attacking powers.
shield powered keys are all defense/protecting powers.
wound powered keys are all magical/healing powers.

------------------BALANCE POWERS----------------
On top of that all players regardless of what destiny you pick. Get the standard kingdom key. This ones powers balance out all the powered keys.

So if you have the sword power then the standard key will give you some defense and some magic.

If you have the shield power. The standard key will give you some offense and some magic.

If you have the wound power. The standard key will give you some offense and some defense.

If your a level 0 the standard kingdom key gives you some of all 3 powers.

--------------ITEMS/TEMPORARY POWERS-------------
If you manage to kill a player. They drop random items you can use for yourself or to hurt others.

Items like: hp potion, armor potion, money, magic casting of reincarnation, and any thing you'd like to add. A few rear items would be godmode, next map chooser, player kick. Things you cant get with a key blade.

-----------------LEVEL POWERS--------------------
Level wise on a scale of 1-10 players with low-levels will have less powers as in your destiny powers strength. High-level players will have more powers as in your destiny powers strength.

Example of both:
If you are a low level player XP 3 and have a sword. Your sword will do little damage to a player but, your defense and magic will will do more damage as a handicap. Once the player hits LEVEL 5 there sword will do more damage then defense and magic.

Math to figure how much damage things will be affected by.

MAIN POWERS= Level X scale = hp damage

If a player is a level 6 on a XP scale of 20 then there main power will take 120hp from there target.

SUB POWERS= Level hp damage {divided by 2} = ap damage

Taking the level 6 on a XP scale of 20 with 120hp damage divided by 2 will give us 60hp/ap damage done.

Main Powers inflict both the hp of 120 and ap of 60.
While Sub Powers only affect the amount of the ap in the math of 60.
60hp and 60ap damage done.

If a player is in a low level the rules for the math change where the Sub powers act as a handicap. In this cass the math is.

Sub POWERS Handicap= Level ap Damage + 80

Using the same example player, if we take the ap of 60 and add 80 we get 140hp/ap

On top of that a handicap is on a timer of 400-600 it randomly boost your attack. In the cvar you can change it or simply turn it off.

Level 0 players math is the same as a level 1. Only difference is a 0 level player cant pick up items.

--------------------Stats--------------------
Stats that keep track of your hero level, items, powers and off course kills.
------------------------------------------------------------------
Okay I think this time I got it all in there.
With this much detail, it should be easier to figure a way to code it.
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Sidewinder
Senior Member
Join Date: Aug 2006
Old 01-01-2007 , 02:27   Re: Hero Suggestion: Sora
Reply With Quote #12

Heres what you do.

Recode wc3's races and skills. there you go
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Hobba
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Join Date: Dec 2006
Old 01-01-2007 , 07:30   Re: Hero Suggestion: Sora
Reply With Quote #13

kow i didnt want that much^^ i just wanted the hero made like... a kingdom key(the first one) not all of them ^^ and should give a menu
and make kamehameha blast with different colors.. like:
fire-red blizard-white water-blue and thunder like a WC3 lightning
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kow75
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Join Date: Oct 2006
Old 01-02-2007 , 01:10   Re: Hero Suggestion: Sora
Reply With Quote #14

I know you dont but, I do.

LOL

On top of that iv already started making a keyblade model.
but, some one else will need to make the knife animations for it.
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Hobba
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Join Date: Dec 2006
Old 01-02-2007 , 10:09   Re: Hero Suggestion: Sora
Reply With Quote #15

you know how to make a model? could you tell me how?
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imported_Slayer
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Join Date: Nov 2005
Old 01-02-2007 , 18:34   Re: Hero Suggestion: Sora
Reply With Quote #16

Quote:
Originally Posted by Hobba View Post
try to play kingdom hearts and you will understand... kingdom hearts is made by Disney and Square Enix , and i know its taken from final fantasy(exists in kingdom hearts too)

because square enix also made final fantasy
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Hobba
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Join Date: Dec 2006
Old 01-05-2007 , 10:02   Re: Hero Suggestion: Sora
Reply With Quote #17

everyone knows that ^^ they have made nice games =D
disney also made a co-operation with square enix and made out the game kingdom hearts
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kow75
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Join Date: Oct 2006
Old 01-11-2007 , 00:49   Re: Hero Suggestion: Sora
Reply With Quote #18

I have the model it self finished. Now im working on the uvmapping. When thats done all make it a static prop. So if a player dies it will be-able to lay on the ground for some one to pick up or just to add to some ones map for kicks, lol.

Then all be stating the knife animations for the model.
(unless some one else wants a crack at it.)
This will be suported for both cs 1.6 and source.
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Hobba
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Join Date: Dec 2006
Old 01-11-2007 , 11:23   Re: Hero Suggestion: Sora
Reply With Quote #19

kow what kind of modeler you use?
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Final fantasy VII owns!
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mercenary822
Member
Join Date: Oct 2006
Old 01-11-2007 , 21:38   Re: Hero Suggestion: Sora
Reply With Quote #20

Mind PMing me that program u use im trying to get one but i can't
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