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How hard would it be to make a x10 plugin.


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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 02-28-2014 , 21:51   Re: How hard would it be to make a x10 plugin.
Reply With Quote #11

I would suggest making a SQL backend that grabs itemschema from valve's web api. Then, have the game use curl/socket to fetch a file output by said backend into keyvalues you use to modify the weapons. Simplest way would just be to have it output the file directly to asherkin's tf2items manager txt
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Last edited by friagram; 02-28-2014 at 21:55.
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hamza47sohail
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Join Date: Jan 2014
Old 02-28-2014 , 22:12   Re: How hard would it be to make a x10 plugin.
Reply With Quote #12

Quote:
Originally Posted by friagram View Post
I would suggest making a SQL backend that grabs itemschema from valve's web api. Then, have the game use curl/socket to fetch a file output by said backend into keyvalues you use to modify the weapons. Simplest way would just be to have it output the file directly to asherkin's tf2items manager txt
The thing is they also use some custom attributes like the one of the Holy Mackarel which is that if you hit the hale or the person it turns him 180 degress in the opposite direction. Its stuff like that I will have problems with.
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hamza47sohail
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Old 03-01-2014 , 16:06   Re: How hard would it be to make a x10 plugin.
Reply With Quote #13

Compiling the gave me multiple errors about missing stuff.
Doing anything wrong here?
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Last edited by hamza47sohail; 03-18-2014 at 18:00.
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Mitchell
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Join Date: Mar 2010
Old 03-03-2014 , 09:44   Re: How hard would it be to make a x10 plugin.
Reply With Quote #14

Quote:
Originally Posted by hamza47sohail View Post
Compiling the code above gave me multiple errors about missing stuff.
Doing anything wrong here?
What code, the only code that was posted here was a small snippet. (i.e. not an actual plugin.)
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hamza47sohail
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Join Date: Jan 2014
Old 03-04-2014 , 08:44   Re: How hard would it be to make a x10 plugin.
Reply With Quote #15

Quote:
Originally Posted by Mitchell View Post
What code, the only code that was posted here was a small snippet. (i.e. not an actual plugin.)
Never mind.
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Last edited by hamza47sohail; 03-18-2014 at 18:01.
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