Quote:
Originally Posted by friagram
I would suggest making a SQL backend that grabs itemschema from valve's web api. Then, have the game use curl/socket to fetch a file output by said backend into keyvalues you use to modify the weapons. Simplest way would just be to have it output the file directly to asherkin's tf2items manager txt
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The thing is they also use some custom attributes like the one of the Holy Mackarel which is that if you hit the hale or the person it turns him 180 degress in the opposite direction. Its stuff like that I will have problems with.
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