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FF2 1.9 Log Spam


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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 02-22-2014 , 11:39   FF2 1.9 Log Spam
Reply With Quote #1

Here is whats spamming my logs:

Code:
[freak_fortress_2.smx] [FF2] Couldn't load SDK functions (CTFPlayer::RemoveWearable). SDK call failed.
L 02/22/2014 - 11:34:31: Error log file session closed.
Any fix? Also is anyone else getting this?
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The Server Is In CANADA GameTracker Is Being Weird

Last edited by hamza47sohail; 02-22-2014 at 11:39.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 02-22-2014 , 13:44   Re: FF2 1.9 Log Spam
Reply With Quote #2

Restart TF2/remove easter_abilities.ff2.
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 02-22-2014 , 21:25   Re: FF2 1.9 Log Spam
Reply With Quote #3

Quote:
Originally Posted by Wliu View Post
Restart TF2/remove easter_abilities.ff2.
I can't find the file in sourcemod>plugins>freaks

Is it located somewhere else?
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The Server Is In CANADA GameTracker Is Being Weird
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 02-22-2014 , 23:12   Re: FF2 1.9 Log Spam
Reply With Quote #4

that is where it should be sourcemod/plugins/freaks
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Wliu
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Join Date: Apr 2013
Old 02-23-2014 , 09:08   Re: FF2 1.9 Log Spam
Reply With Quote #5

Quote:
Originally Posted by hamza47sohail View Post
I can't find the file in sourcemod>plugins>freaks

Is it located somewhere else?
Read your original post wrong, ok. This is FF2 causing the issue with its new (and I think broken) wearable removal code. All this means is that it can't remove wearables. Again, try restarting TF2.
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 02-23-2014 , 11:35   Re: FF2 1.9 Log Spam
Reply With Quote #6

Quote:
Originally Posted by Wliu View Post
Read your original post wrong, ok. This is FF2 causing the issue with its new (and I think broken) wearable removal code. All this means is that it can't remove wearables. Again, try restarting TF2.
Can I remove the code?
Where is it located etc.
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The Server Is In CANADA GameTracker Is Being Weird
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Wliu
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Join Date: Apr 2013
Old 02-23-2014 , 12:30   Re: FF2 1.9 Log Spam
Reply With Quote #7

That...would take a long time. You would have to rename TF2_RemoveWeaponSlot2 to TF2_RemoveWeaponSlot and change TF2_RemoveWearable to AcceptEntityInput (or something like that).

Basically, undoing the following: https://forums.alliedmods.net/showpo...1&postcount=17 (except I put everything in freak_fortress_2.inc).
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 02-23-2014 , 13:39   Re: FF2 1.9 Log Spam
Reply With Quote #8

Quote:
Originally Posted by Wliu View Post
That...would take a long time. You would have to rename TF2_RemoveWeaponSlot2 to TF2_RemoveWeaponSlot and change TF2_RemoveWearable to AcceptEntityInput (or something like that).

Basically, undoing the following: https://forums.alliedmods.net/showpo...1&postcount=17 (except I put everything in freak_fortress_2.inc).
Thanks for the info.
Can anyone else confirm they are getting this? And I am not the only one.
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Wliu
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Join Date: Apr 2013
Old 02-23-2014 , 14:05   Re: FF2 1.9 Log Spam
Reply With Quote #9

Make sure equipwearable.txt in /gamedata/ exists first actually.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 02-23-2014 , 18:51   Re: FF2 1.9 Log Spam
Reply With Quote #10

Quote:
Originally Posted by hamza47sohail View Post
Can anyone else confirm they are getting this? And I am not the only one.
So far I haven't seen any spam in the logs, maybe you don't have the afore mentioned by Wliu txt document in sourcemod/gamedata?
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