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FF2 M7's Bosses


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hamza47sohail
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Join Date: Jan 2014
Old 12-08-2014 , 21:14   Re: M7's Bosses
Reply With Quote #51

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
should be
PHP Code:
    "6" "f2p_demoman"
    "7" "f2p_soldier" 
I think I tried that, but will give it another try just in case.
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hamza47sohail
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Join Date: Jan 2014
Old 12-08-2014 , 22:14   Re: M7's Bosses
Reply With Quote #52

Working but the both bosses are just plain errors and they mess up !ff2boss so the menu doesn't work atall.
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93SHADoW
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Join Date: Jul 2014
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Old 12-08-2014 , 23:07   Re: M7's Bosses
Reply With Quote #53

can i see your characters.cfg (send me a PM)?
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Last edited by 93SHADoW; 12-08-2014 at 23:07.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 12-09-2014 , 14:46   Re: M7's Bosses
Reply With Quote #54

So, just a little thread bump:
After Koishi (SHADoW93) Did some duo, a trio and quad with my 2 fem hales
i also did this, but for the remaining possibilities

You need the Femscout and FemHeavy Bosses made by SHADoW93, get it here!: FemScout and FemHeavy

These are the duos and trios:
FemSniper and FemEngineer
FemSniper and FemHeavy
FemSniper, FemHeavy and FemEngineer
FemSniper, FemEnginner and FemScout

these configs are in the download file from Femsniper, go to the first post for the download link!
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Last edited by M76030; 12-09-2014 at 14:47.
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hamza47sohail
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Join Date: Jan 2014
Old 12-10-2014 , 19:41   Re: M7's Bosses
Reply With Quote #55

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
can i see your characters.cfg (send me a PM)?
"Freak Fortress 2"
{
"1" "f2p_demoman"
"2" "f2p_soldier"
"3" "mlgsniper"
"4" "brutal_sniper_hale"
"5" "darkvader"
"6" "freddy_krueger"
"7" "santa_claus"
"8" "bonkboy"
"9" "cuddleheavy"
"10" "gangplank"
"11" "jeff_the_killer"
"12" "warhammer_40k"
"13" "wall_e"
"14" "arnold"
}
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M76030
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Old 12-20-2014 , 10:03   Re: M7's Bosses
Reply With Quote #56

So, today a little thread bump
Changelogs V17:
Bloodrider:
Has now Difficult setting (like Blitzkrieg has)
Will now give Heavys and Demos 2 modifite weapon
Heavy: Modifite Fist of Steel with reduced Ranged damage but increased Melee damage
Demo: gets Bloodriders Grenade launcher
Added more Stabbed sounds
and
Has now his own subplugin.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 12-23-2014 , 04:59   Re: M7's Bosses
Reply With Quote #57

So, its time for a little thread bump again:
Changelogs V18:
Bloodrider:
-Added the new Grenadelauncher, the Iron Bomber

Updated Bloodriders and the Ability subplugin.
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Last edited by M76030; 12-23-2014 at 05:02.
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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 12-25-2014 , 18:04   Re: M7's Bosses
Reply With Quote #58

hi there everyone,
i just have a question, i want to update the salmon (summoning) code
i wanted to update it so it uses the sounds from sound_ability and i wanted to make
it a rage_clone and charge_salmon mix up, with an arg which allows people to make the summoned people
use an specifig model, health, class and weapon, the sound part is ok, but i need some help for the rest
im simply copied and modifit a little from rage_clone, but i probably made some mistakes there, every help
is welcome so i can learn and become better in scripting

Here is the Code:
Spoiler


And the ability i use in the boss config:
Spoiler
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Last edited by M76030; 12-26-2014 at 08:24.
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M76030
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Old 12-26-2014 , 05:47   Re: M7's Bosses
Reply With Quote #59

Thread Bump yet again!
Changelogs V19:
Bloodrider:
-Nerfed the Iron Bomber a little
-Now has an arg which allows you too choose whenever he should get a graplinkhook or not (affects also Rage/Lifelose ability)
-Added the ammo arg to lifelose ability
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Last edited by M76030; 12-26-2014 at 05:47.
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M76030
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Old 12-26-2014 , 16:29   Re: M7's Bosses
Reply With Quote #60

Thread Bump yet again and again and AGAAAIIIN!
Changelogs V20:
Bloodrider:
-Now has a new model, actually with the help from Ravensbro i managed to make his skin also appear when hes on RED, nothing more
Also changed the path to the new model in the subplugin
The subplugin now uses FF2_GetBossTeam() instead of BossTeam
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