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Run CS jailbreak maps on TF2 jailbreak plugin?


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hamza47sohail
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Join Date: Jan 2014
Old 01-30-2014 , 14:13   Run CS jailbreak maps on TF2 jailbreak plugin?
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Hello.
Is it possible to run these CS jailbreak maps:
http://css.gamebanana.com/maps/cats/4406

On a Team Fortress 2 server that's running jailbreak?

If not can they be somehow ported to work with TeamFortress 2?
If yes than how much do people charge for 1 map port?
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ThatKidWhoGames
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Join Date: Jun 2013
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Old 05-14-2014 , 06:50   Re: Run CS jailbreak maps on TF2 jailbreak plugin?
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Quote:
Originally Posted by hamza47sohail View Post
Hello.
Is it possible to run these CS jailbreak maps:
http://css.gamebanana.com/maps/cats/4406

On a Team Fortress 2 server that's running jailbreak?

If not can they be somehow ported to work with TeamFortress 2?
If yes than how much do people charge for 1 map port?
You would probably have to edit the map in hammer editor and set players spawns for each team. Also, you will probably have to add ammo entities blablabla.
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Mitchell
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Join Date: Mar 2010
Old 05-14-2014 , 16:53   Re: Run CS jailbreak maps on TF2 jailbreak plugin?
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It's possible, but it would go against valve policy since you would need to pack all the materials and all of the models/sounds into the map, and since most tf2 players don't own the game they shouldn't be able to use them
(big issue when gmod was growing up)
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Powerlord
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Join Date: Jun 2008
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Old 05-14-2014 , 17:02   Re: Run CS jailbreak maps on TF2 jailbreak plugin?
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Originally Posted by Mitchell View Post
It's possible, but it would go against valve policy since you would need to pack all the materials and all of the models/sounds into the map, and since most tf2 players don't own the game they shouldn't be able to use them
(big issue when gmod was growing up)
Even if all of the models/sounds/materials were embedded in the map: TF2 uses a different round structure, different weapon structure, hell... even different spawn point entities than CS:S does.
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Mitchell
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Join Date: Mar 2010
Old 05-14-2014 , 17:45   Re: Run CS jailbreak maps on TF2 jailbreak plugin?
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Quote:
Originally Posted by Powerlord View Post
Even if all of the models/sounds/materials were embedded in the map: TF2 uses a different round structure, different weapon structure, hell... even different spawn point entities than CS:S does.
To explain more of what powerlord says:
Games have a tendency to crash when entities that do not exist are loaded.
i.e. CS:S JB maps have a ton of weapons spammed around the map, most of which you could just pull out.

Most of this you could just use Stripper: source to fix. BUUUUUT:
A. CS:S uses buttons that you have to +use to use. (could have a plugin fix that.)
B. TF2 needs a resupply box (right?) i haven't looked at much of the TF2JB code


Actually thinking about it, if all the required files were compiled into the map, or individually downloaded, it could technically be possible because tf2 will default a gamemode if the 'so-called' round structure entities did not exist.
And if you were to use stripper source to add in the entities for the supply lockers, and just replace the info_spawn_terrorist with info_spawn_whateverz it would work.
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