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[CS:GO]Server crash


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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 08-22-2013 , 20:06   [CS:GO]Server crash
Reply With Quote #1

Hello everybody,
My server crashes with these last lines before the crash:
Code:
L 08/22/2013 - 18:54:50: "Norm<4><BOT><CT>" triggered "weaponstats2" (weapon "awp") (head "0") (chest "0") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
CT bot spawned outside of a buy zone (-1561, -995, 149)
L 08/22/2013 - 18:54:51: World triggered "killlocation" (attacker_position "-1292 2200 2") (victim_position "-828 2411 16")
L 08/22/2013 - 18:54:51: "Greg<8><BOT><CT>" [-1292 2200 2] killed "Dean<9><BOT><TERRORIST>" [-828 2411 16] with "aug"
L 08/22/2013 - 18:54:51: "Dean<9><BOT><TERRORIST>" triggered "weaponstats" (weapon "ak47") (shots "60") (hits "7") (kills "3") (headshots "2") (tks "0") (damage "355") (deaths "0")
L 08/22/2013 - 18:54:51: "Dean<9><BOT><TERRORIST>" triggered "weaponstats2" (weapon "ak47") (head "2") (chest "0") (stomach "1") (leftarm "0") (rightarm "0") (leftleg "2") (rightleg "2")
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Server is hibernating
Personally, I had experience where CSSM with bots would crash the server. I don't know if that's the case though and that was on CS:S not CS:GO.

Versions:
Sourcemod:
Code:
sm version
 SourceMod Version Information:
    SourceMod Version: 1.5.0-dev+3890
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3890)
    SourcePawn API: v1 = 4, v2 = 4
    Compiled on: Aug 16 2013 09:28:42
    Build ID: 3890:fcf43c2589a2
    http://www.sourcemod.net/
Metamod:
Code:
meta version
Metamod:Source version 1.9.3-dev
Build ID: 824:276b344c6b18-dev
Loaded As: Valve Server Plugin
Compiled on: Aug  3 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
CSSM
Code:
cssdm_version
"cssdm_version" = "2.1.6-dev" notify replicated                                  - CS:S DM Version
And plugin's list:
Code:
sm plugins list
[SM] Listing 37 plugins:
  01 "Admin File Reader" (1.5.0-dev+3890) by AlliedModders LLC
  02 "Admin Help" (1.5.0-dev+3890) by AlliedModders LLC
  03 "Admin Menu" (1.5.0-dev+3890) by AlliedModders LLC
  04 "Advertisements" (0.6) by Tsunami
  05 "Anti-Flood" (1.5.0-dev+3890) by AlliedModders LLC
  06 "Basic Chat" (1.5.0-dev+3890) by AlliedModders LLC
  07 "Basic Comm Control" (1.5.0-dev+3890) by AlliedModders LLC
  08 "Basic Commands" (1.5.0-dev+3890) by AlliedModders LLC
  09 "Basic Info Triggers" (1.5.0-dev+3890) by AlliedModders LLC
  10 "Basic Votes" (1.5.0-dev+3890) by AlliedModders LLC
  11 "Client Preferences" (1.5.0-dev+3890) by AlliedModders LLC
  12 "CS:S DM Basics" (2.1.6-dev) by AlliedModders LLC
  13 "CS:S DM Bot Quotas" (2.1.6-dev) by AlliedModders LLC
  14 "CS:S DM Equipment" (2.1.6-dev) by AlliedModders LLC
  15 "CS:S DM Preset Spawns" (2.1.6-dev) by AlliedModders LLC
  16 "CS:S DM Spawn Protection" (2.1.6-dev) by AlliedModders LLC
  17 "Fun Commands" (1.5.0-dev+3890) by AlliedModders LLC
  18 "Fun Votes" (1.5.0-dev+3890) by AlliedModders LLC
  19 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
  20 "Nextmap" (1.5.0-dev+3890) by AlliedModders LLC
  21 "No Dependencies Noblock" (1.0) by ml
  22 "Player Commands" (1.5.0-dev+3890) by AlliedModders LLC
  23 "Reserved Slots" (1.5.0-dev+3890) by AlliedModders LLC
  24 "Show Damage" (1.0.7) by exvel
  25 "SourceMod Anti-Cheat" (0.8.4.0) by SMAC Development Team
  26 "SMAC Aimbot Detector" (0.8.4.0) by SMAC Development Team
  27 "SMAC AutoTrigger Detector" (0.8.4.0) by SMAC Development Team
  28 "SMAC Client Protection" (0.8.4.0) by SMAC Development Team
  29 "SMAC Command Monitor" (0.8.4.0) by SMAC Development Team
  30 "SMAC ConVar Checker" (0.8.4.1) by SMAC Development Team
  31 "SMAC Eye Angle Test" (0.8.4.0) by SMAC Development Team
  32 "SMAC Rcon Locker" (0.8.4.0) by SMAC Development Team
  33 "SMAC Anti-Speedhack" (0.8.4.0) by SMAC Development Team
  34 "Sound Commands" (1.5.0-dev+3890) by AlliedModders LLC
  35 "SourceBans" (1.4.10) by SourceBans Development Team
  36 "spawntools7" (0.9) by meng
  37 "SuperLogs: CSS" (1.2.4) by psychonic
Thanks,
Gamemann
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!

Last edited by gamemann; 08-22-2013 at 20:29.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-22-2013 , 21:18   Re: [CS:GO]Server crash
Reply With Quote #2

Are you running freeforall?
Dr!fter is offline
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 08-22-2013 , 21:25   Re: [CS:GO]Server crash
Reply With Quote #3

Quote:
Originally Posted by Dr!fter View Post
Are you running freeforall?
Nope.
Just had another crash:
Code:
L 08/22/2013 - 20:14:48: World triggered "killlocation" (attacker_position "141 -562 2") (victim_position "-431 -493 66")
L 08/22/2013 - 20:14:48: "Will<49><BOT><CT>" [141 -562 2] killed "Martin<48><BOT><TERRORIST>" [-431 -493 66] with "galilar"
L 08/22/2013 - 20:14:48: "Jon<44><BOT><CT>" assisted killing "Martin<48><BOT><TERRORIST>"
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Here is my cssdm.cfg:
Code:
// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"

// Sets whether FFA mode is enabled.  FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// -- 
// Default: "0"
cssdm_ffa_enabled "0"

// Sets the CS:S DM spawn method.
// "none"   -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "none"

// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "3"

// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "0.75"

// Whether or not C4 should be allowed.  If not allowed,
// It will be removed from the world when dropped and 
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "0"

// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"

// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"

// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "2"

// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"

// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"

// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"

// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "0"

// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"

// Sets whether CS:S DM should automatically refill ammo.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_refill_ammo "1"

// Sets how many bots CS:S DM keeps in game.  Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// -- 
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "0"

// This is an experimental cvar that will prevent CS:S DM from 
// removing dropped items.  It is recommend that you don't set 
// this to 0, because a huge number of weapon entities on the 
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"
__________________
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Check out my GitHub here!
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-22-2013 , 22:46   Re: [CS:GO]Server crash
Reply With Quote #4

Hmm I cant seem to reproduce it :/ I tested it with multiple bots and it seemed fine. Try validating your server install
Dr!fter is offline
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 08-22-2013 , 23:14   Re: [CS:GO]Server crash
Reply With Quote #5

Quote:
Originally Posted by Dr!fter View Post
Hmm I cant seem to reproduce it :/ I tested it with multiple bots and it seemed fine. Try validating your server install
I think it might be Spawn Tools. When I enabled editing mode to remove a glitched spawn point, it didn't crash at first but about 30 seconds after I saved everything it crashed. I saw there was a gamedata update too:
Code:
L 08/22/2013 - 20:55:26: [UPDATER] Successfully updated gamedata file "cssdm.games.txt"
L 08/22/2013 - 20:55:26: [UPDATER] SourceMod has been updated, please reload it or restart your server.
The server was running good for a while after that until what I just said happened with bots and players. I may just use CSS DM's spawn points.


I will do more testing.


EDIT:
Okay, it was Spawn Tools 7. I made a Test Server with the same files the DeathMatch server has and I created spawn points on the CT's. I then removed one, saved and disabled editing mode, the bots were spawning on the other spawn points for a while, and I killed my self and landed on the other spawn points as well, then a bot spawned onto the spawn point I deleted then the server crashed.
Looked at the console.log(With -condebug in the command line) and got this:
Code:
L 08/22/2013 - 22:42:32: "Norm<4><BOT><TERRORIST>" [-346 -487 2] killed "Will<7><BOT><CT>" [-488 -238 66] with "galilar"
L 08/22/2013 - 22:42:32: "Ron<6><BOT><TERRORIST>" assisted killing "Will<7><BOT><CT>"
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Server is hibernating
Thanks for all the help though!
Thanks,
Gamemann
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!

Last edited by gamemann; 08-22-2013 at 23:47.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-23-2013 , 00:04   Re: [CS:GO]Server crash
Reply With Quote #6

Quote:
Originally Posted by gamemann View Post
I think it might be Spawn Tools. When I enabled editing mode to remove a glitched spawn point, it didn't crash at first but about 30 seconds after I saved everything it crashed. I saw there was a gamedata update too:
Code:
L 08/22/2013 - 20:55:26: [UPDATER] Successfully updated gamedata file "cssdm.games.txt"
L 08/22/2013 - 20:55:26: [UPDATER] SourceMod has been updated, please reload it or restart your server.
The server was running good for a while after that until what I just said happened with bots and players. I may just use CSS DM's spawn points.


I will do more testing.


EDIT:
Okay, it was Spawn Tools 7. I made a Test Server with the same files the DeathMatch server has and I created spawn points on the CT's. I then removed one, saved and disabled editing mode, the bots were spawning on the other spawn points for a while, and I killed my self and landed on the other spawn points as well, then a bot spawned onto the spawn point I deleted then the server crashed.
Looked at the console.log(With -condebug in the command line) and got this:
Code:
L 08/22/2013 - 22:42:32: "Norm<4><BOT><TERRORIST>" [-346 -487 2] killed "Will<7><BOT><CT>" [-488 -238 66] with "galilar"
L 08/22/2013 - 22:42:32: "Ron<6><BOT><TERRORIST>" assisted killing "Will<7><BOT><CT>"
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Server is hibernating
Thanks for all the help though!
Thanks,
Gamemann
The gamedata was for Free for all. As a note CSSDM has a built in spawn adder (so you can add random spawns).
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 08-30-2013 , 20:10   Re: [CS:GO]Server crash
Reply With Quote #7

Alright, I don't think I need to make another thread for this but I have another problem(Not crashing).
I decided to use CS:S DM's Spawn Points creator(It seems to work better and the spawns get less glitchy).
In Spawn Tools 7, when I spawned 64 bots(In CS:GO), it would put 46 in(That's normal). When I use CS:S DM's spawn creator, it only allows 15vs15(including me, and I put in 64 spawns), which is the map's default amount of spawns. Is this normal or not? I haven't tested it with real players but before I want to test it with real players, I want to see if I can get above 15vs15 with bots.

Thanks,
Gamemann
__________________
Software/network engineer. I often work on a neat project called The Modding Community.

Check out my GitHub here!
gamemann is offline
Send a message via Skype™ to gamemann
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-30-2013 , 22:08   Re: [CS:GO]Server crash
Reply With Quote #8

Quote:
Originally Posted by gamemann View Post
Alright, I don't think I need to make another thread for this but I have another problem(Not crashing).
I decided to use CS:S DM's Spawn Points creator(It seems to work better and the spawns get less glitchy).
In Spawn Tools 7, when I spawned 64 bots(In CS:GO), it would put 46 in(That's normal). When I use CS:S DM's spawn creator, it only allows 15vs15(including me, and I put in 64 spawns), which is the map's default amount of spawns. Is this normal or not? I haven't tested it with real players but before I want to test it with real players, I want to see if I can get above 15vs15 with bots.

Thanks,
Gamemann
That is indeed normal. CSSDM adds teleport spawn locations (to randomize) I forgot CS:GO has a 30 spawn limit on maps. You do indeed need to add more physical spawns to it for it to support more which cssdm doesn't do.
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