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FF2 Dragon's fury not working with rage_new_weapon, I think?


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shotgiy12
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Join Date: Dec 2014
Old 08-04-2019 , 17:25   Dragon's fury not working with rage_new_weapon, I think?
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The dragon's fury isn't working and only allows for one use of the weapon, I don't know if it's due to my understanding of needed attributes for the weapon or that it just doesn't work.
I've tried noanims and ffbat_defaults but still come with up with a negative, if anyone has any knowledge on this it would be greatly appreciated.
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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 08-04-2019 , 17:41   Re: Dragon's fury not working with rage_new_weapon, I think?
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need put the specific attributes (example: the phlogistonator use 839 ; 2.8 ; 841 ; 0 ; 843 ; 12 ; 844 ; 2300 ; 862 ; 0.6 ; 863 ; 0.1 ; 865 ; 5 ; 368 ; 1 ; 144 ; 1 ; 116 ; 5 ; 356 ; 1 ; 15 ; 0 ; 350 ; 1 on the attributes)


This i use on my Edited Fujiwara no Kokou
Code:
{
		"name"	"rage_random_weapon"
		"arg0"	"-1"
		"arg1"	"0" // trigger. 0 = E rage, 1 = triggered by ability management system
		"arg2"	"1" // number of weapons (MAX: 10)
		"arg3"	"0.0" // weapon duration. set to 0.0 to keep it forever. (or until replaced)
		"arg4"	"" // mapwide sound to play when rage is used
		
		// all weapons below have the "no random critical hits" attribute
		// from arg11 and every 10 args after, specs for various weapons repeat
		"arg11"	"tf_weapon_flamethrower" // weapon name
		"arg12"	"594" // weapon index (cleaver)
		"arg13"	"839 ; 2.8 ; 841 ; 0 ; 843 ; 12 ; 844 ; 2300 ; 862 ; 0.6 ; 863 ; 0.1 ; 865 ; 5 ; 368 ; 1 ; 144 ; 1 ; 116 ; 5 ; 356 ; 1 ; 15 ; 0 ; 350 ; 1 ; 2025 ; 2 ; 2014 ; 1" // weapon args (set to headshot for 360, body shot for 60)
		"arg14"	"0" // weapon visibility
		"arg15"	"255" // weapon alpha (0 = fully hidden, 255 = fully visible)
		"arg16"	"0" // weapon slot
		"arg17"	"0" //"454" // optional, wearable to use for bodygroup swaps
		"arg18"	"50" // starting clip
		"arg19"	"50" // starting reserve ammo
		
		"plugin_name"	"ff2_sarysapub3"
	}
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Last edited by JuegosPablo; 08-04-2019 at 17:42.
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 08-04-2019 , 18:32   Re: Dragon's fury not working with rage_new_weapon, I think?
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Dragon's Fury default attributes are:
37 ; 0.2 ; 783 ; 20 ; 801 ; 0.8 ; 856 ; 1 ; 2062 ; 0.25 ; 2063 ; 1 ; 2064 ; 1 ; 2065 ; 1
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JuegosPablo
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Old 08-04-2019 , 18:42   Re: Dragon's fury not working with rage_new_weapon, I think?
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Code:
	{
		"name"	"rage_random_weapon"
		"arg1"	"0" // trigger. 0 = E rage, 1 = triggered by ability management system
		"arg2"	"1" // number of weapons (MAX: 10)
		"arg3"	"0.0" // weapon duration. set to 0.0 to keep it forever. (or until replaced)
		"arg4"	"" // mapwide sound to play when rage is used
		
		// all weapons below have the "no random critical hits" attribute
		// from arg11 and every 10 args after, specs for various weapons repeat
		"arg11"	"tf_weapon_rocketlauncher_fireball" // weapon name
		"arg12"	"1178" // weapon index (cleaver)
		"arg13"	"37 ; 0.2 ; 783 ; 20 ; 801 ; 0.8 ; 856 ; 1 ; 2062 ; 0.25 ; 2063 ; 1 ; 2064 ; 1 ; 2065 ; 1 ; 2025 ; 2 ; 2014 ; 1" // weapon args (set to headshot for 360, body shot for 60)
		"arg14"	"0" // weapon visibility
		"arg15"	"255" // weapon alpha (0 = fully hidden, 255 = fully visible)
		"arg16"	"0" // weapon slot
		"arg17"	"0" //"454" // optional, wearable to use for bodygroup swaps
		"arg18"	"50" // starting clip
		"arg19"	"50" // starting reserve ammo
		
		"plugin_name"	"ff2_sarysapub3"
	}
Like this gonna be used on hales cfgs (this is a example)
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Last edited by JuegosPablo; 08-04-2019 at 18:42.
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shotgiy12
Junior Member
Join Date: Dec 2014
Old 08-05-2019 , 03:46   Re: Dragon's fury not working with rage_new_weapon, I think?
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Quote:
Originally Posted by Batfoxkid View Post
Dragon's Fury default attributes are:
37 ; 0.2 ; 783 ; 20 ; 801 ; 0.8 ; 856 ; 1 ; 2062 ; 0.25 ; 2063 ; 1 ; 2064 ; 1 ; 2065 ; 1
It works now, thanks, also is there a way to access the default attributes attached to the weapons, I don't really know where to find it and would appreciate knowing where to find said information.
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kking117
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Join Date: Jan 2017
Location: Australia
Old 08-05-2019 , 05:08   Re: Dragon's fury not working with rage_new_weapon, I think?
Reply With Quote #6

Quote:
Originally Posted by shotgiy12 View Post
I don't really know where to find it and would appreciate knowing where to find said information.
"tf\scripts\items\items_game.txt" In your Team Fortress 2 folder should be where you can find it.

Here's some brief instructions for finding stuff:

Spoiler


For brief instructions of items using "prefab" I'll be using the Degreaser as an example:

Spoiler

Last edited by kking117; 08-07-2019 at 10:53.
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